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126
java/src/game/ai/EntityAIAvoidEntity.java
Executable file
126
java/src/game/ai/EntityAIAvoidEntity.java
Executable file
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package game.ai;
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import java.util.List;
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import java.util.function.Predicate;
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import game.Predicates;
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import game.entity.Entity;
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import game.entity.types.EntityLiving;
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import game.pathfinding.PathEntity;
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import game.pathfinding.PathNavigate;
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import game.world.Vec3;
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public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
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{
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private final Predicate<Entity> canBeSeenSelector;
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/** The entity we are attached to */
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protected EntityLiving theEntity;
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private double farSpeed;
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private double nearSpeed;
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protected T closestLivingEntity;
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private float avoidDistance;
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/** The PathEntity of our entity */
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private PathEntity entityPathEntity;
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/** The PathNavigate of our entity */
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private PathNavigate entityPathNavigate;
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private Class<T> classToAvoid;
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private Predicate <? super T > avoidTargetSelector;
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public EntityAIAvoidEntity(EntityLiving theEntityIn, Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
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{
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this(theEntityIn, classToAvoidIn, Predicates.<T>alwaysTrue(), avoidDistanceIn, farSpeedIn, nearSpeedIn);
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}
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public EntityAIAvoidEntity(EntityLiving theEntityIn, Class<T> classToAvoidIn, Predicate <? super T > avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
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{
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this.canBeSeenSelector = new Predicate<Entity>()
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{
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public boolean test(Entity p_apply_1_)
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{
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return p_apply_1_.isEntityAlive() && EntityAIAvoidEntity.this.theEntity.getEntitySenses().canSee(p_apply_1_);
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}
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};
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this.theEntity = theEntityIn;
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this.classToAvoid = classToAvoidIn;
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this.avoidTargetSelector = avoidTargetSelectorIn;
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this.avoidDistance = avoidDistanceIn;
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this.farSpeed = farSpeedIn;
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this.nearSpeed = nearSpeedIn;
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this.entityPathNavigate = theEntityIn.getNavigator();
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this.setMutexBits(1);
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}
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/**
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* Returns whether the EntityAIBase should begin execution.
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*/
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public boolean shouldExecute()
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{
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List<T> list = this.theEntity.worldObj.<T>getEntitiesWithinAABB(this.classToAvoid, this.theEntity.getEntityBoundingBox().expand((double)this.avoidDistance, 3.0D, (double)this.avoidDistance), Predicates.and(new Predicate[] {this.canBeSeenSelector, this.avoidTargetSelector}));
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if (list.isEmpty())
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{
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return false;
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}
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else
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{
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this.closestLivingEntity = list.get(0);
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Vec3 vec3 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, new Vec3(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
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if (vec3 == null)
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{
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return false;
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}
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else if (this.closestLivingEntity.getDistanceSq(vec3.xCoord, vec3.yCoord, vec3.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity))
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{
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return false;
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}
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else
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{
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this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(vec3.xCoord, vec3.yCoord, vec3.zCoord);
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return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(vec3);
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}
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}
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}
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/**
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* Returns whether an in-progress EntityAIBase should continue executing
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*/
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public boolean continueExecuting()
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{
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return !this.entityPathNavigate.noPath();
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}
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/**
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* Execute a one shot task or start executing a continuous task
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*/
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public void startExecuting()
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{
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this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
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}
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/**
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* Resets the task
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*/
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public void resetTask()
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{
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this.closestLivingEntity = null;
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}
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/**
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* Updates the task
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*/
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public void updateTask()
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{
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if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D)
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{
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this.theEntity.getNavigator().setSpeed(this.nearSpeed);
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}
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else
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{
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this.theEntity.getNavigator().setSpeed(this.farSpeed);
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}
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}
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}
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