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java/src/game/inventory/InventoryBasic.java
Executable file
287
java/src/game/inventory/InventoryBasic.java
Executable file
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package game.inventory;
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import java.util.List;
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import game.collect.Lists;
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import game.entity.npc.EntityNPC;
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import game.item.ItemStack;
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public class InventoryBasic implements IInventory
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{
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private String inventoryTitle;
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private String inventoryComp;
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private int slotsCount;
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private ItemStack[] inventoryContents;
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private List<IInvBasic> changeListeners;
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private boolean hasCustomName;
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public InventoryBasic(String title, boolean customName, int slotCount)
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{
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this.inventoryTitle = title;
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this.hasCustomName = customName;
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this.slotsCount = slotCount;
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this.inventoryContents = new ItemStack[slotCount];
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}
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public InventoryBasic(String title, int slotCount)
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{
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this(title, true, slotCount);
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}
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/**
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* Add a listener that will be notified when any item in this inventory is modified.
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*
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* @param listener the listener to add
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*/
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public void addInventoryChangeListener(IInvBasic listener)
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{
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if (this.changeListeners == null)
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{
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this.changeListeners = Lists.<IInvBasic>newArrayList();
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}
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this.changeListeners.add(listener);
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}
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/**
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* removes the specified IInvBasic from receiving further change notices
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*
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* @param listener the listener to remove
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*/
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public void removeInventoryChangeListener(IInvBasic listener)
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{
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this.changeListeners.remove(listener);
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}
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/**
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* Returns the stack in the given slot.
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*/
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public ItemStack getStackInSlot(int index)
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{
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return index >= 0 && index < this.inventoryContents.length ? this.inventoryContents[index] : null;
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}
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/**
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* Removes up to a specified number of items from an inventory slot and returns them in a new stack.
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*/
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public ItemStack decrStackSize(int index, int count)
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{
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if (this.inventoryContents[index] != null)
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{
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if (this.inventoryContents[index].stackSize <= count)
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{
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ItemStack itemstack1 = this.inventoryContents[index];
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this.inventoryContents[index] = null;
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this.markDirty();
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return itemstack1;
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}
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else
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{
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ItemStack itemstack = this.inventoryContents[index].splitStack(count);
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if (this.inventoryContents[index].stackSize == 0)
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{
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this.inventoryContents[index] = null;
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}
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this.markDirty();
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return itemstack;
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}
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}
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else
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{
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return null;
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}
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}
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public ItemStack addStack(ItemStack stack)
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{
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ItemStack itemstack = stack.copy();
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for (int i = 0; i < this.slotsCount; ++i)
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{
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ItemStack itemstack1 = this.getStackInSlot(i);
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if (itemstack1 == null)
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{
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this.setInventorySlotContents(i, itemstack);
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this.markDirty();
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return null;
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}
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if (ItemStack.areItemsEqual(itemstack1, itemstack))
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{
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int j = Math.min(this.getInventoryStackLimit(), itemstack1.getMaxStackSize());
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int k = Math.min(itemstack.stackSize, j - itemstack1.stackSize);
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if (k > 0)
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{
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itemstack1.stackSize += k;
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itemstack.stackSize -= k;
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if (itemstack.stackSize <= 0)
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{
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this.markDirty();
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return null;
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}
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}
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}
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}
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if (itemstack.stackSize != stack.stackSize)
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{
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this.markDirty();
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}
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return itemstack;
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}
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/**
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* Removes a stack from the given slot and returns it.
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*/
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public ItemStack removeStackFromSlot(int index)
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{
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if (this.inventoryContents[index] != null)
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{
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ItemStack itemstack = this.inventoryContents[index];
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this.inventoryContents[index] = null;
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return itemstack;
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}
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else
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{
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return null;
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}
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}
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/**
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* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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*/
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public void setInventorySlotContents(int index, ItemStack stack)
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{
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this.inventoryContents[index] = stack;
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if (stack != null && stack.stackSize > this.getInventoryStackLimit())
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{
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stack.stackSize = this.getInventoryStackLimit();
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}
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this.markDirty();
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}
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/**
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* Returns the number of slots in the inventory.
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*/
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public int getSizeInventory()
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{
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return this.slotsCount;
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}
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/**
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* Get the name of this object. For players this returns their username
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*/
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public String getName()
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{
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return this.inventoryTitle;
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}
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/**
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* Returns true if this thing is named
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*/
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public boolean hasCustomName()
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{
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return this.hasCustomName;
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}
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/**
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* Sets the name of this inventory. This is displayed to the client on opening.
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*/
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// public void setCustomName(String inventoryTitleIn)
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// {
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// this.hasCustomName = true;
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// this.inventoryTitle = inventoryTitleIn;
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// }
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public void setCustomName(String inventoryCompIn)
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{
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this.hasCustomName = true;
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this.inventoryComp = inventoryCompIn;
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}
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/**
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* Get the formatted ChatComponent that will be used for the sender's username in chat
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*/
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public String getCommandName()
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{
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return this.inventoryComp != null ? this.inventoryComp : this.getName();
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// ((TextComponent)(this.hasCustomName() ? new TextComponent(this.getName()) : new TextComponent(this.getName())));
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}
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/**
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* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
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*/
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public int getInventoryStackLimit()
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{
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return ItemStack.MAX_SIZE;
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}
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/**
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* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
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* hasn't changed and skip it.
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*/
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public void markDirty()
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{
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if (this.changeListeners != null)
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{
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for (int i = 0; i < this.changeListeners.size(); ++i)
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{
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((IInvBasic)this.changeListeners.get(i)).onInventoryChanged(this);
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}
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}
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}
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/**
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* Do not make give this method the name canInteractWith because it clashes with Container
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*/
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public boolean isUseableByPlayer(EntityNPC player)
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{
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return true;
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}
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public void openInventory(EntityNPC player)
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{
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}
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public void closeInventory(EntityNPC player)
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{
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}
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/**
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* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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*/
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public boolean isItemValidForSlot(int index, ItemStack stack)
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{
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return true;
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}
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public int getField(int id)
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{
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return 0;
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}
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public void setField(int id, int value)
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{
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}
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public int getFieldCount()
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{
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return 0;
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}
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public void clear()
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{
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for (int i = 0; i < this.inventoryContents.length; ++i)
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{
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this.inventoryContents[i] = null;
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}
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}
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}
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