add texture options (filtering broken for now)
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937fd4bfb7
commit
1bf4578ad8
8 changed files with 92 additions and 31 deletions
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@ -72,6 +72,7 @@ import client.renderer.entity.RenderManager;
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import client.renderer.texture.EntityTexManager;
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import client.renderer.texture.TextureManager;
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import client.renderer.texture.TextureMap;
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import client.renderer.texture.TextureUtil;
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import client.util.FileUtils;
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import client.util.Message;
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import client.util.PerfSection;
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@ -177,9 +178,11 @@ import common.util.IntHashMap;
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import common.util.LongHashMap;
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import common.util.ParticleType;
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import common.util.Color;
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import common.util.Displayable;
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import common.util.Util;
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import common.util.Var;
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import common.util.HitPosition.ObjectType;
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import common.util.Identifyable;
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import common.vars.Vars;
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import common.world.Chunk;
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import common.world.State;
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@ -208,6 +211,28 @@ import common.world.World;
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*/
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public class Client implements IThreadListener {
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public static enum MipmapType implements Identifyable, Displayable {
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NONE("off", "Keine"),
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NEAREST("nearest", "Nächster nachbar"),
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LINEAR("linear", "Linear interpoliert");
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private final String name;
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private final String display;
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private MipmapType(String name, String display) {
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this.name = name;
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this.display = display;
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}
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public String getName() {
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return this.name;
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}
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public String getDisplay() {
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return this.display;
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}
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}
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public static class SyncFunction implements IntFunction {
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public void apply(IntVar cv, int value) {
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Client.CLIENT.sync(value);
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@ -293,6 +318,24 @@ public class Client implements IThreadListener {
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}
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}
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public static class TextureBoolFunction implements BoolFunction {
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public void apply(BoolVar cv, boolean value) {
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Client.CLIENT.updateTexture();
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}
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}
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public static class TextureFloatFunction implements FloatFunction {
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public void apply(FloatVar cv, float value) {
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Client.CLIENT.updateTexture();
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}
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}
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public static class MipmapFunction implements EnumFunction<MipmapType> {
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public void apply(EnumVar cv, MipmapType value) {
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Client.CLIENT.updateTexture();
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}
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}
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private interface DebugRunner {
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void execute(Keysym key);
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}
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@ -497,6 +540,7 @@ public class Client implements IThreadListener {
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private long tick_update;
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private long syncLimit;
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private float anisotropyMax;
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private float deltaX;
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private float deltaY;
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private float framerate;
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@ -672,20 +716,12 @@ public class Client implements IThreadListener {
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public int lightMaximum = 64;
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@Variable(name = "gl_dynlight_chunkrange", category = CVarCategory.RENDER, min = 0, max = 64, display = "Lichtq. Sichtweite")
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public int lightDistance = 8;
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// int ldist_chunk_xz;
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// int ldist_chunk_y;
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// "gl_tex_filter", "Texturfilterung", tex_filter, true
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// "gl_tex_mipmaps", "Mipmaps", tex_miptype, MIP_NONE, MIP_NEAREST, MIP_LINEAR, "off", "nearest", "linear", "Keine", "Nächster nachbar", "Linear interpoliert", MIP_LINEAR
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// "gl_tex_anisotropic", "Anisotrope Filterung", tex_aniso, 1.0f (1.0f - 16.0f)
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// float aniso_max;
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// float tex_aniso;
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//
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// byte tex_miptype;
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// byte tex_miplevel;
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// byte tex_filter;
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@Variable(name = "gl_tex_anisotropic", category = CVarCategory.RENDER, min = 1.0f, max = 16.0f, precision = 1, display = "Anisotrope Filterung", callback = TextureFloatFunction.class)
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private float anisotopicFiltering = 16.0f;
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@Variable(name = "gl_tex_mipmaps", category = CVarCategory.RENDER, display = "Mipmaps", callback = MipmapFunction.class)
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private MipmapType mipmapType = MipmapType.LINEAR;
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@Variable(name = "gl_tex_filter", category = CVarCategory.RENDER, display = "Texturfilterung", callback = TextureBoolFunction.class)
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private boolean textureFiltering = true;
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public static final Client CLIENT = new Client();
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@ -837,6 +873,7 @@ public class Client implements IThreadListener {
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this.textureManager = new TextureManager();
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this.textureManager.onReload();
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this.soundManager = new SoundManager(this);
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this.anisotropyMax = GL46.glGetFloat(GL46.GL_MAX_TEXTURE_MAX_ANISOTROPY);
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GlState.enableTexture2D();
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GlState.shadeModel(GL46.GL_SMOOTH);
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GL46.glClearDepth(1.0D);
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@ -851,9 +888,7 @@ public class Client implements IThreadListener {
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GL46.glMatrixMode(GL46.GL_MODELVIEW);
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this.textureMap = new TextureMap();
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this.textureManager.loadTexture(TextureMap.BLOCKS, this.textureMap);
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this.textureManager.bindTexture(TextureMap.BLOCKS);
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GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MIN_FILTER, GL46.GL_NEAREST);
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GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MAG_FILTER, GL46.GL_NEAREST);
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this.updateTexture();
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this.modelManager = new ModelManager(this.textureMap);
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this.modelManager.onReload();
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this.renderItem = new RenderItem(this.textureManager, this.modelManager);
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@ -3817,6 +3852,11 @@ public class Client implements IThreadListener {
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// light_calc(win->world);
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// }
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}
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public void updateTexture() {
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this.textureManager.bindTexture(TextureMap.BLOCKS);
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TextureUtil.setParams(this.textureFiltering, this.mipmapType != MipmapType.NONE, this.mipmapType == MipmapType.LINEAR, Math.min(this.anisotopicFiltering, this.anisotropyMax));
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}
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private static byte[] genTriwave(int w, int h, int color1, int color2, int color3, int color4, int color5, int color6) {
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byte[] data = new byte[w * h * 4];
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