make standing signs rotatable in normal directions
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parent
ba3e80b15c
commit
1b52b26f15
8 changed files with 54 additions and 56 deletions
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@ -3,9 +3,12 @@ package common.block.tile;
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import common.block.Block;
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import common.block.ITileEntityProvider;
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import common.block.Material;
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import common.block.Rotatable;
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import common.entity.npc.EntityNPC;
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import common.init.Items;
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import common.item.CheatTab;
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import common.item.Item;
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import common.properties.Property;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntitySign;
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import common.util.BlockPos;
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@ -16,7 +19,7 @@ import common.world.IBlockAccess;
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import common.world.State;
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import common.world.World;
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public class BlockSign extends Block implements ITileEntityProvider
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public class BlockSign extends Block implements ITileEntityProvider, Rotatable
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{
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public BlockSign()
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{
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@ -24,6 +27,8 @@ public class BlockSign extends Block implements ITileEntityProvider
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float f = 0.25F;
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float f1 = 1.0F;
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this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH));
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this.setTab(CheatTab.DECORATION);
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}
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public boolean onUse(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
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@ -127,6 +132,11 @@ public class BlockSign extends Block implements ITileEntityProvider
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{
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return !this.hasInvalidNeighbor(worldIn, pos) && super.canPlace(worldIn, pos);
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}
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protected Property[] getProperties()
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{
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return new Property[] {FACING};
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}
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public boolean isXrayVisible()
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{
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@ -1,34 +1,41 @@
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package common.block.tile;
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import common.block.Block;
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import common.block.Rotatable;
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import common.entity.npc.EntityNPC;
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import common.init.Blocks;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.properties.Property;
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import common.properties.PropertyInteger;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntitySign;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.util.Facing;
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import common.world.IWorldAccess;
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import common.world.State;
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import common.world.World;
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public class BlockStandingSign extends BlockSign
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public class BlockStandingSign extends BlockSign implements Rotatable
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{
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public static final PropertyInteger ROTATION = PropertyInteger.create("rotation", 0, 15);
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public BlockStandingSign()
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public void setBlockBounds(IWorldAccess worldIn, BlockPos pos)
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{
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this.setDefaultState(this.getBaseState().withProperty(ROTATION, Integer.valueOf(0)));
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this.setTab(CheatTab.DECORATION);
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Facing enumfacing = (Facing)worldIn.getState(pos).getValue(FACING);
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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switch (enumfacing)
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{
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case NORTH:
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case SOUTH:
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this.setBlockBounds(0.0f, 0.0f, 0.5f - 0.0625f, 1.0f, 1.0f, 0.5f + 0.0625f);
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break;
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case WEST:
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case EAST:
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this.setBlockBounds(0.5f - 0.0625f, 0.0f, 0.0f, 0.5f + 0.0625f, 1.0f, 1.0f);
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}
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onUpdate(World worldIn, BlockPos pos, State state, Block neighborBlock)
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{
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if (!worldIn.getState(pos.down()).getBlock().getMaterial().isSolid())
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@ -40,11 +47,6 @@ public class BlockStandingSign extends BlockSign
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super.onUpdate(worldIn, pos, state, neighborBlock);
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}
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protected Property[] getProperties()
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{
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return new Property[] {ROTATION};
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}
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public boolean place(ItemStack stack, EntityNPC playerIn, World worldIn, BlockPos pos, Facing side, float hitX, float hitY, float hitZ)
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{
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if (side == Facing.DOWN)
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@ -75,8 +77,7 @@ public class BlockStandingSign extends BlockSign
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{
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if (side == Facing.UP)
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{
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int i = ExtMath.floord((double)((playerIn.rotYaw + 180.0F) * 16.0F / 360.0F) + 0.5D) & 15;
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worldIn.setState(pos, Blocks.sign.getState().withProperty(BlockStandingSign.ROTATION, Integer.valueOf(i)), 3);
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worldIn.setState(pos, Blocks.sign.getState().withProperty(BlockStandingSign.FACING, playerIn.getHorizontalFacing().getOpposite()), 3);
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}
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else
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{
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@ -2,8 +2,6 @@ package common.block.tile;
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import common.block.Block;
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import common.block.Rotatable;
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import common.item.Item;
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import common.properties.Property;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.world.IWorldAccess;
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@ -12,12 +10,6 @@ import common.world.World;
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public class BlockWallSign extends BlockSign implements Rotatable
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{
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public BlockWallSign()
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{
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH));
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}
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public void setBlockBounds(IWorldAccess worldIn, BlockPos pos)
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{
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Facing enumfacing = (Facing)worldIn.getState(pos).getValue(FACING);
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@ -47,9 +39,6 @@ public class BlockWallSign extends BlockSign implements Rotatable
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}
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onUpdate(World worldIn, BlockPos pos, State state, Block neighborBlock)
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{
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Facing enumfacing = (Facing)state.getValue(FACING);
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@ -62,11 +51,6 @@ public class BlockWallSign extends BlockSign implements Rotatable
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super.onUpdate(worldIn, pos, state, neighborBlock);
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}
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protected Property[] getProperties()
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{
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return new Property[] {FACING};
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}
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protected boolean hasRegisteredItem() {
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return false;
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