biome fixes + refactoring, blackened
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6d912ae7ac
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1834c26b72
41 changed files with 296 additions and 328 deletions
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@ -176,18 +176,15 @@ public class BiomeGenLayered implements BiomeGenerator {
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int[] aint = this.biomeIndexLayer.getInts(x, z, width, length);
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for(int i = 0; i < width * length; ++i) {
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Biome biome = Biome.getBiomeFromBiomeList(aint[i], Biome.DEF_BIOME);
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float f = biome.humidity * biome.temperature;
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if(f > 1.0F)
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f = 1.0F;
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listToReuse[i] = (double)f;
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Biome biome = Biome.getBiome(aint[i], Biome.DEF_BIOME);
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listToReuse[i] = (double)biome.getFactor();
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}
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}
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public void genFactors(double[] factors, int xPos, int zPos, int sizeX, int sizeZ) {
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IntCache.resetIntCache();
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if(true && sizeX == 16 && sizeZ == 16 && (xPos & 15) == 0 && (zPos & 15) == 0) {
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if(sizeX == 16 && sizeZ == 16 && (xPos & 15) == 0 && (zPos & 15) == 0) {
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double[] cachedFacts = this.getBiomeCacheBlock(xPos, zPos).factors;
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System.arraycopy(cachedFacts, 0, factors, 0, sizeX * sizeZ);
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}
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@ -195,11 +192,8 @@ public class BiomeGenLayered implements BiomeGenerator {
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int[] aint = this.biomeIndexLayer.getInts(xPos, zPos, sizeX, sizeZ);
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for(int i = 0; i < sizeX * sizeZ; ++i) {
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Biome biome = Biome.getBiomeFromBiomeList(aint[i], Biome.DEF_BIOME);
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float f = biome.humidity * biome.temperature;
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if(f > 1.0F)
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f = 1.0F;
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factors[i] = (double)f;
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Biome biome = Biome.getBiome(aint[i], Biome.DEF_BIOME);
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factors[i] = (double)biome.getFactor();
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}
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}
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}
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@ -210,7 +204,7 @@ public class BiomeGenLayered implements BiomeGenerator {
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int[] aint = this.genBiomes.getInts(x, z, width, height);
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for(int i = 0; i < width * height; ++i) {
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biomes[i] = Biome.getBiomeFromBiomeList(aint[i], Biome.DEF_BIOME);
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biomes[i] = Biome.getBiome(aint[i], Biome.DEF_BIOME);
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}
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}
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@ -229,7 +223,7 @@ public class BiomeGenLayered implements BiomeGenerator {
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int[] aint = this.biomeIndexLayer.getInts(x, z, width, length);
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for(int i = 0; i < width * length; ++i) {
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listToReuse[i] = Biome.getBiomeFromBiomeList(aint[i], Biome.DEF_BIOME);
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listToReuse[i] = Biome.getBiome(aint[i], Biome.DEF_BIOME);
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}
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}
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}
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@ -42,6 +42,6 @@ public class BiomeGenSingle implements BiomeGenerator {
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}
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public void genFactors(double[] factors, int xPos, int zPos, int sizeX, int sizeZ) {
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Arrays.fill(factors, 0, sizeX * sizeZ, this.biome.humidity * this.biome.temperature);
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Arrays.fill(factors, 0, sizeX * sizeZ, this.biome.getFactor());
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}
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}
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@ -203,8 +203,8 @@ public class GeneratorPerlin implements ChunkGenerator
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for (int b = -range; b <= range; ++b)
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{
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Biome biome2 = this.biomes[u + a + 2 + (v + b + 2) * 10];
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float bmin = this.biomeDepthOffset + biome2.minHeight * this.biomeDepthWeight;
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float bmax = this.biomeScaleOffset + biome2.maxHeight * this.biomeScaleWeight;
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float bmin = this.biomeDepthOffset + biome2.depth * this.biomeDepthWeight;
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float bmax = this.biomeScaleOffset + biome2.scale * this.biomeScaleWeight;
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if (this.amplification > 0.0F && bmin > 0.0F)
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{
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@ -214,7 +214,7 @@ public class GeneratorPerlin implements ChunkGenerator
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float fact = PARABOLIC[a + 2 + (b + 2) * 5] / (bmin + 2.0F);
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if (biome2.minHeight > biome.minHeight)
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if (biome2.depth > biome.depth)
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{
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fact /= 2.0F;
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}
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@ -1,6 +1,6 @@
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package game.worldgen;
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import game.biome.Biome;
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import game.biome.RngSpawn;
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import game.color.DyeColor;
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import game.entity.npc.EntityDarkMage;
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import game.entity.npc.EntityMage;
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@ -95,8 +95,8 @@ public abstract class LootConstants {
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new RngLoot(Items.wood_axe, 0, 1, 1, 5), new RngLoot(Items.stone_pickaxe, 0, 1, 1, 3), new RngLoot(Items.wood_pickaxe, 0, 1, 1, 5),
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new RngLoot(Items.apple, 0, 2, 3, 5), new RngLoot(Items.bread, 0, 2, 3, 3),
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new RngLoot(ItemRegistry.getItemFromBlock(Blocks.acacia_log), 0, 1, 3, 10));
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public static final WeightedList<Biome.RngSpawn> MAGEHUT_MOBS = new WeightedList<Biome.RngSpawn>(new Biome.RngSpawn(EntityMage.class, 1, 1, 1));
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public static final WeightedList<Biome.RngSpawn> FORTRESS_MOBS = new WeightedList<Biome.RngSpawn>(new Biome.RngSpawn(EntityDarkMage.class, 10, 2, 3),
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new Biome.RngSpawn(EntityTiefling.class, 5, 4, 4), new Biome.RngSpawn(EntityUndead.class, 10, 4, 4),
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new Biome.RngSpawn(EntityMagma.class, 3, 4, 4));
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public static final WeightedList<RngSpawn> MAGEHUT_MOBS = new WeightedList<RngSpawn>(new RngSpawn(EntityMage.class, 1, 1, 1));
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public static final WeightedList<RngSpawn> FORTRESS_MOBS = new WeightedList<RngSpawn>(new RngSpawn(EntityDarkMage.class, 10, 2, 3),
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new RngSpawn(EntityTiefling.class, 5, 4, 4), new RngSpawn(EntityUndead.class, 10, 4, 4),
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new RngSpawn(EntityMagma.class, 3, 4, 4));
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}
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@ -1,6 +1,7 @@
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package game.worldgen.layer;
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import game.biome.Biome;
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import game.biome.Temperature;
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public class GenLayerBiomeEdge extends GenLayer
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{
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@ -153,9 +154,9 @@ public class GenLayerBiomeEdge extends GenLayer
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if (biomegenbase != null && biomegenbase1 != null)
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{
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Biome.TempCategory biomegenbase$tempcategory = biomegenbase.getTempCategory();
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Biome.TempCategory biomegenbase$tempcategory1 = biomegenbase1.getTempCategory();
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return biomegenbase$tempcategory == biomegenbase$tempcategory1 || biomegenbase$tempcategory == Biome.TempCategory.MEDIUM || biomegenbase$tempcategory1 == Biome.TempCategory.MEDIUM;
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Temperature biomegenbase$tempcategory = biomegenbase.getTempCategory();
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Temperature biomegenbase$tempcategory1 = biomegenbase1.getTempCategory();
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return biomegenbase$tempcategory == biomegenbase$tempcategory1 || biomegenbase$tempcategory == Temperature.MEDIUM || biomegenbase$tempcategory1 == Temperature.MEDIUM;
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}
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else
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{
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@ -66,13 +66,13 @@ public class GenLayerShore extends GenLayer
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}
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else if (id != Biome.extremeHills.id && id != Biome.extremeHillsPlus.id && id != Biome.extremeHillsEdge.id)
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{
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if (biome != null && biome.snowyGen)
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if (biome != null && biome.allowColdBeach)
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{
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this.putBeach(pre, data, j, i, width, id, Biome.coldBeach.id);
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}
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else // if (id != Biome.mesa.id && id != Biome.mesaPlateau_F.id)
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// {
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if (biome != null && !biome.waterGen)
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if (biome != null && !biome.disallowBeach)
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{
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int l1 = pre[j + 1 + (i + 1 - 1) * (width + 2)];
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int k2 = pre[j + 1 + 1 + (i + 1) * (width + 2)];
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