tcr/java/src/game/gui/GuiHopper.java

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Java
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2025-03-11 00:23:54 +01:00
package game.gui;
import game.Game;
import game.inventory.ContainerHopper;
import game.inventory.IInventory;
import game.inventory.InventoryPlayer;
public class GuiHopper extends GuiContainer
{
// /** The ResourceLocation containing the gui texture for the hopper */
// private static final String HOPPER_GUI_TEXTURE = "textures/gui/hopper.png";
/** The player inventory currently bound to this GUI instance */
private IInventory playerInventory;
/** The hopper inventory bound to this GUI instance */
private IInventory hopperInventory;
public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv)
{
super(new ContainerHopper(playerInv, hopperInv, Game.getGame().thePlayer));
this.playerInventory = playerInv;
this.hopperInventory = hopperInv;
// this.allowUserInput = false;
this.ySize = 133;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
public void drawGuiContainerForegroundLayer()
{
this.drawString(this.hopperInventory.getCommandName(), 8, 6);
this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
}
// /**
// * Args : renderPartialTicks, mouseX, mouseY
// */
// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
// {
// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
// this.gm.getTextureManager().bindTexture(HOPPER_GUI_TEXTURE);
// int i = (this.width - this.xSize) / 2;
// int j = (this.height - this.ySize) / 2;
//// this.rect(i, j, 0, 0, this.xSize, this.ySize);
// }
}