package client.gui.container;

import common.inventory.ContainerDispenser;
import common.inventory.IInventory;
import common.inventory.InventoryPlayer;


public class GuiDispenser extends GuiContainer
{
//    private static final String dispenserGuiTextures = "textures/gui/dispenser.png";

    /** The player inventory bound to this GUI. */
    private final InventoryPlayer playerInventory;

    /** The inventory contained within the corresponding Dispenser. */
    public IInventory dispenserInventory;

    public GuiDispenser(InventoryPlayer playerInv, IInventory dispenserInv)
    {
        super(new ContainerDispenser(playerInv, dispenserInv));
        this.playerInventory = playerInv;
        this.dispenserInventory = dispenserInv;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
     */
    public void drawGuiContainerForegroundLayer()
    {
        String s = this.dispenserInventory.getCommandName();
        this.drawString(s, 8, 6);
        this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
    }

//    /**
//     * Args : renderPartialTicks, mouseX, mouseY
//     */
//    protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
//    {
//        GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
//        this.gm.getTextureManager().bindTexture(dispenserGuiTextures);
//        int i = (this.width - this.xSize) / 2;
//        int j = (this.height - this.ySize) / 2;
////        this.rect(i, j, 0, 0, this.xSize, this.ySize);
//    }
}
