fix clipboard rotation

This commit is contained in:
Sen 2025-06-26 18:07:57 +02:00
parent 66d1b9befe
commit 1c6939d61f
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
13 changed files with 252 additions and 1243 deletions

View file

@ -9,22 +9,18 @@ import common.model.Model;
import common.model.ModelProvider;
import common.model.ModelRotation;
import common.properties.Property;
import common.properties.PropertyEnum;
import common.util.BlockPos;
import common.util.Facing;
import common.util.Identifyable;
import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public class BlockLog extends BlockRotatedPillar
{
public static final PropertyEnum<BlockLog.EnumAxis> LOG_AXIS = PropertyEnum.<BlockLog.EnumAxis>create("axis", BlockLog.EnumAxis.class);
public BlockLog()
{
super(Material.WOOD);
this.setDefaultState(this.getBaseState().withProperty(LOG_AXIS, BlockLog.EnumAxis.Y));
this.setDefaultState(this.getBaseState().withProperty(AXIS, Facing.Axis.Y));
this.setTab(CheatTab.WOOD);
this.setHardness(2.0F);
this.setStepSound(SoundType.WOOD);
@ -33,34 +29,30 @@ public class BlockLog extends BlockRotatedPillar
public void onBlockRemoved(AWorldServer worldIn, BlockPos pos, State state)
{
int i = 4;
int j = i + 1;
int r = 4;
int l = r + 1;
if (worldIn.isAreaLoaded(pos.add(-j, -j, -j), pos.add(j, j, j)))
if (worldIn.isAreaLoaded(pos.add(-l, -l, -l), pos.add(l, l, l)))
{
for (BlockPos blockpos : BlockPos.getAllInBox(pos.add(-i, -i, -i), pos.add(i, i, i)))
for (BlockPos bpos : BlockPos.getAllInBox(pos.add(-r, -r, -r), pos.add(r, r, r)))
{
State iblockstate = worldIn.getState(blockpos);
State blk = worldIn.getState(bpos);
if (iblockstate.getBlock().getMaterial() == Material.LEAVES && !((Boolean)iblockstate.getValue(BlockLeaves.DECAY)).booleanValue())
if (blk.getBlock().getMaterial() == Material.LEAVES && !((Boolean)blk.getValue(BlockLeaves.DECAY)).booleanValue())
{
worldIn.setState(blockpos, iblockstate.withProperty(BlockLeaves.DECAY, Boolean.valueOf(true)), 4);
worldIn.setState(bpos, blk.withProperty(BlockLeaves.DECAY, Boolean.valueOf(true)), 4);
}
}
}
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, EntityLiving placer)
{
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, placer).withProperty(LOG_AXIS, BlockLog.EnumAxis.fromFacingAxis(facing.getAxis()));
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, placer).withProperty(AXIS, facing.getAxis());
}
public Model getModel(ModelProvider provider, String name, State state) {
switch(state.getValue(LOG_AXIS)) {
switch(state.getValue(AXIS)) {
case X:
return provider.getModel(name + "_bark").add().d().rot(180).u()
.n(name + "_top").rot(180).s(name + "_top").w().rot(270)
@ -72,114 +64,51 @@ public class BlockLog extends BlockRotatedPillar
return provider.getModel(name + "_bark").add().d().rot(180).u()
.n(name + "_top").rot(180).s(name + "_top").w().rot(270)
.e().rot(90);
case NONE:
return provider.getModel(name + "_bark").add().all();
}
}
public State getStateFromMeta(int meta)
{
State iblockstate = this.getState();
State state = this.getState();
switch (meta & 3)
{
default:
iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Y);
state = state.withProperty(AXIS, Facing.Axis.Y);
break;
case 1:
iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.X);
state = state.withProperty(AXIS, Facing.Axis.X);
break;
case 2:
iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.Z);
state = state.withProperty(AXIS, Facing.Axis.Z);
break;
case 3:
iblockstate = iblockstate.withProperty(LOG_AXIS, BlockLog.EnumAxis.NONE);
}
return iblockstate;
return state;
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(State state)
{
int i = 0;
int meta = 0;
switch ((BlockLog.EnumAxis)state.getValue(LOG_AXIS))
switch ((Facing.Axis)state.getValue(AXIS))
{
case X:
i = 1;
meta = 1;
break;
case Z:
i = 2;
meta = 2;
break;
case NONE:
i = 3;
}
return i;
return meta;
}
protected Property[] getProperties()
{
return new Property[] {LOG_AXIS};
}
public static enum EnumAxis implements Identifyable
{
X("x", Facing.Axis.X),
Y("y", Facing.Axis.Y),
Z("z", Facing.Axis.Z),
NONE("none", null);
private final String name;
private final Facing.Axis axis;
private EnumAxis(String name, Facing.Axis axis)
{
this.name = name;
this.axis = axis;
}
public String toString()
{
return this.name;
}
public static BlockLog.EnumAxis fromFacingAxis(Facing.Axis axis)
{
switch (axis)
{
case X:
return X;
case Y:
return Y;
case Z:
return Z;
default:
return NONE;
}
}
public String getName()
{
return this.name;
}
public Facing.Axis getAxis()
{
return this.axis;
}
return new Property[] {AXIS};
}
}

View file

@ -16,6 +16,7 @@ import common.properties.PropertyBool;
import common.properties.PropertyEnum;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.DirectionVec;
import common.util.Facing;
import common.util.Identifyable;
import common.world.IWorldAccess;
@ -322,7 +323,7 @@ public class BlockLever extends Block
return new ItemBlock(this, "lever", false);
}
public static enum EnumOrientation implements Identifyable
public static enum EnumOrientation implements Identifyable, DirectionVec<EnumOrientation>
{
DOWN_X(0, "down_x", Facing.DOWN),
EAST(1, "east", Facing.EAST),
@ -422,6 +423,18 @@ public class BlockLever extends Block
return this.name;
}
public Facing getVector() {
return this == DOWN_Z || this == UP_Z ? Facing.SOUTH : (this == DOWN_X || this == UP_X ? Facing.EAST : this.facing);
}
public boolean isAxis() {
return this.facing.getAxis().isVertical();
}
public boolean canApply(EnumOrientation dir) {
return this.facing.getAxis().isVertical() == dir.facing.getAxis().isVertical();
}
static {
for (BlockLever.EnumOrientation blocklever$enumorientation : values())
{

View file

@ -14,6 +14,7 @@ import common.model.ModelRotation;
import common.properties.Property;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.DirectionVec;
import common.util.Facing;
import common.util.HitPosition;
import common.util.Identifyable;
@ -229,30 +230,36 @@ public abstract class BlockRailBase extends Block
}
public abstract Property<BlockRailBase.EnumRailDirection> getShapeProperty();
private static enum BaseShape {
STRAIGHT, ASCENDING, TURNED;
}
public static enum EnumRailDirection implements Identifyable
public static enum EnumRailDirection implements Identifyable, DirectionVec<EnumRailDirection>
{
NORTH_SOUTH(0, "north_south", Facing.SOUTH),
EAST_WEST(1, "east_west", Facing.EAST),
ASCENDING_EAST(2, "ascending_east", Facing.EAST),
ASCENDING_WEST(3, "ascending_west", Facing.WEST),
ASCENDING_NORTH(4, "ascending_north", Facing.NORTH),
ASCENDING_SOUTH(5, "ascending_south", Facing.DOWN),
SOUTH_EAST(6, "south_east", Facing.EAST),
SOUTH_WEST(7, "south_west", Facing.SOUTH),
NORTH_WEST(8, "north_west", Facing.NORTH),
NORTH_EAST(9, "north_east", Facing.WEST);
NORTH_SOUTH(0, "north_south", Facing.SOUTH, BaseShape.STRAIGHT),
EAST_WEST(1, "east_west", Facing.EAST, BaseShape.STRAIGHT),
ASCENDING_EAST(2, "ascending_east", Facing.EAST, BaseShape.ASCENDING),
ASCENDING_WEST(3, "ascending_west", Facing.WEST, BaseShape.ASCENDING),
ASCENDING_NORTH(4, "ascending_north", Facing.NORTH, BaseShape.ASCENDING),
ASCENDING_SOUTH(5, "ascending_south", Facing.DOWN, BaseShape.ASCENDING),
SOUTH_EAST(6, "south_east", Facing.EAST, BaseShape.TURNED),
SOUTH_WEST(7, "south_west", Facing.SOUTH, BaseShape.TURNED),
NORTH_WEST(8, "north_west", Facing.NORTH, BaseShape.TURNED),
NORTH_EAST(9, "north_east", Facing.WEST, BaseShape.TURNED);
private static final BlockRailBase.EnumRailDirection[] META_LOOKUP = new BlockRailBase.EnumRailDirection[values().length];
private final int meta;
private final String name;
private final Facing facing;
private final BaseShape shape;
private EnumRailDirection(int meta, String name, Facing facing)
private EnumRailDirection(int meta, String name, Facing facing, BaseShape shape)
{
this.meta = meta;
this.name = name;
this.facing = facing;
this.shape = shape;
}
public int getMetadata()
@ -290,6 +297,18 @@ public abstract class BlockRailBase extends Block
return this.facing;
}
public Facing getVector() {
return this.facing;
}
public boolean isAxis() {
return false;
}
public boolean canApply(EnumRailDirection dir) {
return this.shape == dir.shape;
}
static {
for (BlockRailBase.EnumRailDirection blockrailbase$enumraildirection : values())
{

View file

@ -0,0 +1,9 @@
package common.util;
public interface DirectionVec<T> {
public Facing getVector();
public boolean isAxis();
default boolean canApply(T other) {
return true;
}
}

View file

@ -8,7 +8,7 @@ import common.collect.Iterators;
import common.collect.Maps;
import common.rng.Random;
public enum Facing implements Identifyable
public enum Facing implements Identifyable, DirectionVec<Facing>
{
DOWN(0, 2, 1, -1, "down", Facing.AxisDirection.NEGATIVE, Facing.Axis.Y, new Vec3i(0, -1, 0)),
UP(1, 3, 0, -1, "up", Facing.AxisDirection.POSITIVE, Facing.Axis.Y, new Vec3i(0, 1, 0)),
@ -353,6 +353,14 @@ public enum Facing implements Identifyable
{
return this.directionVec;
}
public Facing getVector() {
return this.axis.isVertical() ? null : this;
}
public boolean isAxis() {
return false;
}
static {
for (Facing enumfacing : values())
@ -368,7 +376,7 @@ public enum Facing implements Identifyable
}
}
public static enum Axis implements Predicate<Facing>, Identifyable {
public static enum Axis implements Predicate<Facing>, Identifyable, DirectionVec<Axis> {
X("x", Facing.Plane.HORIZONTAL),
Y("y", Facing.Plane.VERTICAL),
Z("z", Facing.Plane.HORIZONTAL);
@ -422,6 +430,14 @@ public enum Facing implements Identifyable
{
return this.name;
}
public Facing getVector() {
return this == Y ? null : (this == X ? EAST : SOUTH);
}
public boolean isAxis() {
return true;
}
static {
for (Facing.Axis enumfacing$axis : values())

View file

@ -1,111 +1,63 @@
package server.clipboard;
public class BlockTransform {
private double m00, m01, m02, m03;
private double m10, m11, m12, m13;
private double m20, m21, m22, m23;
public BlockTransform() {
m00 = m11 = m22 = 1;
m01 = m02 = m03 = 0;
m10 = m12 = m13 = 0;
m20 = m21 = m23 = 0;
}
private final int xx;
private final int zx;
private final int xz;
private final int zz;
private BlockTransform(double xx, double yx, double zx, double tx,
double xy, double yy, double zy, double ty, double xz, double yz,
double zz, double tz) {
m00 = xx;
m01 = yx;
m02 = zx;
m03 = tx;
m10 = xy;
m11 = yy;
m12 = zy;
m13 = ty;
m20 = xz;
m21 = yz;
m22 = zz;
m23 = tz;
}
private BlockTransform concatenate(BlockTransform that) {
double n00 = m00 * that.m00 + m01 * that.m10 + m02 * that.m20;
double n01 = m00 * that.m01 + m01 * that.m11 + m02 * that.m21;
double n02 = m00 * that.m02 + m01 * that.m12 + m02 * that.m22;
double n03 = m00 * that.m03 + m01 * that.m13 + m02 * that.m23 + m03;
double n10 = m10 * that.m00 + m11 * that.m10 + m12 * that.m20;
double n11 = m10 * that.m01 + m11 * that.m11 + m12 * that.m21;
double n12 = m10 * that.m02 + m11 * that.m12 + m12 * that.m22;
double n13 = m10 * that.m03 + m11 * that.m13 + m12 * that.m23 + m13;
double n20 = m20 * that.m00 + m21 * that.m10 + m22 * that.m20;
double n21 = m20 * that.m01 + m21 * that.m11 + m22 * that.m21;
double n22 = m20 * that.m02 + m21 * that.m12 + m22 * that.m22;
double n23 = m20 * that.m03 + m21 * that.m13 + m22 * that.m23 + m23;
return new BlockTransform(
n00, n01, n02, n03,
n10, n11, n12, n13,
n20, n21, n22, n23);
}
public BlockTransform rotateY(int theta) {
double cot = dCos(theta);
double sit = dSin(theta);
return concatenate(
new BlockTransform(
cot, 0, sit, 0,
0, 1, 0, 0,
-sit, 0, cot, 0));
}
public BlockTransform scale(Vector vec) {
return concatenate(new BlockTransform(vec.getX(), 0, 0, 0, 0, vec.getY(), 0, 0, 0, 0, vec.getZ(), 0));
}
public Vector apply(Vector vector) {
return new Vector(
vector.getX() * m00 + vector.getY() * m01 + vector.getZ() * m02 + m03,
vector.getX() * m10 + vector.getY() * m11 + vector.getZ() * m12 + m13,
vector.getX() * m20 + vector.getY() * m21 + vector.getZ() * m22 + m23);
}
private static double dSin(int degrees) {
if (degrees % 90 == 0) {
degrees %= 360;
if (degrees < 0) {
degrees += 360;
}
switch (degrees) {
case 0:
return 0.0;
case 90:
return 1.0;
case 180:
return 0.0;
case 270:
return -1.0;
}
}
return Math.cos(Math.toRadians(degrees));
public BlockTransform(int theta, boolean x, boolean z) {
int cot = dCos(theta);
int sit = dSin(theta);
this.xx = cot * (x ? -1 : 1);
this.zx = sit * (z ? -1 : 1);
this.xz = -sit * (x ? -1 : 1);
this.zz = cot * (z ? -1 : 1);
}
private static double dCos(int degrees) {
if (degrees % 90 == 0) {
degrees %= 360;
if (degrees < 0) {
degrees += 360;
}
switch (degrees) {
case 0:
return 1.0;
case 90:
return 0.0;
case 180:
return -1.0;
case 270:
return 0.0;
}
}
return Math.cos(Math.toRadians(degrees));
public int applyX(int x, int z) {
return x * this.xx + z * this.zx;
}
public int applyZ(int x, int z) {
return x * this.xz + z * this.zz;
}
private static int dSin(int degrees) {
if(degrees % 90 == 0) {
degrees %= 360;
if(degrees < 0)
degrees += 360;
switch(degrees) {
case 0:
return 0;
case 90:
return 1;
case 180:
return 0;
case 270:
return -1;
}
}
throw new IllegalArgumentException();
}
private static int dCos(int degrees) {
if(degrees % 90 == 0) {
degrees %= 360;
if(degrees < 0)
degrees += 360;
switch(degrees) {
case 0:
return 1;
case 90:
return 0;
case 180:
return -1;
case 270:
return 0;
}
}
throw new IllegalArgumentException();
}
}

View file

@ -1,43 +0,0 @@
package server.clipboard;
import java.util.function.Predicate;
public class Rotation {
private final RotationValue[] values;
private final boolean[] dirFlags = new boolean[16];
public Rotation(RotationValue[] values, Predicate<Integer> predicate) {
this.values = values;
for(int z = 0; z < 16; z++) {
if(predicate != null && !predicate.test(z)) {
this.dirFlags[z] = false;
continue;
}
boolean flag = false;
for(RotationValue value : values) {
if(value.getDirection() != null) {
flag = true;
break;
}
}
this.dirFlags[z] = flag;
}
}
public RotationValue[] getValues() {
return this.values;
}
public RotationValue getValue(int meta) {
for (RotationValue value : this.values) {
if (value.isSet(meta)) {
return value;
}
}
return null;
}
public boolean hasDirection(int meta) {
return this.dirFlags[meta & 15];
}
}

View file

@ -3,121 +3,41 @@ package server.clipboard;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Predicate;
import common.block.Block;
import common.block.BlockRotatedPillar;
import common.block.artificial.BlockDoor;
import common.block.artificial.BlockPortal;
import common.block.foliage.BlockLog;
import common.block.tech.BlockLever;
import common.block.tech.BlockRail;
import common.block.tech.BlockRailBase;
import common.block.tech.BlockRailDetector;
import common.block.tech.BlockRailPowered;
import common.collect.Lists;
import common.collect.Maps;
import common.properties.Property;
import common.util.DirectionVec;
import common.util.Facing;
import common.util.Vec3i;
import common.world.State;
public abstract class RotationRegistry {
private static final Map<Block, Rotation> MAP = new HashMap<Block, Rotation>();
private static final Map<Block, RotationValue[]> MAP = new HashMap<Block, RotationValue[]>();
public static void register() {
List<RotationValue> values = Lists.newArrayList();
for(Block block : common.init.BlockRegistry.REGISTRY) {
for(Property<?> prop : block.getPropertyMap()) {
Predicate<Integer> predicate = null;
if(prop == BlockDoor.FACING) {
predicate = new Predicate<Integer>() {
@Override
public boolean test(Integer meta) {
return (meta & 8) == 0;
}
};
}
List<RotationValue> values = Lists.newArrayList();
Map<Object, Byte> map = Maps.newHashMap();
for(int z = 15; z >= 0; z--) {
State st = block.getStateFromMeta(z);
if(st.getProperties().containsKey(prop)) {
map.put(st.getProperties().get(prop), (byte)z);
for(Comparable v : prop.getStates()) {
if(!(v instanceof DirectionVec vec))
continue;
Facing dir = vec.getVector();
if(dir != null) {
Vec3i dv = dir.getDirectionVec();
values.add(new RotationValue(prop, v, vec, dv.getX(), dv.getZ()));
if(vec.isAxis())
values.add(new RotationValue(prop, v, vec, -dv.getX(), -dv.getZ()));
}
}
byte mask = 0;
for(Object v : prop.getStates()) {
if(map.get(v) == null) {
continue;
}
mask |= map.get(v);
}
if(mask == 0) {
continue;
}
for(Object v : prop.getStates()) {
if(map.get(v) == null) {
continue;
}
Vec3i dv = null;
Facing.Axis axis = null;
if(v instanceof Facing face) {
dv = face.getDirectionVec();
}
else if(prop == BlockRotatedPillar.AXIS) {
axis = ((Facing.Axis)v);
}
else if(prop == BlockPortal.AXIS) {
axis = ((Facing.Axis)v);
}
else if(prop == BlockLog.LOG_AXIS) {
axis = ((BlockLog.EnumAxis)v).getAxis();
}
else if(prop == BlockLever.FACING) {
dv = ((BlockLever.EnumOrientation)v).getFacing().getDirectionVec();
}
else if(prop == BlockRail.SHAPE || prop == BlockRailDetector.SHAPE || prop == BlockRailPowered.SHAPE) {
dv = ((BlockRailBase.EnumRailDirection)v).getFacing().getDirectionVec();
}
// else if(prop == BlockDoor.HINGE) {
// dv = ((BlockDoor.EnumHingePosition)v) == BlockDoor.EnumHingePosition.LEFT ? new Vec3i(-1, 0, 0) : new Vec3i(1, 0, 0);
// }
if(axis != null) {
switch(axis) {
case X:
dv = new Vec3i(1, 0, 0);
break;
case Y:
dv = new Vec3i(0, 1, 0);
break;
case Z:
dv = new Vec3i(0, 0, 1);
break;
}
}
if(dv == null) {
continue;
}
values.add(new RotationValue(mask, (byte)(map.get(v) & mask), new Vector(dv.getX(), dv.getY(), dv.getZ())));
if(axis != null) {
values.add(new RotationValue(mask, (byte)(map.get(v) & mask), new Vector(-dv.getX(), -dv.getY(), -dv.getZ())));
}
}
if(!values.isEmpty()) {
Rotation state = new Rotation(values.toArray(new RotationValue[values.size()]), predicate);
// Log.CONFIG.debug("Block " + game.init.BlockRegistry.getNameFromBlock(block) + "/" + legacyId + " mask = " + String.format("0x%x", mask));
// for(RotationValue value : values) {
// Log.CONFIG.debug(" meta " + value.data + " -> " + value.direction.toString());
// }
MAP.put(block, state);
}
if(values.size() > 1)
MAP.put(block, values.toArray(new RotationValue[values.size()]));
if(!values.isEmpty())
break;
}
values.clear();
}
}
public static Rotation getRotation(Block block) {
public static RotationValue[] getRotation(Block block) {
return MAP.get(block);
}
}

View file

@ -1,25 +1,41 @@
package server.clipboard;
public class RotationValue {
public final byte mask;
public final byte data;
public final Vector direction;
import common.properties.Property;
import common.util.DirectionVec;
import common.world.State;
public RotationValue(byte mask, byte data, Vector direction) {
this.mask = mask;
this.data = data;
this.direction = direction;
public class RotationValue<T extends Comparable<T>> {
private final Property<T> property;
private final T value;
private final DirectionVec vec;
private final int dirX;
private final int dirZ;
public RotationValue(Property property, T value, DirectionVec vec, int x, int z) {
this.property = property;
this.value = value;
this.vec = vec;
this.dirX = x;
this.dirZ = z;
}
public boolean isSet(int meta) {
return (meta & mask) == data;
public boolean isSet(State state) {
return state.getValue(this.property) == this.value;
}
public int set(int meta) {
return ((meta & ~mask) | data);
public State set(State state) {
return state.withProperty(this.property, this.value);
}
public Vector getDirection() {
return direction;
public boolean canTransform(RotationValue other) {
return this.vec.canApply(other.vec);
}
public int getX() {
return this.dirX;
}
public int getZ() {
return this.dirZ;
}
}

View file

@ -1,802 +0,0 @@
package server.clipboard;
public class Vector implements Comparable<Vector> {
public static final Vector ZERO = new Vector(0, 0, 0);
protected final double x, y, z;
public Vector(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
// /**
// * Construct an instance.
// *
// * @param x the X coordinate
// * @param y the Y coordinate
// * @param z the Z coordinate
// */
// public Vector(int x, int y, int z) {
// this.x = (double) x;
// this.y = (double) y;
// this.z = (double) z;
// }
// /**
// * Construct an instance.
// *
// * @param x the X coordinate
// * @param y the Y coordinate
// * @param z the Z coordinate
// */
// public Vector(float x, float y, float z) {
// this.x = (double) x;
// this.y = (double) y;
// this.z = (double) z;
// }
// /**
// * Copy another vector.
// *
// * @param other another vector to make a copy of
// */
// public Vector(Vector other) {
// this.x = other.x;
// this.y = other.y;
// this.z = other.z;
// }
/**
* Construct a new instance with X, Y, and Z coordinates set to 0.
*
* <p>One can also refer to a static {@link #ZERO}.</p>
*/
public Vector() {
this.x = 0;
this.y = 0;
this.z = 0;
}
/**
* Get the X coordinate.
*
* @return the x coordinate
*/
public double getX() {
return x;
}
/**
* Get the X coordinate rounded.
*
* @return the x coordinate
*/
public int getBlockX() {
return (int) Math.round(x);
}
// /**
// * Set the X coordinate.
// *
// * @param x the new X
// * @return a new vector
// */
// public Vector setX(double x) {
// return new Vector(x, y, z);
// }
// /**
// * Set the X coordinate.
// *
// * @param x the X coordinate
// * @return new vector
// */
// public Vector setX(int x) {
// return new Vector(x, y, z);
// }
/**
* Get the Y coordinate.
*
* @return the y coordinate
*/
public double getY() {
return y;
}
/**
* Get the Y coordinate rounded.
*
* @return the y coordinate
*/
public int getBlockY() {
return (int) Math.round(y);
}
// /**
// * Set the Y coordinate.
// *
// * @param y the new Y
// * @return a new vector
// */
// public Vector setY(double y) {
// return new Vector(x, y, z);
// }
// /**
// * Set the Y coordinate.
// *
// * @param y the new Y
// * @return a new vector
// */
// public Vector setY(int y) {
// return new Vector(x, y, z);
// }
/**
* Get the Z coordinate.
*
* @return the z coordinate
*/
public double getZ() {
return z;
}
/**
* Get the Z coordinate rounded.
*
* @return the z coordinate
*/
public int getBlockZ() {
return (int) Math.round(z);
}
// /**
// * Set the Z coordinate.
// *
// * @param z the new Z
// * @return a new vector
// */
// public Vector setZ(double z) {
// return new Vector(x, y, z);
// }
// /**
// * Set the Z coordinate.
// *
// * @param z the new Z
// * @return a new vector
// */
// public Vector setZ(int z) {
// return new Vector(x, y, z);
// }
// /**
// * Add another vector to this vector and return the result as a new vector.
// *
// * @param other the other vector
// * @return a new vector
// */
// public Vector add(Vector other) {
// return new Vector(x + other.x, y + other.y, z + other.z);
// }
// /**
// * Add another vector to this vector and return the result as a new vector.
// *
// * @param x the value to add
// * @param y the value to add
// * @param z the value to add
// * @return a new vector
// */
// public Vector add(double x, double y, double z) {
// return new Vector(this.x + x, this.y + y, this.z + z);
// }
// /**
// * Add another vector to this vector and return the result as a new vector.
// *
// * @param x the value to add
// * @param y the value to add
// * @param z the value to add
// * @return a new vector
// */
// public Vector add(int x, int y, int z) {
// return new Vector(this.x + x, this.y + y, this.z + z);
// }
// /**
// * Add a list of vectors to this vector and return the
// * result as a new vector.
// *
// * @param others an array of vectors
// * @return a new vector
// */
// public Vector add(Vector... others) {
// double newX = x, newY = y, newZ = z;
//
// for (Vector other : others) {
// newX += other.x;
// newY += other.y;
// newZ += other.z;
// }
//
// return new Vector(newX, newY, newZ);
// }
/**
* Subtract another vector from this vector and return the result
* as a new vector.
*
* @param other the other vector
* @return a new vector
*/
public Vector subtract(Vector other) {
return new Vector(x - other.x, y - other.y, z - other.z);
}
// /**
// * Subtract another vector from this vector and return the result
// * as a new vector.
// *
// * @param x the value to subtract
// * @param y the value to subtract
// * @param z the value to subtract
// * @return a new vector
// */
// public Vector subtract(double x, double y, double z) {
// return new Vector(this.x - x, this.y - y, this.z - z);
// }
// /**
// * Subtract another vector from this vector and return the result
// * as a new vector.
// *
// * @param x the value to subtract
// * @param y the value to subtract
// * @param z the value to subtract
// * @return a new vector
// */
// public Vector subtract(int x, int y, int z) {
// return new Vector(this.x - x, this.y - y, this.z - z);
// }
//
// /**
// * Subtract a list of vectors from this vector and return the result
// * as a new vector.
// *
// * @param others an array of vectors
// * @return a new vector
// */
// public Vector subtract(Vector... others) {
// double newX = x, newY = y, newZ = z;
//
// for (Vector other : others) {
// newX -= other.x;
// newY -= other.y;
// newZ -= other.z;
// }
//
// return new Vector(newX, newY, newZ);
// }
// /**
// * Multiply this vector by another vector on each component.
// *
// * @param other the other vector
// * @return a new vector
// */
// public Vector multiply(Vector other) {
// return new Vector(x * other.x, y * other.y, z * other.z);
// }
// /**
// * Multiply this vector by another vector on each component.
// *
// * @param x the value to multiply
// * @param y the value to multiply
// * @param z the value to multiply
// * @return a new vector
// */
// public Vector multiply(double x, double y, double z) {
// return new Vector(this.x * x, this.y * y, this.z * z);
// }
//
// /**
// * Multiply this vector by another vector on each component.
// *
// * @param x the value to multiply
// * @param y the value to multiply
// * @param z the value to multiply
// * @return a new vector
// */
// public Vector multiply(int x, int y, int z) {
// return new Vector(this.x * x, this.y * y, this.z * z);
// }
//
// /**
// * Multiply this vector by zero or more vectors on each component.
// *
// * @param others an array of vectors
// * @return a new vector
// */
// public Vector multiply(Vector... others) {
// double newX = x, newY = y, newZ = z;
//
// for (Vector other : others) {
// newX *= other.x;
// newY *= other.y;
// newZ *= other.z;
// }
//
// return new Vector(newX, newY, newZ);
// }
// /**
// * Perform scalar multiplication and return a new vector.
// *
// * @param n the value to multiply
// * @return a new vector
// */
// public Vector multiply(double n) {
// return new Vector(this.x * n, this.y * n, this.z * n);
// }
// /**
// * Perform scalar multiplication and return a new vector.
// *
// * @param n the value to multiply
// * @return a new vector
// */
// public Vector multiply(float n) {
// return new Vector(this.x * n, this.y * n, this.z * n);
// }
// /**
// * Perform scalar multiplication and return a new vector.
// *
// * @param n the value to multiply
// * @return a new vector
// */
// public Vector multiply(int n) {
// return new Vector(this.x * n, this.y * n, this.z * n);
// }
//
// /**
// * Divide this vector by another vector on each component.
// *
// * @param other the other vector
// * @return a new vector
// */
// public Vector divide(Vector other) {
// return new Vector(x / other.x, y / other.y, z / other.z);
// }
// /**
// * Divide this vector by another vector on each component.
// *
// * @param x the value to divide by
// * @param y the value to divide by
// * @param z the value to divide by
// * @return a new vector
// */
// public Vector divide(double x, double y, double z) {
// return new Vector(this.x / x, this.y / y, this.z / z);
// }
//
// /**
// * Divide this vector by another vector on each component.
// *
// * @param x the value to divide by
// * @param y the value to divide by
// * @param z the value to divide by
// * @return a new vector
// */
// public Vector divide(int x, int y, int z) {
// return new Vector(this.x / x, this.y / y, this.z / z);
// }
// /**
// * Perform scalar division and return a new vector.
// *
// * @param n the value to divide by
// * @return a new vector
// */
// public Vector divide(int n) {
// return new Vector(x / n, y / n, z / n);
// }
/**
* Perform scalar division and return a new vector.
*
* @param n the value to divide by
* @return a new vector
*/
public Vector divide(double n) {
return new Vector(x / n, y / n, z / n);
}
// /**
// * Perform scalar division and return a new vector.
// *
// * @param n the value to divide by
// * @return a new vector
// */
// public Vector divide(float n) {
// return new Vector(x / n, y / n, z / n);
// }
/**
* Get the length of the vector.
*
* @return length
*/
public double length() {
return Math.sqrt(x * x + y * y + z * z);
}
// /**
// * Get the length, squared, of the vector.
// *
// * @return length, squared
// */
// public double lengthSq() {
// return x * x + y * y + z * z;
// }
// /**
// * Get the distance between this vector and another vector.
// *
// * @param other the other vector
// * @return distance
// */
// public double distance(Vector other) {
// return Math.sqrt(Math.pow(other.x - x, 2) +
// Math.pow(other.y - y, 2) +
// Math.pow(other.z - z, 2));
// }
// /**
// * Get the distance between this vector and another vector, squared.
// *
// * @param other the other vector
// * @return distance
// */
// public double distanceSq(Vector other) {
// return Math.pow(other.x - x, 2) +
// Math.pow(other.y - y, 2) +
// Math.pow(other.z - z, 2);
// }
/**
* Get the normalized vector, which is the vector divided by its
* length, as a new vector.
*
* @return a new vector
*/
public Vector normalize() {
return divide(length());
}
/**
* Gets the dot product of this and another vector.
*
* @param other the other vector
* @return the dot product of this and the other vector
*/
public double dot(Vector other) {
return x * other.x + y * other.y + z * other.z;
}
// /**
// * Gets the cross product of this and another vector.
// *
// * @param other the other vector
// * @return the cross product of this and the other vector
// */
// public Vector cross(Vector other) {
// return new Vector(
// y * other.z - z * other.y,
// z * other.x - x * other.z,
// x * other.y - y * other.x
// );
// }
//
// /**
// * Checks to see if a vector is contained with another.
// *
// * @param min the minimum point (X, Y, and Z are the lowest)
// * @param max the maximum point (X, Y, and Z are the lowest)
// * @return true if the vector is contained
// */
// public boolean containedWithin(Vector min, Vector max) {
// return x >= min.x && x <= max.x && y >= min.y && y <= max.y && z >= min.z && z <= max.z;
// }
//
// /**
// * Checks to see if a vector is contained with another, comparing
// * using discrete comparisons, inclusively.
// *
// * @param min the minimum point (X, Y, and Z are the lowest)
// * @param max the maximum point (X, Y, and Z are the lowest)
// * @return true if the vector is contained
// */
// public boolean containedWithinBlock(Vector min, Vector max) {
// return getBlockX() >= min.getBlockX() && getBlockX() <= max.getBlockX()
// && getBlockY() >= min.getBlockY() && getBlockY() <= max.getBlockY()
// && getBlockZ() >= min.getBlockZ() && getBlockZ() <= max.getBlockZ();
// }
/**
* Clamp the Y component.
*
* @param min the minimum value
* @param max the maximum value
* @return a new vector
*/
public Vector clampY(int min, int max) {
return new Vector(x, Math.max(min, Math.min(max, y)), z);
}
// /**
// * Floors the values of all components.
// *
// * @return a new vector
// */
// public Vector floor() {
// return new Vector(Math.floor(x), Math.floor(y), Math.floor(z));
// }
//
// /**
// * Rounds all components up.
// *
// * @return a new vector
// */
// public Vector ceil() {
// return new Vector(Math.ceil(x), Math.ceil(y), Math.ceil(z));
// }
//
// /**
// * Rounds all components to the closest integer.
// *
// * <p>Components &lt; 0.5 are rounded down, otherwise up.</p>
// *
// * @return a new vector
// */
// public Vector round() {
// return new Vector(Math.floor(x + 0.5), Math.floor(y + 0.5), Math.floor(z + 0.5));
// }
// /**
// * Returns a vector with the absolute values of the components of
// * this vector.
// *
// * @return a new vector
// */
// public Vector positive() {
// return new Vector(Math.abs(x), Math.abs(y), Math.abs(z));
// }
// /**
// * Perform a 2D transformation on this vector and return a new one.
// *
// * @param angle in degrees
// * @param aboutX about which x coordinate to rotate
// * @param aboutZ about which z coordinate to rotate
// * @param translateX what to add after rotation
// * @param translateZ what to add after rotation
// * @return a new vector
// * @see AffineTransform another method to transform vectors
// */
// public Vector transform2D(double angle, double aboutX, double aboutZ, double translateX, double translateZ) {
// angle = Math.toRadians(angle);
// double x = this.x - aboutX;
// double z = this.z - aboutZ;
// double x2 = x * Math.cos(angle) - z * Math.sin(angle);
// double z2 = x * Math.sin(angle) + z * Math.cos(angle);
//
// return new Vector(
// x2 + aboutX + translateX,
// y,
// z2 + aboutZ + translateZ
// );
// }
//
// /**
// * Returns whether this vector is collinear with another vector.
// *
// * @param other the other vector
// * @return true if collinear
// */
// public boolean isCollinearWith(Vector other) {
// if (x == 0 && y == 0 && z == 0) {
// // this is a zero vector
// return true;
// }
//
// final double otherX = other.x;
// final double otherY = other.y;
// final double otherZ = other.z;
//
// if (otherX == 0 && otherY == 0 && otherZ == 0) {
// // other is a zero vector
// return true;
// }
//
// if ((x == 0) != (otherX == 0)) return false;
// if ((y == 0) != (otherY == 0)) return false;
// if ((z == 0) != (otherZ == 0)) return false;
//
// final double quotientX = otherX / x;
// if (!Double.isNaN(quotientX)) {
// return other.equals(multiply(quotientX));
// }
//
// final double quotientY = otherY / y;
// if (!Double.isNaN(quotientY)) {
// return other.equals(multiply(quotientY));
// }
//
// final double quotientZ = otherZ / z;
// if (!Double.isNaN(quotientZ)) {
// return other.equals(multiply(quotientZ));
// }
//
// throw new RuntimeException("This should not happen");
// }
// /**
// * Get this vector's pitch as used within the game.
// *
// * @return pitch in radians
// */
// public float toPitch() {
// double x = getX();
// double z = getZ();
//
// if (x == 0 && z == 0) {
// return getY() > 0 ? -90 : 90;
// } else {
// double x2 = x * x;
// double z2 = z * z;
// double xz = Math.sqrt(x2 + z2);
// return (float) Math.toDegrees(Math.atan(-getY() / xz));
// }
// }
// /**
// * Get this vector's yaw as used within the game.
// *
// * @return yaw in radians
// */
// public float toYaw() {
// double x = getX();
// double z = getZ();
//
// double t = Math.atan2(-x, z);
// double _2pi = 2 * Math.PI;
//
// return (float) Math.toDegrees(((t + _2pi) % _2pi));
// }
// /**
// * Create a new {@code BlockVector} using the given components.
// *
// * @param x the X coordinate
// * @param y the Y coordinate
// * @param z the Z coordinate
// * @return a new {@code BlockVector}
// */
// public static BlockVector toBlockPoint(double x, double y, double z) {
// return new BlockVector(
// Math.floor(x),
// Math.floor(y),
// Math.floor(z)
// );
// }
// /**
// * Create a new {@code BlockVector} from this vector.
// *
// * @return a new {@code BlockVector}
// */
// public BlockVector toBlockVector() {
// return new BlockVector(this);
// }
// /**
// * Creates a 2D vector by dropping the Y component from this vector.
// *
// * @return a new {@code Vector2D}
// */
// public Vector2D toVector2D() {
// return new Vector2D(x, z);
// }
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Vector)) {
return false;
}
Vector other = (Vector) obj;
return other.x == this.x && other.y == this.y && other.z == this.z;
}
@Override
public int compareTo(Vector other) {
if (other == null) {
throw new IllegalArgumentException("null not supported");
}
if (y != other.y) return Double.compare(y, other.y);
if (z != other.z) return Double.compare(z, other.z);
if (x != other.x) return Double.compare(x, other.x);
return 0;
}
@Override
public int hashCode() {
int hash = 7;
hash = 79 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
hash = 79 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
hash = 79 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
return hash;
}
@Override
public String toString() {
return x + ", " + y + ", " + z;
}
// /**
// * Gets the minimum components of two vectors.
// *
// * @param v1 the first vector
// * @param v2 the second vector
// * @return minimum
// */
// public static Vector getMinimum(Vector v1, Vector v2) {
// return new Vector(
// Math.min(v1.x, v2.x),
// Math.min(v1.y, v2.y),
// Math.min(v1.z, v2.z)
// );
// }
//
// /**
// * Gets the maximum components of two vectors.
// *
// * @param v1 the first vector
// * @param v2 the second vector
// * @return maximum
// */
// public static Vector getMaximum(Vector v1, Vector v2) {
// return new Vector(
// Math.max(v1.x, v2.x),
// Math.max(v1.y, v2.y),
// Math.max(v1.z, v2.z)
// );
// }
// /**
// * Gets the midpoint of two vectors.
// *
// * @param v1 the first vector
// * @param v2 the second vector
// * @return maximum
// */
// public static Vector getMidpoint(Vector v1, Vector v2) {
// return new Vector(
// (v1.x + v2.x) / 2,
// (v1.y + v2.y) / 2,
// (v1.z + v2.z) / 2
// );
// }
// public BlockPos toBlockPos() {
// return new BlockPos(x, y, z);
// }
}

View file

@ -124,10 +124,8 @@ import server.Server;
import server.clipboard.BlockTransform;
import server.clipboard.ClipboardBlock;
import server.clipboard.ClipboardPlacer;
import server.clipboard.Rotation;
import server.clipboard.RotationRegistry;
import server.clipboard.RotationValue;
import server.clipboard.Vector;
import server.command.Executor;
import server.util.Form;
import server.vars.SVars;
@ -1423,11 +1421,7 @@ public class Player extends User implements ICrafting, Executor, IPlayer
ClipboardPlacer placer = new ClipboardPlacer(this.getEntityWorld());
BlockTransform transform = null;
if(this.rotation != 0 || this.flipX || this.flipZ) {
transform = new BlockTransform();
if(this.rotation != 0)
transform = transform.rotateY(-this.rotation);
if(this.flipX || this.flipZ)
transform = transform.scale(new Vector(this.flipX ? -1.0 : 1.0, 1.0, this.flipZ ? -1.0 : 1.0));
transform = new BlockTransform(-this.rotation, this.flipX, this.flipZ);
}
else {
to = to.add(this.selOffset);
@ -1440,15 +1434,14 @@ public class Player extends User implements ICrafting, Executor, IPlayer
}
else {
ClipboardBlock block = transformBlock(transform, this.clipboard[x][y][z]);
Vector tf = transform.apply(new Vector(x + this.selOffset.getX(), y + this.selOffset.getY(), z + this.selOffset.getZ()));
placer.setBlock(to.add(tf.getBlockX(), tf.getBlockY(), tf.getBlockZ()), block);
placer.setBlock(to.add(transform.applyX(x + this.selOffset.getX(), z + this.selOffset.getZ()), y + this.selOffset.getY(),
transform.applyZ(x + this.selOffset.getX(), z + this.selOffset.getZ())), block);
}
}
}
}
if(transform != null) {
Vector tf = transform.apply(new Vector(this.selOffset.getX(), this.selOffset.getY(), this.selOffset.getZ()));
to = to.add(tf.getBlockX(), tf.getBlockY(), tf.getBlockZ());
to = to.add(transform.applyX(this.selOffset.getX(), this.selOffset.getZ()), this.selOffset.getY(), transform.applyZ(this.selOffset.getX(), this.selOffset.getZ()));
}
placer.commit();
this.addHotbar(TextColor.YELLOW + "Zwischenablage wurde bei %d, %d, %d eingefügt", to.getX(), to.getY(), to.getZ());
@ -1456,49 +1449,41 @@ public class Player extends User implements ICrafting, Executor, IPlayer
}
private static ClipboardBlock transformBlock(BlockTransform transform, ClipboardBlock block) {
Rotation state = RotationRegistry.getRotation(block.getState().getBlock());
if (state == null) {
RotationValue[] state = RotationRegistry.getRotation(block.getState().getBlock());
if(state == null)
return block;
}
int meta = block.getState().getBlock().getMetaFromState(block.getState());
if (state.hasDirection(meta)) {
RotationValue value = state.getValue(meta);
if (value != null && value.getDirection() != null) {
RotationValue newValue = getNewRotation(transform, state, value.getDirection());
if (newValue != null) {
block.setState(block.getState().getBlock().getStateFromMeta(newValue.set(meta)));
}
for(RotationValue value : state) {
if(value.isSet(block.getState())) {
RotationValue newValue = getNewRotation(transform, state, value);
if(newValue != null)
block.setState(newValue.set(block.getState()));
break;
}
}
return block;
}
private static double dot(double x1, double z1, double x2, double z2) {
double l1 = Math.sqrt(x1 * x1 + z1 * z1);
double l2 = Math.sqrt(x2 * x2 + z2 * z2);
return (x1 / l1) * (x2 / l2) + (z1 / l1) * (z2 / l2);
}
private static RotationValue getNewRotation(BlockTransform transform, Rotation state, Vector oldDirection) {
Vector newDirection = transform.apply(oldDirection).subtract(transform.apply(Vector.ZERO)).normalize();
private static RotationValue getNewRotation(BlockTransform transform, RotationValue[] state, RotationValue value) {
int x = transform.applyX(value.getX(), value.getZ());
int z = transform.applyZ(value.getX(), value.getZ());
RotationValue newValue = null;
double closest = -2;
boolean found = false;
for (RotationValue v : state.getValues()) {
if (v.getDirection() != null) {
double dot = v.getDirection().normalize().dot(newDirection);
if (dot >= closest) {
closest = dot;
newValue = v;
found = true;
}
}
}
if (found) {
return newValue;
} else {
return null;
for(RotationValue v : state) {
if(v.canTransform(value)) {
double dot = dot(v.getX(), v.getZ(), x, z);
if(dot >= closest) {
closest = dot;
newValue = v;
}
}
}
return newValue;
}
private boolean copyClipboard() {

View file

@ -435,22 +435,18 @@ public abstract class Converter {
mapBlock(Blocks.gold_ore, 14);
mapBlock(Blocks.iron_ore, 15);
mapBlock(Blocks.coal_ore, 16);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 17);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 17, 4);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 17, 8);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 17, 12);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 17, 1);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 17, 5);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 17, 9);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 17, 13);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 17, 2);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 17, 6);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 17, 10);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 17, 14);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 17, 3);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 17, 7);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 17, 11);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 17, 15);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 17);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.AXIS, Axis.X), 17, 4);
mapBlock(Blocks.oak_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 17, 8);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 17, 1, 13);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.AXIS, Axis.X), 17, 5);
mapBlock(Blocks.spruce_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 17, 9);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 17, 2, 14);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.AXIS, Axis.X), 17, 6);
mapBlock(Blocks.birch_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 17, 10);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 17, 3, 15);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.AXIS, Axis.X), 17, 7);
mapBlock(Blocks.jungle_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 17, 11);
mapBlock(Blocks.oak_leaves_spring.getState()
.withProperty(BlockLeaves.DECAY, false), 18);
mapBlock(Blocks.oak_leaves_spring.getState()
@ -1400,14 +1396,12 @@ public abstract class Converter {
.withProperty(BlockLeaves.DECAY, true), 161, 9);
mapBlock(Blocks.dark_oak_leaves_spring.getState()
.withProperty(BlockLeaves.DECAY, true), 161, 13);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 162);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 162, 4);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 162, 8);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 162, 12);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Y), 162, 1);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X), 162, 5);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z), 162, 9);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.NONE), 162, 13);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 162);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.AXIS, Axis.X), 162, 4);
mapBlock(Blocks.acacia_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 162, 8);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.AXIS, Axis.Y), 162, 1, 13);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.AXIS, Axis.X), 162, 5);
mapBlock(Blocks.dark_oak_log.getState().withProperty(BlockLog.AXIS, Axis.Z), 162, 9);
mapBlock(Blocks.acacia_stairs.getState().withProperty(BlockStairs.FACING, Facing.EAST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 163, 0, 8);
mapBlock(Blocks.acacia_stairs.getState().withProperty(BlockStairs.FACING, Facing.WEST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 163, 1, 9);
mapBlock(Blocks.acacia_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 163, 2, 10);

View file

@ -12,6 +12,7 @@ import common.init.WoodType;
import common.rng.Random;
import common.util.BlockPos;
import common.util.ExtMath;
import common.util.Facing;
import common.world.State;
import server.world.WorldServer;
@ -192,8 +193,8 @@ public class WorldGenBigTree extends WorldGenTree
for (int j = 0; j <= i; ++j)
{
BlockPos blockpos1 = p_175937_1_.add((double)(0.5F + (float)j * f), (double)(0.5F + (float)j * f1), (double)(0.5F + (float)j * f2));
BlockLog.EnumAxis blocklog$enumaxis = this.func_175938_b(p_175937_1_, blockpos1);
this.setBlockAndNotifyAdequately(this.world, blockpos1, this.logBase.withProperty(BlockLog.LOG_AXIS, blocklog$enumaxis));
Facing.Axis blocklog$enumaxis = this.func_175938_b(p_175937_1_, blockpos1);
this.setBlockAndNotifyAdequately(this.world, blockpos1, this.logBase.withProperty(BlockLog.AXIS, blocklog$enumaxis));
}
}
@ -208,9 +209,9 @@ public class WorldGenBigTree extends WorldGenTree
return k > i && k > j ? k : (j > i ? j : i);
}
private BlockLog.EnumAxis func_175938_b(BlockPos p_175938_1_, BlockPos p_175938_2_)
private Facing.Axis func_175938_b(BlockPos p_175938_1_, BlockPos p_175938_2_)
{
BlockLog.EnumAxis blocklog$enumaxis = BlockLog.EnumAxis.Y;
Facing.Axis blocklog$enumaxis = Facing.Axis.Y;
int i = Math.abs(p_175938_2_.getX() - p_175938_1_.getX());
int j = Math.abs(p_175938_2_.getZ() - p_175938_1_.getZ());
int k = Math.max(i, j);
@ -219,11 +220,11 @@ public class WorldGenBigTree extends WorldGenTree
{
if (i == k)
{
blocklog$enumaxis = BlockLog.EnumAxis.X;
blocklog$enumaxis = Facing.Axis.X;
}
else if (j == k)
{
blocklog$enumaxis = BlockLog.EnumAxis.Z;
blocklog$enumaxis = Facing.Axis.Z;
}
}