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96
java/src/game/entity/effect/EntityLightning.java
Executable file
96
java/src/game/entity/effect/EntityLightning.java
Executable file
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package game.entity.effect;
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import java.util.List;
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import game.entity.Entity;
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import game.entity.types.EntityLiving;
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import game.entity.types.EntityWeatherEffect;
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import game.init.Blocks;
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import game.init.Config;
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import game.init.SoundEvent;
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import game.material.Material;
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import game.world.BlockPos;
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import game.world.BoundingBox;
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import game.world.World;
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import game.world.WorldClient;
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public class EntityLightning extends EntityWeatherEffect
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{
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public final int color;
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public final int damage;
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public final boolean fire;
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public final EntityLiving summoner;
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private int lightningState;
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public long boltVertex;
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private int boltLivingTime;
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public EntityLightning(World worldIn, double posX, double posY, double posZ, int color, int damage, boolean fire, EntityLiving summoner)
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{
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super(worldIn);
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this.setLocationAndAngles(posX, posY, posZ, 0.0F, 0.0F);
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this.lightningState = 2;
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this.color = color;
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this.fire = fire;
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this.damage = damage;
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this.summoner = summoner;
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this.boltVertex = this.rand.longv();
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this.boltLivingTime = this.rand.roll(3);
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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if (this.lightningState == 2)
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{
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this.worldObj.playSound(SoundEvent.THUNDER, this.posX, this.posY, this.posZ, 10000.0F, 0.8F + this.rand.floatv() * 0.2F);
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this.worldObj.playSound(SoundEvent.EXPLODE, this.posX, this.posY, this.posZ, 2.0F, 0.5F + this.rand.floatv() * 0.2F);
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}
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--this.lightningState;
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if (this.lightningState < 0)
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{
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if (this.boltLivingTime == 0)
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{
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this.setDead();
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}
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else if (this.lightningState < -this.rand.zrange(10))
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{
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--this.boltLivingTime;
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this.lightningState = 1;
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this.boltVertex = this.rand.longv();
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BlockPos blockpos = new BlockPos(this);
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if (!this.worldObj.client && this.fire && Config.fire && this.worldObj.isAreaLoaded(blockpos, 10) && this.worldObj.getState(blockpos).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, blockpos))
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{
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this.worldObj.setState(blockpos, Blocks.fire.getState());
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}
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}
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}
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if (this.lightningState >= 0)
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{
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if (this.worldObj.client)
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{
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((WorldClient)this.worldObj).setLastLightning(2, this.color);
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}
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else // if(this.damage > 0)
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{
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double d0 = 3.0D;
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List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new BoundingBox(this.posX - d0, this.posY - d0, this.posZ - d0, this.posX + d0, this.posY + 6.0D + d0, this.posZ + d0));
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for (int i = 0; i < list.size(); ++i)
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{
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Entity entity = (Entity)list.get(i);
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if(entity != this.summoner)
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entity.onStruckByLightning(this);
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}
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}
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}
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}
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}
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