tcr/java/src/game/worldgen/foliage/WorldGenTallGrass.java

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2025-03-11 00:23:54 +01:00
package game.worldgen.foliage;
import game.block.Block;
import game.block.BlockTallGrass;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;
public class WorldGenTallGrass extends FeatureGenerator
{
private final State tallGrassState;
public WorldGenTallGrass(BlockTallGrass.EnumType p_i45629_1_)
{
this.tallGrassState = Blocks.tallgrass.getState().withProperty(BlockTallGrass.TYPE, p_i45629_1_);
}
public boolean generate(WorldServer worldIn, Random rand, BlockPos position)
{
Block block;
while (((block = worldIn.getState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
{
position = position.down();
}
for (int i = 0; i < 128; ++i)
{
BlockPos blockpos = position.add(rand.zrange(8) - rand.zrange(8), rand.zrange(4) - rand.zrange(4), rand.zrange(8) - rand.zrange(8));
if (worldIn.isAirBlock(blockpos) && Blocks.tallgrass.canBlockStay(worldIn, blockpos, this.tallGrassState))
{
worldIn.setState(blockpos, this.tallGrassState, 2);
}
}
return true;
}
}