tcr/java/src/game/gui/GuiBrewing.java

51 lines
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Java
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2025-03-11 00:23:54 +01:00
package game.gui;
import game.inventory.ContainerBrewingStand;
import game.inventory.IInventory;
import game.inventory.InventoryPlayer;
public class GuiBrewing extends GuiContainer
{
// private static final String brewingStandGuiTextures = "textures/gui/brewing_stand.png";
/** The player inventory bound to this GUI. */
private final InventoryPlayer playerInventory;
private IInventory tileBrewingStand;
public GuiBrewing(InventoryPlayer playerInv, IInventory p_i45506_2_)
{
super(new ContainerBrewingStand(playerInv, p_i45506_2_));
this.playerInventory = playerInv;
this.tileBrewingStand = p_i45506_2_;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
public void drawGuiContainerForegroundLayer()
{
String s = this.tileBrewingStand.getCommandName();
this.drawString(s, 8, 6);
this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
}
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
public void drawGuiContainerBackgroundLayer()
{
int k = this.tileBrewingStand.getField(0);
if (k > 0)
{
int l = (int)(28.0F * (1.0F - (float)k / 400.0F));
if (l > 0)
{
this.rect(97, 16, 9, l, 0xffff20);
}
}
}
}