2025-05-04 20:27:55 +02:00
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package client.gui.container;
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2025-03-11 19:38:49 +01:00
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2025-05-04 20:27:55 +02:00
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import client.Game;
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2025-03-11 19:38:49 +01:00
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import game.inventory.ContainerChest;
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import game.inventory.IInventory;
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public class GuiChest extends GuiContainer
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{
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// /** The ResourceLocation containing the chest GUI texture. */
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// private static final String CHEST_GUI_TEXTURE = "textures/gui/generic_54.png";
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private IInventory upperChestInventory;
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private IInventory lowerChestInventory;
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/**
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* window height is calculated with these values; the more rows, the heigher
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*/
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private int inventoryRows;
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public GuiChest(IInventory upperInv, IInventory lowerInv)
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{
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super(new ContainerChest(upperInv, lowerInv, Game.getGame().thePlayer));
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this.upperChestInventory = upperInv;
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this.lowerChestInventory = lowerInv;
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// this.allowUserInput = false;
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int i = 222;
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int j = i - 108;
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this.inventoryRows = lowerInv.getSizeInventory() / 9;
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this.ySize = j + this.inventoryRows * 18;
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
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*/
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public void drawGuiContainerForegroundLayer()
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{
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this.drawString(this.lowerChestInventory.getCommandName(), 8, 6);
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this.drawString(this.upperChestInventory.getCommandName(), 8, this.ySize - 96 + 2);
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}
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/**
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* Args : renderPartialTicks, mouseX, mouseY
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*/
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// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
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// {
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// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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// this.gm.getTextureManager().bindTexture(CHEST_GUI_TEXTURE);
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// int i = (this.width - this.xSize) / 2;
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// int j = (this.height - this.ySize) / 2;
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//// this.rect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
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//// this.rect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
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// }
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}
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