tcr/java/src/game/block/BlockChest.java

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2025-03-11 00:23:54 +01:00
package game.block;
import game.color.TextColor;
import game.entity.Entity;
import game.entity.animal.EntityOcelot;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.init.Config;
import game.init.Items;
import game.init.SoundEvent;
import game.inventory.Container;
import game.inventory.IInventory;
import game.inventory.InventoryHelper;
import game.inventory.InventoryLargeChest;
import game.item.CheatTab;
import game.item.ItemStack;
import game.material.Material;
import game.packet.S29PacketSoundEffect;
import game.properties.IProperty;
import game.properties.PropertyDirection;
import game.tileentity.ILockableContainer;
import game.tileentity.LockCode;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityChest;
import game.util.ExtMath;
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import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import game.world.WorldServer;
public class BlockChest extends BlockContainer
{
public static final PropertyDirection FACING = PropertyDirection.create("facing", Facing.Plane.HORIZONTAL);
/** 0 : Normal chest, 1 : Trapped chest */
public final int chestType;
public BlockChest(int type)
{
super(Material.wood);
this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH));
this.chestType = type;
this.setTab(CheatTab.tabTech);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public boolean isFullCube()
{
return false;
}
/**
* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
*/
public int getRenderType()
{
return 2;
}
public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
{
if (worldIn.getState(pos.north()).getBlock() == this)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F);
}
else if (worldIn.getState(pos.south()).getBlock() == this)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F);
}
else if (worldIn.getState(pos.west()).getBlock() == this)
{
this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
else if (worldIn.getState(pos.east()).getBlock() == this)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F);
}
else
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
}
public void onBlockAdded(WorldServer worldIn, BlockPos pos, State state)
{
this.checkForSurroundingChests(worldIn, pos, state);
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
State iblockstate = worldIn.getState(blockpos);
if (iblockstate.getBlock() == this)
{
this.checkForSurroundingChests(worldIn, blockpos, iblockstate);
}
}
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer)
{
return this.getState().withProperty(FACING, placer.getHorizontalFacing());
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, State state, EntityLiving placer, ItemStack stack)
{
Facing enumfacing = Facing.getHorizontal(ExtMath.floord((double)(placer.rotYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
state = state.withProperty(FACING, enumfacing);
BlockPos blockpos = pos.north();
BlockPos blockpos1 = pos.south();
BlockPos blockpos2 = pos.west();
BlockPos blockpos3 = pos.east();
boolean flag = this == worldIn.getState(blockpos).getBlock();
boolean flag1 = this == worldIn.getState(blockpos1).getBlock();
boolean flag2 = this == worldIn.getState(blockpos2).getBlock();
boolean flag3 = this == worldIn.getState(blockpos3).getBlock();
if (!flag && !flag1 && !flag2 && !flag3)
{
worldIn.setState(pos, state, 3);
}
else if (enumfacing.getAxis() != Facing.Axis.X || !flag && !flag1)
{
if (enumfacing.getAxis() == Facing.Axis.Z && (flag2 || flag3))
{
if (flag2)
{
worldIn.setState(blockpos2, state, 3);
}
else
{
worldIn.setState(blockpos3, state, 3);
}
worldIn.setState(pos, state, 3);
}
}
else
{
if (flag)
{
worldIn.setState(blockpos, state, 3);
}
else
{
worldIn.setState(blockpos1, state, 3);
}
worldIn.setState(pos, state, 3);
}
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setCustomName(stack.getDisplayName());
}
}
}
public State checkForSurroundingChests(World worldIn, BlockPos pos, State state)
{
if (worldIn.client)
{
return state;
}
else
{
State iblockstate = worldIn.getState(pos.north());
State iblockstate1 = worldIn.getState(pos.south());
State iblockstate2 = worldIn.getState(pos.west());
State iblockstate3 = worldIn.getState(pos.east());
Facing enumfacing = (Facing)state.getValue(FACING);
Block block = iblockstate.getBlock();
Block block1 = iblockstate1.getBlock();
Block block2 = iblockstate2.getBlock();
Block block3 = iblockstate3.getBlock();
if (block != this && block1 != this)
{
boolean flag = block.isFullBlock();
boolean flag1 = block1.isFullBlock();
if (block2 == this || block3 == this)
{
BlockPos blockpos1 = block2 == this ? pos.west() : pos.east();
State iblockstate6 = worldIn.getState(blockpos1.north());
State iblockstate7 = worldIn.getState(blockpos1.south());
enumfacing = Facing.SOUTH;
Facing enumfacing2;
if (block2 == this)
{
enumfacing2 = (Facing)iblockstate2.getValue(FACING);
}
else
{
enumfacing2 = (Facing)iblockstate3.getValue(FACING);
}
if (enumfacing2 == Facing.NORTH)
{
enumfacing = Facing.NORTH;
}
Block block6 = iblockstate6.getBlock();
Block block7 = iblockstate7.getBlock();
if ((flag || block6.isFullBlock()) && !flag1 && !block7.isFullBlock())
{
enumfacing = Facing.SOUTH;
}
if ((flag1 || block7.isFullBlock()) && !flag && !block6.isFullBlock())
{
enumfacing = Facing.NORTH;
}
}
}
else
{
BlockPos blockpos = block == this ? pos.north() : pos.south();
State iblockstate4 = worldIn.getState(blockpos.west());
State iblockstate5 = worldIn.getState(blockpos.east());
enumfacing = Facing.EAST;
Facing enumfacing1;
if (block == this)
{
enumfacing1 = (Facing)iblockstate.getValue(FACING);
}
else
{
enumfacing1 = (Facing)iblockstate1.getValue(FACING);
}
if (enumfacing1 == Facing.WEST)
{
enumfacing = Facing.WEST;
}
Block block4 = iblockstate4.getBlock();
Block block5 = iblockstate5.getBlock();
if ((block2.isFullBlock() || block4.isFullBlock()) && !block3.isFullBlock() && !block5.isFullBlock())
{
enumfacing = Facing.EAST;
}
if ((block3.isFullBlock() || block5.isFullBlock()) && !block2.isFullBlock() && !block4.isFullBlock())
{
enumfacing = Facing.WEST;
}
}
state = state.withProperty(FACING, enumfacing);
worldIn.setState(pos, state, 3);
return state;
}
}
public State correctFacing(World worldIn, BlockPos pos, State state)
{
Facing enumfacing = null;
for (Facing enumfacing1 : Facing.Plane.HORIZONTAL)
{
State iblockstate = worldIn.getState(pos.offset(enumfacing1));
if (iblockstate.getBlock() == this)
{
return state;
}
if (iblockstate.getBlock().isFullBlock())
{
if (enumfacing != null)
{
enumfacing = null;
break;
}
enumfacing = enumfacing1;
}
}
if (enumfacing != null)
{
return state.withProperty(FACING, enumfacing.getOpposite());
}
else
{
Facing enumfacing2 = (Facing)state.getValue(FACING);
if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.rotateY();
}
if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
return state.withProperty(FACING, enumfacing2);
}
}
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
int i = 0;
BlockPos blockpos = pos.west();
BlockPos blockpos1 = pos.east();
BlockPos blockpos2 = pos.north();
BlockPos blockpos3 = pos.south();
if (worldIn.getState(blockpos).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos))
{
return false;
}
++i;
}
if (worldIn.getState(blockpos1).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos1))
{
return false;
}
++i;
}
if (worldIn.getState(blockpos2).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos2))
{
return false;
}
++i;
}
if (worldIn.getState(blockpos3).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos3))
{
return false;
}
++i;
}
return i <= 1;
}
private boolean isDoubleChest(World worldIn, BlockPos pos)
{
if (worldIn.getState(pos).getBlock() != this)
{
return false;
}
else
{
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
{
if (worldIn.getState(pos.offset(enumfacing)).getBlock() == this)
{
return true;
}
}
return false;
}
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
{
super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
tileentity.updateContainingBlockInfo();
}
}
public void onBlockRemoved(WorldServer worldIn, BlockPos pos, State state)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof IInventory)
{
InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity);
worldIn.updateComparatorOutputLevel(pos, this);
}
super.onBlockRemoved(worldIn, pos, state);
}
public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
{
if (worldIn.client)
{
return true;
}
else
{
ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos);
if (ilockablecontainer != null)
{
ItemStack stack = Config.locking ? playerIn.getHeldItem() : null;
if(stack != null && stack.getItem() == Items.key) {
if(ilockablecontainer.isLocked()) {
if(stack.hasDisplayName() && stack.getDisplayName().equals(ilockablecontainer.getLockCode().getLock())) {
ilockablecontainer.setLockCode(LockCode.EMPTY_CODE);
// playerIn.triggerAchievement(StatRegistry.chestUnlockedStat);
playerIn.connection.addFeed(TextColor.BLUE + "%s wurde entriegelt", ilockablecontainer.getCommandName());
playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F, 1.0F));
return true;
}
}
else if(stack.hasDisplayName()) {
ilockablecontainer.setLockCode(new LockCode(stack.getDisplayName()));
// playerIn.triggerAchievement(StatRegistry.chestLockedStat);
playerIn.connection.addFeed(TextColor.ORANGE + "%s wurde verriegelt", ilockablecontainer.getCommandName());
playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F, 1.0F));
return true;
}
}
playerIn.displayGUIChest(ilockablecontainer);
// if (this.chestType == 0)
// {
// playerIn.triggerAchievement(StatRegistry.chestOpenedStat);
// }
// else if (this.chestType == 1)
// {
// playerIn.triggerAchievement(StatRegistry.trapChestStat);
// }
}
return true;
}
}
public ILockableContainer getLockableContainer(World worldIn, BlockPos pos)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (!(tileentity instanceof TileEntityChest))
{
return null;
}
else
{
ILockableContainer ilockablecontainer = (TileEntityChest)tileentity;
if (this.isBlocked(worldIn, pos))
{
return null;
}
else
{
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
Block block = worldIn.getState(blockpos).getBlock();
if (block == this)
{
if (this.isBlocked(worldIn, blockpos))
{
return null;
}
TileEntity tileentity1 = worldIn.getTileEntity(blockpos);
if (tileentity1 instanceof TileEntityChest)
{
if (enumfacing != Facing.WEST && enumfacing != Facing.NORTH)
{
ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)ilockablecontainer, (TileEntityChest)tileentity1);
}
else
{
ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)tileentity1, (TileEntityChest)ilockablecontainer);
}
}
}
}
return ilockablecontainer;
}
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityChest();
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return this.chestType == 1;
}
public int getWeakPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
{
if (!this.canProvidePower())
{
return 0;
}
else
{
int i = 0;
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
i = ((TileEntityChest)tileentity).numPlayersUsing;
}
return ExtMath.clampi(i, 0, 15);
}
}
public int getStrongPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
{
return side == Facing.UP ? this.getWeakPower(worldIn, pos, state, side) : 0;
}
private boolean isBlocked(World worldIn, BlockPos pos)
{
return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
}
private boolean isBelowSolidBlock(World worldIn, BlockPos pos)
{
return worldIn.getState(pos.up()).getBlock().isNormalCube();
}
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
{
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new BoundingBox((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
{
EntityOcelot entityocelot = (EntityOcelot)entity;
if (entityocelot.isSitting())
{
return true;
}
}
return false;
}
public boolean hasComparatorInputOverride()
{
return true;
}
public int getComparatorInputOverride(World worldIn, BlockPos pos)
{
return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos));
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public State getStateFromMeta(int meta)
{
Facing enumfacing = Facing.getFront(meta);
if (enumfacing.getAxis() == Facing.Axis.Y)
{
enumfacing = Facing.NORTH;
}
return this.getState().withProperty(FACING, enumfacing);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(State state)
{
return ((Facing)state.getValue(FACING)).getIndex();
}
protected IProperty[] getProperties()
{
return new IProperty[] {FACING};
}
public boolean isXrayVisible()
{
return true;
}
}