package common.worldgen;

import common.world.State;

public class FeatureLake {
	public final State state;
	public final State filler;
	public final State top;
	public final int chance;
	public final int minHeight;
	public final int maxHeight;
	public final boolean ratiod;

	public FeatureLake(State state, State filler, State top, int chance, int minHeight, int maxHeight, boolean ratiod) {
		this.state = state;
		this.filler = filler;
		this.top = top;
		this.chance = chance;
		this.minHeight = minHeight;
		this.maxHeight = maxHeight;
		this.ratiod = ratiod;
	}
}
