12 lines
285 B
GLSL
12 lines
285 B
GLSL
layout (location = 0) in vec2 coords;
|
|
|
|
out vec2 tex_coord;
|
|
|
|
uniform vec2 screen;
|
|
uniform vec2 offset;
|
|
uniform vec2 size;
|
|
|
|
void main() {
|
|
tex_coord = coords;
|
|
gl_Position = vec4((vec2(offset.x, screen.y - offset.y) + (coords * vec2(size.x, -size.y))) / screen * 2.0 - 1.0, 0.0, 1.0);
|
|
}
|