2025-03-11 00:23:54 +01:00
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package game.block;
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import java.util.List;
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2025-03-16 17:40:47 +01:00
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import com.google.common.collect.Lists;
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2025-03-11 00:23:54 +01:00
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import game.entity.Entity;
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import game.entity.npc.EntityNPC;
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import game.entity.projectile.EntityArrow;
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import game.entity.types.EntityLiving;
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import game.init.SoundEvent;
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import game.item.CheatTab;
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import game.material.Material;
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import game.model.ModelRotation;
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import game.properties.IProperty;
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import game.properties.PropertyBool;
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import game.properties.PropertyDirection;
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import game.renderer.blockmodel.ModelBlock;
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import game.renderer.blockmodel.Transforms;
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import game.rng.Random;
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import game.world.BlockPos;
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import game.world.BoundingBox;
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import game.world.Facing;
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import game.world.IWorldAccess;
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import game.world.State;
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import game.world.World;
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import game.world.WorldServer;
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public class BlockButton extends Block
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{
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public static final PropertyDirection FACING = PropertyDirection.create("facing");
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public static final PropertyBool POWERED = PropertyBool.create("powered");
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public static final List<BlockButton> BUTTONS = Lists.newArrayList();
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private final boolean checkArrows;
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private final int onTime;
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private final String texture;
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public BlockButton(boolean arrows, int onTime, String texture)
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{
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super(Material.circuits);
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(POWERED, Boolean.valueOf(false)));
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// this.setTickRandomly(true);
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this.setTab(CheatTab.tabTech);
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this.checkArrows = arrows;
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this.onTime = onTime;
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this.texture = texture;
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BUTTONS.add(this);
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}
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public BoundingBox getCollisionBoundingBox(World worldIn, BlockPos pos, State state)
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{
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return null;
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn, BlockPos pos)
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{
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return this.onTime;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean isFullCube()
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{
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return false;
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}
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/**
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* Check whether this Block can be placed on the given side
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, Facing side)
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{
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return canPlaceButtonOn(worldIn, pos, side.getOpposite());
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}
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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for (Facing enumfacing : Facing.values())
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{
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if (canPlaceButtonOn(worldIn, pos, enumfacing))
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{
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return true;
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}
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}
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return false;
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}
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protected static boolean canPlaceButtonOn(World worldIn, BlockPos pos, Facing face)
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{
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BlockPos blockpos = pos.offset(face);
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return face == Facing.DOWN ? worldIn.isBlockSolid(blockpos) : worldIn.getState(blockpos).getBlock().isNormalCube();
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer)
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{
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return canPlaceButtonOn(worldIn, pos, facing.getOpposite()) ? this.getState().withProperty(FACING, facing).withProperty(POWERED, Boolean.valueOf(false)) : this.getState().withProperty(FACING, Facing.DOWN).withProperty(POWERED, Boolean.valueOf(false));
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
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{
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if (this.checkForDrop(worldIn, pos, state) && !canPlaceButtonOn(worldIn, pos, ((Facing)state.getValue(FACING)).getOpposite()))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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}
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private boolean checkForDrop(World worldIn, BlockPos pos, State state)
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{
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if (this.canPlaceBlockAt(worldIn, pos))
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{
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return true;
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}
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else
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return false;
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}
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}
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public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
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{
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this.updateBlockBounds(worldIn.getState(pos));
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}
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private void updateBlockBounds(State state)
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{
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Facing enumfacing = (Facing)state.getValue(FACING);
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boolean flag = ((Boolean)state.getValue(POWERED)).booleanValue();
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float f = 0.25F;
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float f1 = 0.375F;
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float f2 = (float)(flag ? 1 : 2) / 16.0F;
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float f3 = 0.125F;
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float f4 = 0.1875F;
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switch (enumfacing)
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{
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case EAST:
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this.setBlockBounds(0.0F, 0.375F, 0.3125F, f2, 0.625F, 0.6875F);
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break;
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case WEST:
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this.setBlockBounds(1.0F - f2, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
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break;
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case SOUTH:
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this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, f2);
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break;
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case NORTH:
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this.setBlockBounds(0.3125F, 0.375F, 1.0F - f2, 0.6875F, 0.625F, 1.0F);
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break;
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case UP:
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this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + f2, 0.625F);
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break;
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case DOWN:
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this.setBlockBounds(0.3125F, 1.0F - f2, 0.375F, 0.6875F, 1.0F, 0.625F);
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}
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}
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public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
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{
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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return true;
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}
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else
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{
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worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)), 3);
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
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this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn, null));
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return true;
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}
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}
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public void onBlockRemoved(WorldServer worldIn, BlockPos pos, State state)
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{
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
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}
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super.onBlockRemoved(worldIn, pos, state);
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}
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public int getWeakPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
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{
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return ((Boolean)state.getValue(POWERED)).booleanValue() ? 15 : 0;
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}
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public int getStrongPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
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{
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return !((Boolean)state.getValue(POWERED)).booleanValue() ? 0 : (state.getValue(FACING) == side ? 15 : 0);
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}
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/**
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* Can this block provide power. Only wire currently seems to have this change based on its state.
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*/
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public boolean canProvidePower()
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{
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return true;
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}
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/**
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* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
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*/
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public void randomTick(WorldServer worldIn, BlockPos pos, State state, Random random)
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{
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}
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public void updateTick(WorldServer worldIn, BlockPos pos, State state, Random rand)
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{
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// if (!worldIn.client)
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// {
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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if (this.checkArrows)
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{
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this.checkForArrows(worldIn, pos, state);
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}
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else
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{
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worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
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this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
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worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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}
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}
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// }
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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float f = 0.1875F;
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float f1 = 0.125F;
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float f2 = 0.125F;
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this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, State state, Entity entityIn)
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{
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if (!worldIn.client)
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{
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if (this.checkArrows)
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{
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if (!((Boolean)state.getValue(POWERED)).booleanValue())
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{
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this.checkForArrows(worldIn, pos, state);
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}
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}
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}
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}
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private void checkForArrows(World worldIn, BlockPos pos, State state)
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{
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this.updateBlockBounds(state);
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List <? extends Entity > list = worldIn.<Entity>getEntitiesWithinAABB(EntityArrow.class, new BoundingBox((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
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boolean flag = !list.isEmpty();
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boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
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if (flag && !flag1)
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{
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worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
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this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
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}
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if (!flag && flag1)
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{
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worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
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this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
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}
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if (flag)
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn, null));
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}
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}
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private void notifyNeighbors(World worldIn, BlockPos pos, Facing facing)
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{
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worldIn.notifyNeighborsOfStateChange(pos, this);
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worldIn.notifyNeighborsOfStateChange(pos.offset(facing.getOpposite()), this);
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public State getStateFromMeta(int meta)
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{
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Facing enumfacing;
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switch (meta & 7)
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{
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case 0:
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enumfacing = Facing.DOWN;
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break;
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case 1:
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enumfacing = Facing.EAST;
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break;
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case 2:
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enumfacing = Facing.WEST;
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break;
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case 3:
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enumfacing = Facing.SOUTH;
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break;
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case 4:
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enumfacing = Facing.NORTH;
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break;
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case 5:
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default:
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enumfacing = Facing.UP;
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}
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return this.getState().withProperty(FACING, enumfacing).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(State state)
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{
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int i;
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switch ((Facing)state.getValue(FACING))
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{
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case EAST:
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i = 1;
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break;
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case WEST:
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i = 2;
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break;
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case SOUTH:
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i = 3;
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break;
|
|
|
|
|
|
|
|
case NORTH:
|
|
|
|
i = 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case UP:
|
|
|
|
default:
|
|
|
|
i = 5;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DOWN:
|
|
|
|
i = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (((Boolean)state.getValue(POWERED)).booleanValue())
|
|
|
|
{
|
|
|
|
i |= 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected IProperty[] getProperties()
|
|
|
|
{
|
|
|
|
return new IProperty[] {FACING, POWERED};
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isMagnetic() {
|
|
|
|
return this.onTime == 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Transforms getTransform() {
|
|
|
|
return Transforms.BUTTON;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static ModelRotation getRotation(Facing face) {
|
|
|
|
switch(face) {
|
|
|
|
case DOWN:
|
|
|
|
return ModelRotation.X180_Y0;
|
|
|
|
case UP:
|
|
|
|
default:
|
|
|
|
return ModelRotation.X0_Y0;
|
|
|
|
case NORTH:
|
|
|
|
return ModelRotation.X90_Y0;
|
|
|
|
case SOUTH:
|
|
|
|
return ModelRotation.X90_Y180;
|
|
|
|
case WEST:
|
|
|
|
return ModelRotation.X90_Y270;
|
|
|
|
case EAST:
|
|
|
|
return ModelRotation.X90_Y90;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getTexture() {
|
|
|
|
return this.texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ModelBlock getModel(String name, State state) {
|
|
|
|
boolean pressed = state.getValue(POWERED);
|
|
|
|
return new ModelBlock(this.texture).add(5, 0, 6, 11, pressed ? 1 : 2, 10)
|
|
|
|
.d().uv(5, 6, 11, 10).u().uv(5, 10, 11, 6).noCull()
|
|
|
|
.ns().uv(5, pressed ? 15 : 14, 11, 16).noCull().we().uv(6, pressed ? 15 : 14, 10, 16).noCull()
|
|
|
|
.rotate(getRotation(state.getValue(FACING)));
|
|
|
|
}
|
|
|
|
}
|