2025-03-11 00:23:54 +01:00
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package game.entity.projectile;
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import java.util.List;
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import game.block.Block;
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import game.enchantment.EnchantmentHelper;
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.item.EntityItem;
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import game.entity.item.EntityXp;
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import game.entity.npc.EntityNPC;
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import game.entity.types.IObjectData;
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import game.init.BlockRegistry;
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import game.init.Blocks;
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import game.init.Config;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.ItemStack;
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import game.nbt.NBTTagCompound;
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import game.renderer.particle.ParticleType;
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2025-03-11 10:26:48 +01:00
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import game.util.ExtMath;
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2025-03-11 00:23:54 +01:00
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import game.world.BlockPos;
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import game.world.BoundingBox;
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import game.world.HitPosition;
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import game.world.Vec3;
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import game.world.World;
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import game.world.WorldServer;
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import game.worldgen.LootConstants;
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public class EntityHook extends Entity implements IObjectData
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{
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private int xTile;
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private int yTile;
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private int zTile;
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private Block inTile;
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private boolean inGround;
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public int shake;
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public EntityNPC angler;
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private int ticksInGround;
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private int ticksInAir;
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private int ticksCatchable;
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private int ticksCaughtDelay;
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private int ticksCatchableDelay;
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private float fishApproachAngle;
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public Entity caughtEntity;
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private int fishPosRotationIncrements;
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private double fishX;
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private double fishY;
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private double fishZ;
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private double fishYaw;
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private double fishPitch;
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private double clientMotionX;
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private double clientMotionY;
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private double clientMotionZ;
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public EntityHook(World worldIn)
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{
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super(worldIn);
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this.xTile = -1;
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this.yTile = -1;
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this.zTile = -1;
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this.setSize(0.25F, 0.25F);
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this.noFrustumCheck = true;
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}
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public EntityHook(World worldIn, double x, double y, double z, int data) //, EntityNPC anglerIn)
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{
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super(worldIn);
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this.xTile = -1;
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this.yTile = -1;
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this.zTile = -1;
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this.setSize(0.25F, 0.25F);
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this.noFrustumCheck = true;
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// this(worldIn);
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this.setPosition(x, y, z);
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// this.noFrustumCheck = true;
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// this.angler = anglerIn;
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// if(anglerIn != null) {
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// anglerIn.fishEntity = this;
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// }
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// }
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//
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// public EntityFishHook(World worldIn, double x, double y, double z, int data)
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// {
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// this(worldIn, x, y, z, null);
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Entity entity1 = worldIn.getEntityByID(data);
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if (entity1 != null && entity1.isPlayer())
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{
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this.angler = (EntityNPC)entity1;
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this.angler.fishEntity = this;
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}
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else {
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this.setDead();
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}
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}
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public EntityHook(World worldIn, EntityNPC fishingPlayer)
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{
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super(worldIn);
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this.xTile = -1;
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this.yTile = -1;
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this.zTile = -1;
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this.noFrustumCheck = true;
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this.angler = fishingPlayer;
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this.angler.fishEntity = this;
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this.setSize(0.25F, 0.25F);
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this.setLocationAndAngles(fishingPlayer.posX, fishingPlayer.posY + (double)fishingPlayer.getEyeHeight(), fishingPlayer.posZ, fishingPlayer.rotYaw, fishingPlayer.rotPitch);
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this.posX -= (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
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this.posY -= 0.10000000149011612D;
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this.posZ -= (double)(ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
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this.setPosition(this.posX, this.posY, this.posZ);
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float f = 0.4F;
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this.motionX = (double)(-ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI) * f);
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this.motionZ = (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI) * f);
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this.motionY = (double)(-ExtMath.sin(this.rotPitch / 180.0F * (float)Math.PI) * f);
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this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
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}
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protected void entityInit()
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{
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}
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public boolean writeToNBTOptional(NBTTagCompound tagCompund)
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{
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return false;
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}
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/**
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* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
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* length * 64 * renderDistanceWeight Args: distance
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*/
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public boolean isInRangeToRenderDist(double distance)
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{
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double d0 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D;
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if (Double.isNaN(d0))
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{
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d0 = 4.0D;
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}
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d0 = d0 * 64.0D;
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return distance < d0 * d0;
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}
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public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_)
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{
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float f = ExtMath.sqrtd(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_);
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p_146035_1_ = p_146035_1_ / (double)f;
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p_146035_3_ = p_146035_3_ / (double)f;
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p_146035_5_ = p_146035_5_ / (double)f;
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p_146035_1_ = p_146035_1_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
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p_146035_3_ = p_146035_3_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
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p_146035_5_ = p_146035_5_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
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p_146035_1_ = p_146035_1_ * (double)p_146035_7_;
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p_146035_3_ = p_146035_3_ * (double)p_146035_7_;
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p_146035_5_ = p_146035_5_ * (double)p_146035_7_;
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this.motionX = p_146035_1_;
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this.motionY = p_146035_3_;
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this.motionZ = p_146035_5_;
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float f1 = ExtMath.sqrtd(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_);
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this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(p_146035_1_, p_146035_5_) * 180.0D / Math.PI);
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this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(p_146035_3_, (double)f1) * 180.0D / Math.PI);
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this.ticksInGround = 0;
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}
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public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
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{
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this.fishX = x;
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this.fishY = y;
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this.fishZ = z;
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this.fishYaw = (double)yaw;
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this.fishPitch = (double)pitch;
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this.fishPosRotationIncrements = posRotationIncrements;
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this.motionX = this.clientMotionX;
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this.motionY = this.clientMotionY;
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this.motionZ = this.clientMotionZ;
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}
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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public void setVelocity(double x, double y, double z)
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{
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this.clientMotionX = this.motionX = x;
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this.clientMotionY = this.motionY = y;
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this.clientMotionZ = this.motionZ = z;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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if(this.angler == null) {
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this.setDead();
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return;
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}
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if (this.fishPosRotationIncrements > 0)
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{
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double d7 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
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double d8 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
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double d9 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
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double d1 = ExtMath.wrapd(this.fishYaw - (double)this.rotYaw);
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this.rotYaw = (float)((double)this.rotYaw + d1 / (double)this.fishPosRotationIncrements);
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this.rotPitch = (float)((double)this.rotPitch + (this.fishPitch - (double)this.rotPitch) / (double)this.fishPosRotationIncrements);
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--this.fishPosRotationIncrements;
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this.setPosition(d7, d8, d9);
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this.setRotation(this.rotYaw, this.rotPitch);
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}
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else
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{
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if (!this.worldObj.client)
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{
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ItemStack itemstack = this.angler.getCurrentEquippedItem();
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if (this.angler.dead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
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{
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this.setDead();
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this.angler.fishEntity = null;
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return;
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}
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if (this.caughtEntity != null)
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{
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if (!this.caughtEntity.dead)
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{
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this.posX = this.caughtEntity.posX;
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double d17 = (double)this.caughtEntity.height;
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this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D;
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this.posZ = this.caughtEntity.posZ;
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return;
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}
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this.caughtEntity = null;
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}
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}
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if (this.shake > 0)
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{
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--this.shake;
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}
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if (this.inGround)
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{
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if (this.worldObj.getState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile)
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{
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++this.ticksInGround;
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if (this.ticksInGround == 1200)
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{
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this.setDead();
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}
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return;
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}
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this.inGround = false;
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this.motionX *= (double)(this.rand.floatv() * 0.2F);
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this.motionY *= (double)(this.rand.floatv() * 0.2F);
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this.motionZ *= (double)(this.rand.floatv() * 0.2F);
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this.ticksInGround = 0;
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this.ticksInAir = 0;
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}
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else
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{
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++this.ticksInAir;
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}
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Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
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Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
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vec31 = new Vec3(this.posX, this.posY, this.posZ);
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vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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if (movingobjectposition != null)
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{
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vec3 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
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}
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Entity entity = null;
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List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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for (int i = 0; i < list.size(); ++i)
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{
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Entity entity1 = (Entity)list.get(i);
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if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
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{
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float f = 0.3F;
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BoundingBox axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f);
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HitPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3);
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if (movingobjectposition1 != null)
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{
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double d2 = vec31.squareDistanceTo(movingobjectposition1.vec);
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if (d2 < d0 || d0 == 0.0D)
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{
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entity = entity1;
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d0 = d2;
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}
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}
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}
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}
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if (entity != null)
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{
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movingobjectposition = new HitPosition(entity);
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}
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entity != null)
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{
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if (this.worldObj.client || !Config.knockHook || movingobjectposition.entity.attackEntityFrom(
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DamageSource.causeThrownDamage(this, this.angler), 0) || !Config.hookCheckDamage)
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{
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if(this.worldObj.client || Config.hookEntity) // && (!(movingobjectposition.entity.isPlayer())
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// || !((EntityNPC)movingobjectposition.entity).creative)))
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this.caughtEntity = movingobjectposition.entity;
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}
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}
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else
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{
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this.inGround = true;
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}
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}
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if (!this.inGround)
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{
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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float f5 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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|
|
|
|
|
|
|
for (this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f5) * 180.0D / Math.PI); this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
|
|
|
{
|
|
|
|
;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (this.rotPitch - this.prevPitch >= 180.0F)
|
|
|
|
{
|
|
|
|
this.prevPitch += 360.0F;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (this.rotYaw - this.prevYaw < -180.0F)
|
|
|
|
{
|
|
|
|
this.prevYaw -= 360.0F;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (this.rotYaw - this.prevYaw >= 180.0F)
|
|
|
|
{
|
|
|
|
this.prevYaw += 360.0F;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
|
|
|
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
|
|
|
float f6 = 0.92F;
|
|
|
|
|
|
|
|
if (this.onGround || this.collidedHorizontally)
|
|
|
|
{
|
|
|
|
f6 = 0.5F;
|
|
|
|
}
|
|
|
|
|
|
|
|
int j = 5;
|
|
|
|
double d10 = 0.0D;
|
|
|
|
|
|
|
|
for (int k = 0; k < j; ++k)
|
|
|
|
{
|
|
|
|
BoundingBox axisalignedbb1 = this.getEntityBoundingBox();
|
|
|
|
double d3 = axisalignedbb1.maxY - axisalignedbb1.minY;
|
|
|
|
double d4 = axisalignedbb1.minY + d3 * (double)k / (double)j;
|
|
|
|
double d5 = axisalignedbb1.minY + d3 * (double)(k + 1) / (double)j;
|
|
|
|
BoundingBox axisalignedbb2 = new BoundingBox(axisalignedbb1.minX, d4, axisalignedbb1.minZ, axisalignedbb1.maxX, d5, axisalignedbb1.maxZ);
|
|
|
|
|
|
|
|
if (this.worldObj.isAABBInLiquid(axisalignedbb2))
|
|
|
|
{
|
|
|
|
d10 += 1.0D / (double)j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.worldObj.client && d10 > 0.0D)
|
|
|
|
{
|
|
|
|
WorldServer worldserver = (WorldServer)this.worldObj;
|
|
|
|
int l = 1;
|
|
|
|
BlockPos blockpos = (new BlockPos(this)).up();
|
|
|
|
|
|
|
|
if (this.rand.floatv() < 0.25F && this.worldObj.isRainingAt(blockpos, true))
|
|
|
|
{
|
|
|
|
l = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.rand.floatv() < 0.5F && !this.worldObj.canSeeSky(blockpos))
|
|
|
|
{
|
|
|
|
--l;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.ticksCatchable > 0)
|
|
|
|
{
|
|
|
|
--this.ticksCatchable;
|
|
|
|
|
|
|
|
if (this.ticksCatchable <= 0)
|
|
|
|
{
|
|
|
|
this.ticksCaughtDelay = 0;
|
|
|
|
this.ticksCatchableDelay = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.ticksCatchableDelay > 0)
|
|
|
|
{
|
|
|
|
this.ticksCatchableDelay -= l;
|
|
|
|
|
|
|
|
if (this.ticksCatchableDelay <= 0)
|
|
|
|
{
|
|
|
|
this.motionY -= 0.20000000298023224D;
|
|
|
|
this.playSound(SoundEvent.SPLASH, 0.25F, 1.0F + (this.rand.floatv() - this.rand.floatv()) * 0.4F);
|
|
|
|
float f8 = (float)ExtMath.floord(this.getEntityBoundingBox().minY);
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_BUBBLE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_WAKE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
|
|
|
|
this.ticksCatchable = this.rand.range(10, 30);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.fishApproachAngle = (float)((double)this.fishApproachAngle + this.rand.gaussian() * 4.0D);
|
|
|
|
float f7 = this.fishApproachAngle * 0.017453292F;
|
|
|
|
float f10 = ExtMath.sin(f7);
|
|
|
|
float f11 = ExtMath.cos(f7);
|
|
|
|
double d13 = this.posX + (double)(f10 * (float)this.ticksCatchableDelay * 0.1F);
|
|
|
|
double d15 = (double)((float)ExtMath.floord(this.getEntityBoundingBox().minY) + 1.0F);
|
|
|
|
double d16 = this.posZ + (double)(f11 * (float)this.ticksCatchableDelay * 0.1F);
|
|
|
|
Block block1 = worldserver.getState(new BlockPos((int)d13, (int)d15 - 1, (int)d16)).getBlock();
|
|
|
|
|
|
|
|
if (block1 == Blocks.water || block1 == Blocks.flowing_water)
|
|
|
|
{
|
|
|
|
if (this.rand.floatv() < 0.15F)
|
|
|
|
{
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_BUBBLE, d13, d15 - 0.10000000149011612D, d16, 1, (double)f10, 0.1D, (double)f11, 0.0D);
|
|
|
|
}
|
|
|
|
|
|
|
|
float f3 = f10 * 0.04F;
|
|
|
|
float f4 = f11 * 0.04F;
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_WAKE, d13, d15, d16, 0, (double)f4, 0.01D, (double)(-f3), 1.0D);
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_WAKE, d13, d15, d16, 0, (double)(-f4), 0.01D, (double)f3, 1.0D);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.ticksCaughtDelay > 0)
|
|
|
|
{
|
|
|
|
this.ticksCaughtDelay -= l;
|
|
|
|
float f1 = 0.15F;
|
|
|
|
|
|
|
|
if (this.ticksCaughtDelay < 20)
|
|
|
|
{
|
|
|
|
f1 = (float)((double)f1 + (double)(20 - this.ticksCaughtDelay) * 0.05D);
|
|
|
|
}
|
|
|
|
else if (this.ticksCaughtDelay < 40)
|
|
|
|
{
|
|
|
|
f1 = (float)((double)f1 + (double)(40 - this.ticksCaughtDelay) * 0.02D);
|
|
|
|
}
|
|
|
|
else if (this.ticksCaughtDelay < 60)
|
|
|
|
{
|
|
|
|
f1 = (float)((double)f1 + (double)(60 - this.ticksCaughtDelay) * 0.01D);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.rand.floatv() < f1)
|
|
|
|
{
|
|
|
|
float f9 = this.rand.frange(0.0F, 360.0F) * 0.017453292F;
|
|
|
|
float f2 = this.rand.frange(25.0F, 60.0F);
|
|
|
|
double d12 = this.posX + (double)(ExtMath.sin(f9) * f2 * 0.1F);
|
|
|
|
double d14 = (double)((float)ExtMath.floord(this.getEntityBoundingBox().minY) + 1.0F);
|
|
|
|
double d6 = this.posZ + (double)(ExtMath.cos(f9) * f2 * 0.1F);
|
|
|
|
Block block = worldserver.getState(new BlockPos((int)d12, (int)d14 - 1, (int)d6)).getBlock();
|
|
|
|
|
|
|
|
if (block == Blocks.water || block == Blocks.flowing_water)
|
|
|
|
{
|
|
|
|
worldserver.spawnParticle(ParticleType.WATER_SPLASH, d12, d14, d6, this.rand.range(2, 3), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.ticksCaughtDelay <= 0)
|
|
|
|
{
|
|
|
|
this.fishApproachAngle = this.rand.frange(0.0F, 360.0F);
|
|
|
|
this.ticksCatchableDelay = this.rand.range(20, 80);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.ticksCaughtDelay = this.rand.range(100, 900);
|
|
|
|
this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.ticksCatchable > 0)
|
|
|
|
{
|
|
|
|
this.motionY -= (double)(this.rand.floatv() * this.rand.floatv() * this.rand.floatv()) * 0.2D;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
double d11 = d10 * 2.0D - 1.0D;
|
|
|
|
this.motionY += 0.03999999910593033D * d11;
|
|
|
|
|
|
|
|
if (d10 > 0.0D)
|
|
|
|
{
|
|
|
|
f6 = (float)((double)f6 * 0.9D);
|
|
|
|
this.motionY *= 0.8D;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.motionX *= (double)f6;
|
|
|
|
this.motionY *= (double)f6;
|
|
|
|
this.motionZ *= (double)f6;
|
|
|
|
this.setPosition(this.posX, this.posY, this.posZ);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* (abstract) Protected helper method to write subclass entity data to NBT.
|
|
|
|
*/
|
|
|
|
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
|
|
|
{
|
|
|
|
tagCompound.setShort("xTile", (short)this.xTile);
|
|
|
|
tagCompound.setShort("yTile", (short)this.yTile);
|
|
|
|
tagCompound.setShort("zTile", (short)this.zTile);
|
|
|
|
String resourcelocation = BlockRegistry.REGISTRY.getNameForObject(this.inTile);
|
|
|
|
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
|
|
|
|
tagCompound.setByte("shake", (byte)this.shake);
|
|
|
|
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* (abstract) Protected helper method to read subclass entity data from NBT.
|
|
|
|
*/
|
|
|
|
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
|
|
|
{
|
|
|
|
this.xTile = tagCompund.getShort("xTile");
|
|
|
|
this.yTile = tagCompund.getShort("yTile");
|
|
|
|
this.zTile = tagCompund.getShort("zTile");
|
|
|
|
|
|
|
|
if (tagCompund.hasKey("inTile", 8))
|
|
|
|
{
|
|
|
|
this.inTile = BlockRegistry.getByIdFallback(tagCompund.getString("inTile"));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.inTile = BlockRegistry.getBlockById(tagCompund.getByte("inTile") & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.shake = tagCompund.getByte("shake") & 255;
|
|
|
|
this.inGround = tagCompund.getByte("inGround") == 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int handleHookRetraction()
|
|
|
|
{
|
|
|
|
if (this.worldObj.client)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
if (this.caughtEntity != null)
|
|
|
|
{
|
|
|
|
double d0 = this.angler.posX - this.posX;
|
|
|
|
double d2 = this.angler.posY - this.posY;
|
|
|
|
double d4 = this.angler.posZ - this.posZ;
|
|
|
|
double d6 = (double)ExtMath.sqrtd(d0 * d0 + d2 * d2 + d4 * d4);
|
|
|
|
double d8 = 0.1D;
|
|
|
|
this.caughtEntity.motionX += d0 * d8;
|
|
|
|
this.caughtEntity.motionY += d2 * d8 + (double)ExtMath.sqrtd(d6) * 0.08D;
|
|
|
|
this.caughtEntity.motionZ += d4 * d8;
|
|
|
|
i = 3;
|
|
|
|
}
|
|
|
|
else if (this.ticksCatchable > 0)
|
|
|
|
{
|
|
|
|
EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.getFishingResult());
|
|
|
|
double d1 = this.angler.posX - this.posX;
|
|
|
|
double d3 = this.angler.posY - this.posY;
|
|
|
|
double d5 = this.angler.posZ - this.posZ;
|
|
|
|
double d7 = (double)ExtMath.sqrtd(d1 * d1 + d3 * d3 + d5 * d5);
|
|
|
|
double d9 = 0.1D;
|
|
|
|
entityitem.motionX = d1 * d9;
|
|
|
|
entityitem.motionY = d3 * d9 + (double)ExtMath.sqrtd(d7) * 0.08D;
|
|
|
|
entityitem.motionZ = d5 * d9;
|
|
|
|
this.worldObj.spawnEntityInWorld(entityitem);
|
|
|
|
if(Config.fishingXP)
|
|
|
|
this.angler.worldObj.spawnEntityInWorld(new EntityXp(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.roll(6)));
|
|
|
|
i = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.inGround)
|
|
|
|
{
|
|
|
|
i = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.setDead();
|
|
|
|
this.angler.fishEntity = null;
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private ItemStack getFishingResult()
|
|
|
|
{
|
|
|
|
float f = this.worldObj.rand.floatv();
|
|
|
|
int i = EnchantmentHelper.getLuckOfSeaModifier(this.angler);
|
|
|
|
int j = EnchantmentHelper.getLureModifier(this.angler);
|
|
|
|
float f1 = 0.1F - (float)i * 0.025F - (float)j * 0.01F;
|
|
|
|
float f2 = 0.05F + (float)i * 0.01F - (float)j * 0.01F;
|
|
|
|
f1 = ExtMath.clampf(f1, 0.0F, 1.0F);
|
|
|
|
f2 = ExtMath.clampf(f2, 0.0F, 1.0F);
|
|
|
|
|
|
|
|
if (f < f1)
|
|
|
|
{
|
|
|
|
// this.angler.triggerAchievement(StatRegistry.junkFishedStat);
|
|
|
|
return ((RngFishable)LootConstants.FISHING_JUNK.pick(this.rand)).getItemStack(this.rand);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
f = f - f1;
|
|
|
|
|
|
|
|
if (f < f2)
|
|
|
|
{
|
|
|
|
// this.angler.triggerAchievement(StatRegistry.treasureFishedStat);
|
|
|
|
return ((RngFishable)LootConstants.FISHING_TREASURE.pick(this.rand)).getItemStack(this.rand);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float f3 = f - f2;
|
|
|
|
// this.angler.triggerAchievement(StatRegistry.fishCaughtStat);
|
|
|
|
return ((RngFishable)LootConstants.FISH_TYPES.pick(this.rand)).getItemStack(this.rand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Will get destroyed next tick.
|
|
|
|
*/
|
|
|
|
public void setDead()
|
|
|
|
{
|
|
|
|
super.setDead();
|
|
|
|
|
|
|
|
if (this.angler != null)
|
|
|
|
{
|
|
|
|
this.angler.fishEntity = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTrackingRange() {
|
|
|
|
return 64;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getUpdateFrequency() {
|
|
|
|
return 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSendingVeloUpdates() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getPacketData() {
|
|
|
|
return this.angler != null ? this.angler.getId() : this.getId();
|
|
|
|
}
|
|
|
|
|
|
|
|
// public boolean hasSpawnVelocity() {
|
|
|
|
// return false;
|
|
|
|
// }
|
|
|
|
}
|