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638
java/src/game/block/BlockChest.java
Executable file
638
java/src/game/block/BlockChest.java
Executable file
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package game.block;
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import game.ExtMath;
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import game.color.TextColor;
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import game.entity.Entity;
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import game.entity.animal.EntityOcelot;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityLiving;
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import game.init.Config;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.inventory.Container;
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import game.inventory.IInventory;
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import game.inventory.InventoryHelper;
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import game.inventory.InventoryLargeChest;
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import game.item.CheatTab;
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import game.item.ItemStack;
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import game.material.Material;
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import game.packet.S29PacketSoundEffect;
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import game.properties.IProperty;
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import game.properties.PropertyDirection;
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import game.tileentity.ILockableContainer;
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import game.tileentity.LockCode;
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import game.tileentity.TileEntity;
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import game.tileentity.TileEntityChest;
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import game.world.BlockPos;
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import game.world.BoundingBox;
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import game.world.Facing;
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import game.world.IWorldAccess;
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import game.world.State;
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import game.world.World;
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import game.world.WorldServer;
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public class BlockChest extends BlockContainer
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{
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public static final PropertyDirection FACING = PropertyDirection.create("facing", Facing.Plane.HORIZONTAL);
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/** 0 : Normal chest, 1 : Trapped chest */
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public final int chestType;
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public BlockChest(int type)
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{
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super(Material.wood);
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this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH));
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this.chestType = type;
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this.setTab(CheatTab.tabTech);
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean isFullCube()
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{
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return false;
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}
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/**
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* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
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*/
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public int getRenderType()
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{
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return 2;
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}
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public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
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{
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if (worldIn.getState(pos.north()).getBlock() == this)
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{
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this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F);
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}
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else if (worldIn.getState(pos.south()).getBlock() == this)
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{
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F);
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}
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else if (worldIn.getState(pos.west()).getBlock() == this)
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
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}
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else if (worldIn.getState(pos.east()).getBlock() == this)
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{
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F);
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}
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else
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{
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this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
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}
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}
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public void onBlockAdded(WorldServer worldIn, BlockPos pos, State state)
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{
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this.checkForSurroundingChests(worldIn, pos, state);
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for (Facing enumfacing : Facing.Plane.HORIZONTAL)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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State iblockstate = worldIn.getState(blockpos);
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if (iblockstate.getBlock() == this)
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{
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this.checkForSurroundingChests(worldIn, blockpos, iblockstate);
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}
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}
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer)
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{
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return this.getState().withProperty(FACING, placer.getHorizontalFacing());
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, State state, EntityLiving placer, ItemStack stack)
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{
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Facing enumfacing = Facing.getHorizontal(ExtMath.floord((double)(placer.rotYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
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state = state.withProperty(FACING, enumfacing);
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BlockPos blockpos = pos.north();
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BlockPos blockpos1 = pos.south();
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BlockPos blockpos2 = pos.west();
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BlockPos blockpos3 = pos.east();
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boolean flag = this == worldIn.getState(blockpos).getBlock();
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boolean flag1 = this == worldIn.getState(blockpos1).getBlock();
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boolean flag2 = this == worldIn.getState(blockpos2).getBlock();
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boolean flag3 = this == worldIn.getState(blockpos3).getBlock();
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if (!flag && !flag1 && !flag2 && !flag3)
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{
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worldIn.setState(pos, state, 3);
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}
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else if (enumfacing.getAxis() != Facing.Axis.X || !flag && !flag1)
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{
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if (enumfacing.getAxis() == Facing.Axis.Z && (flag2 || flag3))
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{
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if (flag2)
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{
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worldIn.setState(blockpos2, state, 3);
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}
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else
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{
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worldIn.setState(blockpos3, state, 3);
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}
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worldIn.setState(pos, state, 3);
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}
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}
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else
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{
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if (flag)
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{
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worldIn.setState(blockpos, state, 3);
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}
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else
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{
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worldIn.setState(blockpos1, state, 3);
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}
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worldIn.setState(pos, state, 3);
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}
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if (stack.hasDisplayName())
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityChest)
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{
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((TileEntityChest)tileentity).setCustomName(stack.getDisplayName());
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}
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}
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}
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public State checkForSurroundingChests(World worldIn, BlockPos pos, State state)
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{
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if (worldIn.client)
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{
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return state;
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}
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else
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{
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State iblockstate = worldIn.getState(pos.north());
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State iblockstate1 = worldIn.getState(pos.south());
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State iblockstate2 = worldIn.getState(pos.west());
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State iblockstate3 = worldIn.getState(pos.east());
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Facing enumfacing = (Facing)state.getValue(FACING);
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Block block = iblockstate.getBlock();
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Block block1 = iblockstate1.getBlock();
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Block block2 = iblockstate2.getBlock();
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Block block3 = iblockstate3.getBlock();
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if (block != this && block1 != this)
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{
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boolean flag = block.isFullBlock();
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boolean flag1 = block1.isFullBlock();
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if (block2 == this || block3 == this)
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{
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BlockPos blockpos1 = block2 == this ? pos.west() : pos.east();
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State iblockstate6 = worldIn.getState(blockpos1.north());
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State iblockstate7 = worldIn.getState(blockpos1.south());
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enumfacing = Facing.SOUTH;
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Facing enumfacing2;
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if (block2 == this)
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{
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enumfacing2 = (Facing)iblockstate2.getValue(FACING);
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}
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else
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{
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enumfacing2 = (Facing)iblockstate3.getValue(FACING);
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}
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if (enumfacing2 == Facing.NORTH)
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{
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enumfacing = Facing.NORTH;
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}
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Block block6 = iblockstate6.getBlock();
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Block block7 = iblockstate7.getBlock();
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if ((flag || block6.isFullBlock()) && !flag1 && !block7.isFullBlock())
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{
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enumfacing = Facing.SOUTH;
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}
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if ((flag1 || block7.isFullBlock()) && !flag && !block6.isFullBlock())
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{
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enumfacing = Facing.NORTH;
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}
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}
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}
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else
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{
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BlockPos blockpos = block == this ? pos.north() : pos.south();
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State iblockstate4 = worldIn.getState(blockpos.west());
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State iblockstate5 = worldIn.getState(blockpos.east());
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enumfacing = Facing.EAST;
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Facing enumfacing1;
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if (block == this)
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{
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enumfacing1 = (Facing)iblockstate.getValue(FACING);
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}
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else
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{
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enumfacing1 = (Facing)iblockstate1.getValue(FACING);
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}
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if (enumfacing1 == Facing.WEST)
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{
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enumfacing = Facing.WEST;
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}
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Block block4 = iblockstate4.getBlock();
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Block block5 = iblockstate5.getBlock();
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if ((block2.isFullBlock() || block4.isFullBlock()) && !block3.isFullBlock() && !block5.isFullBlock())
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{
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enumfacing = Facing.EAST;
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}
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if ((block3.isFullBlock() || block5.isFullBlock()) && !block2.isFullBlock() && !block4.isFullBlock())
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{
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enumfacing = Facing.WEST;
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}
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}
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state = state.withProperty(FACING, enumfacing);
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worldIn.setState(pos, state, 3);
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return state;
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}
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}
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public State correctFacing(World worldIn, BlockPos pos, State state)
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{
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Facing enumfacing = null;
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for (Facing enumfacing1 : Facing.Plane.HORIZONTAL)
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{
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State iblockstate = worldIn.getState(pos.offset(enumfacing1));
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if (iblockstate.getBlock() == this)
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{
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return state;
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}
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if (iblockstate.getBlock().isFullBlock())
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{
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if (enumfacing != null)
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{
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enumfacing = null;
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break;
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}
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enumfacing = enumfacing1;
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}
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}
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if (enumfacing != null)
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{
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return state.withProperty(FACING, enumfacing.getOpposite());
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}
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else
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{
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Facing enumfacing2 = (Facing)state.getValue(FACING);
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if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
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{
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enumfacing2 = enumfacing2.getOpposite();
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}
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if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
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{
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enumfacing2 = enumfacing2.rotateY();
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}
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if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock())
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{
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enumfacing2 = enumfacing2.getOpposite();
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}
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return state.withProperty(FACING, enumfacing2);
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}
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}
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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int i = 0;
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BlockPos blockpos = pos.west();
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BlockPos blockpos1 = pos.east();
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BlockPos blockpos2 = pos.north();
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BlockPos blockpos3 = pos.south();
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if (worldIn.getState(blockpos).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getState(blockpos1).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos1))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getState(blockpos2).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos2))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getState(blockpos3).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos3))
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{
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return false;
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}
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++i;
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}
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return i <= 1;
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}
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private boolean isDoubleChest(World worldIn, BlockPos pos)
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{
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if (worldIn.getState(pos).getBlock() != this)
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{
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return false;
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}
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else
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{
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for (Facing enumfacing : Facing.Plane.HORIZONTAL)
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{
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if (worldIn.getState(pos.offset(enumfacing)).getBlock() == this)
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{
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
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{
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super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityChest)
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{
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tileentity.updateContainingBlockInfo();
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}
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}
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public void onBlockRemoved(WorldServer worldIn, BlockPos pos, State state)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof IInventory)
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{
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InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity);
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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super.onBlockRemoved(worldIn, pos, state);
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}
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public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
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{
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if (worldIn.client)
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{
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return true;
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}
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else
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{
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ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos);
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if (ilockablecontainer != null)
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{
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ItemStack stack = Config.locking ? playerIn.getHeldItem() : null;
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if(stack != null && stack.getItem() == Items.key) {
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if(ilockablecontainer.isLocked()) {
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if(stack.hasDisplayName() && stack.getDisplayName().equals(ilockablecontainer.getLockCode().getLock())) {
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ilockablecontainer.setLockCode(LockCode.EMPTY_CODE);
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// playerIn.triggerAchievement(StatRegistry.chestUnlockedStat);
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playerIn.connection.addFeed(TextColor.BLUE + "%s wurde entriegelt", ilockablecontainer.getCommandName());
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playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F, 1.0F));
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return true;
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}
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}
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else if(stack.hasDisplayName()) {
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ilockablecontainer.setLockCode(new LockCode(stack.getDisplayName()));
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// playerIn.triggerAchievement(StatRegistry.chestLockedStat);
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playerIn.connection.addFeed(TextColor.ORANGE + "%s wurde verriegelt", ilockablecontainer.getCommandName());
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playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F, 1.0F));
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return true;
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}
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}
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playerIn.displayGUIChest(ilockablecontainer);
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// if (this.chestType == 0)
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// {
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// playerIn.triggerAchievement(StatRegistry.chestOpenedStat);
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// }
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// else if (this.chestType == 1)
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// {
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// playerIn.triggerAchievement(StatRegistry.trapChestStat);
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// }
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}
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return true;
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}
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}
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public ILockableContainer getLockableContainer(World worldIn, BlockPos pos)
|
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{
|
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TileEntity tileentity = worldIn.getTileEntity(pos);
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||||
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if (!(tileentity instanceof TileEntityChest))
|
||||
{
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return null;
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}
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else
|
||||
{
|
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ILockableContainer ilockablecontainer = (TileEntityChest)tileentity;
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if (this.isBlocked(worldIn, pos))
|
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{
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return null;
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||||
}
|
||||
else
|
||||
{
|
||||
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
|
||||
{
|
||||
BlockPos blockpos = pos.offset(enumfacing);
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Block block = worldIn.getState(blockpos).getBlock();
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||||
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||||
if (block == this)
|
||||
{
|
||||
if (this.isBlocked(worldIn, blockpos))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
TileEntity tileentity1 = worldIn.getTileEntity(blockpos);
|
||||
|
||||
if (tileentity1 instanceof TileEntityChest)
|
||||
{
|
||||
if (enumfacing != Facing.WEST && enumfacing != Facing.NORTH)
|
||||
{
|
||||
ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)ilockablecontainer, (TileEntityChest)tileentity1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)tileentity1, (TileEntityChest)ilockablecontainer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ilockablecontainer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new instance of a block's tile entity class. Called on placing the block.
|
||||
*/
|
||||
public TileEntity createNewTileEntity(World worldIn, int meta)
|
||||
{
|
||||
return new TileEntityChest();
|
||||
}
|
||||
|
||||
/**
|
||||
* Can this block provide power. Only wire currently seems to have this change based on its state.
|
||||
*/
|
||||
public boolean canProvidePower()
|
||||
{
|
||||
return this.chestType == 1;
|
||||
}
|
||||
|
||||
public int getWeakPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
|
||||
{
|
||||
if (!this.canProvidePower())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int i = 0;
|
||||
TileEntity tileentity = worldIn.getTileEntity(pos);
|
||||
|
||||
if (tileentity instanceof TileEntityChest)
|
||||
{
|
||||
i = ((TileEntityChest)tileentity).numPlayersUsing;
|
||||
}
|
||||
|
||||
return ExtMath.clampi(i, 0, 15);
|
||||
}
|
||||
}
|
||||
|
||||
public int getStrongPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
|
||||
{
|
||||
return side == Facing.UP ? this.getWeakPower(worldIn, pos, state, side) : 0;
|
||||
}
|
||||
|
||||
private boolean isBlocked(World worldIn, BlockPos pos)
|
||||
{
|
||||
return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
|
||||
}
|
||||
|
||||
private boolean isBelowSolidBlock(World worldIn, BlockPos pos)
|
||||
{
|
||||
return worldIn.getState(pos.up()).getBlock().isNormalCube();
|
||||
}
|
||||
|
||||
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
|
||||
{
|
||||
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new BoundingBox((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
|
||||
{
|
||||
EntityOcelot entityocelot = (EntityOcelot)entity;
|
||||
|
||||
if (entityocelot.isSitting())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasComparatorInputOverride()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public int getComparatorInputOverride(World worldIn, BlockPos pos)
|
||||
{
|
||||
return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public State getStateFromMeta(int meta)
|
||||
{
|
||||
Facing enumfacing = Facing.getFront(meta);
|
||||
|
||||
if (enumfacing.getAxis() == Facing.Axis.Y)
|
||||
{
|
||||
enumfacing = Facing.NORTH;
|
||||
}
|
||||
|
||||
return this.getState().withProperty(FACING, enumfacing);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(State state)
|
||||
{
|
||||
return ((Facing)state.getValue(FACING)).getIndex();
|
||||
}
|
||||
|
||||
protected IProperty[] getProperties()
|
||||
{
|
||||
return new IProperty[] {FACING};
|
||||
}
|
||||
|
||||
public boolean isXrayVisible()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue