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49
java/src/game/gui/GuiHopper.java
Executable file
49
java/src/game/gui/GuiHopper.java
Executable file
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package game.gui;
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import game.Game;
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import game.inventory.ContainerHopper;
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import game.inventory.IInventory;
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import game.inventory.InventoryPlayer;
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public class GuiHopper extends GuiContainer
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{
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// /** The ResourceLocation containing the gui texture for the hopper */
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// private static final String HOPPER_GUI_TEXTURE = "textures/gui/hopper.png";
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/** The player inventory currently bound to this GUI instance */
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private IInventory playerInventory;
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/** The hopper inventory bound to this GUI instance */
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private IInventory hopperInventory;
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public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv)
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{
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super(new ContainerHopper(playerInv, hopperInv, Game.getGame().thePlayer));
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this.playerInventory = playerInv;
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this.hopperInventory = hopperInv;
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// this.allowUserInput = false;
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this.ySize = 133;
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
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*/
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public void drawGuiContainerForegroundLayer()
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{
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this.drawString(this.hopperInventory.getCommandName(), 8, 6);
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this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
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}
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// /**
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// * Args : renderPartialTicks, mouseX, mouseY
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// */
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// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
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// {
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// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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// this.gm.getTextureManager().bindTexture(HOPPER_GUI_TEXTURE);
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// int i = (this.width - this.xSize) / 2;
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// int j = (this.height - this.ySize) / 2;
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//// this.rect(i, j, 0, 0, this.xSize, this.ySize);
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// }
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}
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