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Sen 2025-09-02 14:43:36 +02:00
commit c9e78fd810
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
381 changed files with 37141 additions and 0 deletions

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shaders/vis.vsh Normal file
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layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 norm;
layout (location = 2) in vec2 coord;
out float ypos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
vec3 vertex = vec3(model * vec4(pos, 1.0));
ypos = vertex.y;
gl_Position = projection * view * vec4(vertex, 1.0);
}