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7
shaders/vis.fsh
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7
shaders/vis.fsh
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out vec4 FragColor;
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in float ypos;
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void main() {
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FragColor = vec4(clamp(-0.3 + 1.8 * (ypos + 64.0) / 128.0, 0.0, 1.0), clamp(-0.7 + 2.2 * (ypos + 64.0) / 128.0, 0.0, 1.0), clamp(0.1 + 2.0 * (ypos + 64.0) / 128.0, 0.0, 1.0), 1.0);
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}
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