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92
java/src/game/entity/item/EntityExplosion.java
Executable file
92
java/src/game/entity/item/EntityExplosion.java
Executable file
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package game.entity.item;
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import game.entity.Entity;
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import game.nbt.NBTTagCompound;
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import game.world.Explosion;
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import game.world.World;
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public class EntityExplosion extends Entity
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{
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private int progress;
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private int radius;
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public EntityExplosion(World worldIn)
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{
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super(worldIn);
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this.preventSpawning = true;
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this.setSize(0.1F, 0.1F);
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// this.setInvisible(true);
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}
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public EntityExplosion(World worldIn, double x, double y, double z)
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{
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this(worldIn, x, y, z, 70);
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}
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public EntityExplosion(World worldIn, double x, double y, double z, int radius)
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{
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this(worldIn);
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this.setPosition(x, y, z);
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this.prevX = x;
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this.prevY = y;
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this.prevZ = z;
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this.radius = radius;
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}
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protected void entityInit()
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{
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}
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protected boolean canTriggerWalking()
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{
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return false;
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}
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public void onUpdate()
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{
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this.prevX = this.posX;
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this.prevY = this.posY;
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this.prevZ = this.posZ;
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this.motionX = this.motionY = this.motionZ = 0.0D;
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if(this.progress++ >= this.radius) {
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this.setDead();
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}
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else if(!this.worldObj.client) {
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this.explode(this.progress - 1);
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}
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}
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private void explode(double min)
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{
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Explosion.doExplosionAlgo3(this.worldObj, this.posX, this.posY + (double)(this.height / 2.0F), this.posZ, this.rand, min + 6.0d, min);
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}
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protected void writeEntityToNBT(NBTTagCompound tagCompound)
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{
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tagCompound.setInteger("Progress", this.progress);
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tagCompound.setInteger("Radius", this.radius);
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}
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protected void readEntityFromNBT(NBTTagCompound tagCompund)
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{
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this.progress = tagCompund.getInteger("Progress");
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this.radius = tagCompund.getInteger("Radius");
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}
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public float getEyeHeight()
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{
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return 0.0F;
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}
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public int getTrackingRange() {
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return 0;
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}
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public int getUpdateFrequency() {
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return 0;
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}
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public boolean isSendingVeloUpdates() {
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return false;
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}
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}
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