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fix cyberspace

This commit is contained in:
Sen 2025-08-29 16:10:34 +02:00
parent 220a8432ef
commit 1bda487487
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
3 changed files with 4 additions and 3 deletions

View file

@ -874,7 +874,8 @@ public class Client implements IThreadListener {
this.textureManager = new TextureManager();
this.textureManager.onReload();
this.soundManager = new SoundManager(this);
this.anisotropyMax = GL46.glGetFloat(GL46.GL_MAX_TEXTURE_MAX_ANISOTROPY);
Log.RENDER.debug("Maximale Anisotropie: %.1f", this.anisotropyMax = GL46.glGetFloat(GL46.GL_MAX_TEXTURE_MAX_ANISOTROPY));
Log.RENDER.debug("Maximale Texturgröße: %d", GL46.glGetInteger(GL46.GL_MAX_TEXTURE_SIZE));
GlState.enableTexture2D();
GlState.shadeModel(GL46.GL_SMOOTH);
GL46.glClearDepth(1.0D);

View file

@ -100,7 +100,7 @@ vec3 calc_point_light(light_t light, vec3 norm, vec3 dir, vec3 rgb) {
void main() {
if(shine <= 0.0) {
vec2 coord = fract(tex_coord * 2.0) * vis_div; // vertex.xz + vec2(0.25, 0.5)) * 24.0 / 2.0;
vec2 coord = fract(tex_coord * textureSize(tex, 0) / 512.0) * vis_div; // vertex.xz + vec2(0.25, 0.5)) * 24.0 / 2.0;
vec2 shift = vec2(v2rand(coord + fract(time)) * 2.0 - 1.0, v2rand(coord + 0.5 + fract(time)) * 2.0 - 1.0);
shift = vec2(dgauss(shift.x, 0.0, 1.0), dgauss(shift.y, 0.0, 1.0)) * 0.015;
vec3 cl = vec3(inside(coord / vis_div, shift, 0.0, 1.0, 64.0, 1.0, 3.0, 1.0, 3.0), inside(coord / vis_div, shift, 0.0, 1.0, 64.0, 63.0, 1.0, 63.0, 1.0), inside(coord / vis_div, shift, 0.0, 1.0, 64.0, 61.0, 63.0, 61.0, 63.0));

View file

@ -763,7 +763,7 @@ public abstract class UniverseRegistry extends DimensionRegistry {
registerDomain("Digital", () -> {
GeneratorSettings settings = new GeneratorSettings();
settings.stretchY = 48.0f;
registerArea("Cyberspace", new Area(0x000000, 16777216, 293.15f, 15, Blocks.cyber.getState(), Blocks.air.getState(), 63).setLightColor(0x00ff00).setBlockColor(0xff0000).enableBlockLightSubtraction(),
registerArea("Cyberspace", new Area(0x000000, 16777216, 293.15f, 15, Blocks.cyber.getState(), Blocks.spring_water.getState(), 63).setLightColor(0x00003f).setBlockColor(0x00ff00).enableBlockLightSubtraction(),
new GeneratorData().setGenerator(new GeneratorPerlin(false, settings, 0.1f, 3.5f)));
});
registerDomain("hell", "Hölle", () -> {