tcr/java/src/game/worldgen/layer/GenLayerAddAreas.java

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2025-03-11 00:23:54 +01:00
package game.worldgen.layer;
public class GenLayerAddAreas extends GenLayer
{
public GenLayerAddAreas(long p_i2119_1_, GenLayer p_i2119_3_)
{
super(p_i2119_1_);
this.parent = p_i2119_3_;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight)
{
int i = areaX - 1;
int j = areaY - 1;
int k = areaWidth + 2;
int l = areaHeight + 2;
int[] aint = this.parent.getInts(i, j, k, l);
int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight);
for (int i1 = 0; i1 < areaHeight; ++i1)
{
for (int j1 = 0; j1 < areaWidth; ++j1)
{
int k1 = aint[j1 + 0 + (i1 + 0) * k];
int l1 = aint[j1 + 2 + (i1 + 0) * k];
int i2 = aint[j1 + 0 + (i1 + 2) * k];
int j2 = aint[j1 + 2 + (i1 + 2) * k];
int k2 = aint[j1 + 1 + (i1 + 1) * k];
this.initChunkSeed((long)(j1 + areaX), (long)(i1 + areaY));
if (k2 != 0 || k1 == 0 && l1 == 0 && i2 == 0 && j2 == 0)
{
if (k2 > 0 && (k1 == 0 || l1 == 0 || i2 == 0 || j2 == 0))
{
if (this.nextInt(5) == 0)
{
if (k2 == 4)
{
aint1[j1 + i1 * areaWidth] = 4;
}
else
{
aint1[j1 + i1 * areaWidth] = 0;
}
}
else
{
aint1[j1 + i1 * areaWidth] = k2;
}
}
else
{
aint1[j1 + i1 * areaWidth] = k2;
}
}
else
{
int l2 = 1;
int i3 = 1;
if (k1 != 0 && this.nextInt(l2++) == 0)
{
i3 = k1;
}
if (l1 != 0 && this.nextInt(l2++) == 0)
{
i3 = l1;
}
if (i2 != 0 && this.nextInt(l2++) == 0)
{
i3 = i2;
}
if (j2 != 0 && this.nextInt(l2++) == 0)
{
i3 = j2;
}
if (this.nextInt(3) == 0)
{
aint1[j1 + i1 * areaWidth] = i3;
}
else if (i3 == 4)
{
aint1[j1 + i1 * areaWidth] = 4;
}
else
{
aint1[j1 + i1 * areaWidth] = 0;
}
}
}
}
return aint1;
}
}