package common.worldgen;

import common.world.State;

public class FeatureLiquid {
	public final State state;
	public final int chance;
	public final int minHeight;
	public final int maxHeight;
	public final boolean lower;

	public FeatureLiquid(State state, int chance, int minHeight, int maxHeight, boolean lower) {
		this.state = state;
		this.chance = chance;
		this.minHeight = minHeight;
		this.maxHeight = maxHeight;
		this.lower = lower;
	}
}
