tcr/java/src/game/worldgen/GeneratorIsland.java

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2025-03-11 00:23:54 +01:00
package game.worldgen;
import game.rng.OctaveGen;
import game.rng.Random;
import game.util.ExtMath;
2025-03-11 00:23:54 +01:00
import game.world.State;
import game.world.WorldServer;
public class GeneratorIsland implements ChunkGenerator
{
private final OctaveGen noiseGen1;
private final OctaveGen noiseGen2;
private final OctaveGen noiseGen3;
private final OctaveGen noiseGen4;
private final OctaveGen noiseGen5;
private final double[] densities = new double[297];
private final double[] noiseData1 = new double[297];
private final double[] noiseData2 = new double[297];
private final double[] noiseData3 = new double[297];
private final double[] noiseData4 = new double[9];
private final double[] noiseData5 = new double[9];
private final State filler;
// public GeneratorIsland(Dimension dim, Random rand) {
// this(rand, dim.getFiller());
// }
public GeneratorIsland(Random rand, State filler)
{
this.noiseGen1 = new OctaveGen(rand, 16);
this.noiseGen2 = new OctaveGen(rand, 16);
this.noiseGen3 = new OctaveGen(rand, 8);
this.noiseGen4 = new OctaveGen(rand, 10);
this.noiseGen5 = new OctaveGen(rand, 16);
this.filler = filler;
}
public int getMaximumHeight() {
return 128;
}
public void generateChunk(WorldServer world, int x, int z, ChunkPrimer primer)
{
int range = 2;
int xr = range + 1;
int yr = 33;
int zr = range + 1;
this.genNoisemap(x * range, 0, z * range);
for (int i1 = 0; i1 < range; ++i1)
{
for (int j1 = 0; j1 < range; ++j1)
{
for (int k1 = 0; k1 < 32; ++k1)
{
double d0 = 0.25D;
double d1 = this.densities[((i1 + 0) * zr + j1 + 0) * yr + k1 + 0];
double d2 = this.densities[((i1 + 0) * zr + j1 + 1) * yr + k1 + 0];
double d3 = this.densities[((i1 + 1) * zr + j1 + 0) * yr + k1 + 0];
double d4 = this.densities[((i1 + 1) * zr + j1 + 1) * yr + k1 + 0];
double d5 = (this.densities[((i1 + 0) * zr + j1 + 0) * yr + k1 + 1] - d1) * d0;
double d6 = (this.densities[((i1 + 0) * zr + j1 + 1) * yr + k1 + 1] - d2) * d0;
double d7 = (this.densities[((i1 + 1) * zr + j1 + 0) * yr + k1 + 1] - d3) * d0;
double d8 = (this.densities[((i1 + 1) * zr + j1 + 1) * yr + k1 + 1] - d4) * d0;
for (int l1 = 0; l1 < 4; ++l1)
{
double d9 = 0.125D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i2 = 0; i2 < 8; ++i2)
{
double d14 = 0.125D;
double d15 = d10;
double d16 = (d11 - d10) * d14;
for (int j2 = 0; j2 < 8; ++j2)
{
State iblockstate = null;
if (d15 > 0.0D)
{
iblockstate = this.filler;
}
int k2 = i2 + i1 * 8;
int l2 = l1 + k1 * 4;
int i3 = j2 + j1 * 8;
primer.set(k2, l2, i3, iblockstate);
d15 += d16;
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
private void genNoisemap(int x, int y, int z)
{
int xs = 3;
int ys = 33;
int zs = 3;
double d0 = 684.412D;
double d1 = 684.412D;
this.noiseGen4.generate(this.noiseData4, x, z, xs, zs, 1.121D, 1.121D, 0.5D);
this.noiseGen5.generate(this.noiseData5, x, z, xs, zs, 200.0D, 200.0D, 0.5D);
d0 = d0 * 2.0D;
this.noiseGen3.generate(this.noiseData1, x, y, z, xs, ys, zs, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
this.noiseGen1.generate(this.noiseData2, x, y, z, xs, ys, zs, d0, d1, d0);
this.noiseGen2.generate(this.noiseData3, x, y, z, xs, ys, zs, d0, d1, d0);
int i = 0;
for (int j = 0; j < xs; ++j)
{
for (int k = 0; k < zs; ++k)
{
float f = (float)(j + x) / 1.0F;
float f1 = (float)(k + z) / 1.0F;
float f2 = 100.0F - ExtMath.sqrtf(f * f + f1 * f1) * 8.0F;
if (f2 > 80.0F)
{
f2 = 80.0F;
}
if (f2 < -100.0F)
{
f2 = -100.0F;
}
for (int l = 0; l < ys; ++l)
{
double d2 = 0.0D;
double d3 = this.noiseData2[i] / 512.0D;
double d4 = this.noiseData3[i] / 512.0D;
double d5 = (this.noiseData1[i] / 10.0D + 1.0D) / 2.0D;
if (d5 < 0.0D)
{
d2 = d3;
}
else if (d5 > 1.0D)
{
d2 = d4;
}
else
{
d2 = d3 + (d4 - d3) * d5;
}
d2 = d2 - 8.0D;
d2 = d2 + (double)f2;
int i1 = 2;
if (l > ys / 2 - i1)
{
double d6 = (double)((float)(l - (ys / 2 - i1)) / 64.0F);
d6 = ExtMath.clampd(d6, 0.0D, 1.0D);
d2 = d2 * (1.0D - d6) + -3000.0D * d6;
}
i1 = 8;
if (l < i1)
{
double d7 = (double)((float)(i1 - l) / ((float)i1 - 1.0F));
d2 = d2 * (1.0D - d7) + -30.0D * d7;
}
this.densities[i] = d2;
++i;
}
}
}
}
}