2025-03-11 00:23:54 +01:00
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package game.world;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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2025-03-16 17:40:47 +01:00
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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2025-03-11 00:23:54 +01:00
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import game.block.Block;
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import game.enchantment.EnchantmentProtection;
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.item.EntityTnt;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityLiving;
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import game.init.Blocks;
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import game.init.Config;
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import game.init.SoundEvent;
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import game.material.Material;
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import game.renderer.particle.ParticleType;
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import game.rng.Random;
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2025-03-11 10:26:48 +01:00
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import game.util.ExtMath;
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2025-03-11 00:23:54 +01:00
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public class Explosion
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{
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/** whether or not the explosion sets fire to blocks around it */
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private final boolean isFlaming;
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/** whether or not this explosion spawns smoke particles */
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private final boolean isSmoking;
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private final Random explosionRNG;
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private final World worldObj;
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private final double explosionX;
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private final double explosionY;
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private final double explosionZ;
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private final Entity exploder;
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private final float explosionSize;
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private final List<BlockPos> affectedBlockPositions;
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private final Map<EntityNPC, Vec3> playerKnockbackMap;
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public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, List<BlockPos> affectedPositions)
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{
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this(worldIn, entityIn, x, y, z, size, false, true, affectedPositions);
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}
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public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, boolean flaming, boolean smoking, List<BlockPos> affectedPositions)
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{
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this(worldIn, entityIn, x, y, z, size, flaming, smoking);
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this.affectedBlockPositions.addAll(affectedPositions);
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}
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public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, boolean flaming, boolean smoking)
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{
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this.explosionRNG = new Random();
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this.affectedBlockPositions = Lists.<BlockPos>newArrayList();
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this.playerKnockbackMap = Maps.<EntityNPC, Vec3>newHashMap();
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this.worldObj = worldIn;
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this.exploder = entityIn;
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this.explosionSize = size;
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this.explosionX = x;
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this.explosionY = y;
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this.explosionZ = z;
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this.isFlaming = flaming;
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this.isSmoking = smoking;
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}
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public void doExplosionAlgo1(Set<BlockPos> set)
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{
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int i = 16;
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for (int j = 0; j < 16; ++j)
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{
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for (int k = 0; k < 16; ++k)
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{
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for (int l = 0; l < 16; ++l)
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{
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if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15)
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{
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double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F);
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double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F);
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double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F);
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double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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d0 = d0 / d3;
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d1 = d1 / d3;
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d2 = d2 / d3;
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float f = this.explosionSize * (0.7F + this.worldObj.rand.floatv() * 0.6F);
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double d4 = this.explosionX;
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double d6 = this.explosionY;
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double d8 = this.explosionZ;
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F)
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{
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BlockPos blockpos = new BlockPos(d4, d6, d8);
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State iblockstate = this.worldObj.getState(blockpos);
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if (iblockstate.getBlock().getMaterial() != Material.air)
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{
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float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity)null);
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f -= (f2 + 0.3F) * 0.3F;
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}
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if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f)))
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{
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set.add(blockpos);
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}
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d4 += d0 * 0.30000001192092896D;
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d6 += d1 * 0.30000001192092896D;
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d8 += d2 * 0.30000001192092896D;
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}
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}
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}
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}
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}
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}
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public void doExplosionAlgo2(Set<BlockPos> set)
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{
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int d = ((int)this.explosionSize) + 1;
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double falloff = this.explosionSize * 0.125d;
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falloff = falloff > 4.0d ? 4.0d : falloff;
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for (int x = -d; x <= d; ++x)
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{
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for (int y = -d; y <= d; ++y)
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{
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for (int z = -d; z <= d; ++z)
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{
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double dist = (double)ExtMath.sqrtd(((double)x) * ((double)x) + ((double)y) * ((double)y) + ((double)z) * ((double)z));
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if(dist < this.explosionSize - falloff ||
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(dist < this.explosionSize && this.explosionRNG.doublev() + ((dist - (this.explosionSize - falloff)) / falloff) < 1.0d)) {
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BlockPos blockpos = new BlockPos(this.explosionX + x, this.explosionY + y, this.explosionZ + z);
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State iblockstate = this.worldObj.getState(blockpos);
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float f = this.explosionSize; // * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
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if (iblockstate.getBlock().getMaterial() != Material.air)
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{
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float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity)null);
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f -= (f2 + 0.3F) * 0.3F;
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}
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if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f)))
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{
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set.add(blockpos);
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}
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}
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}
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}
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}
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}
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public static void doExplosionAlgo3(World worldObj, double explosionX, double explosionY, double explosionZ, Random rand, double explosionSize, double minDist)
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{
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int d = ((int)explosionSize) + 1;
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double falloff = explosionSize * 0.125d;
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falloff = falloff > 4.0d ? 4.0d : falloff;
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for (int x = -d; x <= d; ++x)
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{
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for (int y = -d; y <= d; ++y)
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{
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for (int z = -d; z <= d; ++z)
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{
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double dist = (double)ExtMath.sqrtd(((double)x) * ((double)x) + ((double)y) * ((double)y) + ((double)z) * ((double)z));
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if(dist > minDist && (dist < explosionSize - falloff ||
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(dist < explosionSize && rand.doublev() + ((dist - (explosionSize - falloff)) / falloff) < 1.0d))) {
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BlockPos blockpos = new BlockPos(explosionX + x, explosionY + y, explosionZ + z);
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State iblockstate = worldObj.getState(blockpos);
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if(iblockstate.getBlock().getMaterial() != Material.air && iblockstate.getBlock().getExplosionResistance(null) < 60000.0f) {
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worldObj.setState(blockpos, Blocks.air.getState(), 3);
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if(rand.chance(1000)) {
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2025-03-18 12:03:56 +01:00
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worldObj.playSound(SoundEvent.EXPLODE, explosionX + x, explosionY + y, explosionZ + z, 4.0F);
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2025-03-11 00:23:54 +01:00
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((WorldServer)worldObj).spawnParticle(ParticleType.EXPLOSION_HUGE, explosionX + x, explosionY + y, explosionZ + z, 0, rand.gaussian() * 0.02D, rand.gaussian() * 0.02D, rand.gaussian() * 0.02D, 1.0);
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}
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}
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}
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}
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}
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}
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if(worldObj.client || Config.damageExplosion) {
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List<Entity> list = worldObj.getEntitiesWithinAABB(Entity.class, new BoundingBox(explosionX - (5.0 + (double)d), explosionY - (5.0 + (double)d),
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explosionZ - (5.0 + (double)d), explosionX + 5.0 + (double)d, explosionY + 5.0 + (double)d, explosionZ + 5.0 + (double)d));
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for (Entity entity : list)
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{
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if (!entity.isImmuneToExplosions())
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{
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double dist = (double)ExtMath.sqrtd((entity.posX - explosionX) * (entity.posX - explosionX) +
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(entity.posY - explosionY) * (entity.posY - explosionY) + (entity.posZ - explosionZ) * (entity.posZ - explosionZ));
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if((dist > minDist - 5.0) && (dist < explosionSize + 5.0)) {
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entity.attackEntityFrom(DamageSource.causeExplosionDamage(null), 10000);
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}
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}
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}
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}
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}
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/**
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* Does the first part of the explosion (destroy blocks)
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*/
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public void doExplosionA()
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{
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Set<BlockPos> set = Sets.<BlockPos>newHashSet();
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if(this.explosionSize <= 8.0d) {
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this.doExplosionAlgo1(set);
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}
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else {
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this.doExplosionAlgo2(set);
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}
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this.affectedBlockPositions.addAll(set);
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float f3 = this.explosionSize * 2.0F;
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int k1 = ExtMath.floord(this.explosionX - (double)f3 - 1.0D);
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int l1 = ExtMath.floord(this.explosionX + (double)f3 + 1.0D);
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int i2 = ExtMath.floord(this.explosionY - (double)f3 - 1.0D);
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int i1 = ExtMath.floord(this.explosionY + (double)f3 + 1.0D);
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int j2 = ExtMath.floord(this.explosionZ - (double)f3 - 1.0D);
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int j1 = ExtMath.floord(this.explosionZ + (double)f3 + 1.0D);
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List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new BoundingBox((double)k1, (double)i2, (double)j2, (double)l1, (double)i1, (double)j1));
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Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ);
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for (int k2 = 0; k2 < list.size(); ++k2)
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{
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Entity entity = (Entity)list.get(k2);
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if (!entity.isImmuneToExplosions())
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{
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double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)f3;
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if (d12 <= 1.0D)
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{
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double d5 = entity.posX - this.explosionX;
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double d7 = entity.posY + (double)entity.getEyeHeight() - this.explosionY;
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double d9 = entity.posZ - this.explosionZ;
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double d13 = (double)ExtMath.sqrtd(d5 * d5 + d7 * d7 + d9 * d9);
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if (d13 != 0.0D)
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{
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d5 = d5 / d13;
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d7 = d7 / d13;
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d9 = d9 / d13;
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double d14 = (double)this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox());
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double d10 = (1.0D - d12) * d14;
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if(this.worldObj.client || Config.damageExplosion)
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entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), ((int)((d10 * d10 + d10) / 2.0D * 8.0D * (double)f3 + 1.0D)));
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double d11 = EnchantmentProtection.func_92092_a(entity, d10);
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entity.motionX += d5 * d11;
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entity.motionY += d7 * d11;
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entity.motionZ += d9 * d11;
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if (entity.isPlayer()) // && !((EntityNPC)entity).creative)
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{
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this.playerKnockbackMap.put((EntityNPC)entity, new Vec3(d5 * d10, d7 * d10, d9 * d10));
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}
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}
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}
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}
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}
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}
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/**
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* Does the second part of the explosion (sound, particles, drop spawn)
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*/
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public void doExplosionB(boolean spawnParticles, boolean altSound)
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{
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2025-03-18 12:03:56 +01:00
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this.worldObj.playSound(altSound ? SoundEvent.EXPLODE_ALT : SoundEvent.EXPLODE, this.explosionX, this.explosionY, this.explosionZ, 4.0F);
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2025-03-11 00:23:54 +01:00
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if (this.explosionSize >= 2.0F && this.isSmoking)
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{
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this.worldObj.spawnParticle(ParticleType.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
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}
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else
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{
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this.worldObj.spawnParticle(ParticleType.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
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}
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if (this.isSmoking)
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{
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for (BlockPos blockpos : this.affectedBlockPositions)
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{
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State state = this.worldObj.getState(blockpos);
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Block block = state.getBlock();
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if (spawnParticles)
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{
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double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.floatv());
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double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.floatv());
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double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.floatv());
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double d3 = d0 - this.explosionX;
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double d4 = d1 - this.explosionY;
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double d5 = d2 - this.explosionZ;
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double d6 = (double)ExtMath.sqrtd(d3 * d3 + d4 * d4 + d5 * d5);
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d3 = d3 / d6;
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d4 = d4 / d6;
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d5 = d5 / d6;
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double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D);
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d7 = d7 * (double)(this.worldObj.rand.floatv() * this.worldObj.rand.floatv() + 0.3F);
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d3 = d3 * d7;
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d4 = d4 * d7;
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d5 = d5 * d7;
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this.worldObj.spawnParticle(ParticleType.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5);
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this.worldObj.spawnParticle(ParticleType.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5);
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}
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if (block.getMaterial() != Material.air)
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{
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|
if (block.canDropFromExplosion(this))
|
|
|
|
{
|
|
|
|
block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getState(blockpos), 1.0F / this.explosionSize, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.worldObj.setState(blockpos, Blocks.air.getState(), 3);
|
|
|
|
block.onBlockDestroyedByExplosion(this.worldObj, blockpos, this, state);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.isFlaming)
|
|
|
|
{
|
|
|
|
for (BlockPos blockpos1 : this.affectedBlockPositions)
|
|
|
|
{
|
|
|
|
if (this.worldObj.getState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.zrange(3) == 0)
|
|
|
|
{
|
|
|
|
this.worldObj.setState(blockpos1, Blocks.fire.getState());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public Map<EntityNPC, Vec3> getPlayerKnockbackMap()
|
|
|
|
{
|
|
|
|
return this.playerKnockbackMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns either the entity that placed the explosive block, the entity that caused the explosion or null.
|
|
|
|
*/
|
|
|
|
public EntityLiving getExplosivePlacedBy()
|
|
|
|
{
|
|
|
|
return this.exploder == null ? null : (this.exploder instanceof EntityTnt ? ((EntityTnt)this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLiving ? (EntityLiving)this.exploder : null));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void clearAffectedBlockPositions()
|
|
|
|
{
|
|
|
|
this.affectedBlockPositions.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
public List<BlockPos> getAffectedBlockPositions()
|
|
|
|
{
|
|
|
|
return this.affectedBlockPositions;
|
|
|
|
}
|
|
|
|
}
|