tcr/java/src/game/worldgen/layer/GenLayerAddSea.java

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2025-03-11 00:23:54 +01:00
package game.worldgen.layer;
import game.biome.Biome;
public class GenLayerAddSea extends GenLayer
{
private final int rarity;
public GenLayerAddSea(long p_i45472_1_, GenLayer p_i45472_3_, int rarity)
{
super(p_i45472_1_);
this.parent = p_i45472_3_;
this.rarity = rarity < 1 ? 1 : rarity;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight)
{
int i = areaX - 1;
int j = areaY - 1;
int k = areaWidth + 2;
int l = areaHeight + 2;
int[] aint = this.parent.getInts(i, j, k, l);
int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight);
for (int i1 = 0; i1 < areaHeight; ++i1)
{
for (int j1 = 0; j1 < areaWidth; ++j1)
{
int k1 = aint[j1 + 1 + (i1 + 1 - 1) * (areaWidth + 2)];
int l1 = aint[j1 + 1 + 1 + (i1 + 1) * (areaWidth + 2)];
int i2 = aint[j1 + 1 - 1 + (i1 + 1) * (areaWidth + 2)];
int j2 = aint[j1 + 1 + (i1 + 1 + 1) * (areaWidth + 2)];
int k2 = aint[j1 + 1 + (i1 + 1) * k];
int l2 = 0;
if (k1 == 4)
{
++l2;
}
if (l1 == 4)
{
++l2;
}
if (i2 == 4)
{
++l2;
}
if (j2 == 4)
{
++l2;
}
this.initChunkSeed((long)(areaX + j1), (long)(areaY + i1));
if (k2 == 0 && this.nextInt(this.rarity) == 0)
{
aint1[j1 + i1 * areaWidth] = l2 > 1 ? Biome.frozenSea.id : Biome.sea.id;
}
else
{
aint1[j1 + i1 * areaWidth] = k2;
}
}
}
return aint1;
}
}