fix block harvest tools
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3bdc5fb4a0
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1272f87ea0
16 changed files with 173 additions and 119 deletions
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@ -598,6 +598,8 @@ public class Client implements IThreadListener {
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private int crosshairColorBase = 0xffcfcfcf;
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@Variable(name = "crosshair_color_target", type = IntType.COLOR, category = CVarCategory.GUI, display = "Fadenkreuz-Farbe (mit Ziel)")
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private int crosshairColorTarget = 0xffffffff;
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@Variable(name = "info_overlay", category = CVarCategory.GUI, display = "Informations-Overlay")
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private boolean infoOverlay = true;
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@Variable(name = "tic_target", category = CVarCategory.SYSTEM, min = 1.0f, max = 1200.0f, callback = TickFunction.class, display = "Tickrate")
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private float tpsTarget = 20.0f;
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@ -1164,6 +1166,44 @@ public class Client implements IThreadListener {
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this.player.getHorseJumpPower(), 0x4040ff);
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y = this.drawBar(x, y, String.format(Color.ACID + "EXP: " + Color.GREEN + "Level %d, %d/%d", this.player.experienceLevel, (int)((float)this.player.xpBarCap() * this.player.experience), this.player.xpBarCap()), this.player.experience, 0x40ff40);
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}
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if(this.infoOverlay && this.world != null && this.open == null && this.player != null && this.viewEntity == this.player) {
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String desc = null;
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String line1 = null;
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String line2 = null;
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if(this.pointed != null && this.pointed.type == ObjectType.BLOCK && this.pointed.block != null) {
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State state = this.world.getState(this.pointed.block);
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Block block = state.getBlock();
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if(block != Blocks.air) {
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desc = block.getDisplay();
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if(block.getMiningLevel() >= 0)
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line2 = "Werkzeug: Spitzhacke Level " + (block.getMiningLevel() + 1);
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else if(block.canAxeHarvest())
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line2 = "Werkzeug: Axt";
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else if(block.canShovelHarvest())
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line2 = "Werkzeug: Schaufel";
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else if(block.canShearsHarvest())
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line2 = "Werkzeug: Schere";
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else if(block.canSwordHarvest())
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line2 = "Werkzeug: Schwert";
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}
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}
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else if(this.pointed != null && this.pointed.type == ObjectType.ENTITY && this.pointed.entity != null) {
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Entity entity = this.pointed.entity;
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desc = entity.getName();
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if(entity instanceof EntityLiving living) {
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line1 = living.formatStats();
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}
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}
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if(desc != null) {
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Drawing.drawRectBorder(this.fbX / 2 - 180, 20, 360, 60, 0xff6f6f6f, 0xff000000, 0xffafafaf, 0xff4f4f4f);
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Drawing.drawTextCentered(desc, this.fbX / 2, 24, 0xffffffff);
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if(line1 != null)
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Drawing.drawTextCentered(line1, this.fbX / 2, 80 - 4 - Font.YGLYPH * 2, 0xffffffff);
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if(line2 != null)
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Drawing.drawTextCentered(line2, this.fbX / 2, 80 - 4 - Font.YGLYPH, 0xffffffff);
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}
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}
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GlState.bindTexture(0);
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GlState.setActiveTexture(GL13.GL_TEXTURE0);
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@ -1186,18 +1226,19 @@ public class Client implements IThreadListener {
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}
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}
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if(this.pointed != null && this.pointed.block != null) {
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State state = this.world.getState(this.pointed.block);
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if(state.getBlock() != Blocks.air) {
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Item item = state.getBlock().getItem();
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if(item != null) {
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef((float)(this.fbX / 2 - 180 + 4 + 1), (float)(40 + 1), 0.0f);
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GL11.glScalef(2.0f, 2.0f, 2.0f);
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(new ItemStack(item), 0, 0);
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}
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if(this.infoOverlay) {
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Item item = null;
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if(this.pointed != null && this.pointed.type == ObjectType.BLOCK && this.pointed.block != null)
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item = this.world.getState(this.pointed.block).getBlock().getItem();
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else if(this.pointed != null && this.pointed.type == ObjectType.ENTITY && this.pointed.entity != null)
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item = this.pointed.entity.getItem();
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if(item != null) {
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef((float)(this.fbX / 2 - 180 + 4 + 1), (float)(40 + 1), 0.0f);
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GL11.glScalef(2.0f, 2.0f, 2.0f);
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(new ItemStack(item), 0, 0);
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}
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}
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@ -1546,34 +1587,12 @@ public class Client implements IThreadListener {
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}
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Item item = null;
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if (this.pointed.type == HitPosition.ObjectType.BLOCK)
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{
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BlockPos blockpos = this.pointed.block;
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Block block = this.world.getState(blockpos).getBlock();
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if (block == Blocks.air)
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{
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return;
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}
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item = block.getItem();
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if (item == null)
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{
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return;
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}
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}
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else
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{
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if (this.pointed.type != HitPosition.ObjectType.ENTITY || this.pointed.entity == null || !this.itemCheat)
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{
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return;
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}
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item = this.world.getState(this.pointed.block).getBlock().getItem();
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else if (this.pointed.type == HitPosition.ObjectType.ENTITY && this.pointed.entity != null && this.itemCheat)
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item = this.pointed.entity.getItem();
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if(item == null)
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return;
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}
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if(item == null)
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return;
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InventoryPlayer inventoryplayer = this.player.inventory;
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