package client.renderer.blockmodel;

import client.renderer.texture.TextureMap;
import common.util.Facing;

public class BlockPartFace {
	public Facing cull;
	public int tint;
	public String texture;
	public BlockFaceUV uv;

	public BlockPartFace(Facing cull, int tint, String texture, BlockFaceUV uv) {
		this.cull = cull;
		this.tint = tint;
		this.texture = texture == null ? TextureMap.MISSING : texture;
		this.uv = uv;
	}
}
