initial commit
This commit is contained in:
parent
3c9ee26b06
commit
22186c33b9
1458 changed files with 282792 additions and 0 deletions
634
java/src/game/entity/projectile/EntityArrow.java
Executable file
634
java/src/game/entity/projectile/EntityArrow.java
Executable file
|
@ -0,0 +1,634 @@
|
|||
package game.entity.projectile;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import game.ExtMath;
|
||||
import game.block.Block;
|
||||
import game.enchantment.EnchantmentHelper;
|
||||
import game.entity.DamageSource;
|
||||
import game.entity.Entity;
|
||||
import game.entity.npc.EntityNPC;
|
||||
import game.entity.types.EntityLiving;
|
||||
import game.entity.types.IObjectData;
|
||||
import game.entity.types.IProjectile;
|
||||
import game.init.BlockRegistry;
|
||||
import game.init.Config;
|
||||
import game.init.Items;
|
||||
import game.init.SoundEvent;
|
||||
import game.item.ItemStack;
|
||||
import game.material.Material;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.renderer.particle.ParticleType;
|
||||
import game.world.BlockPos;
|
||||
import game.world.BoundingBox;
|
||||
import game.world.HitPosition;
|
||||
import game.world.State;
|
||||
import game.world.Vec3;
|
||||
import game.world.World;
|
||||
|
||||
public class EntityArrow extends Entity implements IProjectile, IObjectData
|
||||
{
|
||||
private int xTile = -1;
|
||||
private int yTile = -1;
|
||||
private int zTile = -1;
|
||||
private Block inTile;
|
||||
private int inData;
|
||||
private boolean inGround;
|
||||
|
||||
/** 1 if the player can pick up the arrow */
|
||||
public int canBePickedUp;
|
||||
|
||||
/** Seems to be some sort of timer for animating an arrow. */
|
||||
public int arrowShake;
|
||||
|
||||
/** The owner of this arrow. */
|
||||
public Entity shootingEntity;
|
||||
private int ticksInGround;
|
||||
private int ticksInAir;
|
||||
private double damage = 2.0D;
|
||||
|
||||
/** The amount of knockback an arrow applies when it hits a mob. */
|
||||
private int knockbackStrength;
|
||||
|
||||
public EntityArrow(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
}
|
||||
|
||||
public EntityArrow(World worldIn, double x, double y, double z)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setPosition(x, y, z);
|
||||
}
|
||||
|
||||
public EntityArrow(World worldIn, double x, double y, double z, int data)
|
||||
{
|
||||
this(worldIn, x, y, z);
|
||||
Entity entity2 = worldIn.getEntityByID(data);
|
||||
if(entity2 instanceof EntityLiving) {
|
||||
this.shootingEntity = entity2;
|
||||
}
|
||||
}
|
||||
|
||||
public EntityArrow(World worldIn, EntityLiving shooter, EntityLiving target, float velocity, float innacuracy)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.shootingEntity = shooter;
|
||||
|
||||
if (shooter.isPlayer())
|
||||
{
|
||||
this.canBePickedUp = 1;
|
||||
}
|
||||
|
||||
this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
|
||||
double d0 = target.posX - shooter.posX;
|
||||
double d1 = target.getEntityBoundingBox().minY + (double)(target.height / 3.0F) - this.posY;
|
||||
double d2 = target.posZ - shooter.posZ;
|
||||
double d3 = (double)ExtMath.sqrtd(d0 * d0 + d2 * d2);
|
||||
|
||||
if (d3 >= 1.0E-7D)
|
||||
{
|
||||
float f = (float)(ExtMath.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
|
||||
float f1 = (float)(-(ExtMath.atan2(d1, d3) * 180.0D / Math.PI));
|
||||
double d4 = d0 / d3;
|
||||
double d5 = d2 / d3;
|
||||
this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f, f1);
|
||||
float f2 = (float)(d3 * 0.20000000298023224D);
|
||||
this.setThrowableHeading(d0, d1 + (double)f2, d2, velocity, innacuracy);
|
||||
}
|
||||
}
|
||||
|
||||
public EntityArrow(World worldIn, EntityLiving shooter, float velocity)
|
||||
{
|
||||
super(worldIn);
|
||||
this.renderDistWeight = 10.0D;
|
||||
this.shootingEntity = shooter;
|
||||
|
||||
if (shooter.isPlayer())
|
||||
{
|
||||
this.canBePickedUp = 1;
|
||||
}
|
||||
|
||||
this.setSize(0.5F, 0.5F);
|
||||
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotYaw, shooter.rotPitch);
|
||||
this.posX -= (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.posY -= 0.10000000149011612D;
|
||||
this.posZ -= (double)(ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * 0.16F);
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
this.motionX = (double)(-ExtMath.sin(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.motionZ = (double)(ExtMath.cos(this.rotYaw / 180.0F * (float)Math.PI) * ExtMath.cos(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.motionY = (double)(-ExtMath.sin(this.rotPitch / 180.0F * (float)Math.PI));
|
||||
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity * 1.5F, 1.0F);
|
||||
}
|
||||
|
||||
protected void entityInit()
|
||||
{
|
||||
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
|
||||
*/
|
||||
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
|
||||
{
|
||||
float f = ExtMath.sqrtd(x * x + y * y + z * z);
|
||||
x = x / (double)f;
|
||||
y = y / (double)f;
|
||||
z = z / (double)f;
|
||||
x = x + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
y = y + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
z = z + this.rand.gaussian() * (double)(this.rand.chance() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
|
||||
x = x * (double)velocity;
|
||||
y = y * (double)velocity;
|
||||
z = z * (double)velocity;
|
||||
this.motionX = x;
|
||||
this.motionY = y;
|
||||
this.motionZ = z;
|
||||
float f1 = ExtMath.sqrtd(x * x + z * z);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f1) * 180.0D / Math.PI);
|
||||
this.ticksInGround = 0;
|
||||
}
|
||||
|
||||
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_)
|
||||
{
|
||||
this.setPosition(x, y, z);
|
||||
this.setRotation(yaw, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the velocity to the args. Args: x, y, z
|
||||
*/
|
||||
public void setVelocity(double x, double y, double z)
|
||||
{
|
||||
this.motionX = x;
|
||||
this.motionY = y;
|
||||
this.motionZ = z;
|
||||
|
||||
if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
|
||||
{
|
||||
float f = ExtMath.sqrtd(x * x + z * z);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(x, z) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(y, (double)f) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch;
|
||||
this.prevYaw = this.rotYaw;
|
||||
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, this.rotPitch);
|
||||
this.ticksInGround = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to update the entity's position/logic.
|
||||
*/
|
||||
public void onUpdate()
|
||||
{
|
||||
super.onUpdate();
|
||||
|
||||
if (this.prevPitch == 0.0F && this.prevYaw == 0.0F)
|
||||
{
|
||||
float f = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.prevYaw = this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
this.prevPitch = this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
|
||||
}
|
||||
|
||||
BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
|
||||
State iblockstate = this.worldObj.getState(blockpos);
|
||||
Block block = iblockstate.getBlock();
|
||||
|
||||
if (block.getMaterial() != Material.air)
|
||||
{
|
||||
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
|
||||
BoundingBox axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);
|
||||
|
||||
if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
|
||||
{
|
||||
this.inGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.arrowShake > 0)
|
||||
{
|
||||
--this.arrowShake;
|
||||
}
|
||||
|
||||
if (this.inGround)
|
||||
{
|
||||
int j = block.getMetaFromState(iblockstate);
|
||||
|
||||
if (block == this.inTile && j == this.inData)
|
||||
{
|
||||
++this.ticksInGround;
|
||||
|
||||
if (this.ticksInGround >= 1200)
|
||||
{
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inGround = false;
|
||||
this.motionX *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionY *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.motionZ *= (double)(this.rand.floatv() * 0.2F);
|
||||
this.ticksInGround = 0;
|
||||
this.ticksInAir = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++this.ticksInAir;
|
||||
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
HitPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
|
||||
vec31 = new Vec3(this.posX, this.posY, this.posZ);
|
||||
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
vec3 = new Vec3(movingobjectposition.vec.xCoord, movingobjectposition.vec.yCoord, movingobjectposition.vec.zCoord);
|
||||
}
|
||||
|
||||
Entity entity = null;
|
||||
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
|
||||
double d0 = 0.0D;
|
||||
|
||||
for (int i = 0; i < list.size(); ++i)
|
||||
{
|
||||
Entity entity1 = (Entity)list.get(i);
|
||||
|
||||
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
|
||||
{
|
||||
float f1 = 0.3F;
|
||||
BoundingBox axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
|
||||
HitPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
|
||||
|
||||
if (movingobjectposition1 != null)
|
||||
{
|
||||
double d1 = vec31.squareDistanceTo(movingobjectposition1.vec);
|
||||
|
||||
if (d1 < d0 || d0 == 0.0D)
|
||||
{
|
||||
entity = entity1;
|
||||
d0 = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
movingobjectposition = new HitPosition(entity);
|
||||
}
|
||||
|
||||
// if (movingobjectposition != null && movingobjectposition.entity != null && movingobjectposition.entity.isPlayer())
|
||||
// {
|
||||
// EntityNPC entityplayer = (EntityNPC)movingobjectposition.entity;
|
||||
//
|
||||
// if (entityplayer.creative || this.shootingEntity.isPlayer() && !((EntityNPC)this.shootingEntity).canAttackPlayer(entityplayer))
|
||||
// {
|
||||
// movingobjectposition = null;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (movingobjectposition != null)
|
||||
{
|
||||
if (movingobjectposition.entity != null)
|
||||
{
|
||||
float f2 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
|
||||
int l = ExtMath.ceild((double)f2 * this.damage);
|
||||
|
||||
if (this.getIsCritical())
|
||||
{
|
||||
l += this.rand.zrange(l / 2 + 2);
|
||||
}
|
||||
|
||||
DamageSource damagesource;
|
||||
|
||||
if (this.shootingEntity == null)
|
||||
{
|
||||
damagesource = DamageSource.causeShotDamage(this, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
damagesource = DamageSource.causeShotDamage(this, this.shootingEntity);
|
||||
}
|
||||
|
||||
if (this.isBurning()) // && !(movingobjectposition.entityHit instanceof EntityAITakePlace))
|
||||
{
|
||||
movingobjectposition.entity.setFire(5);
|
||||
}
|
||||
|
||||
if ((this.worldObj.client || Config.damageArrow) && movingobjectposition.entity.attackEntityFrom(damagesource, l))
|
||||
{
|
||||
if (movingobjectposition.entity instanceof EntityLiving)
|
||||
{
|
||||
EntityLiving entitylivingbase = (EntityLiving)movingobjectposition.entity;
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
|
||||
}
|
||||
|
||||
if (this.knockbackStrength > 0)
|
||||
{
|
||||
float f7 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
|
||||
if (f7 > 0.0F)
|
||||
{
|
||||
movingobjectposition.entity.addKnockback(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f7);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.shootingEntity instanceof EntityLiving)
|
||||
{
|
||||
EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
|
||||
EnchantmentHelper.applyArthropodEnchantments((EntityLiving)this.shootingEntity, entitylivingbase);
|
||||
}
|
||||
|
||||
// if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit.isPlayer() && this.shootingEntity.isPlayer())
|
||||
// {
|
||||
// ((EntityNPCMP)this.shootingEntity).netHandler.sendPacket(new S29PacketSoundEffect(
|
||||
// "random.successful_hit", shootingEntity.posX,
|
||||
// shootingEntity.posY + (double)shootingEntity.getEyeHeight(), shootingEntity.posZ, 0.18F, 0.45F));
|
||||
// }
|
||||
}
|
||||
|
||||
this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
|
||||
|
||||
// if (!(movingobjectposition.entityHit instanceof EntityAITakePlace))
|
||||
// {
|
||||
this.setDead();
|
||||
// }
|
||||
}
|
||||
else
|
||||
{
|
||||
this.motionX *= -0.10000000149011612D;
|
||||
this.motionY *= -0.10000000149011612D;
|
||||
this.motionZ *= -0.10000000149011612D;
|
||||
this.rotYaw += 180.0F;
|
||||
this.prevYaw += 180.0F;
|
||||
this.ticksInAir = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockPos blockpos1 = movingobjectposition.block;
|
||||
this.xTile = blockpos1.getX();
|
||||
this.yTile = blockpos1.getY();
|
||||
this.zTile = blockpos1.getZ();
|
||||
State iblockstate1 = this.worldObj.getState(blockpos1);
|
||||
this.inTile = iblockstate1.getBlock();
|
||||
this.inData = this.inTile.getMetaFromState(iblockstate1);
|
||||
this.motionX = (double)((float)(movingobjectposition.vec.xCoord - this.posX));
|
||||
this.motionY = (double)((float)(movingobjectposition.vec.yCoord - this.posY));
|
||||
this.motionZ = (double)((float)(movingobjectposition.vec.zCoord - this.posZ));
|
||||
float f5 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
|
||||
this.posX -= this.motionX / (double)f5 * 0.05000000074505806D;
|
||||
this.posY -= this.motionY / (double)f5 * 0.05000000074505806D;
|
||||
this.posZ -= this.motionZ / (double)f5 * 0.05000000074505806D;
|
||||
this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
|
||||
this.inGround = true;
|
||||
this.arrowShake = 7;
|
||||
this.setIsCritical(false);
|
||||
|
||||
if (this.inTile.getMaterial() != Material.air)
|
||||
{
|
||||
this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate1, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getIsCritical())
|
||||
{
|
||||
for (int k = 0; k < 4; ++k)
|
||||
{
|
||||
this.worldObj.spawnParticle(ParticleType.CRIT, this.posX + this.motionX * (double)k / 4.0D, this.posY + this.motionY * (double)k / 4.0D, this.posZ + this.motionZ * (double)k / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
|
||||
}
|
||||
}
|
||||
|
||||
this.posX += this.motionX;
|
||||
this.posY += this.motionY;
|
||||
this.posZ += this.motionZ;
|
||||
float f3 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.rotYaw = (float)(ExtMath.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
|
||||
|
||||
for (this.rotPitch = (float)(ExtMath.atan2(this.motionY, (double)f3) * 180.0D / Math.PI); this.rotPitch - this.prevPitch < -180.0F; this.prevPitch -= 360.0F)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
while (this.rotPitch - this.prevPitch >= 180.0F)
|
||||
{
|
||||
this.prevPitch += 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw < -180.0F)
|
||||
{
|
||||
this.prevYaw -= 360.0F;
|
||||
}
|
||||
|
||||
while (this.rotYaw - this.prevYaw >= 180.0F)
|
||||
{
|
||||
this.prevYaw += 360.0F;
|
||||
}
|
||||
|
||||
this.rotPitch = this.prevPitch + (this.rotPitch - this.prevPitch) * 0.2F;
|
||||
this.rotYaw = this.prevYaw + (this.rotYaw - this.prevYaw) * 0.2F;
|
||||
float f4 = 0.99F;
|
||||
float f6 = 0.05F;
|
||||
|
||||
if (this.isInLiquid())
|
||||
{
|
||||
for (int i1 = 0; i1 < 4; ++i1)
|
||||
{
|
||||
float f8 = 0.25F;
|
||||
this.worldObj.spawnParticle(ParticleType.WATER_BUBBLE, this.posX - this.motionX * (double)f8, this.posY - this.motionY * (double)f8, this.posZ - this.motionZ * (double)f8, this.motionX, this.motionY, this.motionZ);
|
||||
}
|
||||
|
||||
f4 = 0.6F;
|
||||
}
|
||||
|
||||
if (this.isWet())
|
||||
{
|
||||
this.extinguish();
|
||||
}
|
||||
|
||||
this.motionX *= (double)f4;
|
||||
this.motionY *= (double)f4;
|
||||
this.motionZ *= (double)f4;
|
||||
this.motionY -= (double)f6;
|
||||
this.setPosition(this.posX, this.posY, this.posZ);
|
||||
this.doBlockCollisions();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to write subclass entity data to NBT.
|
||||
*/
|
||||
public void writeEntityToNBT(NBTTagCompound tagCompound)
|
||||
{
|
||||
tagCompound.setShort("xTile", (short)this.xTile);
|
||||
tagCompound.setShort("yTile", (short)this.yTile);
|
||||
tagCompound.setShort("zTile", (short)this.zTile);
|
||||
tagCompound.setShort("life", (short)this.ticksInGround);
|
||||
String resourcelocation = BlockRegistry.REGISTRY.getNameForObject(this.inTile);
|
||||
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
|
||||
tagCompound.setByte("inData", (byte)this.inData);
|
||||
tagCompound.setByte("shake", (byte)this.arrowShake);
|
||||
tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
|
||||
tagCompound.setByte("pickup", (byte)this.canBePickedUp);
|
||||
tagCompound.setDouble("damage", this.damage);
|
||||
}
|
||||
|
||||
/**
|
||||
* (abstract) Protected helper method to read subclass entity data from NBT.
|
||||
*/
|
||||
public void readEntityFromNBT(NBTTagCompound tagCompund)
|
||||
{
|
||||
this.xTile = tagCompund.getShort("xTile");
|
||||
this.yTile = tagCompund.getShort("yTile");
|
||||
this.zTile = tagCompund.getShort("zTile");
|
||||
this.ticksInGround = tagCompund.getShort("life");
|
||||
|
||||
if (tagCompund.hasKey("inTile", 8))
|
||||
{
|
||||
this.inTile = BlockRegistry.getByIdFallback(tagCompund.getString("inTile"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.inTile = BlockRegistry.getBlockById(tagCompund.getByte("inTile") & 255);
|
||||
}
|
||||
|
||||
this.inData = tagCompund.getByte("inData") & 255;
|
||||
this.arrowShake = tagCompund.getByte("shake") & 255;
|
||||
this.inGround = tagCompund.getByte("inGround") == 1;
|
||||
|
||||
if (tagCompund.hasKey("damage", 99))
|
||||
{
|
||||
this.damage = tagCompund.getDouble("damage");
|
||||
}
|
||||
|
||||
if (tagCompund.hasKey("pickup", 99))
|
||||
{
|
||||
this.canBePickedUp = tagCompund.getByte("pickup");
|
||||
}
|
||||
else if (tagCompund.hasKey("player", 99))
|
||||
{
|
||||
this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by a player entity when they collide with an entity
|
||||
*/
|
||||
public void onCollideWithPlayer(EntityNPC entityIn)
|
||||
{
|
||||
if (!this.worldObj.client && this.inGround && this.arrowShake <= 0)
|
||||
{
|
||||
boolean flag = this.canBePickedUp == 1; // || this.canBePickedUp == 2 && entityIn.creative;
|
||||
|
||||
if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
this.playSound(SoundEvent.POP, 0.2F, ((this.rand.floatv() - this.rand.floatv()) * 0.7F + 1.0F) * 2.0F);
|
||||
entityIn.onItemPickup(this, 1);
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
|
||||
* prevent them from trampling crops
|
||||
*/
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDamage(double damageIn)
|
||||
{
|
||||
this.damage = damageIn;
|
||||
}
|
||||
|
||||
public double getDamage()
|
||||
{
|
||||
return this.damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount of knockback the arrow applies when it hits a mob.
|
||||
*/
|
||||
public void setKnockbackStrength(int knockbackStrengthIn)
|
||||
{
|
||||
this.knockbackStrength = knockbackStrengthIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* If returns false, the item will not inflict any damage against entities.
|
||||
*/
|
||||
public boolean canAttackWithItem()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public float getEyeHeight()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind it.
|
||||
*/
|
||||
public void setIsCritical(boolean critical)
|
||||
{
|
||||
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
||||
|
||||
if (critical)
|
||||
{
|
||||
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the arrow has a stream of critical hit particles flying behind it.
|
||||
*/
|
||||
public boolean getIsCritical()
|
||||
{
|
||||
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
||||
return (b0 & 1) != 0;
|
||||
}
|
||||
|
||||
public int getTrackingRange() {
|
||||
return 64;
|
||||
}
|
||||
|
||||
public int getUpdateFrequency() {
|
||||
return 20;
|
||||
}
|
||||
|
||||
public boolean isSendingVeloUpdates() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getPacketData() {
|
||||
return this.shootingEntity != null ? this.shootingEntity.getId() : this.getId();
|
||||
}
|
||||
|
||||
public boolean hasSpawnVelocity() {
|
||||
return true;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue