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java/src/game/dispenser/BehaviorDefaultDispenseItem.java
Executable file
80
java/src/game/dispenser/BehaviorDefaultDispenseItem.java
Executable file
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package game.dispenser;
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import game.block.BlockDispenser;
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import game.entity.item.EntityItem;
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import game.item.ItemStack;
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import game.world.Facing;
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import game.world.World;
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public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
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{
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/**
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* Dispenses the specified ItemStack from a dispenser.
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*/
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public final ItemStack dispense(IBlockSource source, ItemStack stack)
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{
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ItemStack itemstack = this.dispenseStack(source, stack);
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this.playDispenseSound(source);
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this.spawnDispenseParticles(source, BlockDispenser.getFacing(source.getBlockMetadata()));
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return itemstack;
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}
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/**
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* Dispense the specified stack, play the dispense sound and spawn particles.
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*/
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protected ItemStack dispenseStack(IBlockSource source, ItemStack stack)
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{
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Facing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
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IPosition iposition = BlockDispenser.getDispensePosition(source);
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ItemStack itemstack = stack.splitStack(1);
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doDispense(source.getWorld(), itemstack, 6, enumfacing, iposition);
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return stack;
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}
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public static void doDispense(World worldIn, ItemStack stack, int speed, Facing facing, IPosition position)
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{
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double d0 = position.getX();
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double d1 = position.getY();
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double d2 = position.getZ();
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if (facing.getAxis() == Facing.Axis.Y)
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{
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d1 = d1 - 0.125D;
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}
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else
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{
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d1 = d1 - 0.15625D;
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}
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EntityItem entityitem = new EntityItem(worldIn, d0, d1, d2, stack);
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double d3 = worldIn.rand.doublev() * 0.1D + 0.2D;
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entityitem.motionX = (double)facing.getFrontOffsetX() * d3;
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entityitem.motionY = 0.20000000298023224D;
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entityitem.motionZ = (double)facing.getFrontOffsetZ() * d3;
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entityitem.motionX += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
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entityitem.motionY += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
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entityitem.motionZ += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
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worldIn.spawnEntityInWorld(entityitem);
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}
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/**
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* Play the dispense sound from the specified block.
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*/
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protected void playDispenseSound(IBlockSource source)
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{
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source.getWorld().playAuxSFX(1000, source.getBlockPos(), 0);
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}
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/**
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* Order clients to display dispense particles from the specified block and facing.
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*/
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protected void spawnDispenseParticles(IBlockSource source, Facing facingIn)
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{
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source.getWorld().playAuxSFX(2000, source.getBlockPos(), this.func_82488_a(facingIn));
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}
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private int func_82488_a(Facing facingIn)
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{
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return facingIn.getFrontOffsetX() + 1 + (facingIn.getFrontOffsetZ() + 1) * 3;
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}
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}
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