split entity ai to server #1

This commit is contained in:
Sen 2025-05-10 00:02:02 +02:00
parent 6e5c9e842e
commit 02c0bfcbf6
10 changed files with 706 additions and 634 deletions

View file

@ -0,0 +1,17 @@
package common.ai;
import common.entity.DamageSource;
import common.entity.types.EntityLiving;
import common.nbt.NBTTagCompound;
public interface IEntityNode {
void update();
void updateRenderAngles();
void updateLeashedState();
void setLeashTag(NBTTagCompound tag);
EntityLiving getAttacking();
EntityLiving getAttackTarget();
void resetCombat();
void trackDamage(DamageSource source, int amount);
void sendDeathMessage();
}

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@ -2428,14 +2428,6 @@ public abstract class Entity
return true;
}
/**
* The maximum height from where the entity is alowed to jump (used in pathfinder)
*/
public int getMaxFallHeight()
{
return 3;
}
// public Vec3 getLastPortal()
// {
// return this.portalVec != null ? this.portalVec : new Vec3(0.0d, 0.0d, 0.0d);

View file

@ -258,14 +258,6 @@ public class EntityHorse extends EntityAnimal implements IInvBasic
return !this.isUndead() && super.allowLeashing();
}
protected void onUpdateLeashed(float distance)
{
if (distance > 6.0F && this.isEatingHaystack())
{
this.setEatingHaystack(false);
}
}
public boolean isChested()
{
return this.getHorseWatchableBoolean(8);

View file

@ -35,11 +35,6 @@ public class EntityArachnoid extends EntityNPC
// return 0.9375f * this.height / 1.6f;
// }
protected PathNavigate getNewNavigator(World worldIn)
{
return new PathNavigateClimber(this, worldIn);
}
protected void entityInit()
{
super.entityInit();

View file

@ -31,11 +31,6 @@ public class EntityHaunter extends EntityNPC {
this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.25D);
}
public int getMaxFallHeight()
{
return this.getAttackTarget() == null ? 3 : 3 + (this.getHealth() - 1);
}
public void fall(float distance, float damageMultiplier)
{
super.fall(distance, damageMultiplier);

View file

@ -134,46 +134,10 @@ public abstract class EntityNPC extends EntityLiving
// return (character.substring(0, 1).toUpperCase() + character.substring(1)).replace('_', ' ').replaceAll("( [a-z])", "$1");
// }
protected final EntityAIAttackOnCollide aiMelee = new EntityAIAttackOnCollide(this, EntityLiving.class, 1.0D, true, true) {
public boolean shouldExecute()
{
return !EntityNPC.this.fleeing && super.shouldExecute();
}
public boolean continueExecuting()
{
return !EntityNPC.this.fleeing && super.shouldExecute();
}
};
protected final AIRangedAttack aiRanged = new AIRangedAttack(this, 1.0D, this.getAttackSpeed(), this.getAttackSpeed() * 3, 15.0F) {
// public void startExecuting()
// {
// super.startExecuting();
// EntityNPC.this.setUsingItem(true);
// }
//
// public void resetTask()
// {
// super.resetTask();
// EntityNPC.this.setUsingItem(false);
// }
public boolean shouldExecute()
{
return !EntityNPC.this.fleeing && super.shouldExecute();
}
public boolean continueExecuting()
{
return !EntityNPC.this.fleeing && super.shouldExecute();
}
};
protected final SpeciesInfo species;
private EntityNPC talkingPlayer;
private boolean isWilling;
private boolean fleeing;
private boolean playing;
protected boolean noPickup;
private ItemStack[] equipment = new ItemStack[5];
@ -255,120 +219,6 @@ public abstract class EntityNPC extends EntityLiving
// this.setCharacter("");
if(this.species != null)
this.setSize(this.getSpeciesBaseSize() * this.species.renderer.width / this.species.renderer.height, this.getSpeciesBaseSize()); // /* 0.6F, */ 1.8F);
if(this.getNavigator() instanceof PathNavigateGround) {
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
}
this.tasks.addTask(0, new EntityAISwimming(this));
// this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityNPC.class, 0.6D, true, true));
// this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityLivingBase.class, 0.6D, true, true));
this.tasks.addTask(1, new EntityAINpcMate(this));
this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityLiving.class, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
return entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity);
}
}, 8.0F, 1.1D, 1.1D) {
{
this.setMutexBits(0);
}
public void startExecuting() {
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
}
public boolean continueExecuting() {
return false;
}
public void updateTask()
{
}
// public void resetTask() {
// super.resetTask();
// EntityNPC.this.isFleeing = false;
// }
});
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityLiving.class, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
return entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity);
}
}, 8.0F, 1.1D, 1.1D) {
public void startExecuting() {
super.startExecuting();
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
}
public void resetTask() {
super.resetTask();
EntityNPC.this.fleeing = false;
}
});
// this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_apple, false));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAINagPlayer(this));
this.tasks.addTask(5, new EntityAILookAtTalkingPlayer(this));
this.tasks.addTask(6, new EntityAIWatchClosest2(this, null, 3.0F, 1.0F) {
private int sneakTime;
public void updateTask()
{
super.updateTask();
boolean flag = this.closestEntity.isPlayer() && this.closestEntity.isSneaking();
if(this.sneakTime > 0) {
if(--this.sneakTime == 0) {
EntityNPC.this.setSneaking(false);
}
}
else if(EntityNPC.this.getAttackTarget() == null && EntityNPC.this.rand.chance(flag ? 5 : 200)) {
EntityNPC.this.setSneaking(true);
this.sneakTime = EntityNPC.this.rand.range(60, flag ? 160 : 120);
}
else if(EntityNPC.this.getAttackTarget() != null) {
EntityNPC.this.setSneaking(false);
this.sneakTime = 0;
}
}
public void resetTask()
{
super.resetTask();
EntityNPC.this.setSneaking(false);
}
});
this.tasks.addTask(7, new EntityAINpcInteract(this));
this.tasks.addTask(8, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIPlay(this, 1.1D));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.targets.addTask(1, new EntityAIHurtByTarget(this, false, /* EntityNPC.class, */ EntityLiving.class) {
protected boolean isSuitableTarget(EntityLiving entity) {
if(entity != null && entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity)) {
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
return false;
}
return entity != null && entity != EntityNPC.this && (!(entity.isPlayer()) || EntityNPC.this.rand.chance(entity.getAttackedBy() == EntityNPC.this ? 2 : 4))
&& EntityNPC.this.canCounter(entity) && super.isSuitableTarget(entity);
}
});
this.targets.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
if(entity != null && entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity)) {
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
return false;
}
return entity != null && entity != EntityNPC.this && !EntityNPC.this.fleeing && EntityNPC.this.canAmbush(entity) && EntityNPC.this.canAttack(entity);
}
}));
// this.setCanPickUpLoot(true);
if (worldIn != null && !worldIn.client)
{
this.setCombatTask();
}
}
@ -657,7 +507,7 @@ public abstract class EntityNPC extends EntityLiving
}
else if (!flag && !this.isPlayer() && this.isEntityAlive() && !this.isTalking())
{
if (!this.worldObj.client && this.canTrade() && this.getAttackTarget() == null)
if (!this.worldObj.client && this.canTrade() && this.node.getAttackTarget() == null)
{
this.setTalking(player);
player.connection.displayTradeGui(this);
@ -1168,10 +1018,6 @@ public abstract class EntityNPC extends EntityLiving
return this.playing;
}
public boolean isFleeing() {
return this.fleeing;
}
// public boolean canPlay() {
// return ;
// }
@ -2032,7 +1878,8 @@ public abstract class EntityNPC extends EntityLiving
{
// float f1 = this.getHealth();
this.setHealth(this.getHealth() - damageAmount);
this.trackDamage(damageSrc, damageAmount);
if(this.node != null)
this.node.trackDamage(damageSrc, damageAmount);
// if ((float)damageAmount < 3.4028235E37F)
// {
@ -2835,7 +2682,7 @@ public abstract class EntityNPC extends EntityLiving
else {
this.setItemNoUpdate(slot, stack);
if(!this.worldObj.client && slot == 0)
this.setCombatTask();
this.node.setCombatTask();
}
}
@ -3443,7 +3290,7 @@ public abstract class EntityNPC extends EntityLiving
this.skin = tagCompund.getByteArray("Skin");
// this.setCanPickUpLoot(true);
this.setCombatTask();
this.node.setCombatTask();
if(this.isPlayer()) {
// this.entityUniqueID = getOfflineUUID(this.user);
@ -4462,16 +4309,6 @@ public abstract class EntityNPC extends EntityLiving
return !this.isPlayer() && super.interactFirst(playerIn);
}
public int getMaxFallHeight()
{
return this.isPlayer() ? 3 : super.getMaxFallHeight();
}
protected void updateLeashedState() {
if(!this.isPlayer())
super.updateLeashedState();
}
public void setLeashedTo(Entity entity, boolean pkt) {
if(!this.isPlayer())
super.setLeashedTo(entity, pkt);
@ -4486,14 +4323,15 @@ public abstract class EntityNPC extends EntityLiving
super.clearLeashed(pkt, dropLead);
}
protected float updateDistance(float p_110146_1_, float p_110146_2_)
protected void updateDistance(float p_110146_1_, float p_110146_2_)
{
if(!this.isPlayer())
return super.updateDistance(p_110146_1_, p_110146_2_);
if(!this.isPlayer()) {
super.updateDistance(p_110146_1_, p_110146_2_);
return;
}
float f = ExtMath.wrapf(p_110146_1_ - this.yawOffset);
this.yawOffset += f * 0.3F;
float f1 = ExtMath.wrapf(this.rotYaw - this.yawOffset);
boolean flag = f1 < -90.0F || f1 >= 90.0F;
if (f1 < -75.0F)
{
@ -4511,13 +4349,6 @@ public abstract class EntityNPC extends EntityLiving
{
this.yawOffset += f1 * 0.2F;
}
if (flag)
{
p_110146_2_ *= -1.0F;
}
return p_110146_2_;
}
public boolean getCanSpawnHere() {
@ -4587,24 +4418,6 @@ public abstract class EntityNPC extends EntityLiving
this.equipment[slot] = stack;
}
public void setCombatTask()
{
if(!this.isPlayer()) {
this.tasks.removeTask(this.aiMelee);
this.tasks.removeTask(this.aiRanged);
ItemStack itemstack = this.getHeldItem();
if (this.isRangedWeapon(itemstack))
{
this.tasks.addTask(3, this.aiRanged);
}
else
{
this.tasks.addTask(3, this.aiMelee);
}
}
}
public abstract int getBaseHealth(Random rand); // {
// return 20;
// }
@ -4650,10 +4463,6 @@ public abstract class EntityNPC extends EntityLiving
return this.isPlayer() ? 0xff00ff : 0x5000ad;
}
public void sendDeathMessage() {
this.sendDeathMessage(this.isPlayer(), true);
}
protected boolean canRegenerateHealth() {
return this.isPlayer();
}

View file

@ -6,22 +6,14 @@ import java.util.List;
import java.util.Map;
import java.util.function.Predicate;
import common.ai.EntityAIBase;
import common.ai.EntityAIMoveTowardsRestriction;
import common.ai.EntityAITasks;
import common.ai.EntityJumpHelper;
import common.ai.EntityLookHelper;
import common.ai.EntityMoveHelper;
import common.ai.EntitySenses;
import common.ai.IEntityNode;
import common.block.Block;
import common.block.SoundType;
import common.collect.Lists;
import common.collect.Maps;
import common.color.TextColor;
import common.enchantment.EnchantmentHelper;
import common.entity.DamageSource;
import common.entity.Entity;
import common.entity.EntityDamageSource;
import common.entity.animal.EntityWolf;
import common.entity.attributes.Attribute;
import common.entity.attributes.AttributeInstance;
@ -50,12 +42,9 @@ import common.material.Material;
import common.model.ParticleType;
import common.nbt.NBTTagCompound;
import common.nbt.NBTTagList;
import common.network.IPlayer;
import common.packet.S1BPacketEntityAttach;
import common.packet.SPacketAnimation;
import common.packet.SPacketCollectItem;
import common.pathfinding.PathNavigate;
import common.pathfinding.PathNavigateGround;
import common.potion.Potion;
import common.potion.PotionEffect;
import common.potion.PotionHelper;
@ -72,23 +61,13 @@ public abstract class EntityLiving extends Entity
{
private static final ItemStack[] EMPTY_INV = new ItemStack[5];
protected IEntityNode node;
private AttributeMap attributes;
private final List<CombatEntry> combat = Lists.<CombatEntry>newArrayList();
private final Map<Potion, PotionEffect> effects = Maps.<Potion, PotionEffect>newEnumMap(Potion.class);
public int soundTimer;
protected int xpValue;
private EntityLookHelper lookHelper;
protected EntityMoveHelper moveHelper;
protected EntityJumpHelper jumpHelper;
private EntityBodyHelper bodyHelper;
protected PathNavigate navigator;
protected final EntityAITasks tasks;
protected final EntityAITasks targets;
private EntityLiving target;
private EntitySenses senses;
private boolean leashed;
private Entity leashedTo;
private NBTTagCompound leashTag;
public float prevCamPitch;
public float camPitch;
@ -100,8 +79,6 @@ public abstract class EntityLiving extends Entity
protected float landMovement;
protected float prevGroundFactor;
protected float groundFactor;
protected float movedDist;
protected float prevMovedDist;
protected boolean jumping;
public float moveStrafe;
public float moveForward;
@ -135,19 +112,14 @@ public abstract class EntityLiving extends Entity
private int lastAttacked;
private EntityLiving attacker;
private int lastAttackTime;
private int lastDamaged;
// protected int entityAge;
private int absorptionAmount;
private boolean effectsDirty = true;
protected boolean firstEffectUpdate = true;
private boolean attacked;
private boolean damaged;
private String description;
private String blockType;
private float radiation;
protected int particleTimer;
@ -156,8 +128,6 @@ public abstract class EntityLiving extends Entity
protected int growingAge;
private float ageWidth = -1.0F;
private float ageHeight;
private EntityAIBase aiBase = new EntityAIMoveTowardsRestriction(this, 1.0D);
private boolean isMovementAITaskSet;
public EntityLiving(World worldIn)
{
@ -171,15 +141,6 @@ public abstract class EntityLiving extends Entity
this.rotYaw = (float)(Math.random() * Math.PI * 2.0D);
this.headYaw = this.rotYaw;
this.stepHeight = 0.6F;
this.tasks = new EntityAITasks();
this.targets = new EntityAITasks();
this.lookHelper = new EntityLookHelper(this);
this.moveHelper = new EntityMoveHelper(this);
this.jumpHelper = new EntityJumpHelper(this);
this.bodyHelper = new EntityBodyHelper(this);
this.navigator = this.getNewNavigator(worldIn);
this.senses = new EntitySenses(this);
}
protected void entityInit()
@ -394,7 +355,6 @@ public abstract class EntityLiving extends Entity
this.radiation = 0.0f;
}
this.updateEffects();
this.prevMovedDist = this.movedDist;
this.prevYawOffset = this.yawOffset;
this.prevHeadYaw = this.headYaw;
this.prevYaw = this.rotYaw;
@ -666,7 +626,7 @@ public abstract class EntityLiving extends Entity
this.leashed = tagCompund.getBoolean("Leashed");
if(this.leashed && tagCompund.hasKey("Leash", 10)) {
this.leashTag = tagCompund.getCompoundTag("Leash");
this.node.setLeashTag(tagCompund.getCompoundTag("Leash"));
}
}
@ -1109,11 +1069,12 @@ public abstract class EntityLiving extends Entity
entity.onKillEntity(this);
}
if(!this.worldObj.client)
this.sendDeathMessage();
if(!this.worldObj.client) {
this.node.sendDeathMessage();
// this.noPickup = true;
this.resetCombat();
this.node.resetCombat();
}
if (!this.worldObj.client)
{
@ -1368,7 +1329,8 @@ public abstract class EntityLiving extends Entity
{
// float f1 = this.getHealth();
this.setHealth(this.getHealth() - damageAmount);
this.trackDamage(damageSrc, damageAmount);
if(this.node != null)
this.node.trackDamage(damageSrc, damageAmount);
this.setAbsorptionAmount(this.getAbsorptionAmount() - damageAmount);
}
// }
@ -1376,7 +1338,7 @@ public abstract class EntityLiving extends Entity
public EntityLiving getAttackingEntity()
{
return (EntityLiving)(this.getAttacking() != null ? this.getAttacking() : (this.playerAttacker != null ? this.playerAttacker : (this.attackedBy != null ? this.attackedBy : null)));
return (EntityLiving)(this.node.getAttacking() != null ? this.node.getAttacking() : (this.playerAttacker != null ? this.playerAttacker : (this.attackedBy != null ? this.attackedBy : null)));
}
public final int getMaxHealth()
@ -1916,7 +1878,7 @@ public abstract class EntityLiving extends Entity
if (this.ticksExisted % 20 == 0)
{
this.resetCombat();
this.node.resetCombat();
}
}
@ -1948,7 +1910,7 @@ public abstract class EntityLiving extends Entity
this.groundFactor += (f3 - this.groundFactor) * 0.3F;
// this.worldObj.profiler.start("headTurn");
f2 = this.updateDistance(f1, f2);
this.updateDistance(f1, f2);
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("rangeChecks");
@ -1993,10 +1955,9 @@ public abstract class EntityLiving extends Entity
}
// this.worldObj.profiler.end();
this.movedDist += f2;
if(!this.worldObj.client) {
this.updateLeashedState();
this.node.updateLeashedState();
}
}
@ -2431,159 +2392,6 @@ public abstract class EntityLiving extends Entity
this.radiation = 0.0f;
}
public void trackDamage(DamageSource source, int amount) {
this.resetCombat();
this.blockType = null;
if(this.isOnLadder()) {
Block block = this.worldObj
.getState(new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ)).getBlock();
if(block == Blocks.ladder)
this.blockType = "von einer Leiter";
else if(block == Blocks.vine)
this.blockType = "von Ranken";
}
else if(this.isInLiquid()) {
this.blockType = "aus dem Wasser";
}
CombatEntry entry = new CombatEntry(source, amount, this.blockType, this.fallDistance);
this.combat.add(entry);
this.lastDamaged = this.ticksExisted;
this.damaged = true;
if(entry.getSource().getEntity() instanceof EntityLiving && !this.attacked && this.isEntityAlive())
this.attacked = true;
}
protected void sendDeathMessage() {
this.sendDeathMessage(false, false);
}
protected void sendDeathMessage(boolean natural, boolean forAll) {
if(this.worldObj.client)
return;
String msg;
String kill;
IPlayer receiver = null;
if(this.combat.size() == 0) {
msg = kill = natural ? String.format("%s starb", this.getColoredName(TextColor.LGRAY)) : null;
}
else {
CombatEntry strong = null;
CombatEntry block = null;
int min = 0;
float max = 0.0F;
for(int z = 0; z < this.combat.size(); ++z) {
CombatEntry entry = (CombatEntry)this.combat.get(z);
CombatEntry last = z > 0 ? (CombatEntry)this.combat.get(z - 1) : null;
if((entry.getSource() == DamageSource.fall || entry.getSource() == DamageSource.outOfWorld) &&
entry.getFallDistance() > 0.0F && (strong == null || entry.getFallDistance() > max)) {
if(z > 0) {
strong = last;
}
else {
strong = entry;
}
max = entry.getFallDistance();
}
if(entry.getBlockType() != null && (block == null || entry.getDamage() > min)) {
block = entry;
}
}
CombatEntry fall = max > 5.0F && strong != null ? strong : (min > 5 && block != null ? block : null);
CombatEntry last = (CombatEntry)this.combat.get(this.combat.size() - 1);
Entity lastEnt = last.getSource().getEntity();
if(fall != null && last.getSource() == DamageSource.fall) {
if(fall.getSource() != DamageSource.fall && fall.getSource() != DamageSource.outOfWorld) {
Entity fallEnt = fall.getSource().getEntity();
if(fallEnt != null && (lastEnt == null || fallEnt != lastEnt)) {
ItemStack fallItem = fallEnt instanceof EntityLiving ? ((EntityLiving)fallEnt).getHeldItem() : null;
receiver = fallEnt.isPlayer() ? ((EntityNPC)fallEnt).connection : null;
if(fallItem != null) { // && fallItem.hasDisplayName()) {
msg = String.format("%s wurde von %s mit %s zum Fallen verdammt", this.getColoredName(TextColor.CYAN),
fallEnt.getColoredName(TextColor.CYAN), fallItem.getColoredName(TextColor.CYAN));
kill = String.format(TextColor.CYAN + "* %s mit %s zum Fallen verdammt",
this.getColoredName(TextColor.CYAN), fallItem.getColoredName(TextColor.CYAN));
}
else {
msg = String.format("%s wurde von %s zum Fallen verdammt", this.getColoredName(TextColor.CYAN),
fallEnt.getColoredName(TextColor.CYAN));
kill = String.format(TextColor.CYAN + "* %s zum Fallen verdammt",
this.getColoredName(TextColor.CYAN));
}
}
else if(lastEnt != null) {
ItemStack lastItem = lastEnt instanceof EntityLiving ? ((EntityLiving)lastEnt).getHeldItem() : null;
receiver = lastEnt.isPlayer() ? ((EntityNPC)lastEnt).connection : null;
if(lastItem != null) { // && lastItem.hasDisplayName()) {
msg = String.format("%s fiel zu tief und wurde von %s mit %s erledigt",
this.getColoredName(TextColor.BLUE),
lastEnt.getColoredName(TextColor.BLUE), lastItem.getColoredName(TextColor.BLUE));
kill = String.format(TextColor.BLUE + "* %s mit %s erledigt",
this.getColoredName(TextColor.BLUE), lastItem.getColoredName(TextColor.BLUE));
}
else {
msg = String.format("%s fiel zu tief und wurde von %s erledigt", this.getColoredName(TextColor.BLUE),
lastEnt.getColoredName(TextColor.BLUE));
kill = String.format(TextColor.BLUE + "%s erledigt", this.getColoredName(TextColor.BLUE));
}
}
else {
msg = kill = natural ? String.format("%s wurde zum Fallen verdammt", this.getColoredName(TextColor.CYAN)) : null;
}
}
else {
msg = kill = natural ? String.format("%s fiel " + (fall.getBlockType() == null ? "aus zu großer Höhe" : fall.getBlockType()),
this.getColoredName(TextColor.NEON)) : null;
}
}
else {
receiver = last.getSource().getEntity() != null && last.getSource().getEntity().isPlayer() ? ((EntityNPC)last.getSource().getEntity()).connection : null;
msg = natural || (last.getSource() instanceof EntityDamageSource ? last.getSource().getEntity() != null : this.getAttackingEntity() != null) ? last.getSource().getDeathMessage(this) : null;
kill = msg == null ? null : last.getSource().getKillMessage(this);
}
}
if(msg == null)
return;
if(receiver != null)
receiver.addFeed(kill);
if(forAll)
for(IPlayer player : ((WorldServer)this.worldObj).getServer().getIPlayers()) {
if(player != receiver)
player.addFeed(msg);
}
}
public EntityLiving getAttacking() {
EntityLiving entity = null;
EntityNPC player = null;
int edmg = 0;
int pdmg = 0;
for(CombatEntry entry : this.combat) {
if(entry.getSource().getEntity() != null && entry.getSource().getEntity().isPlayer() && (player == null || entry.getDamage() > pdmg)) {
pdmg = entry.getDamage();
player = (EntityNPC)entry.getSource().getEntity();
}
if(entry.getSource().getEntity() instanceof EntityLiving && (entity == null || entry.getDamage() > edmg)) {
edmg = entry.getDamage();
entity = (EntityLiving)entry.getSource().getEntity();
}
}
return player != null && pdmg >= edmg / 3 ? player : entity;
}
public void resetCombat() {
int timeout = this.attacked ? 300 : 100;
if(this.damaged && (!this.isEntityAlive() || this.ticksExisted - this.lastDamaged > timeout)) {
this.damaged = false;
this.attacked = false;
this.combat.clear();
}
}
public boolean isSneakingVisually() {
return this.isSneaking();
}
@ -2804,22 +2612,6 @@ public abstract class EntityLiving extends Entity
return 4;
}
public int getMaxFallHeight() {
if(this.getAttackTarget() == null) {
return 3;
}
else {
int i = (int)((float)this.getHealth() - (float)this.getMaxHealth() * 0.33F);
// i = i - (3 - this.worldObj.getDifficulty().getId()) * 4;
if(i < 0) {
i = 0;
}
return i + 3;
}
}
// public boolean getCanSpawnHere() {
// return true;
// }
@ -2882,34 +2674,8 @@ public abstract class EntityLiving extends Entity
}
protected void updateEntityActionState() {
// ++this.entityAge;
// this.worldObj.profiler.start("checkDespawn");
// this.despawnEntity();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("sensing");
this.senses.clearSensingCache();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("targetSelector");
this.targets.onUpdateTasks();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("goalSelector");
this.tasks.onUpdateTasks();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("navigation");
this.navigator.onUpdateNavigation();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("mob tick");
this.updateAITasks();
// this.worldObj.profiler.end();
// this.worldObj.profiler.start("controls");
// this.worldObj.profiler.start("move");
this.moveHelper.onUpdateMoveHelper();
// this.worldObj.profiler.next("look");
this.lookHelper.onUpdateLook();
// this.worldObj.profiler.next("jump");
this.jumpHelper.doJump();
// this.worldObj.profiler.end();
// this.worldObj.profiler.end();
if(this.node != null)
this.node.update();
}
// protected void despawnEntity() {
@ -2968,122 +2734,11 @@ public abstract class EntityLiving extends Entity
// this.getAttributeMap().registerAttribute(Attributes.FOLLOW_RANGE).setBaseValue(16.0D);
// }
protected PathNavigate getNewNavigator(World worldIn) {
return new PathNavigateGround(this, worldIn);
}
public EntityLookHelper getLookHelper() {
return this.lookHelper;
}
public EntityMoveHelper getMoveHelper() {
return this.moveHelper;
}
public EntityJumpHelper getJumpHelper() {
return this.jumpHelper;
}
public PathNavigate getNavigator() {
return this.navigator;
}
public EntitySenses getEntitySenses() {
return this.senses;
}
public EntityLiving getAttackTarget() {
return this.target;
}
public void setAttackTarget(EntityLiving entitylivingbaseIn) {
this.target = entitylivingbaseIn;
}
// public boolean canAttackClass(Class<? extends EntityLiving> cls) {
// return /* cls != EntityFireDemon.class && */
// ;
// }
protected void updateLeashedState() {
if(this.leashTag != null) {
this.recreateLeash();
}
if(this.leashed) {
if(!this.isEntityAlive()) {
this.clearLeashed(true, true);
}
if(this.leashedTo == null || this.leashedTo.dead) {
this.clearLeashed(true, true);
}
}
if (this.getLeashed() && this.getLeashedTo() != null && this.getLeashedTo().worldObj == this.worldObj)
{
Entity entity = this.getLeashedTo();
this.setHomePosAndDistance(new BlockPos((int)entity.posX, (int)entity.posY, (int)entity.posZ), 5);
float f = this.getDistanceToEntity(entity);
if (this instanceof EntityTameable && ((EntityTameable)this).isSitting())
{
if (f > 10.0F)
{
this.clearLeashed(true, true);
}
return;
}
if (!this.isMovementAITaskSet)
{
this.tasks.addTask(2, this.aiBase);
if (this.getNavigator() instanceof PathNavigateGround)
{
((PathNavigateGround)this.getNavigator()).setAvoidsWater(false);
}
this.isMovementAITaskSet = true;
}
this.onUpdateLeashed(f);
if (f > 4.0F)
{
this.getNavigator().tryMoveToEntityLiving(entity, 1.0D);
}
if (f > 6.0F)
{
double d0 = (entity.posX - this.posX) / (double)f;
double d1 = (entity.posY - this.posY) / (double)f;
double d2 = (entity.posZ - this.posZ) / (double)f;
this.motionX += d0 * Math.abs(d0) * 0.4D;
this.motionY += d1 * Math.abs(d1) * 0.4D;
this.motionZ += d2 * Math.abs(d2) * 0.4D;
}
if (f > 10.0F)
{
this.clearLeashed(true, true);
}
}
else if (!this.getLeashed() && this.isMovementAITaskSet)
{
this.isMovementAITaskSet = false;
this.tasks.removeTask(this.aiBase);
if (this.getNavigator() instanceof PathNavigateGround)
{
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
}
this.detachHome();
}
}
public void clearLeashed(boolean pkt, boolean dropLead) {
if(this.leashed) {
this.leashed = false;
@ -3120,43 +2775,9 @@ public abstract class EntityLiving extends Entity
}
}
private void recreateLeash() {
if(this.leashed && this.leashTag != null) {
// if(this.leashTag.hasKey("PlayerName", 8)) {
// String id = this.leashTag.getString("PlayerName");
// if(!id.isEmpty()) {
// for(EntityNPC entitylivingbase : this.worldObj.getEntitiesWithinAABB(EntityNPC.class,
// this.getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D))) {
// if(entitylivingbase.getUser().equals(id)) {
// this.leashedTo = entitylivingbase;
// break;
// }
// }
// }
// }
// else
if(this.leashTag.hasKey("X", 99) && this.leashTag.hasKey("Y", 99) && this.leashTag.hasKey("Z", 99)) {
BlockPos blockpos = new BlockPos(this.leashTag.getInteger("X"), this.leashTag.getInteger("Y"),
this.leashTag.getInteger("Z"));
EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(this.worldObj, blockpos);
if(entityleashknot == null) {
entityleashknot = EntityLeashKnot.createKnot(this.worldObj, blockpos);
}
this.leashedTo = entityleashknot;
}
else {
this.clearLeashed(false, true);
}
}
this.leashTag = null;
}
protected float updateDistance(float p_110146_1_, float p_110146_2_) {
this.bodyHelper.updateRenderAngles();
return p_110146_2_;
protected void updateDistance(float p_110146_1_, float p_110146_2_) {
if(this.node != null)
this.node.updateRenderAngles();
}
public ItemStack[] getInventory() {
@ -3288,11 +2909,6 @@ public abstract class EntityLiving extends Entity
return this.getBlockPathWeight(new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ)) >= 0.0F;
}
public boolean hasPath()
{
return !this.navigator.noPath();
}
public boolean isWithinHomeDistanceCurrentPosition()
{
return this.isWithinHomeDistanceFromPosition(new BlockPos(this));
@ -3329,10 +2945,6 @@ public abstract class EntityLiving extends Entity
return this.maximumHomeDistance != -1.0F;
}
protected void onUpdateLeashed(float distance)
{
}
protected void setSize(float width, float height)
{
boolean flag = this.ageWidth > 0.0F;

View file

@ -0,0 +1,224 @@
package server.ai;
import java.util.function.Predicate;
import common.ai.AIRangedAttack;
import common.ai.EntityAIAttackOnCollide;
import common.ai.EntityAIAvoidEntity;
import common.ai.EntityAIHurtByTarget;
import common.ai.EntityAILookAtTalkingPlayer;
import common.ai.EntityAINagPlayer;
import common.ai.EntityAINearestAttackableTarget;
import common.ai.EntityAINpcInteract;
import common.ai.EntityAINpcMate;
import common.ai.EntityAIOpenDoor;
import common.ai.EntityAIPlay;
import common.ai.EntityAISwimming;
import common.ai.EntityAIWander;
import common.ai.EntityAIWatchClosest;
import common.ai.EntityAIWatchClosest2;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.item.ItemStack;
import common.pathfinding.PathNavigateGround;
public class EntityNPCNode extends EntityNode {
protected final EntityAIAttackOnCollide aiMelee;
protected final AIRangedAttack aiRanged;
private boolean fleeing;
public EntityNPCNode(EntityNPC entity) {
super(entity);
this.aiMelee = new EntityAIAttackOnCollide(entity, EntityLiving.class, 1.0D, true, true) {
public boolean shouldExecute()
{
return !EntityNPCNode.this.fleeing && super.shouldExecute();
}
public boolean continueExecuting()
{
return !EntityNPCNode.this.fleeing && super.shouldExecute();
}
};
this.aiRanged = new AIRangedAttack(entity, 1.0D, entity.getAttackSpeed(), entity.getAttackSpeed() * 3, 15.0F) {
// public void startExecuting()
// {
// super.startExecuting();
// EntityNPC.this.setUsingItem(true);
// }
//
// public void resetTask()
// {
// super.resetTask();
// EntityNPC.this.setUsingItem(false);
// }
public boolean shouldExecute()
{
return !EntityNPCNode.this.fleeing && super.shouldExecute();
}
public boolean continueExecuting()
{
return !EntityNPCNode.this.fleeing && super.shouldExecute();
}
};
}
public EntityNPC getEntity() {
return (EntityNPC)this.entity;
}
protected void registerTasks() {
if(this.getNavigator() instanceof PathNavigateGround) {
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
}
this.tasks.addTask(0, new EntityAISwimming(this.getEntity()));
// this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityNPC.class, 0.6D, true, true));
// this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityLivingBase.class, 0.6D, true, true));
this.tasks.addTask(1, new EntityAINpcMate(this.getEntity()));
this.tasks.addTask(2, new EntityAIAvoidEntity(this.getEntity(), EntityLiving.class, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
return entity != EntityNPCNode.this.entity && EntityNPC.this.shouldFlee(entity);
}
}, 8.0F, 1.1D, 1.1D) {
{
this.setMutexBits(0);
}
public void startExecuting() {
EntityNPCNode.this.setAttackTarget(null);
EntityNPCNode.this.fleeing = true;
}
public boolean continueExecuting() {
return false;
}
public void updateTask()
{
}
// public void resetTask() {
// super.resetTask();
// EntityNPC.this.isFleeing = false;
// }
});
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityLiving.class, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
return entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity);
}
}, 8.0F, 1.1D, 1.1D) {
public void startExecuting() {
super.startExecuting();
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
}
public void resetTask() {
super.resetTask();
EntityNPC.this.fleeing = false;
}
});
// this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_apple, false));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAINagPlayer(this));
this.tasks.addTask(5, new EntityAILookAtTalkingPlayer(this));
this.tasks.addTask(6, new EntityAIWatchClosest2(this, null, 3.0F, 1.0F) {
private int sneakTime;
public void updateTask()
{
super.updateTask();
boolean flag = this.closestEntity.isPlayer() && this.closestEntity.isSneaking();
if(this.sneakTime > 0) {
if(--this.sneakTime == 0) {
EntityNPC.this.setSneaking(false);
}
}
else if(EntityNPC.this.getAttackTarget() == null && EntityNPC.this.rand.chance(flag ? 5 : 200)) {
EntityNPC.this.setSneaking(true);
this.sneakTime = EntityNPC.this.rand.range(60, flag ? 160 : 120);
}
else if(EntityNPC.this.getAttackTarget() != null) {
EntityNPC.this.setSneaking(false);
this.sneakTime = 0;
}
}
public void resetTask()
{
super.resetTask();
EntityNPC.this.setSneaking(false);
}
});
this.tasks.addTask(7, new EntityAINpcInteract(this));
this.tasks.addTask(8, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIPlay(this, 1.1D));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.targets.addTask(1, new EntityAIHurtByTarget(this, false, /* EntityNPC.class, */ EntityLiving.class) {
protected boolean isSuitableTarget(EntityLiving entity) {
if(entity != null && entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity)) {
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
return false;
}
return entity != null && entity != EntityNPC.this && (!(entity.isPlayer()) || EntityNPC.this.rand.chance(entity.getAttackedBy() == EntityNPC.this ? 2 : 4))
&& EntityNPC.this.canCounter(entity) && super.isSuitableTarget(entity);
}
});
this.targets.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, new Predicate<EntityLiving>() {
public boolean test(EntityLiving entity) {
if(entity != null && entity != EntityNPC.this && EntityNPC.this.shouldFlee(entity)) {
EntityNPC.this.setAttackTarget(null);
EntityNPC.this.fleeing = true;
return false;
}
return entity != null && entity != EntityNPC.this && !EntityNPC.this.fleeing && EntityNPC.this.canAmbush(entity) && EntityNPC.this.canAttack(entity);
}
}));
// this.setCanPickUpLoot(true);
if (worldIn != null && !worldIn.client)
{
this.setCombatTask();
}
}
public void updateLeashedState() {
if(!this.player)
super.updateLeashedState();
}
public void sendDeathMessage() {
this.sendDeathMessage(this.player, true);
}
public int getMaxFallHeight()
{
return this.player ? 3 : super.getMaxFallHeight();
}
public void setCombatTask()
{
if(!this.player) {
this.tasks.removeTask(this.aiMelee);
this.tasks.removeTask(this.aiRanged);
ItemStack itemstack = this.getEntity().getHeldItem();
if (this.getEntity().isRangedWeapon(itemstack))
{
this.tasks.addTask(3, this.aiRanged);
}
else
{
this.tasks.addTask(3, this.aiMelee);
}
}
}
public boolean isFleeing() {
return this.fleeing;
}
}

View file

@ -0,0 +1,436 @@
package server.ai;
import java.util.List;
import common.ai.EntityAIBase;
import common.ai.EntityAIMoveTowardsRestriction;
import common.ai.EntityAITasks;
import common.ai.EntityJumpHelper;
import common.ai.EntityLookHelper;
import common.ai.EntityMoveHelper;
import common.ai.EntitySenses;
import common.ai.IEntityNode;
import common.block.Block;
import common.collect.Lists;
import common.color.TextColor;
import common.entity.DamageSource;
import common.entity.Entity;
import common.entity.EntityDamageSource;
import common.entity.item.EntityLeashKnot;
import common.entity.npc.EntityNPC;
import common.entity.types.CombatEntry;
import common.entity.types.EntityBodyHelper;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
import common.init.Blocks;
import common.item.ItemStack;
import common.nbt.NBTTagCompound;
import common.network.IPlayer;
import common.pathfinding.PathNavigate;
import common.pathfinding.PathNavigateGround;
import common.util.BlockPos;
import common.world.WorldServer;
public abstract class EntityNode implements IEntityNode {
protected final EntityLiving entity;
protected final boolean player;
private final List<CombatEntry> combat = Lists.<CombatEntry>newArrayList();
private EntityLookHelper lookHelper;
protected EntityMoveHelper moveHelper;
protected EntityJumpHelper jumpHelper;
private EntityBodyHelper bodyHelper;
protected PathNavigate navigator;
protected final EntityAITasks tasks;
protected final EntityAITasks targets;
private EntityLiving target;
private EntitySenses senses;
private Runnable tickFunc;
private NBTTagCompound leashTag;
private boolean isMovementAITaskSet;
private EntityAIBase aiBase;
private boolean attacked;
private boolean damaged;
private String blockType;
private int lastDamaged;
public EntityNode(EntityLiving entity) {
this.entity = entity;
this.player = entity.isPlayer();
this.tasks = new EntityAITasks();
this.targets = new EntityAITasks();
this.lookHelper = new EntityLookHelper(entity);
this.moveHelper = new EntityMoveHelper(entity);
this.jumpHelper = new EntityJumpHelper(entity);
this.bodyHelper = new EntityBodyHelper(entity);
this.navigator = this.getNewNavigator();
this.senses = new EntitySenses(entity);
this.aiBase = new EntityAIMoveTowardsRestriction(entity, 1.0D);
this.registerTasks();
}
protected PathNavigate getNewNavigator() {
return new PathNavigateGround(this.entity, this.entity.worldObj);
}
// protected PathNavigate getNewNavigator() { EntityArachnoid
// return new PathNavigateClimber(this.entity, this.entity.worldObj);
// }
protected abstract void registerTasks();
public void setTickFunction(Runnable func) {
this.tickFunc = func;
}
public EntityLookHelper getLookHelper() {
return this.lookHelper;
}
public EntityMoveHelper getMoveHelper() {
return this.moveHelper;
}
public EntityJumpHelper getJumpHelper() {
return this.jumpHelper;
}
public PathNavigate getNavigator() {
return this.navigator;
}
public EntitySenses getEntitySenses() {
return this.senses;
}
public EntityLiving getAttackTarget() {
return this.target;
}
public void setAttackTarget(EntityLiving entitylivingbaseIn) {
this.target = entitylivingbaseIn;
}
public boolean hasPath()
{
return !this.navigator.noPath();
}
public void updateRenderAngles() {
this.bodyHelper.updateRenderAngles();
}
public void update() {
this.senses.clearSensingCache();
this.targets.onUpdateTasks();
this.tasks.onUpdateTasks();
this.navigator.onUpdateNavigation();
if(this.tickFunc != null)
this.tickFunc.run();
this.moveHelper.onUpdateMoveHelper();
this.lookHelper.onUpdateLook();
this.jumpHelper.doJump();
}
public void setLeashTag(NBTTagCompound tag) {
this.leashTag = tag;
}
private void recreateLeash() {
if(this.entity.getLeashed() && this.leashTag != null) {
// if(this.leashTag.hasKey("PlayerName", 8)) {
// String id = this.leashTag.getString("PlayerName");
// if(!id.isEmpty()) {
// for(EntityNPC entitylivingbase : this.worldObj.getEntitiesWithinAABB(EntityNPC.class,
// this.getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D))) {
// if(entitylivingbase.getUser().equals(id)) {
// this.leashedTo = entitylivingbase;
// break;
// }
// }
// }
// }
// else
if(this.leashTag.hasKey("X", 99) && this.leashTag.hasKey("Y", 99) && this.leashTag.hasKey("Z", 99)) {
BlockPos blockpos = new BlockPos(this.leashTag.getInteger("X"), this.leashTag.getInteger("Y"),
this.leashTag.getInteger("Z"));
EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(this.entity.worldObj, blockpos);
if(entityleashknot == null) {
entityleashknot = EntityLeashKnot.createKnot(this.entity.worldObj, blockpos);
}
this.entity.setLeashedTo(entityleashknot, false);
}
else {
this.entity.clearLeashed(false, true);
}
}
this.leashTag = null;
}
protected void onUpdateLeashed(float distance)
{
}
// protected void onUpdateLeashed(float distance) EntityHorse
// {
// if (distance > 6.0F && this.entity.isEatingHaystack())
// {
// this.entity.setEatingHaystack(false);
// }
// }
public void updateLeashedState() {
if(this.leashTag != null) {
this.recreateLeash();
}
if(this.entity.getLeashed()) {
if(!this.entity.isEntityAlive()) {
this.entity.clearLeashed(true, true);
}
if(this.entity.getLeashedTo() == null || this.entity.getLeashedTo().dead) {
this.entity.clearLeashed(true, true);
}
}
if (this.entity.getLeashed() && this.entity.getLeashedTo() != null && this.entity.getLeashedTo().worldObj == this.entity.worldObj)
{
Entity entity = this.entity.getLeashedTo();
this.entity.setHomePosAndDistance(new BlockPos((int)entity.posX, (int)entity.posY, (int)entity.posZ), 5);
float f = this.entity.getDistanceToEntity(entity);
if (this.entity instanceof EntityTameable && ((EntityTameable)this.entity).isSitting())
{
if (f > 10.0F)
{
this.entity.clearLeashed(true, true);
}
return;
}
if (!this.isMovementAITaskSet)
{
this.tasks.addTask(2, this.aiBase);
if (this.getNavigator() instanceof PathNavigateGround)
{
((PathNavigateGround)this.getNavigator()).setAvoidsWater(false);
}
this.isMovementAITaskSet = true;
}
this.onUpdateLeashed(f);
if (f > 4.0F)
{
this.getNavigator().tryMoveToEntityLiving(entity, 1.0D);
}
if (f > 6.0F)
{
double d0 = (entity.posX - this.entity.posX) / (double)f;
double d1 = (entity.posY - this.entity.posY) / (double)f;
double d2 = (entity.posZ - this.entity.posZ) / (double)f;
this.entity.motionX += d0 * Math.abs(d0) * 0.4D;
this.entity.motionY += d1 * Math.abs(d1) * 0.4D;
this.entity.motionZ += d2 * Math.abs(d2) * 0.4D;
}
if (f > 10.0F)
{
this.entity.clearLeashed(true, true);
}
}
else if (!this.entity.getLeashed() && this.isMovementAITaskSet)
{
this.isMovementAITaskSet = false;
this.tasks.removeTask(this.aiBase);
if (this.getNavigator() instanceof PathNavigateGround)
{
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
}
this.entity.detachHome();
}
}
public void trackDamage(DamageSource source, int amount) {
this.resetCombat();
this.blockType = null;
if(this.entity.isOnLadder()) {
Block block = this.entity.worldObj
.getState(new BlockPos(this.entity.posX, this.entity.getEntityBoundingBox().minY, this.entity.posZ)).getBlock();
if(block == Blocks.ladder)
this.blockType = "von einer Leiter";
else if(block == Blocks.vine)
this.blockType = "von Ranken";
}
else if(this.entity.isInLiquid()) {
this.blockType = "aus dem Wasser";
}
CombatEntry entry = new CombatEntry(source, amount, this.blockType, this.entity.fallDistance);
this.combat.add(entry);
this.lastDamaged = this.entity.ticksExisted;
this.damaged = true;
if(entry.getSource().getEntity() instanceof EntityLiving && !this.attacked && this.entity.isEntityAlive())
this.attacked = true;
}
public void sendDeathMessage() {
this.sendDeathMessage(false, false);
}
protected void sendDeathMessage(boolean natural, boolean forAll) {
// if(this.entity.worldObj.client)
// return;
String msg;
String kill;
IPlayer receiver = null;
if(this.combat.size() == 0) {
msg = kill = natural ? String.format("%s starb", this.entity.getColoredName(TextColor.LGRAY)) : null;
}
else {
CombatEntry strong = null;
CombatEntry block = null;
int min = 0;
float max = 0.0F;
for(int z = 0; z < this.combat.size(); ++z) {
CombatEntry entry = (CombatEntry)this.combat.get(z);
CombatEntry last = z > 0 ? (CombatEntry)this.combat.get(z - 1) : null;
if((entry.getSource() == DamageSource.fall || entry.getSource() == DamageSource.outOfWorld) &&
entry.getFallDistance() > 0.0F && (strong == null || entry.getFallDistance() > max)) {
if(z > 0) {
strong = last;
}
else {
strong = entry;
}
max = entry.getFallDistance();
}
if(entry.getBlockType() != null && (block == null || entry.getDamage() > min)) {
block = entry;
}
}
CombatEntry fall = max > 5.0F && strong != null ? strong : (min > 5 && block != null ? block : null);
CombatEntry last = (CombatEntry)this.combat.get(this.combat.size() - 1);
Entity lastEnt = last.getSource().getEntity();
if(fall != null && last.getSource() == DamageSource.fall) {
if(fall.getSource() != DamageSource.fall && fall.getSource() != DamageSource.outOfWorld) {
Entity fallEnt = fall.getSource().getEntity();
if(fallEnt != null && (lastEnt == null || fallEnt != lastEnt)) {
ItemStack fallItem = fallEnt instanceof EntityLiving ? ((EntityLiving)fallEnt).getHeldItem() : null;
receiver = fallEnt.isPlayer() ? ((EntityNPC)fallEnt).connection : null;
if(fallItem != null) { // && fallItem.hasDisplayName()) {
msg = String.format("%s wurde von %s mit %s zum Fallen verdammt", this.entity.getColoredName(TextColor.CYAN),
fallEnt.getColoredName(TextColor.CYAN), fallItem.getColoredName(TextColor.CYAN));
kill = String.format(TextColor.CYAN + "* %s mit %s zum Fallen verdammt",
this.entity.getColoredName(TextColor.CYAN), fallItem.getColoredName(TextColor.CYAN));
}
else {
msg = String.format("%s wurde von %s zum Fallen verdammt", this.entity.getColoredName(TextColor.CYAN),
fallEnt.getColoredName(TextColor.CYAN));
kill = String.format(TextColor.CYAN + "* %s zum Fallen verdammt",
this.entity.getColoredName(TextColor.CYAN));
}
}
else if(lastEnt != null) {
ItemStack lastItem = lastEnt instanceof EntityLiving ? ((EntityLiving)lastEnt).getHeldItem() : null;
receiver = lastEnt.isPlayer() ? ((EntityNPC)lastEnt).connection : null;
if(lastItem != null) { // && lastItem.hasDisplayName()) {
msg = String.format("%s fiel zu tief und wurde von %s mit %s erledigt",
this.entity.getColoredName(TextColor.BLUE),
lastEnt.getColoredName(TextColor.BLUE), lastItem.getColoredName(TextColor.BLUE));
kill = String.format(TextColor.BLUE + "* %s mit %s erledigt",
this.entity.getColoredName(TextColor.BLUE), lastItem.getColoredName(TextColor.BLUE));
}
else {
msg = String.format("%s fiel zu tief und wurde von %s erledigt", this.entity.getColoredName(TextColor.BLUE),
lastEnt.getColoredName(TextColor.BLUE));
kill = String.format(TextColor.BLUE + "%s erledigt", this.entity.getColoredName(TextColor.BLUE));
}
}
else {
msg = kill = natural ? String.format("%s wurde zum Fallen verdammt", this.entity.getColoredName(TextColor.CYAN)) : null;
}
}
else {
msg = kill = natural ? String.format("%s fiel " + (fall.getBlockType() == null ? "aus zu großer Höhe" : fall.getBlockType()),
this.entity.getColoredName(TextColor.NEON)) : null;
}
}
else {
receiver = last.getSource().getEntity() != null && last.getSource().getEntity().isPlayer() ? ((EntityNPC)last.getSource().getEntity()).connection : null;
msg = natural || (last.getSource() instanceof EntityDamageSource ? last.getSource().getEntity() != null : this.entity.getAttackingEntity() != null) ? last.getSource().getDeathMessage(this.entity) : null;
kill = msg == null ? null : last.getSource().getKillMessage(this.entity);
}
}
if(msg == null)
return;
if(receiver != null)
receiver.addFeed(kill);
if(forAll)
for(IPlayer player : ((WorldServer)this.entity.worldObj).getServer().getIPlayers()) {
if(player != receiver)
player.addFeed(msg);
}
}
public EntityLiving getAttacking() {
EntityLiving entity = null;
EntityNPC player = null;
int edmg = 0;
int pdmg = 0;
for(CombatEntry entry : this.combat) {
if(entry.getSource().getEntity() != null && entry.getSource().getEntity().isPlayer() && (player == null || entry.getDamage() > pdmg)) {
pdmg = entry.getDamage();
player = (EntityNPC)entry.getSource().getEntity();
}
if(entry.getSource().getEntity() instanceof EntityLiving && (entity == null || entry.getDamage() > edmg)) {
edmg = entry.getDamage();
entity = (EntityLiving)entry.getSource().getEntity();
}
}
return player != null && pdmg >= edmg / 3 ? player : entity;
}
public void resetCombat() {
int timeout = this.attacked ? 300 : 100;
if(this.damaged && (!this.entity.isEntityAlive() || this.entity.ticksExisted - this.lastDamaged > timeout)) {
this.damaged = false;
this.attacked = false;
this.combat.clear();
}
}
public int getMaxFallHeight() {
if(this.target == null) {
return 3;
}
else {
int i = (int)((float)this.entity.getHealth() - (float)this.entity.getMaxHealth() * 0.33F);
// i = i - (3 - this.worldObj.getDifficulty().getId()) * 4;
if(i < 0) {
i = 0;
}
return i + 3;
}
}
// public int getMaxFallHeight() EntityHaunter
// {
// return this.getAttackTarget() == null ? 3 : 3 + (this.getHealth() - 1);
// }
}