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94
java/src/game/ai/EntityAIWander.java
Executable file
94
java/src/game/ai/EntityAIWander.java
Executable file
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package game.ai;
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import game.entity.types.EntityLiving;
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import game.world.Vec3;
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public class EntityAIWander extends EntityAIBase
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{
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private EntityLiving entity;
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private double xPosition;
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private double yPosition;
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private double zPosition;
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private double speed;
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private int executionChance;
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// private boolean mustUpdate;
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public EntityAIWander(EntityLiving creatureIn, double speedIn)
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{
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this(creatureIn, speedIn, 120);
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}
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public EntityAIWander(EntityLiving creatureIn, double speedIn, int chance)
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{
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this.entity = creatureIn;
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this.speed = speedIn;
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this.executionChance = chance;
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this.setMutexBits(1);
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}
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/**
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* Returns whether the EntityAIBase should begin execution.
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*/
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public boolean shouldExecute()
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{
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// if (!this.mustUpdate)
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// {
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// if (this.entity.getAge() >= 100)
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// {
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// return false;
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// }
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if (this.entity.getRNG().zrange(this.executionChance) != 0)
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{
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return false;
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}
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// }
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Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.entity, 10, 7);
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if (vec3 == null)
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{
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return false;
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}
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else
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{
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this.xPosition = vec3.xCoord;
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this.yPosition = vec3.yCoord;
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this.zPosition = vec3.zCoord;
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// this.mustUpdate = false;
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return true;
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}
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}
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/**
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* Returns whether an in-progress EntityAIBase should continue executing
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*/
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public boolean continueExecuting()
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{
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return !this.entity.getNavigator().noPath();
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}
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/**
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* Execute a one shot task or start executing a continuous task
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*/
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public void startExecuting()
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{
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this.entity.getNavigator().tryMoveToXYZ(this.xPosition, this.yPosition, this.zPosition, this.speed);
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}
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// /**
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// * Makes task to bypass chance
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// */
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// public void makeUpdate()
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// {
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// this.mustUpdate = true;
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// }
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//
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// /**
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// * Changes task random possibility for execution
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// */
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// public void setExecutionChance(int newchance)
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// {
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// this.executionChance = newchance;
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// }
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}
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