2025-03-11 00:23:54 +01:00
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package game.renderer.entity;
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import game.entity.projectile.EntityBullet;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.GlState;
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import game.renderer.RenderBuffer;
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import game.renderer.Tessellator;
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2025-03-11 10:26:48 +01:00
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import game.window.WCF;
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2025-03-11 00:23:54 +01:00
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public class RenderBullet extends Render<EntityBullet>
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{
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private static final String bulletTextures = "textures/entity/bullet.png";
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public RenderBullet(RenderManager renderManagerIn)
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{
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super(renderManagerIn);
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}
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public void doRender(EntityBullet entity, double x, double y, double z, float partialTicks)
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{
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this.bindEntityTexture(entity);
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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WCF.glPushMatrix();
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WCF.glTranslatef((float)x, (float)y, (float)z);
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WCF.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
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WCF.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
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RenderBuffer worldrenderer = Tessellator.getBuffer();
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float f = 0.0F;
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float f1 = 0.5F;
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float f2 = (float)0 / 32.0F;
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float f3 = (float)5 / 32.0F;
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float f4 = 0.0F;
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float f5 = 0.15625F;
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float f6 = (float)5 / 32.0F;
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float f7 = (float)10 / 32.0F;
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float f8 = 0.05625F;
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GlState.enableRescaleNormal();
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WCF.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
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WCF.glScalef(f8, f8, f8);
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WCF.glTranslatef(-4.0F, 0.0F, 0.0F);
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WCF.glNormal3f(f8, 0.0F, 0.0F);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f7).endVertex();
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Tessellator.draw();
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WCF.glNormal3f(-f8, 0.0F, 0.0F);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f7).endVertex();
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Tessellator.draw();
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for (int j = 0; j < 4; ++j)
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{
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WCF.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
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WCF.glNormal3f(0.0F, 0.0F, f8);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)f, (double)f2).endVertex();
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worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)f1, (double)f2).endVertex();
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worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)f1, (double)f3).endVertex();
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worldrenderer.pos(-8.0D, 2.0D, 0.0D).tex((double)f, (double)f3).endVertex();
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Tessellator.draw();
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}
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GlState.disableRescaleNormal();
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WCF.glPopMatrix();
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super.doRender(entity, x, y, z, partialTicks);
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}
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protected String getEntityTexture(EntityBullet entity)
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{
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return bulletTextures;
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}
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}
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