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634
java/src/game/entity/projectile/EntityArrow.java
Executable file
634
java/src/game/entity/projectile/EntityArrow.java
Executable file
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package game.entity.projectile;
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import java.util.List;
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import game.ExtMath;
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import game.block.Block;
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import game.enchantment.EnchantmentHelper;
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityLiving;
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import game.entity.types.IObjectData;
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import game.entity.types.IProjectile;
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import game.init.BlockRegistry;
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import game.init.Config;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.ItemStack;
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import game.material.Material;
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import game.nbt.NBTTagCompound;
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import game.renderer.particle.ParticleType;
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import game.world.BlockPos;
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import game.world.BoundingBox;
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import game.world.HitPosition;
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import game.world.State;
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import game.world.Vec3;
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import game.world.World;
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public class EntityArrow extends Entity implements IProjectile, IObjectData
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{
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private int xTile = -1;
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private int yTile = -1;
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private int zTile = -1;
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private Block inTile;
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private int inData;
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private boolean inGround;
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/** 1 if the player can pick up the arrow */
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public int canBePickedUp;
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/** Seems to be some sort of timer for animating an arrow. */
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public int arrowShake;
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/** The owner of this arrow. */
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public Entity shootingEntity;
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private int ticksInGround;
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private int ticksInAir;
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private double damage = 2.0D;
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/** The amount of knockback an arrow applies when it hits a mob. */
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private int knockbackStrength;
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public EntityArrow(World worldIn)
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{
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super(worldIn);
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this.renderDistWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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}
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public EntityArrow(World worldIn, double x, double y, double z)
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{
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super(worldIn);
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this.renderDistWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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this.setPosition(x, y, z);
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}
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public EntityArrow(World worldIn, double x, double y, double z, int data)
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{
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this(worldIn, x, y, z);
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Entity entity2 = worldIn.getEntityByID(data);
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if(entity2 instanceof EntityLiving) {
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this.shootingEntity = entity2;
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}
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}
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public EntityArrow(World worldIn, EntityLiving shooter, EntityLiving target, float velocity, float innacuracy)
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{
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super(worldIn);
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this.renderDistWeight = 10.0D;
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this.shootingEntity = shooter;
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if (shooter.isPlayer())
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{
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this.canBePickedUp = 1;
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}
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this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
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double d0 = target.posX - shooter.posX;
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double d1 = target.getEntityBoundingBox().minY + (double)(target.height / 3.0F) - this.posY;
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double d2 = target.posZ - shooter.posZ;
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double d3 = (double)ExtMath.sqrtd(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D)
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{
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float f = (float)(ExtMath.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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float f1 = (float)(-(ExtMath.atan2(d1, d3) * 180.0D / Math.PI));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f, f1);
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float f2 = (float)(d3 * 0.20000000298023224D);
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this.setThrowableHeading(d0, d1 + (double)f2, d2, velocity, innacuracy);
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}
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}
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public EntityArrow(World worldIn, EntityLiving shooter, float velocity)
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{
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super(worldIn);
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this.renderDistWeight = 10.0D;
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this.shootingEntity = shooter;
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if (shooter.isPlayer())
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{
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this.canBePickedUp = 1;
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}
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotYaw, shooter.rotPitch);
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this.posX -= (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
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this.posY -= 0.10000000149011612D;
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this.posZ -= (double)(ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
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this.setPosition(this.posX, this.posY, this.posZ);
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this.motionX = (double)(-ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
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this.motionZ = (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
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this.motionY = (double)(-ExtMath.sin(this.rotPitch / 180.0F * (float)Math.PI));
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity * 1.5F, 1.0F);
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}
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protected void entityInit()
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{
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this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
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}
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
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*/
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public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
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{
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float f = ExtMath.sqrtd(x * x + y * y + z * z);
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x = x / (double)f;
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y = y / (double)f;
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z = z / (double)f;
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x = x + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
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y = y + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
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z = z + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
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x = x * (double)velocity;
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y = y * (double)velocity;
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z = z * (double)velocity;
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this.motionX = x;
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this.motionY = y;
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this.motionZ = z;
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float f1 = ExtMath.sqrtd(x * x + z * z);
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this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
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this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f1) * 180.0D / Math.PI);
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this.ticksInGround = 0;
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}
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public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
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{
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this.setPosition(x, y, z);
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this.setRotation(yaw, pitch);
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}
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/**
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* Sets the velocity to the args. Args: x, y, z
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*/
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public void setVelocity(double x, double y, double z)
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{
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this.motionX = x;
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this.motionY = y;
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this.motionZ = z;
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if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
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{
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float f = ExtMath.sqrtd(x * x + z * z);
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this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
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this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f) * 180.0D / Math.PI);
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this.prevPitch = this.rotPitch;
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this.prevYaw = this.rotYaw;
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this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, this.rotPitch);
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this.ticksInGround = 0;
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
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{
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float f = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
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}
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BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
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State iblockstate = this.worldObj.getState(blockpos);
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Block block = iblockstate.getBlock();
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if (block.getMaterial() != Material.air)
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{
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block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
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BoundingBox axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);
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if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
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{
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this.inGround = true;
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}
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}
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if (this.arrowShake > 0)
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{
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--this.arrowShake;
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}
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if (this.inGround)
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{
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int j = block.getMetaFromState(iblockstate);
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if (block == this.inTile && j == this.inData)
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{
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++this.ticksInGround;
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if (this.ticksInGround >= 1200)
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{
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this.setDead();
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}
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}
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else
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{
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this.inGround = false;
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this.motionX *= (double)(this.rand.floatv() * 0.2F);
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this.motionY *= (double)(this.rand.floatv() * 0.2F);
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this.motionZ *= (double)(this.rand.floatv() * 0.2F);
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this.ticksInGround = 0;
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this.ticksInAir = 0;
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}
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}
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else
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{
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++this.ticksInAir;
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Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
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Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
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vec31 = new Vec3(this.posX, this.posY, this.posZ);
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vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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if (movingobjectposition != null)
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{
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vec3 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
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}
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Entity entity = null;
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List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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for (int i = 0; i < list.size(); ++i)
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{
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Entity entity1 = (Entity)list.get(i);
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if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
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{
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float f1 = 0.3F;
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BoundingBox axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
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HitPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
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if (movingobjectposition1 != null)
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{
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double d1 = vec31.squareDistanceTo(movingobjectposition1.vec);
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if (d1 < d0 || d0 == 0.0D)
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{
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null)
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{
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movingobjectposition = new HitPosition(entity);
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}
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// if (movingobjectposition != null && movingobjectposition.entity != null && movingobjectposition.entity.isPlayer())
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// {
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// EntityNPC entityplayer = (EntityNPC)movingobjectposition.entity;
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//
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// if (entityplayer.creative || this.shootingEntity.isPlayer() && !((EntityNPC)this.shootingEntity).canAttackPlayer(entityplayer))
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// {
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// movingobjectposition = null;
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// }
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// }
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entity != null)
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{
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float f2 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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int l = ExtMath.ceild((double)f2 * this.damage);
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if (this.getIsCritical())
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{
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l += this.rand.zrange(l / 2 + 2);
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}
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DamageSource damagesource;
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if (this.shootingEntity == null)
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{
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damagesource = DamageSource.causeShotDamage(this, this);
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}
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else
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{
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damagesource = DamageSource.causeShotDamage(this, this.shootingEntity);
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}
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if (this.isBurning()) // && !(movingobjectposition.entityHit instanceof EntityAITakePlace))
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{
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movingobjectposition.entity.setFire(5);
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}
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if ((this.worldObj.client || Config.damageArrow) && movingobjectposition.entity.attackEntityFrom(damagesource, l))
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{
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if (movingobjectposition.entity instanceof EntityLiving)
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{
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EntityLiving entitylivingbase = (EntityLiving)movingobjectposition.entity;
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if (!this.worldObj.client)
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{
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entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
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}
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if (this.knockbackStrength > 0)
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{
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float f7 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
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if (f7 > 0.0F)
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{
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movingobjectposition.entity.addKnockback(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7);
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}
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}
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if (this.shootingEntity instanceof EntityLiving)
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{
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EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
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EnchantmentHelper.applyArthropodEnchantments((EntityLiving)this.shootingEntity, entitylivingbase);
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}
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// if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit.isPlayer() && this.shootingEntity.isPlayer())
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// {
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// ((EntityNPCMP)this.shootingEntity).netHandler.sendPacket(new S29PacketSoundEffect(
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// "random.successful_hit", shootingEntity.posX,
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// shootingEntity.posY + (double)shootingEntity.getEyeHeight(), shootingEntity.posZ, 0.18F, 0.45F));
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// }
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}
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this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
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// if (!(movingobjectposition.entityHit instanceof EntityAITakePlace))
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// {
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this.setDead();
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// }
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}
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else
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{
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this.motionX *= -0.10000000149011612D;
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this.motionY *= -0.10000000149011612D;
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this.motionZ *= -0.10000000149011612D;
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this.rotYaw += 180.0F;
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this.prevYaw += 180.0F;
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this.ticksInAir = 0;
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}
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}
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else
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{
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BlockPos blockpos1 = movingobjectposition.block;
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this.xTile = blockpos1.getX();
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this.yTile = blockpos1.getY();
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this.zTile = blockpos1.getZ();
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State iblockstate1 = this.worldObj.getState(blockpos1);
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this.inTile = iblockstate1.getBlock();
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this.inData = this.inTile.getMetaFromState(iblockstate1);
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this.motionX = (double)((float)(movingobjectposition.vec.xCoord - this.posX));
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this.motionY = (double)((float)(movingobjectposition.vec.yCoord - this.posY));
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this.motionZ = (double)((float)(movingobjectposition.vec.zCoord - this.posZ));
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float f5 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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this.posX -= this.motionX / (double)f5 * 0.05000000074505806D;
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this.posY -= this.motionY / (double)f5 * 0.05000000074505806D;
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this.posZ -= this.motionZ / (double)f5 * 0.05000000074505806D;
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this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
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this.inGround = true;
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this.arrowShake = 7;
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this.setIsCritical(false);
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if (this.inTile.getMaterial() != Material.air)
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{
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this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate1, this);
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}
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}
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}
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if (this.getIsCritical())
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{
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for (int k = 0; k < 4; ++k)
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{
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this.worldObj.spawnParticle(ParticleType.CRIT, this.posX + this.motionX * (double)k / 4.0D, this.posY + this.motionY * (double)k / 4.0D, this.posZ + this.motionZ * (double)k / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
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}
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}
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this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
float f3 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f3) * 180.0D / Math.PI); this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotPitch - this.prevPitch >= 180.0F)
|
||||
{
|
||||
this.prevPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw < -180.0F)
|
||||
{
|
||||
this.prevYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw >= 180.0F)
|
||||
{
|
||||
this.prevYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
||||
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
||||
float f4 = 0.99F;
|
||||
float f6 = 0.05F;
|
||||
|
||||
if (this.isInLiquid())
|
||||
{
|
||||
for (int i1 = 0; i1 < 4; ++i1)
|
||||
{
|
||||
float f8 = 0.25F;
|
||||
this.worldObj.spawnParticle(ParticleType.WATER_BUBBLE, this.posX - this.motionX * (double)f8, this.posY - this.motionY * (double)f8, this.posZ - this.motionZ * (double)f8, this.motionX, this.motionY, this.motionZ);
|
||||
}
|
||||
|
||||
f4 = 0.6F;
|
||||
}
|
||||
|
||||
if (this.isWet())
|
||||
{
|
||||
this.extinguish();
|
||||
}
|
||||
|
||||
this.motionX *= (double)f4;
|
||||
this.motionY *= (double)f4;
|
||||
this.motionZ *= (double)f4;
|
||||
this.motionY -= (double)f6;
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
this.doBlockCollisions();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
tagCompound.setShort("xTile", (short)this.xTile);
|
||||
tagCompound.setShort("yTile", (short)this.yTile);
|
||||
tagCompound.setShort("zTile", (short)this.zTile);
|
||||
tagCompound.setShort("life", (short)this.ticksInGround);
|
||||
String resourcelocation = BlockRegistry.REGISTRY.getNameForObject(this.inTile);
|
||||
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
|
||||
tagCompound.setByte("inData", (byte)this.inData);
|
||||
tagCompound.setByte("shake", (byte)this.arrowShake);
|
||||
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
||||
tagCompound.setByte("pickup", (byte)this.canBePickedUp);
|
||||
tagCompound.setDouble("damage", this.damage);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
this.xTile = tagCompund.getShort("xTile");
|
||||
this.yTile = tagCompund.getShort("yTile");
|
||||
this.zTile = tagCompund.getShort("zTile");
|
||||
this.ticksInGround = tagCompund.getShort("life");
|
||||
|
||||
if (tagCompund.hasKey("inTile", 8))
|
||||
{
|
||||
this.inTile = BlockRegistry.getByIdFallback(tagCompund.getString("inTile"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inTile = BlockRegistry.getBlockById(tagCompund.getByte("inTile") & 255);
|
||||
}
|
||||
|
||||
this.inData = tagCompund.getByte("inData") & 255;
|
||||
this.arrowShake = tagCompund.getByte("shake") & 255;
|
||||
this.inGround = tagCompund.getByte("inGround") == 1;
|
||||
|
||||
if (tagCompund.hasKey("damage", 99))
|
||||
{
|
||||
this.damage = tagCompund.getDouble("damage");
|
||||
}
|
||||
|
||||
if (tagCompund.hasKey("pickup", 99))
|
||||
{
|
||||
this.canBePickedUp = tagCompund.getByte("pickup");
|
||||
}
|
||||
else if (tagCompund.hasKey("player", 99))
|
||||
{
|
||||
this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by a player entity when they collide with an entity
|
||||
*/
|
||||
public void onCollideWithPlayer(EntityNPC entityIn)
|
||||
{
|
||||
if (!this.worldObj.client && this.inGround && this.arrowShake <= 0)
|
||||
{
|
||||
boolean flag = this.canBePickedUp == 1; // || this.canBePickedUp == 2 && entityIn.creative;
|
||||
|
||||
if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
this.playSound(SoundEvent.POP, 0.2F, ((this.rand.floatv() - this.rand.floatv()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityIn.onItemPickup(this, 1);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
|
||||
* prevent them from trampling crops
|
||||
*/
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDamage(double damageIn)
|
||||
{
|
||||
this.damage = damageIn;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return this.damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount of knockback the arrow applies when it hits a mob.
|
||||
*/
|
||||
public void setKnockbackStrength(int knockbackStrengthIn)
|
||||
{
|
||||
this.knockbackStrength = knockbackStrengthIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* If returns false, the item will not inflict any damage against entities.
|
||||
*/
|
||||
public boolean canAttackWithItem()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public float getEyeHeight()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind it.
|
||||
*/
|
||||
public void setIsCritical(boolean critical)
|
||||
{
|
||||
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
||||
|
||||
if (critical)
|
||||
{
|
||||
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind it.
|
||||
*/
|
||||
public boolean getIsCritical()
|
||||
{
|
||||
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
||||
return (b0 & 1) != 0;
|
||||
}
|
||||
|
||||
public int getTrackingRange() {
|
||||
return 64;
|
||||
}
|
||||
|
||||
public int getUpdateFrequency() {
|
||||
return 20;
|
||||
}
|
||||
|
||||
public boolean isSendingVeloUpdates() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.shootingEntity != null ? this.shootingEntity.getId() : this.getId();
|
||||
}
|
||||
|
||||
public boolean hasSpawnVelocity() {
|
||||
return true;
|
||||
}
|
||||
}
|
169
java/src/game/entity/projectile/EntityBox.java
Executable file
169
java/src/game/entity/projectile/EntityBox.java
Executable file
|
@ -0,0 +1,169 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.npc.EntityGargoyle;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.init.Config;
|
||||
import game.potion.Potion;
|
||||
import game.potion.PotionEffect;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityBox extends EntityProjectile
|
||||
{
|
||||
public EntityBox(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
}
|
||||
|
||||
public EntityBox(World worldIn, EntityLiving shooter, double accelX, double accelY, double accelZ, boolean invul)
|
||||
{
|
||||
super(worldIn, shooter, accelX, accelY, accelZ, 0.2f, 2.0f);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
this.setInvulnerable(invul);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the motion factor for this projectile. The factor is multiplied by the original motion.
|
||||
*/
|
||||
protected float getMotionFactor()
|
||||
{
|
||||
return this.isInvulnerable() ? 0.98F : super.getMotionFactor();
|
||||
}
|
||||
|
||||
public EntityBox(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
|
||||
*/
|
||||
public boolean isBurning()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Explosion resistance of a block relative to this entity
|
||||
// */
|
||||
// public float getExplosionResistance(Explosion explosionIn, World worldIn, BlockPos pos, IBlockState blockStateIn)
|
||||
// {
|
||||
// float f = super.getExplosionResistance(explosionIn, worldIn, pos, blockStateIn);
|
||||
// Block block = blockStateIn.getBlock();
|
||||
//
|
||||
// if (this.isInvulnerable() && EntityWither.canDestroyBlock(block))
|
||||
// {
|
||||
// f = Math.min(0.8F, f);
|
||||
// }
|
||||
//
|
||||
// return f;
|
||||
// }
|
||||
|
||||
/**
|
||||
* Called when this EntityFireball hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition movingObject)
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
if (movingObject.entity != null)
|
||||
{
|
||||
if(Config.damageFlyingBox) {
|
||||
if (this.shootingEntity != null)
|
||||
{
|
||||
if (movingObject.entity.attackEntityFrom(DamageSource.causeMobDamage(this.shootingEntity),
|
||||
this.isInvulnerable() ? this.rand.range(10, 14) : this.rand.range(8, 10)))
|
||||
{
|
||||
if (!movingObject.entity.isEntityAlive())
|
||||
{
|
||||
this.shootingEntity.heal(this.rand.range(5, this.isInvulnerable() ? 10 : 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.applyEnchantments(this.shootingEntity, movingObject.entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
movingObject.entity.attackEntityFrom(DamageSource.magic, 5);
|
||||
}
|
||||
}
|
||||
|
||||
if (movingObject.entity instanceof EntityLiving && !(movingObject.entity instanceof EntityGargoyle))
|
||||
{
|
||||
// int i = 0;
|
||||
//
|
||||
// if (this.worldObj.getDifficulty() == Difficulty.NORMAL)
|
||||
// {
|
||||
// i = 10;
|
||||
// }
|
||||
// else if (this.worldObj.getDifficulty() == Difficulty.HARD)
|
||||
// {
|
||||
// i = 40;
|
||||
// }
|
||||
//
|
||||
// if (i > 0)
|
||||
// {
|
||||
((EntityLiving)movingObject.entity).addEffect(new PotionEffect(Potion.moveSlowdown.id, 20 * this.rand.range(35, 55), this.rand.chance(1, 2, 5)));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, this.rand.frange(1.0f, 3.0f), false, false, false);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
// public void onUpdate() {
|
||||
// super.onUpdate();
|
||||
// if(!this.worldObj.client && this.age++ >= 200)
|
||||
// this.setDead();
|
||||
// }
|
||||
|
||||
// public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
// {
|
||||
// super.writeEntityToNBT(tagCompound);
|
||||
// tagCompound.setInteger("Age", this.age);
|
||||
// }
|
||||
//
|
||||
// public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
// {
|
||||
// super.readEntityFromNBT(tagCompund);
|
||||
// this.age = tagCompund.getInteger("Age");
|
||||
// }
|
||||
|
||||
/**
|
||||
* Returns true if other Entities should be prevented from moving through this Entity.
|
||||
*/
|
||||
public boolean canBeCollidedWith()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the entity is attacked.
|
||||
*/
|
||||
public boolean attackEntityFrom(DamageSource source, int amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
this.dataWatcher.addObject(10, Byte.valueOf((byte)0));
|
||||
}
|
||||
|
||||
public boolean isInvulnerable()
|
||||
{
|
||||
return this.dataWatcher.getWatchableObjectByte(10) == 1;
|
||||
}
|
||||
|
||||
public void setInvulnerable(boolean invulnerable)
|
||||
{
|
||||
this.dataWatcher.updateObject(10, Byte.valueOf((byte)(invulnerable ? 1 : 0)));
|
||||
}
|
||||
}
|
406
java/src/game/entity/projectile/EntityBullet.java
Executable file
406
java/src/game/entity/projectile/EntityBullet.java
Executable file
|
@ -0,0 +1,406 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import game.ExtMath;
|
||||
import game.enchantment.EnchantmentHelper;
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.Entity;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.entity.types.IProjectile;
|
||||
import game.init.Config;
|
||||
import game.init.SoundEvent;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.world.BoundingBox;
|
||||
import game.world.HitPosition;
|
||||
import game.world.Vec3;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityBullet extends Entity implements IProjectile, IObjectData
|
||||
{
|
||||
public Entity shootingEntity;
|
||||
private int ticksInAir;
|
||||
private int age;
|
||||
private int damage = 5;
|
||||
|
||||
public EntityBullet(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
}
|
||||
|
||||
public EntityBullet(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setPosition(x, y, z);
|
||||
}
|
||||
|
||||
public EntityBullet(World worldIn, double x, double y, double z, int data)
|
||||
{
|
||||
this(worldIn, x, y, z);
|
||||
Entity entity2 = worldIn.getEntityByID(data);
|
||||
if(entity2 instanceof EntityLiving) {
|
||||
this.shootingEntity = entity2;
|
||||
}
|
||||
}
|
||||
|
||||
public EntityBullet(World worldIn, EntityLiving shooter, EntityLiving target, float velocity, float innacuracy)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.shootingEntity = shooter;
|
||||
|
||||
this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
|
||||
double d0 = target.posX - shooter.posX;
|
||||
double d1 = target.getEntityBoundingBox().minY + (double)(target.height * 0.7f) - this.posY;
|
||||
double d2 = target.posZ - shooter.posZ;
|
||||
double d3 = (double)ExtMath.sqrtd(d0 * d0 + d2 * d2);
|
||||
|
||||
if (d3 >= 1.0E-7D)
|
||||
{
|
||||
float f = (float)(ExtMath.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
|
||||
float f1 = (float)(-(ExtMath.atan2(d1, d3) * 180.0D / Math.PI));
|
||||
double d4 = d0 / d3;
|
||||
double d5 = d2 / d3;
|
||||
this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f, f1);
|
||||
// float f2 = (float)(d3 * 0.20000000298023224D);
|
||||
this.setThrowableHeading(d0, d1 /* + (double)f2 */ , d2, velocity, innacuracy);
|
||||
}
|
||||
}
|
||||
|
||||
public EntityBullet(World worldIn, EntityLiving shooter, float velocity)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.shootingEntity = shooter;
|
||||
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotYaw, shooter.rotPitch);
|
||||
this.posX -= (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.posY -= 0.10000000149011612D;
|
||||
this.posZ -= (double)(ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
this.motionX = (double)(-ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.motionZ = (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.motionY = (double)(-ExtMath.sin(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity, 0.5F);
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
|
||||
*/
|
||||
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
|
||||
{
|
||||
float f = ExtMath.sqrtd(x * x + y * y + z * z);
|
||||
x = x / (double)f;
|
||||
y = y / (double)f;
|
||||
z = z / (double)f;
|
||||
x = x + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
y = y + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
z = z + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
x = x * (double)velocity;
|
||||
y = y * (double)velocity;
|
||||
z = z * (double)velocity;
|
||||
this.motionX = x;
|
||||
this.motionY = y;
|
||||
this.motionZ = z;
|
||||
float f1 = ExtMath.sqrtd(x * x + z * z);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f1) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
|
||||
{
|
||||
this.setPosition(x, y, z);
|
||||
this.setRotation(yaw, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity to the args. Args: x, y, z
|
||||
*/
|
||||
public void setVelocity(double x, double y, double z)
|
||||
{
|
||||
this.motionX = x;
|
||||
this.motionY = y;
|
||||
this.motionZ = z;
|
||||
|
||||
if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
|
||||
{
|
||||
float f = ExtMath.sqrtd(x * x + z * z);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch;
|
||||
this.prevYaw = this.rotYaw;
|
||||
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, this.rotPitch);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
|
||||
if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
|
||||
{
|
||||
float f = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
if(!this.worldObj.client && ++this.age >= 200) {
|
||||
this.setDead();
|
||||
return;
|
||||
}
|
||||
++this.ticksInAir;
|
||||
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
|
||||
vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
vec3 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||
double d0 = 0.0D;
|
||||
|
||||
for (int i = 0; i < list.size(); ++i)
|
||||
{
|
||||
Entity entity1 = (Entity)list.get(i);
|
||||
|
||||
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
|
||||
{
|
||||
float f1 = 0.3F;
|
||||
BoundingBox axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
|
||||
HitPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
|
||||
|
||||
if (movingobjectposition1 != null)
|
||||
{
|
||||
double d1 = vec31.squareDistanceTo(movingobjectposition1.vec);
|
||||
|
||||
if (d1 < d0 || d0 == 0.0D)
|
||||
{
|
||||
entity = entity1;
|
||||
d0 = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
movingobjectposition = new HitPosition(entity);
|
||||
}
|
||||
|
||||
// if (movingobjectposition != null && movingobjectposition.entity != null && movingobjectposition.entity.isPlayer())
|
||||
// {
|
||||
// EntityNPC entityplayer = (EntityNPC)movingobjectposition.entity;
|
||||
//
|
||||
// if (entityplayer.creative || this.shootingEntity.isPlayer() && !((EntityNPC)this.shootingEntity).canAttackPlayer(entityplayer))
|
||||
// {
|
||||
// movingobjectposition = null;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
if (movingobjectposition.entity != null)
|
||||
{
|
||||
float f2 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
|
||||
int l = ExtMath.ceild((double)f2 * (double)this.damage);
|
||||
|
||||
DamageSource damagesource;
|
||||
|
||||
if (this.shootingEntity == null)
|
||||
{
|
||||
damagesource = DamageSource.causeShotDamage(this, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
damagesource = DamageSource.causeShotDamage(this, this.shootingEntity);
|
||||
}
|
||||
|
||||
if ((this.worldObj.client || Config.damageBullet) && movingobjectposition.entity.attackEntityFrom(damagesource, l))
|
||||
{
|
||||
if (movingobjectposition.entity instanceof EntityLiving)
|
||||
{
|
||||
EntityLiving entitylivingbase = (EntityLiving)movingobjectposition.entity;
|
||||
|
||||
// if (!this.worldObj.client)
|
||||
// {
|
||||
// entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
|
||||
// }
|
||||
|
||||
// if (this.knockbackStrength > 0)
|
||||
// {
|
||||
// float f7 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
//
|
||||
// if (f7 > 0.0F)
|
||||
// {
|
||||
// movingobjectposition.entityHit.addKnockback(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7);
|
||||
// }
|
||||
// }
|
||||
|
||||
if (this.shootingEntity instanceof EntityLiving)
|
||||
{
|
||||
EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
|
||||
EnchantmentHelper.applyArthropodEnchantments((EntityLiving)this.shootingEntity, entitylivingbase);
|
||||
}
|
||||
|
||||
// if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit.isPlayer() && this.shootingEntity.isPlayer())
|
||||
// {
|
||||
// ((EntityNPCMP)this.shootingEntity).netHandler.sendPacket(new S29PacketSoundEffect(
|
||||
// "random.successful_hit", shootingEntity.posX,
|
||||
// shootingEntity.posY + (double)shootingEntity.getEyeHeight(), shootingEntity.posZ, 0.18F, 0.45F));
|
||||
// }
|
||||
}
|
||||
|
||||
this.playSound(SoundEvent.METALHIT, 0.2F, this.rand.floatv() * 0.2F + 1.5F);
|
||||
|
||||
// this.setDead();
|
||||
}
|
||||
// else
|
||||
// {
|
||||
this.setDead();
|
||||
// this.motionX *= -0.10000000149011612D;
|
||||
// this.motionY *= -0.10000000149011612D;
|
||||
// this.motionZ *= -0.10000000149011612D;
|
||||
// this.rotYaw += 180.0F;
|
||||
// this.prevYaw += 180.0F;
|
||||
// this.ticksInAir = 0;
|
||||
// }
|
||||
}
|
||||
else
|
||||
{
|
||||
this.playSound(SoundEvent.METALHIT, 0.5F, this.rand.floatv() * 0.2F + 1.5F);
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
float f3 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f3) * 180.0D / Math.PI); this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotPitch - this.prevPitch >= 180.0F)
|
||||
{
|
||||
this.prevPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw < -180.0F)
|
||||
{
|
||||
this.prevYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw >= 180.0F)
|
||||
{
|
||||
this.prevYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
||||
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
||||
// float f4 = 0.99F;
|
||||
// float f6 = 0.001F;
|
||||
|
||||
// if (this.isInLiquid())
|
||||
// {
|
||||
// for (int i1 = 0; i1 < 4; ++i1)
|
||||
// {
|
||||
// float f8 = 0.25F;
|
||||
// this.worldObj.spawnParticle(ParticleType.WATER_BUBBLE, this.posX - this.motionX * (double)f8, this.posY - this.motionY * (double)f8, this.posZ - this.motionZ * (double)f8, this.motionX, this.motionY, this.motionZ);
|
||||
// }
|
||||
//
|
||||
// f4 = 0.85F;
|
||||
// }
|
||||
|
||||
// if (this.isWet())
|
||||
// {
|
||||
// this.extinguish();
|
||||
// }
|
||||
|
||||
// this.motionX *= (double)f4;
|
||||
// this.motionY *= (double)f4;
|
||||
// this.motionZ *= (double)f4;
|
||||
// this.motionY -= (double)f6;
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
// this.doBlockCollisions();
|
||||
}
|
||||
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
tagCompound.setInteger("damage", this.damage);
|
||||
tagCompound.setInteger("age", this.age);
|
||||
}
|
||||
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
if(tagCompund.hasKey("damage", 99))
|
||||
this.damage = tagCompund.getInteger("damage");
|
||||
this.age = tagCompund.getInteger("age");
|
||||
}
|
||||
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDamage(int damageIn)
|
||||
{
|
||||
this.damage = damageIn;
|
||||
}
|
||||
|
||||
public int getDamage()
|
||||
{
|
||||
return this.damage;
|
||||
}
|
||||
|
||||
public boolean canAttackWithItem()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public float getEyeHeight()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
public int getTrackingRange() {
|
||||
return 96;
|
||||
}
|
||||
|
||||
public int getUpdateFrequency() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public boolean isSendingVeloUpdates() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.shootingEntity != null ? this.shootingEntity.getId() : this.getId();
|
||||
}
|
||||
|
||||
public boolean hasSpawnVelocity() {
|
||||
return true;
|
||||
}
|
||||
}
|
165
java/src/game/entity/projectile/EntityDie.java
Executable file
165
java/src/game/entity/projectile/EntityDie.java
Executable file
|
@ -0,0 +1,165 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.npc.EntityNPC;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.EntityThrowable;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.init.Items;
|
||||
import game.init.SoundEvent;
|
||||
import game.item.ItemDie;
|
||||
import game.item.ItemStack;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityDie extends EntityThrowable implements IObjectData
|
||||
{
|
||||
public int sides;
|
||||
private boolean noPickup;
|
||||
|
||||
public EntityDie(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(0.1f, 0.1f);
|
||||
}
|
||||
|
||||
public EntityDie(World worldIn, EntityLiving throwerIn, int sides, boolean noPickup)
|
||||
{
|
||||
super(worldIn, throwerIn);
|
||||
this.setSize(0.1f, 0.1f);
|
||||
this.sides = sides;
|
||||
this.noPickup = noPickup;
|
||||
}
|
||||
|
||||
public EntityDie(World worldIn, double x, double y, double z, int sides)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.setSize(0.1f, 0.1f);
|
||||
this.sides = sides;
|
||||
}
|
||||
|
||||
protected void onImpact(HitPosition pos)
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.setValue(this.rand.roll(this.sides <= 0 ? 6 : this.sides));
|
||||
this.motionX = this.motionY = this.motionZ = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
super.entityInit();
|
||||
this.dataWatcher.addObject(16, 0);
|
||||
}
|
||||
|
||||
public void setValue(int value)
|
||||
{
|
||||
this.dataWatcher.updateObject(16, value);
|
||||
}
|
||||
|
||||
public int getValue()
|
||||
{
|
||||
return this.dataWatcher.getWatchableObjectInt(16);
|
||||
}
|
||||
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(tagCompound);
|
||||
tagCompound.setInteger("Sides", this.sides);
|
||||
tagCompound.setInteger("Value", this.getValue());
|
||||
tagCompound.setBoolean("NoPickup", this.noPickup);
|
||||
}
|
||||
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
super.readEntityFromNBT(tagCompund);
|
||||
this.sides = tagCompund.getInteger("Sides");
|
||||
this.setValue(tagCompund.getInteger("Value"));
|
||||
this.noPickup = tagCompund.getBoolean("NoPickup");
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.sides;
|
||||
}
|
||||
|
||||
// public boolean hasSpawnVelocity() {
|
||||
// return false;
|
||||
// }
|
||||
|
||||
public void onUpdate()
|
||||
{
|
||||
if (this.getValue() != 0)
|
||||
{
|
||||
this.prevX = this.posX;
|
||||
this.prevY = this.posY;
|
||||
this.prevZ = this.posZ;
|
||||
this.motionY -= 0.03999999910593033D;
|
||||
this.moveEntity(this.motionX, this.motionY, this.motionZ);
|
||||
this.motionX *= 0.9800000190734863D;
|
||||
this.motionY *= 0.9800000190734863D;
|
||||
this.motionZ *= 0.9800000190734863D;
|
||||
}
|
||||
else {
|
||||
super.onUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected float getVelocity()
|
||||
{
|
||||
return 0.3F;
|
||||
}
|
||||
|
||||
public boolean canBeCollidedWith()
|
||||
{
|
||||
return this.getValue() != 0;
|
||||
}
|
||||
|
||||
public int getStackMeta() {
|
||||
int meta = 1;
|
||||
for(int z = 0; z < ItemDie.DIE_SIDES.length; z++) {
|
||||
if(this.sides == ItemDie.DIE_SIDES[z])
|
||||
meta = z;
|
||||
}
|
||||
return meta;
|
||||
}
|
||||
|
||||
public ItemStack getStack() {
|
||||
return new ItemStack(Items.die, 1, this.getStackMeta());
|
||||
}
|
||||
|
||||
public boolean interactFirst(EntityNPC player)
|
||||
{
|
||||
if(!this.worldObj.client)
|
||||
{
|
||||
if(this.noPickup)
|
||||
this.setDead();
|
||||
else if(player.inventory.addItemStackToInventory(this.getStack())) {
|
||||
this.setDead();
|
||||
player.worldObj.playSoundAtEntity(player, SoundEvent.POP, 0.2F, ((player.getRNG().floatv() - player.getRNG().floatv()) * 0.7F + 1.0F) * 2.0F);
|
||||
player.inventoryContainer.detectAndSendChanges();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean attackEntityFrom(DamageSource source, int amount)
|
||||
{
|
||||
if(this.isEntityInvulnerable(source))
|
||||
return false;
|
||||
if(!this.worldObj.client && !this.dead) {
|
||||
if(!this.noPickup)
|
||||
this.entityDropItem(this.getStack(), 0.0f);
|
||||
this.setDead();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public String getDisplayName()
|
||||
{
|
||||
if(this.getValue() == 0)
|
||||
return null;
|
||||
return ItemDie.DIE_COLORS[this.getStackMeta()] + "" + this.getValue();
|
||||
}
|
||||
}
|
80
java/src/game/entity/projectile/EntityDynamite.java
Executable file
80
java/src/game/entity/projectile/EntityDynamite.java
Executable file
|
@ -0,0 +1,80 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.EntityThrowable;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.init.Config;
|
||||
import game.init.ItemRegistry;
|
||||
import game.init.Items;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityDynamite extends EntityThrowable implements IObjectData
|
||||
{
|
||||
public int explosionSize;
|
||||
|
||||
public EntityDynamite(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
}
|
||||
|
||||
public EntityDynamite(World worldIn, EntityLiving throwerIn, int power)
|
||||
{
|
||||
super(worldIn, throwerIn);
|
||||
this.explosionSize = power & 7;
|
||||
}
|
||||
|
||||
public EntityDynamite(World worldIn, double x, double y, double z, int power)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.explosionSize = power & 7;
|
||||
}
|
||||
|
||||
protected void onImpact(HitPosition pos)
|
||||
{
|
||||
if (pos.entity != null && Config.knockDynamite)
|
||||
{
|
||||
pos.entity.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
|
||||
}
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
float f = 4.0F * (((float)this.explosionSize)+1.0f);
|
||||
EntityLiving thrower = this.getThrower();
|
||||
this.worldObj.createAltExplosion(thrower == null ? this : thrower, this.posX, this.posY + (double)(this.height / 2.0F), this.posZ, f, true);
|
||||
}
|
||||
|
||||
for (int k = 0; k < 8; ++k)
|
||||
{
|
||||
this.worldObj.spawnParticle(ParticleType.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double)this.rand.floatv() - 0.5D) * 0.08D, ((double)this.rand.floatv() - 0.5D) * 0.08D, ((double)this.rand.floatv() - 0.5D) * 0.08D, ItemRegistry.getIdFromItem(Items.dynamite), this.explosionSize);
|
||||
}
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(tagCompound);
|
||||
tagCompound.setByte("Power", (byte)this.explosionSize);
|
||||
}
|
||||
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
super.readEntityFromNBT(tagCompund);
|
||||
this.explosionSize = ((int)tagCompund.getByte("Power")) & 7;
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.explosionSize;
|
||||
}
|
||||
|
||||
// public boolean hasSpawnVelocity() {
|
||||
// return false;
|
||||
// }
|
||||
}
|
71
java/src/game/entity/projectile/EntityEgg.java
Executable file
71
java/src/game/entity/projectile/EntityEgg.java
Executable file
|
@ -0,0 +1,71 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.animal.EntityChicken;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.EntityThrowable;
|
||||
import game.init.Config;
|
||||
import game.init.ItemRegistry;
|
||||
import game.init.Items;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityEgg extends EntityThrowable
|
||||
{
|
||||
public EntityEgg(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
}
|
||||
|
||||
public EntityEgg(World worldIn, EntityLiving throwerIn)
|
||||
{
|
||||
super(worldIn, throwerIn);
|
||||
}
|
||||
|
||||
public EntityEgg(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityThrowable hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition p_70184_1_)
|
||||
{
|
||||
if (p_70184_1_.entity != null && Config.knockEgg)
|
||||
{
|
||||
p_70184_1_.entity.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
|
||||
}
|
||||
|
||||
if (!this.worldObj.client && this.rand.chance(8) && Config.mobs && Config.spawnEggChicken)
|
||||
{
|
||||
int i = this.rand.chance(1, 4, 32);
|
||||
|
||||
// if (this.rand.chance(32))
|
||||
// {
|
||||
// i = 4;
|
||||
// }
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
{
|
||||
EntityChicken entitychicken = new EntityChicken(this.worldObj);
|
||||
entitychicken.setGrowingAge(-24000);
|
||||
entitychicken.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, 0.0F);
|
||||
this.worldObj.spawnEntityInWorld(entitychicken);
|
||||
}
|
||||
}
|
||||
|
||||
double d0 = 0.08D;
|
||||
|
||||
for (int k = 0; k < 8; ++k)
|
||||
{
|
||||
this.worldObj.spawnParticle(ParticleType.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double)this.rand.floatv() - 0.5D) * 0.08D, ((double)this.rand.floatv() - 0.5D) * 0.08D, ((double)this.rand.floatv() - 0.5D) * 0.08D, ItemRegistry.getIdFromItem(Items.egg));
|
||||
}
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}
|
98
java/src/game/entity/projectile/EntityFireCharge.java
Executable file
98
java/src/game/entity/projectile/EntityFireCharge.java
Executable file
|
@ -0,0 +1,98 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.init.Blocks;
|
||||
import game.init.Config;
|
||||
import game.world.BlockPos;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityFireCharge extends EntityProjectile
|
||||
{
|
||||
public EntityFireCharge(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
}
|
||||
|
||||
public EntityFireCharge(World worldIn, EntityLiving shooter, double accelX, double accelY, double accelZ)
|
||||
{
|
||||
super(worldIn, shooter, accelX, accelY, accelZ, 0.35f, 1.0f);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
}
|
||||
|
||||
public EntityFireCharge(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.setSize(0.3125F, 0.3125F);
|
||||
}
|
||||
|
||||
public EntityFireCharge(World worldIn, double x, double y, double z, double accelX, double accelY, double accelZ)
|
||||
{
|
||||
this(worldIn, x, y, z);
|
||||
this.setAcceleration(accelX, accelY, accelZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityFireball hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition movingObject)
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
if (movingObject.entity != null)
|
||||
{
|
||||
boolean flag = Config.damageFireball &&
|
||||
movingObject.entity.attackEntityFrom(DamageSource.causeFireballDamage(this, this.shootingEntity), 6);
|
||||
|
||||
if (flag)
|
||||
{
|
||||
this.applyEnchantments(this.shootingEntity, movingObject.entity);
|
||||
|
||||
// if (!movingObject.entityHit.isImmuneToFire())
|
||||
// {
|
||||
movingObject.entity.setOnFireFromObject(5);
|
||||
// }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean flag1 = true;
|
||||
|
||||
if (this.shootingEntity != null && this.shootingEntity instanceof EntityLiving) // && !(this.shootingEntity.isPlayer()))
|
||||
{
|
||||
flag1 = Config.mobGrief;
|
||||
}
|
||||
|
||||
if (flag1)
|
||||
{
|
||||
BlockPos blockpos = movingObject.block.offset(movingObject.side);
|
||||
|
||||
if (this.worldObj.isAirBlock(blockpos))
|
||||
{
|
||||
this.worldObj.setState(blockpos, Blocks.fire.getState());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if other Entities should be prevented from moving through this Entity.
|
||||
*/
|
||||
public boolean canBeCollidedWith()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the entity is attacked.
|
||||
*/
|
||||
public boolean attackEntityFrom(DamageSource source, int amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
77
java/src/game/entity/projectile/EntityFireball.java
Executable file
77
java/src/game/entity/projectile/EntityFireball.java
Executable file
|
@ -0,0 +1,77 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.init.Config;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityFireball extends EntityProjectile
|
||||
{
|
||||
public int explosionPower = 1;
|
||||
|
||||
public EntityFireball(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(0.45F, 0.45F);
|
||||
}
|
||||
|
||||
public EntityFireball(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.setSize(0.45F, 0.45F);
|
||||
}
|
||||
|
||||
public EntityFireball(World worldIn, EntityLiving shooter, double accelX, double accelY, double accelZ, double velocity)
|
||||
{
|
||||
super(worldIn, shooter, accelX, accelY, accelZ, 0.1, velocity);
|
||||
this.setSize(0.45F, 0.45F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityFireball hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition movingObject)
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
if (Config.damageFireball && movingObject.entity != null)
|
||||
{
|
||||
movingObject.entity.attackEntityFrom(DamageSource.causeFireballDamage(this, this.shootingEntity), 8);
|
||||
this.applyEnchantments(this.shootingEntity, movingObject.entity);
|
||||
}
|
||||
|
||||
boolean flag = Config.mobGrief;
|
||||
this.worldObj.newExplosion(this.shootingEntity, this.posX, this.posY, this.posZ, (float)this.explosionPower, flag, false, true);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean attackEntityFrom(DamageSource source, int amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(tagCompound);
|
||||
tagCompound.setInteger("ExplosionPower", this.explosionPower);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
super.readEntityFromNBT(tagCompund);
|
||||
|
||||
if (tagCompund.hasKey("ExplosionPower", 99))
|
||||
{
|
||||
this.explosionPower = tagCompund.getInteger("ExplosionPower");
|
||||
}
|
||||
}
|
||||
}
|
668
java/src/game/entity/projectile/EntityHook.java
Executable file
668
java/src/game/entity/projectile/EntityHook.java
Executable file
|
@ -0,0 +1,668 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import game.ExtMath;
|
||||
import game.block.Block;
|
||||
import game.enchantment.EnchantmentHelper;
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.Entity;
|
||||
import game.entity.item.EntityItem;
|
||||
import game.entity.item.EntityXp;
|
||||
import game.entity.npc.EntityNPC;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.init.BlockRegistry;
|
||||
import game.init.Blocks;
|
||||
import game.init.Config;
|
||||
import game.init.Items;
|
||||
import game.init.SoundEvent;
|
||||
import game.item.ItemStack;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.BlockPos;
|
||||
import game.world.BoundingBox;
|
||||
import game.world.HitPosition;
|
||||
import game.world.Vec3;
|
||||
import game.world.World;
|
||||
import game.world.WorldServer;
|
||||
import game.worldgen.LootConstants;
|
||||
|
||||
public class EntityHook extends Entity implements IObjectData
|
||||
{
|
||||
private int xTile;
|
||||
private int yTile;
|
||||
private int zTile;
|
||||
private Block inTile;
|
||||
private boolean inGround;
|
||||
public int shake;
|
||||
public EntityNPC angler;
|
||||
private int ticksInGround;
|
||||
private int ticksInAir;
|
||||
private int ticksCatchable;
|
||||
private int ticksCaughtDelay;
|
||||
private int ticksCatchableDelay;
|
||||
private float fishApproachAngle;
|
||||
public Entity caughtEntity;
|
||||
private int fishPosRotationIncrements;
|
||||
private double fishX;
|
||||
private double fishY;
|
||||
private double fishZ;
|
||||
private double fishYaw;
|
||||
private double fishPitch;
|
||||
private double clientMotionX;
|
||||
private double clientMotionY;
|
||||
private double clientMotionZ;
|
||||
|
||||
public EntityHook(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.xTile = -1;
|
||||
this.yTile = -1;
|
||||
this.zTile = -1;
|
||||
this.setSize(0.25F, 0.25F);
|
||||
this.noFrustumCheck = true;
|
||||
}
|
||||
|
||||
public EntityHook(World worldIn, double x, double y, double z, int data) //, EntityNPC anglerIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.xTile = -1;
|
||||
this.yTile = -1;
|
||||
this.zTile = -1;
|
||||
this.setSize(0.25F, 0.25F);
|
||||
this.noFrustumCheck = true;
|
||||
// this(worldIn);
|
||||
this.setPosition(x, y, z);
|
||||
// this.noFrustumCheck = true;
|
||||
// this.angler = anglerIn;
|
||||
// if(anglerIn != null) {
|
||||
// anglerIn.fishEntity = this;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public EntityFishHook(World worldIn, double x, double y, double z, int data)
|
||||
// {
|
||||
// this(worldIn, x, y, z, null);
|
||||
Entity entity1 = worldIn.getEntityByID(data);
|
||||
|
||||
if (entity1 != null && entity1.isPlayer())
|
||||
{
|
||||
this.angler = (EntityNPC)entity1;
|
||||
this.angler.fishEntity = this;
|
||||
}
|
||||
else {
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
public EntityHook(World worldIn, EntityNPC fishingPlayer)
|
||||
{
|
||||
super(worldIn);
|
||||
this.xTile = -1;
|
||||
this.yTile = -1;
|
||||
this.zTile = -1;
|
||||
this.noFrustumCheck = true;
|
||||
this.angler = fishingPlayer;
|
||||
this.angler.fishEntity = this;
|
||||
this.setSize(0.25F, 0.25F);
|
||||
this.setLocationAndAngles(fishingPlayer.posX, fishingPlayer.posY + (double)fishingPlayer.getEyeHeight(), fishingPlayer.posZ, fishingPlayer.rotYaw, fishingPlayer.rotPitch);
|
||||
this.posX -= (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.posY -= 0.10000000149011612D;
|
||||
this.posZ -= (double)(ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
float f = 0.4F;
|
||||
this.motionX = (double)(-ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI) * f);
|
||||
this.motionZ = (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI) * f);
|
||||
this.motionY = (double)(-ExtMath.sin(this.rotPitch / 180.0F * (float)Math.PI) * f);
|
||||
this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
}
|
||||
|
||||
public boolean writeToNBTOptional(NBTTagCompound tagCompund)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
|
||||
* length * 64 * renderDistanceWeight Args: distance
|
||||
*/
|
||||
public boolean isInRangeToRenderDist(double distance)
|
||||
{
|
||||
double d0 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D;
|
||||
|
||||
if (Double.isNaN(d0))
|
||||
{
|
||||
d0 = 4.0D;
|
||||
}
|
||||
|
||||
d0 = d0 * 64.0D;
|
||||
return distance < d0 * d0;
|
||||
}
|
||||
|
||||
public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_)
|
||||
{
|
||||
float f = ExtMath.sqrtd(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_);
|
||||
p_146035_1_ = p_146035_1_ / (double)f;
|
||||
p_146035_3_ = p_146035_3_ / (double)f;
|
||||
p_146035_5_ = p_146035_5_ / (double)f;
|
||||
p_146035_1_ = p_146035_1_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
|
||||
p_146035_3_ = p_146035_3_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
|
||||
p_146035_5_ = p_146035_5_ + this.rand.gaussian() * 0.007499999832361937D * (double)p_146035_8_;
|
||||
p_146035_1_ = p_146035_1_ * (double)p_146035_7_;
|
||||
p_146035_3_ = p_146035_3_ * (double)p_146035_7_;
|
||||
p_146035_5_ = p_146035_5_ * (double)p_146035_7_;
|
||||
this.motionX = p_146035_1_;
|
||||
this.motionY = p_146035_3_;
|
||||
this.motionZ = p_146035_5_;
|
||||
float f1 = ExtMath.sqrtd(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(p_146035_1_, p_146035_5_) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(p_146035_3_, (double)f1) * 180.0D / Math.PI);
|
||||
this.ticksInGround = 0;
|
||||
}
|
||||
|
||||
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
|
||||
{
|
||||
this.fishX = x;
|
||||
this.fishY = y;
|
||||
this.fishZ = z;
|
||||
this.fishYaw = (double)yaw;
|
||||
this.fishPitch = (double)pitch;
|
||||
this.fishPosRotationIncrements = posRotationIncrements;
|
||||
this.motionX = this.clientMotionX;
|
||||
this.motionY = this.clientMotionY;
|
||||
this.motionZ = this.clientMotionZ;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity to the args. Args: x, y, z
|
||||
*/
|
||||
public void setVelocity(double x, double y, double z)
|
||||
{
|
||||
this.clientMotionX = this.motionX = x;
|
||||
this.clientMotionY = this.motionY = y;
|
||||
this.clientMotionZ = this.motionZ = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
if(this.angler == null) {
|
||||
this.setDead();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.fishPosRotationIncrements > 0)
|
||||
{
|
||||
double d7 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
|
||||
double d8 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
|
||||
double d9 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
|
||||
double d1 = ExtMath.wrapd(this.fishYaw - (double)this.rotYaw);
|
||||
this.rotYaw = (float)((double)this.rotYaw + d1 / (double)this.fishPosRotationIncrements);
|
||||
this.rotPitch = (float)((double)this.rotPitch + (this.fishPitch - (double)this.rotPitch) / (double)this.fishPosRotationIncrements);
|
||||
--this.fishPosRotationIncrements;
|
||||
this.setPosition(d7, d8, d9);
|
||||
this.setRotation(this.rotYaw, this.rotPitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
ItemStack itemstack = this.angler.getCurrentEquippedItem();
|
||||
|
||||
if (this.angler.dead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
|
||||
{
|
||||
this.setDead();
|
||||
this.angler.fishEntity = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.caughtEntity != null)
|
||||
{
|
||||
if (!this.caughtEntity.dead)
|
||||
{
|
||||
this.posX = this.caughtEntity.posX;
|
||||
double d17 = (double)this.caughtEntity.height;
|
||||
this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D;
|
||||
this.posZ = this.caughtEntity.posZ;
|
||||
return;
|
||||
}
|
||||
|
||||
this.caughtEntity = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.shake > 0)
|
||||
{
|
||||
--this.shake;
|
||||
}
|
||||
|
||||
if (this.inGround)
|
||||
{
|
||||
if (this.worldObj.getState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile)
|
||||
{
|
||||
++this.ticksInGround;
|
||||
|
||||
if (this.ticksInGround == 1200)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.inGround = false;
|
||||
this.motionX *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionY *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionZ *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.ticksInGround = 0;
|
||||
this.ticksInAir = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
++this.ticksInAir;
|
||||
}
|
||||
|
||||
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
|
||||
vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
vec3 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||
double d0 = 0.0D;
|
||||
|
||||
for (int i = 0; i < list.size(); ++i)
|
||||
{
|
||||
Entity entity1 = (Entity)list.get(i);
|
||||
|
||||
if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
|
||||
{
|
||||
float f = 0.3F;
|
||||
BoundingBox axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f);
|
||||
HitPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3);
|
||||
|
||||
if (movingobjectposition1 != null)
|
||||
{
|
||||
double d2 = vec31.squareDistanceTo(movingobjectposition1.vec);
|
||||
|
||||
if (d2 < d0 || d0 == 0.0D)
|
||||
{
|
||||
entity = entity1;
|
||||
d0 = d2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
movingobjectposition = new HitPosition(entity);
|
||||
}
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
if (movingobjectposition.entity != null)
|
||||
{
|
||||
if (this.worldObj.client || !Config.knockHook || movingobjectposition.entity.attackEntityFrom(
|
||||
DamageSource.causeThrownDamage(this, this.angler), 0) || !Config.hookCheckDamage)
|
||||
{
|
||||
if(this.worldObj.client || Config.hookEntity) // && (!(movingobjectposition.entity.isPlayer())
|
||||
// || !((EntityNPC)movingobjectposition.entity).creative)))
|
||||
this.caughtEntity = movingobjectposition.entity;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.inGround)
|
||||
{
|
||||
this.moveEntity(this.motionX, this.motionY, this.motionZ);
|
||||
float f5 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f5) * 180.0D / Math.PI); this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotPitch - this.prevPitch >= 180.0F)
|
||||
{
|
||||
this.prevPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw < -180.0F)
|
||||
{
|
||||
this.prevYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw >= 180.0F)
|
||||
{
|
||||
this.prevYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
||||
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
||||
float f6 = 0.92F;
|
||||
|
||||
if (this.onGround || this.collidedHorizontally)
|
||||
{
|
||||
f6 = 0.5F;
|
||||
}
|
||||
|
||||
int j = 5;
|
||||
double d10 = 0.0D;
|
||||
|
||||
for (int k = 0; k < j; ++k)
|
||||
{
|
||||
BoundingBox axisalignedbb1 = this.getEntityBoundingBox();
|
||||
double d3 = axisalignedbb1.maxY - axisalignedbb1.minY;
|
||||
double d4 = axisalignedbb1.minY + d3 * (double)k / (double)j;
|
||||
double d5 = axisalignedbb1.minY + d3 * (double)(k + 1) / (double)j;
|
||||
BoundingBox axisalignedbb2 = new BoundingBox(axisalignedbb1.minX, d4, axisalignedbb1.minZ, axisalignedbb1.maxX, d5, axisalignedbb1.maxZ);
|
||||
|
||||
if (this.worldObj.isAABBInLiquid(axisalignedbb2))
|
||||
{
|
||||
d10 += 1.0D / (double)j;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.worldObj.client && d10 > 0.0D)
|
||||
{
|
||||
WorldServer worldserver = (WorldServer)this.worldObj;
|
||||
int l = 1;
|
||||
BlockPos blockpos = (new BlockPos(this)).up();
|
||||
|
||||
if (this.rand.floatv() < 0.25F && this.worldObj.isRainingAt(blockpos, true))
|
||||
{
|
||||
l = 2;
|
||||
}
|
||||
|
||||
if (this.rand.floatv() < 0.5F && !this.worldObj.canSeeSky(blockpos))
|
||||
{
|
||||
--l;
|
||||
}
|
||||
|
||||
if (this.ticksCatchable > 0)
|
||||
{
|
||||
--this.ticksCatchable;
|
||||
|
||||
if (this.ticksCatchable <= 0)
|
||||
{
|
||||
this.ticksCaughtDelay = 0;
|
||||
this.ticksCatchableDelay = 0;
|
||||
}
|
||||
}
|
||||
else if (this.ticksCatchableDelay > 0)
|
||||
{
|
||||
this.ticksCatchableDelay -= l;
|
||||
|
||||
if (this.ticksCatchableDelay <= 0)
|
||||
{
|
||||
this.motionY -= 0.20000000298023224D;
|
||||
this.playSound(SoundEvent.SPLASH, 0.25F, 1.0F + (this.rand.floatv() - this.rand.floatv()) * 0.4F);
|
||||
float f8 = (float)ExtMath.floord(this.getEntityBoundingBox().minY);
|
||||
worldserver.spawnParticle(ParticleType.WATER_BUBBLE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
|
||||
worldserver.spawnParticle(ParticleType.WATER_WAKE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
|
||||
this.ticksCatchable = this.rand.range(10, 30);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.fishApproachAngle = (float)((double)this.fishApproachAngle + this.rand.gaussian() * 4.0D);
|
||||
float f7 = this.fishApproachAngle * 0.017453292F;
|
||||
float f10 = ExtMath.sin(f7);
|
||||
float f11 = ExtMath.cos(f7);
|
||||
double d13 = this.posX + (double)(f10 * (float)this.ticksCatchableDelay * 0.1F);
|
||||
double d15 = (double)((float)ExtMath.floord(this.getEntityBoundingBox().minY) + 1.0F);
|
||||
double d16 = this.posZ + (double)(f11 * (float)this.ticksCatchableDelay * 0.1F);
|
||||
Block block1 = worldserver.getState(new BlockPos((int)d13, (int)d15 - 1, (int)d16)).getBlock();
|
||||
|
||||
if (block1 == Blocks.water || block1 == Blocks.flowing_water)
|
||||
{
|
||||
if (this.rand.floatv() < 0.15F)
|
||||
{
|
||||
worldserver.spawnParticle(ParticleType.WATER_BUBBLE, d13, d15 - 0.10000000149011612D, d16, 1, (double)f10, 0.1D, (double)f11, 0.0D);
|
||||
}
|
||||
|
||||
float f3 = f10 * 0.04F;
|
||||
float f4 = f11 * 0.04F;
|
||||
worldserver.spawnParticle(ParticleType.WATER_WAKE, d13, d15, d16, 0, (double)f4, 0.01D, (double)(-f3), 1.0D);
|
||||
worldserver.spawnParticle(ParticleType.WATER_WAKE, d13, d15, d16, 0, (double)(-f4), 0.01D, (double)f3, 1.0D);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (this.ticksCaughtDelay > 0)
|
||||
{
|
||||
this.ticksCaughtDelay -= l;
|
||||
float f1 = 0.15F;
|
||||
|
||||
if (this.ticksCaughtDelay < 20)
|
||||
{
|
||||
f1 = (float)((double)f1 + (double)(20 - this.ticksCaughtDelay) * 0.05D);
|
||||
}
|
||||
else if (this.ticksCaughtDelay < 40)
|
||||
{
|
||||
f1 = (float)((double)f1 + (double)(40 - this.ticksCaughtDelay) * 0.02D);
|
||||
}
|
||||
else if (this.ticksCaughtDelay < 60)
|
||||
{
|
||||
f1 = (float)((double)f1 + (double)(60 - this.ticksCaughtDelay) * 0.01D);
|
||||
}
|
||||
|
||||
if (this.rand.floatv() < f1)
|
||||
{
|
||||
float f9 = this.rand.frange(0.0F, 360.0F) * 0.017453292F;
|
||||
float f2 = this.rand.frange(25.0F, 60.0F);
|
||||
double d12 = this.posX + (double)(ExtMath.sin(f9) * f2 * 0.1F);
|
||||
double d14 = (double)((float)ExtMath.floord(this.getEntityBoundingBox().minY) + 1.0F);
|
||||
double d6 = this.posZ + (double)(ExtMath.cos(f9) * f2 * 0.1F);
|
||||
Block block = worldserver.getState(new BlockPos((int)d12, (int)d14 - 1, (int)d6)).getBlock();
|
||||
|
||||
if (block == Blocks.water || block == Blocks.flowing_water)
|
||||
{
|
||||
worldserver.spawnParticle(ParticleType.WATER_SPLASH, d12, d14, d6, this.rand.range(2, 3), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.ticksCaughtDelay <= 0)
|
||||
{
|
||||
this.fishApproachAngle = this.rand.frange(0.0F, 360.0F);
|
||||
this.ticksCatchableDelay = this.rand.range(20, 80);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ticksCaughtDelay = this.rand.range(100, 900);
|
||||
this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5;
|
||||
}
|
||||
|
||||
if (this.ticksCatchable > 0)
|
||||
{
|
||||
this.motionY -= (double)(this.rand.floatv() * this.rand.floatv() * this.rand.floatv()) * 0.2D;
|
||||
}
|
||||
}
|
||||
|
||||
double d11 = d10 * 2.0D - 1.0D;
|
||||
this.motionY += 0.03999999910593033D * d11;
|
||||
|
||||
if (d10 > 0.0D)
|
||||
{
|
||||
f6 = (float)((double)f6 * 0.9D);
|
||||
this.motionY *= 0.8D;
|
||||
}
|
||||
|
||||
this.motionX *= (double)f6;
|
||||
this.motionY *= (double)f6;
|
||||
this.motionZ *= (double)f6;
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
tagCompound.setShort("xTile", (short)this.xTile);
|
||||
tagCompound.setShort("yTile", (short)this.yTile);
|
||||
tagCompound.setShort("zTile", (short)this.zTile);
|
||||
String resourcelocation = BlockRegistry.REGISTRY.getNameForObject(this.inTile);
|
||||
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
|
||||
tagCompound.setByte("shake", (byte)this.shake);
|
||||
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
this.xTile = tagCompund.getShort("xTile");
|
||||
this.yTile = tagCompund.getShort("yTile");
|
||||
this.zTile = tagCompund.getShort("zTile");
|
||||
|
||||
if (tagCompund.hasKey("inTile", 8))
|
||||
{
|
||||
this.inTile = BlockRegistry.getByIdFallback(tagCompund.getString("inTile"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inTile = BlockRegistry.getBlockById(tagCompund.getByte("inTile") & 255);
|
||||
}
|
||||
|
||||
this.shake = tagCompund.getByte("shake") & 255;
|
||||
this.inGround = tagCompund.getByte("inGround") == 1;
|
||||
}
|
||||
|
||||
public int handleHookRetraction()
|
||||
{
|
||||
if (this.worldObj.client)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (this.caughtEntity != null)
|
||||
{
|
||||
double d0 = this.angler.posX - this.posX;
|
||||
double d2 = this.angler.posY - this.posY;
|
||||
double d4 = this.angler.posZ - this.posZ;
|
||||
double d6 = (double)ExtMath.sqrtd(d0 * d0 + d2 * d2 + d4 * d4);
|
||||
double d8 = 0.1D;
|
||||
this.caughtEntity.motionX += d0 * d8;
|
||||
this.caughtEntity.motionY += d2 * d8 + (double)ExtMath.sqrtd(d6) * 0.08D;
|
||||
this.caughtEntity.motionZ += d4 * d8;
|
||||
i = 3;
|
||||
}
|
||||
else if (this.ticksCatchable > 0)
|
||||
{
|
||||
EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.getFishingResult());
|
||||
double d1 = this.angler.posX - this.posX;
|
||||
double d3 = this.angler.posY - this.posY;
|
||||
double d5 = this.angler.posZ - this.posZ;
|
||||
double d7 = (double)ExtMath.sqrtd(d1 * d1 + d3 * d3 + d5 * d5);
|
||||
double d9 = 0.1D;
|
||||
entityitem.motionX = d1 * d9;
|
||||
entityitem.motionY = d3 * d9 + (double)ExtMath.sqrtd(d7) * 0.08D;
|
||||
entityitem.motionZ = d5 * d9;
|
||||
this.worldObj.spawnEntityInWorld(entityitem);
|
||||
if(Config.fishingXP)
|
||||
this.angler.worldObj.spawnEntityInWorld(new EntityXp(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.roll(6)));
|
||||
i = 1;
|
||||
}
|
||||
|
||||
if (this.inGround)
|
||||
{
|
||||
i = 2;
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
this.angler.fishEntity = null;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
private ItemStack getFishingResult()
|
||||
{
|
||||
float f = this.worldObj.rand.floatv();
|
||||
int i = EnchantmentHelper.getLuckOfSeaModifier(this.angler);
|
||||
int j = EnchantmentHelper.getLureModifier(this.angler);
|
||||
float f1 = 0.1F - (float)i * 0.025F - (float)j * 0.01F;
|
||||
float f2 = 0.05F + (float)i * 0.01F - (float)j * 0.01F;
|
||||
f1 = ExtMath.clampf(f1, 0.0F, 1.0F);
|
||||
f2 = ExtMath.clampf(f2, 0.0F, 1.0F);
|
||||
|
||||
if (f < f1)
|
||||
{
|
||||
// this.angler.triggerAchievement(StatRegistry.junkFishedStat);
|
||||
return ((RngFishable)LootConstants.FISHING_JUNK.pick(this.rand)).getItemStack(this.rand);
|
||||
}
|
||||
else
|
||||
{
|
||||
f = f - f1;
|
||||
|
||||
if (f < f2)
|
||||
{
|
||||
// this.angler.triggerAchievement(StatRegistry.treasureFishedStat);
|
||||
return ((RngFishable)LootConstants.FISHING_TREASURE.pick(this.rand)).getItemStack(this.rand);
|
||||
}
|
||||
else
|
||||
{
|
||||
float f3 = f - f2;
|
||||
// this.angler.triggerAchievement(StatRegistry.fishCaughtStat);
|
||||
return ((RngFishable)LootConstants.FISH_TYPES.pick(this.rand)).getItemStack(this.rand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Will get destroyed next tick.
|
||||
*/
|
||||
public void setDead()
|
||||
{
|
||||
super.setDead();
|
||||
|
||||
if (this.angler != null)
|
||||
{
|
||||
this.angler.fishEntity = null;
|
||||
}
|
||||
}
|
||||
|
||||
public int getTrackingRange() {
|
||||
return 64;
|
||||
}
|
||||
|
||||
public int getUpdateFrequency() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
public boolean isSendingVeloUpdates() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.angler != null ? this.angler.getId() : this.getId();
|
||||
}
|
||||
|
||||
// public boolean hasSpawnVelocity() {
|
||||
// return false;
|
||||
// }
|
||||
}
|
198
java/src/game/entity/projectile/EntityPotion.java
Executable file
198
java/src/game/entity/projectile/EntityPotion.java
Executable file
|
@ -0,0 +1,198 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.EntityThrowable;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.init.Items;
|
||||
import game.item.ItemStack;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.potion.Potion;
|
||||
import game.potion.PotionEffect;
|
||||
import game.world.BlockPos;
|
||||
import game.world.BoundingBox;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityPotion extends EntityThrowable implements IObjectData
|
||||
{
|
||||
/**
|
||||
* The damage value of the thrown potion that this EntityPotion represents.
|
||||
*/
|
||||
private ItemStack potionDamage;
|
||||
|
||||
public EntityPotion(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
}
|
||||
|
||||
public EntityPotion(World worldIn, EntityLiving throwerIn, int meta)
|
||||
{
|
||||
this(worldIn, throwerIn, new ItemStack(Items.potion, 1, meta));
|
||||
}
|
||||
|
||||
public EntityPotion(World worldIn, EntityLiving throwerIn, ItemStack potionDamageIn)
|
||||
{
|
||||
super(worldIn, throwerIn);
|
||||
this.potionDamage = potionDamageIn;
|
||||
}
|
||||
|
||||
public EntityPotion(World worldIn, double x, double y, double z, int data)
|
||||
{
|
||||
this(worldIn, x, y, z, new ItemStack(Items.potion, 1, data));
|
||||
}
|
||||
|
||||
public EntityPotion(World worldIn, double x, double y, double z, ItemStack potionDamageIn)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
this.potionDamage = potionDamageIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the amount of gravity to apply to the thrown entity with each tick.
|
||||
*/
|
||||
protected float getGravityVelocity()
|
||||
{
|
||||
return 0.05F;
|
||||
}
|
||||
|
||||
protected float getVelocity()
|
||||
{
|
||||
return 0.5F;
|
||||
}
|
||||
|
||||
protected float getInaccuracy()
|
||||
{
|
||||
return -20.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the PotionEffect by the given id of the potion effect.
|
||||
*/
|
||||
public void setPotionDamage(int potionId)
|
||||
{
|
||||
if (this.potionDamage == null)
|
||||
{
|
||||
this.potionDamage = new ItemStack(Items.potion, 1, 0);
|
||||
}
|
||||
|
||||
this.potionDamage.setItemDamage(potionId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the damage value of the thrown potion that this EntityPotion represents.
|
||||
*/
|
||||
public int getPotionDamage()
|
||||
{
|
||||
if (this.potionDamage == null)
|
||||
{
|
||||
this.potionDamage = new ItemStack(Items.potion, 1, 0);
|
||||
}
|
||||
|
||||
return this.potionDamage.getMetadata();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityThrowable hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition p_70184_1_)
|
||||
{
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
List<PotionEffect> list = Items.potion.getEffects(this.potionDamage);
|
||||
|
||||
BoundingBox axisalignedbb = this.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D);
|
||||
List<EntityLiving> list1 = this.worldObj.<EntityLiving>getEntitiesWithinAABB(EntityLiving.class, axisalignedbb);
|
||||
|
||||
if (!list1.isEmpty())
|
||||
{
|
||||
for (EntityLiving entitylivingbase : list1)
|
||||
{
|
||||
double d0 = this.getDistanceSqToEntity(entitylivingbase);
|
||||
|
||||
if (d0 < 16.0D)
|
||||
{
|
||||
if (list != null && !list.isEmpty())
|
||||
{
|
||||
double d1 = 1.0D - Math.sqrt(d0) / 4.0D;
|
||||
|
||||
if (entitylivingbase == p_70184_1_.entity)
|
||||
{
|
||||
d1 = 1.0D;
|
||||
}
|
||||
|
||||
for (PotionEffect potioneffect : list)
|
||||
{
|
||||
int i = potioneffect.getPotionID();
|
||||
|
||||
if (Potion.POTION_TYPES[i].isInstant())
|
||||
{
|
||||
Potion.POTION_TYPES[i].affectEntity(this, this.getThrower(), entitylivingbase, potioneffect.getAmplifier(), d1);
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = (int)(d1 * (double)potioneffect.getDuration() + 0.5D);
|
||||
|
||||
if (j > 20)
|
||||
{
|
||||
entitylivingbase.addEffect(new PotionEffect(i, j, potioneffect.getAmplifier()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
entitylivingbase.extinguish();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.worldObj.playAuxSFX(2002, new BlockPos(this), this.getPotionDamage());
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
super.readEntityFromNBT(tagCompund);
|
||||
|
||||
if (tagCompund.hasKey("Potion", 10))
|
||||
{
|
||||
this.potionDamage = ItemStack.loadItemStackFromNBT(tagCompund.getCompoundTag("Potion"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setPotionDamage(tagCompund.getInteger("potionValue"));
|
||||
}
|
||||
|
||||
if (this.potionDamage == null)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
super.writeEntityToNBT(tagCompound);
|
||||
|
||||
if (this.potionDamage != null)
|
||||
{
|
||||
tagCompound.setTag("Potion", this.potionDamage.writeToNBT(new NBTTagCompound()));
|
||||
}
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.getPotionDamage();
|
||||
}
|
||||
|
||||
// public boolean hasSpawnVelocity() {
|
||||
// return false;
|
||||
// }
|
||||
}
|
388
java/src/game/entity/projectile/EntityProjectile.java
Executable file
388
java/src/game/entity/projectile/EntityProjectile.java
Executable file
|
@ -0,0 +1,388 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import game.ExtMath;
|
||||
import game.block.Block;
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.Entity;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.init.BlockRegistry;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.nbt.NBTTagList;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.BlockPos;
|
||||
import game.world.BoundingBox;
|
||||
import game.world.HitPosition;
|
||||
import game.world.Vec3;
|
||||
import game.world.World;
|
||||
|
||||
public abstract class EntityProjectile extends Entity
|
||||
{
|
||||
private int xTile = -1;
|
||||
private int yTile = -1;
|
||||
private int zTile = -1;
|
||||
private Block inTile;
|
||||
private boolean inGround;
|
||||
public EntityLiving shootingEntity;
|
||||
private int ticksAlive;
|
||||
private int ticksInAir;
|
||||
public double accelerationX;
|
||||
public double accelerationY;
|
||||
public double accelerationZ;
|
||||
private int age;
|
||||
|
||||
public EntityProjectile(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(1.0F, 1.0F);
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
|
||||
* length * 64 * renderDistanceWeight Args: distance
|
||||
*/
|
||||
public boolean isInRangeToRenderDist(double distance)
|
||||
{
|
||||
double d0 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D;
|
||||
|
||||
if (Double.isNaN(d0))
|
||||
{
|
||||
d0 = 4.0D;
|
||||
}
|
||||
|
||||
d0 = d0 * 64.0D;
|
||||
return distance < d0 * d0;
|
||||
}
|
||||
|
||||
public EntityProjectile(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(1.0F, 1.0F);
|
||||
this.setLocationAndAngles(x, y, z, this.rotYaw, this.rotPitch);
|
||||
this.setPosition(x, y, z);
|
||||
}
|
||||
|
||||
public EntityProjectile(World worldIn, EntityLiving shooter, double accelX, double accelY, double accelZ, double random, double velo)
|
||||
{
|
||||
super(worldIn);
|
||||
this.shootingEntity = shooter;
|
||||
this.setSize(1.0F, 1.0F);
|
||||
this.setLocationAndAngles(shooter.posX, shooter.posY, shooter.posZ, shooter.rotYaw, shooter.rotPitch);
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
this.motionX = this.motionY = this.motionZ = 0.0D;
|
||||
accelX = accelX + this.rand.gaussian() * random;
|
||||
accelY = accelY + this.rand.gaussian() * random;
|
||||
accelZ = accelZ + this.rand.gaussian() * random;
|
||||
double d0 = (double)ExtMath.sqrtd(accelX * accelX + accelY * accelY + accelZ * accelZ);
|
||||
this.accelerationX = (accelX / d0 * 0.1D) * velo;
|
||||
this.accelerationY = (accelY / d0 * 0.1D) * velo;
|
||||
this.accelerationZ = (accelZ / d0 * 0.1D) * velo;
|
||||
}
|
||||
|
||||
public void setAcceleration(double accelX, double accelY, double accelZ) {
|
||||
double d0 = (double)ExtMath.sqrtd(accelX * accelX + accelY * accelY + accelZ * accelZ);
|
||||
this.accelerationX = accelX / d0 * 0.1D;
|
||||
this.accelerationY = accelY / d0 * 0.1D;
|
||||
this.accelerationZ = accelZ / d0 * 0.1D;
|
||||
}
|
||||
|
||||
public Vec3 getAcceleration() {
|
||||
return new Vec3(this.accelerationX, this.accelerationY, this.accelerationZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
public void onUpdate()
|
||||
{
|
||||
if (this.worldObj.client || (this.shootingEntity == null || !this.shootingEntity.dead) && this.worldObj.isBlockLoaded(new BlockPos(this)))
|
||||
{
|
||||
super.onUpdate();
|
||||
this.setFire(1);
|
||||
|
||||
if (this.inGround)
|
||||
{
|
||||
if (this.worldObj.getState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile)
|
||||
{
|
||||
++this.ticksAlive;
|
||||
|
||||
if (this.ticksAlive == 600)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.inGround = false;
|
||||
this.motionX *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionY *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionZ *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.ticksAlive = 0;
|
||||
this.ticksInAir = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
++this.ticksInAir;
|
||||
}
|
||||
|
||||
Vec3 vec3 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
Vec3 vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
|
||||
vec3 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
vec31 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||
double d0 = 0.0D;
|
||||
|
||||
for (int i = 0; i < list.size(); ++i)
|
||||
{
|
||||
Entity entity1 = (Entity)list.get(i);
|
||||
|
||||
if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25))
|
||||
{
|
||||
float f = 0.3F;
|
||||
BoundingBox axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f);
|
||||
HitPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
|
||||
|
||||
if (movingobjectposition1 != null)
|
||||
{
|
||||
double d1 = vec3.squareDistanceTo(movingobjectposition1.vec);
|
||||
|
||||
if (d1 < d0 || d0 == 0.0D)
|
||||
{
|
||||
entity = entity1;
|
||||
d0 = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
movingobjectposition = new HitPosition(entity);
|
||||
}
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
this.onImpact(movingobjectposition);
|
||||
}
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
float f1 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotYaw = (float)(ExtMath.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
|
||||
|
||||
for (this.rotPitch = (float)(ExtMath.atan2((double)f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotPitch - this.prevPitch >= 180.0F)
|
||||
{
|
||||
this.prevPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw < -180.0F)
|
||||
{
|
||||
this.prevYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw >= 180.0F)
|
||||
{
|
||||
this.prevYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
||||
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
||||
float f2 = this.getMotionFactor();
|
||||
|
||||
if (this.isInLiquid())
|
||||
{
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
float f3 = 0.25F;
|
||||
this.worldObj.spawnParticle(ParticleType.WATER_BUBBLE, this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
|
||||
}
|
||||
|
||||
f2 = 0.8F;
|
||||
}
|
||||
|
||||
this.motionX += this.accelerationX;
|
||||
this.motionY += this.accelerationY;
|
||||
this.motionZ += this.accelerationZ;
|
||||
this.motionX *= (double)f2;
|
||||
this.motionY *= (double)f2;
|
||||
this.motionZ *= (double)f2;
|
||||
this.worldObj.spawnParticle(ParticleType.SMOKE_NORMAL, this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
if(!this.worldObj.client && this.age++ >= 200)
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the motion factor for this projectile. The factor is multiplied by the original motion.
|
||||
*/
|
||||
protected float getMotionFactor()
|
||||
{
|
||||
return 0.95F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityFireball hits a block or entity.
|
||||
*/
|
||||
protected abstract void onImpact(HitPosition movingObject);
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
tagCompound.setShort("xTile", (short)this.xTile);
|
||||
tagCompound.setShort("yTile", (short)this.yTile);
|
||||
tagCompound.setShort("zTile", (short)this.zTile);
|
||||
String resourcelocation = BlockRegistry.REGISTRY.getNameForObject(this.inTile);
|
||||
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
|
||||
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
||||
tagCompound.setTag("direction", this.newDoubleNBTList(this.motionX, this.motionY, this.motionZ));
|
||||
tagCompound.setInteger("Age", this.age);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
this.xTile = tagCompund.getShort("xTile");
|
||||
this.yTile = tagCompund.getShort("yTile");
|
||||
this.zTile = tagCompund.getShort("zTile");
|
||||
|
||||
if (tagCompund.hasKey("inTile", 8))
|
||||
{
|
||||
this.inTile = BlockRegistry.getByIdFallback(tagCompund.getString("inTile"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inTile = BlockRegistry.getBlockById(tagCompund.getByte("inTile") & 255);
|
||||
}
|
||||
|
||||
this.inGround = tagCompund.getByte("inGround") == 1;
|
||||
|
||||
if (tagCompund.hasKey("direction", 9))
|
||||
{
|
||||
NBTTagList nbttaglist = tagCompund.getTagList("direction", 6);
|
||||
this.motionX = nbttaglist.getDoubleAt(0);
|
||||
this.motionY = nbttaglist.getDoubleAt(1);
|
||||
this.motionZ = nbttaglist.getDoubleAt(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
this.age = tagCompund.getInteger("Age");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if other Entities should be prevented from moving through this Entity.
|
||||
*/
|
||||
public boolean canBeCollidedWith()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public float getCollisionBorderSize()
|
||||
{
|
||||
return 1.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the entity is attacked.
|
||||
*/
|
||||
public boolean attackEntityFrom(DamageSource source, int amount)
|
||||
{
|
||||
if (this.isEntityInvulnerable(source))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setBeenAttacked();
|
||||
|
||||
if (source.getEntity() != null)
|
||||
{
|
||||
Vec3 vec3 = source.getEntity().getLookVec();
|
||||
|
||||
if (vec3 != null)
|
||||
{
|
||||
this.motionX = vec3.xCoord;
|
||||
this.motionY = vec3.yCoord;
|
||||
this.motionZ = vec3.zCoord;
|
||||
this.accelerationX = this.motionX * 0.1D;
|
||||
this.accelerationY = this.motionY * 0.1D;
|
||||
this.accelerationZ = this.motionZ * 0.1D;
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof EntityLiving)
|
||||
{
|
||||
this.shootingEntity = (EntityLiving)source.getEntity();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets how bright this entity is.
|
||||
*/
|
||||
public float getBrightness(float partialTicks)
|
||||
{
|
||||
return 1.0F;
|
||||
}
|
||||
|
||||
public int getBrightnessForRender(float partialTicks)
|
||||
{
|
||||
return 15728880;
|
||||
}
|
||||
|
||||
public int getTrackingRange() {
|
||||
return 64;
|
||||
}
|
||||
|
||||
public int getUpdateFrequency() {
|
||||
return 1; // 10
|
||||
}
|
||||
|
||||
public boolean isSendingVeloUpdates() {
|
||||
return false;
|
||||
}
|
||||
|
||||
// public int getPacketData() {
|
||||
// return this.shootingEntity != null ? this.shootingEntity.getId() : 0;
|
||||
// }
|
||||
|
||||
// public boolean hasSpawnVelocity() {
|
||||
// return false;
|
||||
// }
|
||||
}
|
56
java/src/game/entity/projectile/EntitySnowball.java
Executable file
56
java/src/game/entity/projectile/EntitySnowball.java
Executable file
|
@ -0,0 +1,56 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.EntityThrowable;
|
||||
import game.init.Config;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.HitPosition;
|
||||
import game.world.World;
|
||||
|
||||
public class EntitySnowball extends EntityThrowable
|
||||
{
|
||||
public EntitySnowball(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
}
|
||||
|
||||
public EntitySnowball(World worldIn, EntityLiving throwerIn)
|
||||
{
|
||||
super(worldIn, throwerIn);
|
||||
}
|
||||
|
||||
public EntitySnowball(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this EntityThrowable hits a block or entity.
|
||||
*/
|
||||
protected void onImpact(HitPosition p_70184_1_)
|
||||
{
|
||||
if (p_70184_1_.entity != null)
|
||||
{
|
||||
// int i = 0;
|
||||
|
||||
// if (p_70184_1_.entityHit instanceof EntityBlaze && Config.blazeSnowballDamage)
|
||||
// {
|
||||
// i = 3;
|
||||
// }
|
||||
|
||||
if(Config.knockSnowball)
|
||||
p_70184_1_.entity.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 8; ++j)
|
||||
{
|
||||
this.worldObj.spawnParticle(ParticleType.SNOWBALL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}
|
61
java/src/game/entity/projectile/RngFishable.java
Executable file
61
java/src/game/entity/projectile/RngFishable.java
Executable file
|
@ -0,0 +1,61 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import game.enchantment.EnchantmentHelper;
|
||||
import game.item.ItemStack;
|
||||
import game.rng.Random;
|
||||
import game.rng.RngItem;
|
||||
|
||||
public class RngFishable extends RngItem
|
||||
{
|
||||
private final ItemStack returnStack;
|
||||
private float maxDamagePercent;
|
||||
private boolean enchantable;
|
||||
|
||||
public RngFishable(ItemStack returnStackIn, int itemWeightIn)
|
||||
{
|
||||
super(itemWeightIn);
|
||||
this.returnStack = returnStackIn;
|
||||
}
|
||||
|
||||
public ItemStack getItemStack(Random random)
|
||||
{
|
||||
ItemStack itemstack = this.returnStack.copy();
|
||||
|
||||
if (this.maxDamagePercent > 0.0F)
|
||||
{
|
||||
int i = (int)(this.maxDamagePercent * (float)this.returnStack.getMaxDamage());
|
||||
int j = itemstack.getMaxDamage() - random.zrange(random.zrange(i) + 1);
|
||||
|
||||
if (j > i)
|
||||
{
|
||||
j = i;
|
||||
}
|
||||
|
||||
if (j < 1)
|
||||
{
|
||||
j = 1;
|
||||
}
|
||||
|
||||
itemstack.setItemDamage(j);
|
||||
}
|
||||
|
||||
if (this.enchantable)
|
||||
{
|
||||
EnchantmentHelper.addRandomEnchantment(random, itemstack, 30);
|
||||
}
|
||||
|
||||
return itemstack;
|
||||
}
|
||||
|
||||
public RngFishable setMaxDamagePercent(float maxDamagePercentIn)
|
||||
{
|
||||
this.maxDamagePercent = maxDamagePercentIn;
|
||||
return this;
|
||||
}
|
||||
|
||||
public RngFishable setEnchantable()
|
||||
{
|
||||
this.enchantable = true;
|
||||
return this;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue