make standing signs rotatable in normal directions
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parent
ba3e80b15c
commit
1b52b26f15
8 changed files with 54 additions and 56 deletions
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@ -682,7 +682,7 @@ public class RenderGlobal
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TileEntity tileentity1 = this.theWorld.getTileEntity(blockpos);
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Block block = this.theWorld.getState(blockpos).getBlock();
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if (tileentity1 != null && (block instanceof BlockChest || block instanceof BlockSign))
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if (tileentity1 != null && block instanceof BlockSign)
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{
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TileEntityRenderer.instance.renderTile(tileentity1, partialTicks, destroyblockprogress.getPartialBlockDamage());
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}
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@ -1565,7 +1565,7 @@ public class RenderGlobal
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double d5 = (double)blockpos.getZ() - d2;
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Block block = this.theWorld.getState(blockpos).getBlock();
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if (!(block instanceof BlockChest) && !(block instanceof BlockSign))
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if (!(block instanceof BlockSign))
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{
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if (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)
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{
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@ -137,7 +137,7 @@ public class RenderItem
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private void renderBuiltin(ItemStack stack) {
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if(stack.getItem().getBlock() instanceof BlockStandingSign sign) {
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this.state = sign.getState().withProperty(BlockStandingSign.ROTATION, 8);
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this.state = sign.getState();
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TileEntityRenderer.instance.renderItem(this.sign, 0.0D, 0.0D, 0.0D, 0.0F);
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this.state = null;
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}
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@ -31,7 +31,23 @@ public class SignRenderer extends TileRenderer<TileEntitySign>
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if (state.getBlock() == Blocks.sign)
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{
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GL11.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
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float f1 = state.getBlock() == Blocks.sign ? (float)(state.getValue(BlockStandingSign.ROTATION) * 360) / 16.0F : 0.0F;
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int r = state.getBlock() == Blocks.sign ? state.getValue(BlockWallSign.FACING).getIndex() : 0;
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float f1 = 0.0F;
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if (r == 2)
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{
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f1 = 180.0F;
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}
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if (r == 4)
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{
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f1 = 90.0F;
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}
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if (r == 5)
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{
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f1 = -90.0F;
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}
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GL11.glRotatef(-f1, 0.0F, 1.0F, 0.0F);
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this.model.signStick.showModel = true;
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}
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@ -10,7 +10,6 @@ import client.world.WorldClient;
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import common.collect.Maps;
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import common.entity.Entity;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntityChest;
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import common.tileentity.TileEntityDisplay;
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import common.tileentity.TileEntitySign;
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import common.util.BlockPos;
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