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skcblitz/shaders/blit.vsh
2025-09-02 14:43:36 +02:00

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GLSL

layout (location = 0) in vec2 coords;
out vec2 tex_coord;
void main() {
tex_coord = coords;
gl_Position = vec4(coords * 2.0 - 1.0, 0.0, 1.0);
}