tcr/java/src/game/packet/S2FPacketSetSlot.java

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package game.packet;
import java.io.IOException;
import game.item.ItemStack;
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import game.network.IClientPlayer;
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import game.network.Packet;
import game.network.PacketBuffer;
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public class S2FPacketSetSlot implements Packet<IClientPlayer>
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{
private int windowId;
private int slot;
private ItemStack item;
public S2FPacketSetSlot()
{
}
public S2FPacketSetSlot(int windowIdIn, int slotIn, ItemStack itemIn)
{
this.windowId = windowIdIn;
this.slot = slotIn;
this.item = itemIn == null ? null : itemIn.copy();
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
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public void processPacket(IClientPlayer handler)
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{
handler.handleSetSlot(this);
}
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.windowId = buf.readByte();
this.slot = buf.readShort();
this.item = buf.readItemStackFromBuffer();
}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeByte(this.windowId);
buf.writeShort(this.slot);
buf.writeItemStackToBuffer(this.item);
}
public int getWindowId()
{
return this.windowId;
}
public int getSlot()
{
return this.slot;
}
public ItemStack getStack()
{
return this.item;
}
}