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39
java/src/game/command/StringParser.java
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39
java/src/game/command/StringParser.java
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package game.command;
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import java.util.function.Predicate;
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public class StringParser extends DefaultingParser {
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private final boolean allowEmpty;
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private final Integer minLength;
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private final Integer maxLength;
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private final Predicate<Character> validator;
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public StringParser(String name, String def, boolean allowEmpty, Integer minLength, Integer maxLength, Predicate<Character> validator,
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Object ... completions) {
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super(name, def, completions);
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this.allowEmpty = allowEmpty;
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this.minLength = minLength;
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this.maxLength = maxLength;
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this.validator = validator;
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}
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public String parse(ScriptEnvironment env, String input) {
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if(!this.allowEmpty && input.isEmpty())
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throw new ScriptException("Die Zeichenkette darf nicht leer sein");
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if(this.minLength != null && input.length() < this.minLength)
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if(this.maxLength != null)
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throw new ScriptException("Die Zeichenkette muss zwischen %d .. %d Zeichen lang sein, habe %d ('%s')",
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this.minLength, this.maxLength, input.length(), input);
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else
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throw new ScriptException("Die Zeichenkette muss mindestens %d Zeichen lang sein, habe %d ('%s')",
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this.minLength, input.length(), input);
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if(this.maxLength != null && input.length() > this.maxLength)
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if(this.minLength != null)
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throw new ScriptException("Die Zeichenkette muss zwischen %d .. %d Zeichen lang sein, habe %d ('%s')",
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this.minLength, this.maxLength, input.length(), input);
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else
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throw new ScriptException("Die Zeichenkette darf höchstens %d Zeichen lang sein, habe %d ('%s')",
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this.maxLength, input.length(), input);
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return input;
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}
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}
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