biome fixes + refactoring, blackened

This commit is contained in:
Sen 2025-04-14 12:35:45 +02:00
parent 6d912ae7ac
commit 1834c26b72
41 changed files with 296 additions and 328 deletions

View file

@ -0,0 +1,28 @@
package game.biome;
public enum Scaling {
VARYING_LOW(0.1F, 0.2F),
VARYING_MEDIUM(0.1F, 1.0F),
VARYING_CHAOTIC(1.0F, 2.0F),
SEA_VARYING(0.1F, 0.8F),
SEA_SHORE(0.0F, 0.025F),
SEA_POND(-0.2F, 0.1F),
SEA_SHALLOW(-0.5F, 0.0F),
SEA_MEDIUM(-1.0F, 0.1F),
SEA_DEEP(-1.8F, 0.1F),
PLAINS_LOW(0.125F, 0.05F),
PLAINS_MEDIUM(0.2F, 0.2F),
PLAINS_VARYING(0.2F, 0.3F),
HILLS_LOW(0.45F, 0.3F),
HILLS_MEDIUM(0.8F, 0.3F),
HILLS_LARGE(1.0F, 0.5F),
HILLS_PLATEAU(1.5F, 0.025F);
public final float depth;
public final float scale;
private Scaling(float depth, float scale) {
this.depth = depth;
this.scale = scale;
}
}