94 lines
3.4 KiB
Java
94 lines
3.4 KiB
Java
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package game.renderer.particle;
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import game.ExtMath;
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import game.entity.Entity;
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import game.renderer.RenderBuffer;
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import game.world.World;
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public class EntityReddustFX extends EntityFX
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{
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float reddustParticleScale;
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protected EntityReddustFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, float p_i46349_8_, float p_i46349_9_, float p_i46349_10_)
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{
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this(worldIn, xCoordIn, yCoordIn, zCoordIn, 1.0F, p_i46349_8_, p_i46349_9_, p_i46349_10_);
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}
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protected EntityReddustFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, float p_i46350_8_, float p_i46350_9_, float p_i46350_10_, float p_i46350_11_)
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{
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super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
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this.motionX *= 0.10000000149011612D;
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this.motionY *= 0.10000000149011612D;
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this.motionZ *= 0.10000000149011612D;
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if (p_i46350_9_ == 0.0F)
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{
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p_i46350_9_ = 1.0F;
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}
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float f = (float)Math.random() * 0.4F + 0.6F;
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this.particleRed = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * p_i46350_9_ * f;
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this.particleGreen = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * p_i46350_10_ * f;
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this.particleBlue = ((float)(Math.random() * 0.20000000298023224D) + 0.8F) * p_i46350_11_ * f;
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this.particleScale *= 0.75F;
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this.particleScale *= p_i46350_8_;
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this.reddustParticleScale = this.particleScale;
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this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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this.particleMaxAge = (int)((float)this.particleMaxAge * p_i46350_8_);
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this.noClip = false;
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}
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/**
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* Renders the particle
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*/
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public void renderParticle(RenderBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
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{
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float f = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
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f = ExtMath.clampf(f, 0.0F, 1.0F);
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this.particleScale = this.reddustParticleScale * f;
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super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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this.prevX = this.posX;
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this.prevY = this.posY;
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this.prevZ = this.posZ;
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if (this.particleAge++ >= this.particleMaxAge)
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{
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this.setDead();
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}
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this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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if (this.posY == this.prevY)
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{
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this.motionX *= 1.1D;
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this.motionZ *= 1.1D;
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}
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this.motionX *= 0.9599999785423279D;
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this.motionY *= 0.9599999785423279D;
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this.motionZ *= 0.9599999785423279D;
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if (this.onGround)
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{
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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}
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}
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public static class Factory implements IParticleFactory
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{
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public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
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{
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return new EntityReddustFX(worldIn, xCoordIn, yCoordIn, zCoordIn, (float)xSpeedIn, (float)ySpeedIn, (float)zSpeedIn);
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}
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}
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}
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