improve container gui
This commit is contained in:
parent
fe4a8fa6a5
commit
10abaef2b4
9 changed files with 47 additions and 173 deletions
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@ -1388,7 +1388,7 @@ public class Client implements IThreadListener {
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GL15.glEnable(GL15.GL_SCISSOR_TEST);
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GL15.glEnable(GL15.GL_SCISSOR_TEST);
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}
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}
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GlState.enableDepth();
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(itemstack, xPos, by);
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this.renderItem.renderInGui(itemstack, xPos, by);
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if(width < 40 && selected != index && selected != index + 1 && cnt != total - 1)
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if(width < 40 && selected != index && selected != index + 1 && cnt != total - 1)
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GL15.glDisable(GL15.GL_SCISSOR_TEST);
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GL15.glDisable(GL15.GL_SCISSOR_TEST);
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xPos += width >= 40 || selected == index || selected == index + 1 ? 40 : width;
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xPos += width >= 40 || selected == index || selected == index + 1 ? 40 : width;
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@ -1405,7 +1405,7 @@ public class Client implements IThreadListener {
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item = this.pointed.entity.getItem();
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item = this.pointed.entity.getItem();
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if(item != null) {
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if(item != null) {
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GlState.enableDepth();
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(new ItemStack(item), this.fbX / 2 - 180 + 4 + 1, this.hudMargin + 20 + 1);
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this.renderItem.renderInGui(new ItemStack(item), this.fbX / 2 - 180 + 4 + 1, this.hudMargin + 20 + 1);
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}
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}
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}
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}
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@ -406,7 +406,7 @@ public abstract class GuiContainer extends Gui
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this.itemRender.zLevel = 100.0F;
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this.itemRender.zLevel = 100.0F;
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GlState.enableDepth();
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GlState.enableDepth();
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this.itemRender.renderItemAndEffectIntoGUI(ITEM_LIST.get(i1), this.cheatX + 36 * l + 2, this.cheatY + k * 36 + 2);
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this.itemRender.renderInGui(ITEM_LIST.get(i1), this.cheatX + 36 * l + 2, this.cheatY + k * 36 + 2);
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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if(this.isPointInRegion(this.cheatX + 36 * l + 2, this.cheatY + k * 36 + 2, 32, 32, this.gm.mouseX, this.gm.mouseY))
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if(this.isPointInRegion(this.cheatX + 36 * l + 2, this.cheatY + k * 36 + 2, 32, 32, this.gm.mouseX, this.gm.mouseY))
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this.renderToolTip(ITEM_LIST.get(i1), mouseX, mouseY);
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this.renderToolTip(ITEM_LIST.get(i1), mouseX, mouseY);
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@ -532,7 +532,7 @@ public abstract class GuiContainer extends Gui
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GL15.glPushMatrix();
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GL15.glPushMatrix();
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GL15.glTranslatef(0.0F, 0.0F, 32.0F);
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GL15.glTranslatef(0.0F, 0.0F, 32.0F);
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this.itemRender.zLevel = 200.0F;
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this.itemRender.zLevel = 200.0F;
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this.itemRender.renderItemAndEffectIntoGUI(stack, x, y);
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this.itemRender.renderInGui(stack, x, y);
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this.drawnOverlays.add(new Overlay(stack, x, y, altText));
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this.drawnOverlays.add(new Overlay(stack, x, y, altText));
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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GL15.glPopMatrix();
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GL15.glPopMatrix();
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@ -586,7 +586,7 @@ public abstract class GuiContainer extends Gui
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this.itemRender.zLevel = 100.0F;
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this.itemRender.zLevel = 100.0F;
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GlState.enableDepth();
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GlState.enableDepth();
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this.itemRender.renderItemAndEffectIntoGUI(itemstack, i, j);
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this.itemRender.renderInGui(itemstack, i, j);
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this.drawnOverlays.add(new Overlay(itemstack, i, j, s));
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this.drawnOverlays.add(new Overlay(itemstack, i, j, s));
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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@ -873,7 +873,7 @@ public abstract class GuiContainer extends Gui
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this.itemRender.zLevel = 100.0F;
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this.itemRender.zLevel = 100.0F;
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ItemStack itemstack = tab.getIcon();
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ItemStack itemstack = tab.getIcon();
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GlState.enableDepth();
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GlState.enableDepth();
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this.itemRender.renderItemAndEffectIntoGUI(itemstack, this.cheatX + 36 * (tab.getIndex() % this.cheatWidth) + 2, this.cheatY + this.cheatHeight * 36 + 8 + 40 * (tab.getIndex() / this.cheatWidth) + 2);
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this.itemRender.renderInGui(itemstack, this.cheatX + 36 * (tab.getIndex() % this.cheatWidth) + 2, this.cheatY + this.cheatHeight * 36 + 8 + 40 * (tab.getIndex() / this.cheatWidth) + 2);
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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}
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}
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@ -105,13 +105,13 @@ public class GuiMerchant extends GuiContainer implements ButtonCallback {
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GlState.enableColorMaterial();
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GlState.enableColorMaterial();
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GlState.enableLighting();
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GlState.enableLighting();
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this.itemRender.zLevel = 100.0F;
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this.itemRender.zLevel = 100.0F;
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this.itemRender.renderItemAndEffectIntoGUI(itemstack, 36, 24);
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this.itemRender.renderInGui(itemstack, 36, 24);
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if(itemstack1 != null) {
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if(itemstack1 != null) {
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this.itemRender.renderItemAndEffectIntoGUI(itemstack1, 62, 24);
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this.itemRender.renderInGui(itemstack1, 62, 24);
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}
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}
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this.itemRender.renderItemAndEffectIntoGUI(itemstack2, 120, 24);
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this.itemRender.renderInGui(itemstack2, 120, 24);
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this.itemRender.zLevel = 0.0F;
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this.itemRender.zLevel = 0.0F;
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GlState.disableLighting();
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GlState.disableLighting();
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@ -9,97 +9,38 @@ import common.entity.item.EntityItem;
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import common.item.Item;
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import common.item.Item;
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import common.item.ItemStack;
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import common.item.ItemStack;
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import common.rng.Random;
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import common.rng.Random;
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import common.util.ExtMath;
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public class RenderEntityItem extends Render<EntityItem>
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public class RenderEntityItem extends Render<EntityItem>
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{
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{
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private final RenderItem itemRenderer;
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private final RenderItem itemRenderer;
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private Random field_177079_e = new Random();
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private final Random rand = new Random();
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public RenderEntityItem(RenderManager renderManagerIn, RenderItem p_i46167_2_)
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public RenderEntityItem(RenderManager renderManagerIn, RenderItem renderer)
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{
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{
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super(renderManagerIn);
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super(renderManagerIn);
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this.itemRenderer = p_i46167_2_;
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this.itemRenderer = renderer;
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// this.shadowSize = 0.15F;
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// this.shadowOpaque = 0.75F;
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}
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}
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private int func_177077_a(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
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private boolean preRender(EntityItem entity, double x, double y, double z, float partial, IBakedModel model)
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{
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{
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ItemStack itemstack = itemIn.getEntityItem();
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ItemStack itemstack = entity.getEntityItem();
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Item item = itemstack.getItem();
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Item item = itemstack.getItem();
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if(item == null)
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if (item == null)
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return false;
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{
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boolean flag = model.isGui3d();
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return 0;
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float f = flag ? 0.125F : 0.015625f;
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}
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GL15.glTranslatef((float)x, (float)y + f, (float)z);
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else
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if(!flag)
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{
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GL15.glRotatef(-90.0f, 1.0F, 0.0F, 0.0F);
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boolean flag = p_177077_9_.isGui3d();
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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int i = this.getMultiplier(itemstack);
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return true;
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float f = 0.25F;
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float f1 = ExtMath.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F;
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GL15.glTranslatef((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F, (float)p_177077_6_);
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if (flag || this.manager.gm != null)
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{
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float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
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GL15.glRotatef(f3, 0.0F, 1.0F, 0.0F);
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}
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if (!flag)
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{
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float f6 = -0.0F * (float)(i - 1) * 0.5F;
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float f4 = -0.0F * (float)(i - 1) * 0.5F;
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float f5 = -0.046875F * (float)(i - 1) * 0.5F;
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GL15.glTranslatef(f6, f4, f5);
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}
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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return i;
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}
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}
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}
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private int getMultiplier(ItemStack stack)
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{
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int i = 1;
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if (stack.getSize() > 48)
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{
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i = 5;
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}
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else if (stack.getSize() > 32)
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{
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i = 4;
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}
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else if (stack.getSize() > 16)
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{
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i = 3;
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}
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else if (stack.getSize() > 1)
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{
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i = 2;
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}
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return i;
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}
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/**
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* Renders the desired {@code T} type Entity.
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*/
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public void doRender(EntityItem entity, double x, double y, double z, float partialTicks)
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public void doRender(EntityItem entity, double x, double y, double z, float partialTicks)
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{
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{
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ItemStack itemstack = entity.getEntityItem();
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ItemStack itemstack = entity.getEntityItem();
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this.field_177079_e.setSeed(187L);
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this.rand.setSeed(187L);
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// boolean flag = false;
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// if (
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this.bindEntityTexture(entity);
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this.bindEntityTexture(entity);
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// )
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// {
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// this.renderManager.renderEngine.getTexture(this.getEntityTexture(entity)).unsetMipmap();
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// flag = true;
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// }
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GlState.enableRescaleNormal();
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GlState.enableRescaleNormal();
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GlState.alphaFunc(GL15.GL_GREATER, 0.1F);
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GlState.alphaFunc(GL15.GL_GREATER, 0.1F);
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@ -107,22 +48,11 @@ public class RenderEntityItem extends Render<EntityItem>
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GlState.tryBlendFuncSeparate(GL15.GL_SRC_ALPHA, GL15.GL_ONE_MINUS_SRC_ALPHA, GL15.GL_ONE, GL15.GL_ZERO);
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GlState.tryBlendFuncSeparate(GL15.GL_SRC_ALPHA, GL15.GL_ONE_MINUS_SRC_ALPHA, GL15.GL_ONE, GL15.GL_ZERO);
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GL15.glPushMatrix();
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GL15.glPushMatrix();
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IBakedModel ibakedmodel = this.itemRenderer.getItemModelMesher().getItemModel(itemstack);
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IBakedModel ibakedmodel = this.itemRenderer.getItemModelMesher().getItemModel(itemstack);
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int i = this.func_177077_a(entity, x, y, z, partialTicks, ibakedmodel);
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if (this.preRender(entity, x, y, z, partialTicks, ibakedmodel))
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for (int j = 0; j < i; ++j)
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{
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{
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if (ibakedmodel.isGui3d())
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if (ibakedmodel.isGui3d())
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{
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{
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GL15.glPushMatrix();
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GL15.glPushMatrix();
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if (j > 0)
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{
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float f = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
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float f1 = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
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float f2 = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
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GL15.glTranslatef(f, f1, f2);
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}
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GL15.glScalef(0.5F, 0.5F, 0.5F);
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GL15.glScalef(0.5F, 0.5F, 0.5F);
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this.itemRenderer.renderItem(itemstack, ibakedmodel);
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this.itemRenderer.renderItem(itemstack, ibakedmodel);
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GL15.glPopMatrix();
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GL15.glPopMatrix();
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@ -132,7 +62,6 @@ public class RenderEntityItem extends Render<EntityItem>
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GL15.glPushMatrix();
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GL15.glPushMatrix();
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this.itemRenderer.renderItem(itemstack, ibakedmodel);
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this.itemRenderer.renderItem(itemstack, ibakedmodel);
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GL15.glPopMatrix();
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GL15.glPopMatrix();
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GL15.glTranslatef(0.0F, 0.0F, 0.046875F);
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}
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}
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}
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}
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@ -141,24 +70,11 @@ public class RenderEntityItem extends Render<EntityItem>
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GlState.disableBlend();
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GlState.disableBlend();
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this.bindEntityTexture(entity);
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this.bindEntityTexture(entity);
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// if (flag)
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// {
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// this.renderManager.renderEngine.getTexture(this.getEntityTexture(entity)).restoreLastMipmap();
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// }
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super.doRender(entity, x, y, z, partialTicks);
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super.doRender(entity, x, y, z, partialTicks);
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}
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
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*/
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protected String getEntityTexture(EntityItem entity)
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protected String getEntityTexture(EntityItem entity)
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{
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{
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return TextureMap.BLOCKS;
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return TextureMap.BLOCKS;
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}
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}
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// protected boolean canRenderName(EntityItem entity)
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// {
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// return entity.getEntityItem().stackSize > 1 || super.canRenderName(entity);
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// }
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}
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}
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@ -353,7 +353,7 @@ public class RenderItem
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}
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}
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}
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}
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public void renderItemAndEffectIntoGUI(final ItemStack stack, int xPosition, int yPosition)
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public void renderInGui(final ItemStack stack, int xPosition, int yPosition)
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{
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{
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if (stack != null && stack.getItem() != null)
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if (stack != null && stack.getItem() != null)
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{
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{
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@ -43,32 +43,26 @@ public class BlockChest extends Block implements ITileEntityProvider, Rotatable
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public static final PropertyBool OPEN = PropertyBool.create("open");
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public static final PropertyBool OPEN = PropertyBool.create("open");
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private static final Map<Integer, BlockChest> CHESTS = Maps.newHashMap();
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private static final Map<Integer, BlockChest> CHESTS = Maps.newHashMap();
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private final int width;
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private final int capacity;
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private final int height;
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public static BlockChest getChest(int size) {
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public static BlockChest getChest(int size) {
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return CHESTS.get(size);
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return CHESTS.get(size);
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}
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}
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public BlockChest(int width, int height)
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public BlockChest(int capacity)
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{
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{
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super(width == 9 && height == 3 ? Material.WOOD : Material.SOLID);
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super(capacity <= 30 ? Material.WOOD : Material.SOLID);
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(OPEN, false));
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(OPEN, false));
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this.width = width;
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this.capacity = capacity;
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this.height = height;
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this.setTab(CheatTab.TECHNOLOGY);
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this.setTab(CheatTab.TECHNOLOGY);
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
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this.setHardness(2.5F);
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this.setHardness(2.5F);
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this.setSound(width == 9 && height == 3 ? SoundType.WOOD : SoundType.STONE);
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this.setSound(capacity <= 30 ? SoundType.WOOD : SoundType.STONE);
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CHESTS.put(this.width * this.height, this);
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CHESTS.put(this.capacity, this);
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}
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}
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public int getInventoryWidth() {
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public int getInventoryCapacity() {
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return this.width;
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return this.capacity;
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}
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public int getInventoryHeight() {
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return this.height;
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}
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}
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public boolean isOpaqueCube()
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public boolean isOpaqueCube()
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@ -208,7 +202,7 @@ public class BlockChest extends Block implements ITileEntityProvider, Rotatable
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public TileEntity createNewTileEntity()
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public TileEntity createNewTileEntity()
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{
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{
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return new TileEntityChest(this.width * this.height);
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return new TileEntityChest(this.capacity);
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}
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}
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private boolean isBlocked(World worldIn, LocalPos pos)
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private boolean isBlocked(World worldIn, LocalPos pos)
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@ -261,12 +255,12 @@ public class BlockChest extends Block implements ITileEntityProvider, Rotatable
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@Clientside
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@Clientside
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public void getTooltips(ItemStack stack, EntityNPC player, List<String> tooltip) {
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public void getTooltips(ItemStack stack, EntityNPC player, List<String> tooltip) {
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||||||
super.getTooltips(stack, player, tooltip);
|
super.getTooltips(stack, player, tooltip);
|
||||||
tooltip.add(Color.DARK_GREEN + "Kapazität" + Color.DARK_GRAY + ": " + Color.GREEN + (this.width * this.height));
|
tooltip.add(Color.DARK_GREEN + "Kapazität" + Color.DARK_GRAY + ": " + Color.GREEN + this.capacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Clientside
|
@Clientside
|
||||||
public String getInfo(World world, LocalPos pos, State state, EntityNPC player) {
|
public String getInfo(World world, LocalPos pos, State state, EntityNPC player) {
|
||||||
return Color.DARK_GREEN + "Kapazität für " + Color.GREEN + (this.width * this.height) + Color.DARK_GREEN + " Gegenstände";
|
return Color.DARK_GREEN + "Kapazität für " + Color.GREEN + this.capacity + Color.DARK_GREEN + " Gegenstände";
|
||||||
}
|
}
|
||||||
|
|
||||||
public Model getModel(ModelProvider provider, String name, State state) {
|
public Model getModel(ModelProvider provider, String name, State state) {
|
||||||
|
|
|
@ -25,25 +25,14 @@ import common.world.AWorldServer;
|
||||||
|
|
||||||
public class EntityItem extends Entity
|
public class EntityItem extends Entity
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* The age of this EntityItem (used to animate it up and down as well as expire it)
|
|
||||||
*/
|
|
||||||
private int age;
|
private int age;
|
||||||
private int delayBeforeCanPickup;
|
private int delayBeforeCanPickup;
|
||||||
|
|
||||||
/** The health of this EntityItem. (For example, damage for tools) */
|
|
||||||
private int health;
|
private int health;
|
||||||
// private String thrower;
|
|
||||||
// private String owner;
|
|
||||||
|
|
||||||
/** The EntityItem's random initial float height. */
|
|
||||||
public float hoverStart;
|
|
||||||
|
|
||||||
public EntityItem(World worldIn, double x, double y, double z)
|
public EntityItem(World worldIn, double x, double y, double z)
|
||||||
{
|
{
|
||||||
super(worldIn);
|
super(worldIn);
|
||||||
this.health = 5;
|
this.health = 5;
|
||||||
this.hoverStart = (float)(Math.random() * Math.PI * 2.0D);
|
|
||||||
this.setSize(0.25F, 0.25F);
|
this.setSize(0.25F, 0.25F);
|
||||||
this.setPosition(x, y, z);
|
this.setPosition(x, y, z);
|
||||||
this.rotYaw = (float)(Math.random() * 360.0D);
|
this.rotYaw = (float)(Math.random() * 360.0D);
|
||||||
|
@ -58,11 +47,6 @@ public class EntityItem extends Entity
|
||||||
this.setEntityItemStack(stack);
|
this.setEntityItemStack(stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
// public EntityItem(World worldIn, double x, double y, double z, int data)
|
|
||||||
// {
|
|
||||||
// this(worldIn, x, y, z);
|
|
||||||
// }
|
|
||||||
|
|
||||||
public void fall(float distance, float damageMultiplier)
|
public void fall(float distance, float damageMultiplier)
|
||||||
{
|
{
|
||||||
if(!this.worldObj.client && ((Vars.itemFallDamage && distance >= 1.0f && this.getEntityItem().getItem().isFragile()) || (Vars.itemExplosion && distance >= 2.0f && this.getEntityItem().getItem().getExplosive() > 0))) {
|
if(!this.worldObj.client && ((Vars.itemFallDamage && distance >= 1.0f && this.getEntityItem().getItem().isFragile()) || (Vars.itemExplosion && distance >= 2.0f && this.getEntityItem().getItem().getExplosive() > 0))) {
|
||||||
|
@ -90,7 +74,6 @@ public class EntityItem extends Entity
|
||||||
{
|
{
|
||||||
super(worldIn);
|
super(worldIn);
|
||||||
this.health = 5;
|
this.health = 5;
|
||||||
this.hoverStart = (float)(Math.random() * Math.PI * 2.0D);
|
|
||||||
this.setSize(0.25F, 0.25F);
|
this.setSize(0.25F, 0.25F);
|
||||||
this.setEntityItemStack(new ItemStack((Item)null, 0));
|
this.setEntityItemStack(new ItemStack((Item)null, 0));
|
||||||
}
|
}
|
||||||
|
|
|
@ -574,14 +574,14 @@ public abstract class BlockRegistry {
|
||||||
register("cauldron", (new BlockCauldron()).setHardness(2.0F).setDisplay("Kessel").setTab(CheatTab.TECHNOLOGY));
|
register("cauldron", (new BlockCauldron()).setHardness(2.0F).setDisplay("Kessel").setTab(CheatTab.TECHNOLOGY));
|
||||||
register("effect_generator", (new BlockEffectGenerator()).setDisplay("Effektgenerator").setLight(0xffffff));
|
register("effect_generator", (new BlockEffectGenerator()).setDisplay("Effektgenerator").setLight(0xffffff));
|
||||||
|
|
||||||
register("wood_chest", new BlockChest(9, 3).setDisplay("Holztruhe"));
|
register("wood_chest", new BlockChest(22).setDisplay("Holztruhe"));
|
||||||
register("stone_chest", new BlockChest(9, 6).setDisplay("Steintruhe"));
|
register("stone_chest", new BlockChest(48).setDisplay("Steintruhe"));
|
||||||
register("iron_chest", new BlockChest(12, 8).setDisplay("Eisentruhe"));
|
register("iron_chest", new BlockChest(90).setDisplay("Eisentruhe"));
|
||||||
register("platinum_chest", new BlockChest(16, 10).setDisplay("Platintruhe"));
|
register("platinum_chest", new BlockChest(150).setDisplay("Platintruhe"));
|
||||||
register("silver_chest", new BlockChest(18, 14).setDisplay("Silbertruhe"));
|
register("silver_chest", new BlockChest(240).setDisplay("Silbertruhe"));
|
||||||
register("thetium_chest", new BlockChest(22, 18).setDisplay("Thetiumtruhe"));
|
register("thetium_chest", new BlockChest(384).setDisplay("Thetiumtruhe"));
|
||||||
register("black_metal_chest", new BlockChest(28, 18).setDisplay("Schwarzmetalltruhe"));
|
register("black_metal_chest", new BlockChest(480).setDisplay("Schwarzmetalltruhe"));
|
||||||
register("nichun_chest", new BlockChest(32, 18).setDisplay("Nichuntruhe"));
|
register("nichun_chest", new BlockChest(550).setDisplay("Nichuntruhe"));
|
||||||
register("warp_chest", (new BlockWarpChest()).setHardness(22.5F).setResistance(1000.0F).setSound(SoundType.STONE)
|
register("warp_chest", (new BlockWarpChest()).setHardness(22.5F).setResistance(1000.0F).setSound(SoundType.STONE)
|
||||||
.setDisplay("Warptruhe").setLight(0x7f00af));
|
.setDisplay("Warptruhe").setLight(0x7f00af));
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,6 @@ package common.inventory;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import common.block.tech.BlockChest;
|
|
||||||
import common.collect.Lists;
|
import common.collect.Lists;
|
||||||
import common.entity.npc.EntityNPC;
|
import common.entity.npc.EntityNPC;
|
||||||
import common.item.ItemStack;
|
import common.item.ItemStack;
|
||||||
|
@ -12,24 +11,16 @@ public class ContainerChest extends Container
|
||||||
{
|
{
|
||||||
private final IInventory chest;
|
private final IInventory chest;
|
||||||
private final int chestSize;
|
private final int chestSize;
|
||||||
private final int width;
|
|
||||||
private final int height;
|
|
||||||
|
|
||||||
public ContainerChest(EntityNPC player, IInventory chest)
|
public ContainerChest(EntityNPC player, IInventory chest)
|
||||||
{
|
{
|
||||||
this.chest = chest;
|
this.chest = chest;
|
||||||
this.chestSize = chest.getSizeInventory();
|
this.chestSize = chest.getSizeInventory();
|
||||||
BlockChest block = BlockChest.getChest(this.chestSize);
|
|
||||||
this.width = block.getInventoryWidth();
|
|
||||||
this.height = block.getInventoryHeight();
|
|
||||||
|
|
||||||
List<SlotCommon> list = Lists.newArrayList();
|
List<SlotCommon> list = Lists.newArrayList();
|
||||||
for (int j = 0; j < this.height; ++j)
|
for (int j = 0; j < this.chestSize; ++j)
|
||||||
{
|
{
|
||||||
for (int k = 0; k < this.width; ++k)
|
this.addSlotToContainer(new SlotCommon(list, chest, j, false));
|
||||||
{
|
|
||||||
this.addSlotToContainer(new SlotCommon(list, chest, k + j * this.width, false));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.addPlayerSlots(player);
|
this.addPlayerSlots(player);
|
||||||
|
@ -100,14 +91,4 @@ public class ContainerChest extends Container
|
||||||
{
|
{
|
||||||
return this.chest;
|
return this.chest;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getWidth()
|
|
||||||
{
|
|
||||||
return this.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getHeight()
|
|
||||||
{
|
|
||||||
return this.height;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue