initial commit

This commit is contained in:
Sen 2025-03-11 00:23:54 +01:00 committed by Sen
parent 3c9ee26b06
commit 22186c33b9
1458 changed files with 282792 additions and 0 deletions

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package game.renderer.layers;
import game.renderer.entity.RendererLivingEntity;
import game.renderer.model.ModelBiped;
public class LayerArachnoidArmor extends LayerArmor
{
public LayerArachnoidArmor(RendererLivingEntity<?> rendererIn)
{
super(rendererIn, 12, 12);
}
protected void setModelPartVisible(ModelBiped model, int armorSlot)
{
switch (armorSlot)
{
case 1:
case 2:
model.setVisible(false);
break;
case 3:
case 4:
super.setModelPartVisible(model, armorSlot);
}
}
}

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package game.renderer.layers;
import game.WCF;
import game.entity.types.EntityLiving;
import game.item.ItemArmor;
import game.item.ItemStack;
import game.renderer.GlState;
import game.renderer.entity.RendererLivingEntity;
import game.renderer.model.ModelArmor;
import game.renderer.model.ModelBiped;
public class LayerArmor implements LayerRenderer<EntityLiving>
{
protected static final String ENCHANTED_ITEM_GLINT_RES = "textures/glint.png";
protected ModelBiped modelLeggings;
protected ModelBiped modelArmor;
private final RendererLivingEntity<?> renderer;
private float alpha = 1.0F;
private float colorR = 1.0F;
private float colorG = 1.0F;
private float colorB = 1.0F;
private boolean skipRenderGlint;
// private static final Map<String, String> ARMOR_TEXTURE_RES_MAP = Maps.<String, String>newHashMap();
public LayerArmor(RendererLivingEntity<?> rendererIn, int arms, int legs)
{
this.renderer = rendererIn;
// this.initArmor();
this.modelLeggings = new ModelArmor(0.5F, arms, legs);
this.modelArmor = new ModelArmor(1.0F, arms, legs);
}
public void doRenderLayer(EntityLiving entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 4);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 3);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 2);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 1);
}
public boolean shouldCombineTextures()
{
return false;
}
private void renderLayer(EntityLiving entitylivingbaseIn, float p_177182_2_, float p_177182_3_, float partialTicks, float p_177182_5_, float p_177182_6_, float p_177182_7_, float scale, int armorSlot)
{
ItemStack itemstack = this.getCurrentArmor(entitylivingbaseIn, armorSlot);
if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
ModelBiped t = this.getArmorModel(armorSlot);
t.setModelAttributes(this.renderer.getMainModel());
t.setLivingAnimations(entitylivingbaseIn, p_177182_2_, p_177182_3_, partialTicks);
this.setModelPartVisible(t, armorSlot);
boolean flag = this.isSlotForLeggings(armorSlot);
this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, null));
if (itemarmor.getArmorMaterial().canBeDyed())
{
int i = itemarmor.getArmorColor(itemstack);
float f = (float)(i >> 16 & 255) / 255.0F;
float f1 = (float)(i >> 8 & 255) / 255.0F;
float f2 = (float)(i & 255) / 255.0F;
GlState.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, scale);
this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, "overlay"));
}
// case CHAIN:
// case IRON:
// case GOLD:
// case DIAMOND:
if(itemarmor.getArmorMaterial().hasArmor()) {
GlState.color(this.colorR, this.colorG, this.colorB, this.alpha);
t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, scale);
}
// default:
if (!this.skipRenderGlint && itemstack.isItemEnchanted())
{
this.renderGlint(entitylivingbaseIn, t, p_177182_2_, p_177182_3_, partialTicks, p_177182_5_, p_177182_6_, p_177182_7_, scale);
}
}
}
public ItemStack getCurrentArmor(EntityLiving entitylivingbaseIn, int armorSlot)
{
return entitylivingbaseIn.getArmor(armorSlot - 1);
}
public ModelBiped getArmorModel(int armorSlot)
{
return this.isSlotForLeggings(armorSlot) ? this.modelLeggings : this.modelArmor;
}
private boolean isSlotForLeggings(int armorSlot)
{
return armorSlot == 2;
}
private void renderGlint(EntityLiving entitylivingbaseIn, ModelBiped modelbaseIn, float p_177183_3_, float p_177183_4_, float partialTicks, float p_177183_6_, float p_177183_7_, float p_177183_8_, float scale)
{
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
this.renderer.bindTexture(ENCHANTED_ITEM_GLINT_RES);
GlState.enableBlend();
GlState.depthFunc(514);
GlState.depthMask(false);
float f1 = 0.5F;
GlState.color(f1, f1, f1, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlState.disableLighting();
GlState.blendFunc(768, 1);
float f2 = 0.76F;
GlState.color(0.5F * f2, 0.25F * f2, 0.8F * f2, 1.0F);
WCF.glMatrixMode(5890);
WCF.glLoadIdentity();
float f3 = 0.33333334F;
WCF.glScalef(f3, f3, f3);
WCF.glRotatef(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
WCF.glTranslatef(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
WCF.glMatrixMode(5888);
modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, scale);
}
WCF.glMatrixMode(5890);
WCF.glLoadIdentity();
WCF.glMatrixMode(5888);
GlState.enableLighting();
GlState.depthMask(true);
GlState.depthFunc(515);
GlState.disableBlend();
}
// private String getArmorResource(ItemArmor item, boolean legs)
// {
// return this.getArmorResource(item, legs, null);
// }
private String getArmorResource(ItemArmor item, boolean legs, String layer)
{
return String.format("textures/armor/%s_layer_%d%s.png", item.getArmorTexture(), legs ? 2 : 1,
layer == null ? "" : ("_" + layer));
// ResourceLocation resourcelocation = (ResourceLocation)ARMOR_TEXTURE_RES_MAP.get(s);
//
// if (resourcelocation == null)
// {
// resourcelocation = new ResourceLocation(s);
// ARMOR_TEXTURE_RES_MAP.put(s, resourcelocation);
// }
//
// return s;
}
// protected abstract void initArmor();
// protected abstract void setModelPartVisible(T model, int armorSlot);
// protected void initArmor()
// {
// this.modelLeggings = new ModelBiped(0.5F);
// this.modelArmor = new ModelBiped(1.0F);
// }
protected void setModelPartVisible(ModelBiped model, int armorSlot)
{
model.setVisible(false);
switch (armorSlot)
{
case 1:
model.bipedRightLeg.showModel = true;
model.bipedLeftLeg.showModel = true;
break;
case 2:
model.bipedBody.showModel = true;
model.bipedRightLeg.showModel = true;
model.bipedLeftLeg.showModel = true;
break;
case 3:
model.bipedBody.showModel = true;
model.bipedRightArm.showModel = true;
model.bipedLeftArm.showModel = true;
break;
case 4:
model.bipedHead.showModel = true;
model.bipedHeadwear.showModel = true;
}
}
// protected void setModelVisible(ModelBiped model)
// {
// model.setVisible(false);
// }
}

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package game.renderer.layers;
import game.ExtMath;
import game.WCF;
import game.entity.Entity;
import game.entity.projectile.EntityArrow;
import game.entity.types.EntityLiving;
import game.renderer.ItemRenderer;
import game.renderer.entity.RendererLivingEntity;
import game.renderer.model.ModelBox;
import game.renderer.model.ModelRenderer;
import game.rng.Random;
public class LayerArrow implements LayerRenderer<EntityLiving>
{
private final RendererLivingEntity field_177168_a;
public LayerArrow(RendererLivingEntity p_i46124_1_)
{
this.field_177168_a = p_i46124_1_;
}
public void doRenderLayer(EntityLiving entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
int i = entitylivingbaseIn.getArrowCountInEntity();
if (i > 0)
{
Entity entity = new EntityArrow(entitylivingbaseIn.worldObj, entitylivingbaseIn.posX, entitylivingbaseIn.posY, entitylivingbaseIn.posZ);
Random random = new Random((long)entitylivingbaseIn.getId());
ItemRenderer.disableStandardItemLighting();
for (int j = 0; j < i; ++j)
{
WCF.glPushMatrix();
ModelRenderer modelrenderer = this.field_177168_a.getMainModel().getRandomModelBox(random);
ModelBox modelbox = (ModelBox)modelrenderer.cubeList.get(random.zrange(modelrenderer.cubeList.size()));
modelrenderer.postRender(0.0625F);
float f = random.floatv();
float f1 = random.floatv();
float f2 = random.floatv();
float f3 = (modelbox.posX1 + (modelbox.posX2 - modelbox.posX1) * f) / 16.0F;
float f4 = (modelbox.posY1 + (modelbox.posY2 - modelbox.posY1) * f1) / 16.0F;
float f5 = (modelbox.posZ1 + (modelbox.posZ2 - modelbox.posZ1) * f2) / 16.0F;
WCF.glTranslatef(f3, f4, f5);
f = f * 2.0F - 1.0F;
f1 = f1 * 2.0F - 1.0F;
f2 = f2 * 2.0F - 1.0F;
f = f * -1.0F;
f1 = f1 * -1.0F;
f2 = f2 * -1.0F;
float f6 = ExtMath.sqrtf(f * f + f2 * f2);
entity.prevYaw = entity.rotYaw = (float)(Math.atan2((double)f, (double)f2) * 180.0D / Math.PI);
entity.prevPitch = entity.rotPitch = (float)(Math.atan2((double)f1, (double)f6) * 180.0D / Math.PI);
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
this.field_177168_a.getRenderManager().renderEntity(entity, d0, d1, d2, partialTicks);
WCF.glPopMatrix();
}
ItemRenderer.enableStandardItemLighting();
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.ExtMath;
import game.WCF;
import game.entity.npc.EntityNPC;
import game.renderer.GlState;
import game.renderer.entity.RenderHumanoid;
import game.renderer.model.ModelRenderer;
public class LayerCape implements LayerRenderer<EntityNPC>
{
private final RenderHumanoid renderer;
private final ModelRenderer bipedCape;
private final float shift;
private final int height;
public LayerCape(RenderHumanoid npcRendererIn, int shift, int height)
{
this.renderer = npcRendererIn;
this.shift = (float)shift; // 0.0F
this.height = height;
this.bipedCape = new ModelRenderer(0, 0, 64, 32);
this.bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, height, 1, 0.0f);
}
public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if(/* !entitylivingbaseIn.isInvisible() && */ // entitylivingbaseIn.isWearing(ModelPart.CAPE)
// &&
entitylivingbaseIn.getLocationCape() != null) {
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
this.renderer.bindTexture(entitylivingbaseIn.getLocationCape());
WCF.glPushMatrix();
WCF.glTranslatef(0.0F, 0.0F, 0.125F);
if(entitylivingbaseIn.isPlayer()) {
EntityNPC player = (EntityNPC)entitylivingbaseIn;
double d0 = player.prevChasingPosX + (player.chasingPosX - player.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevX) * (double)partialTicks);
double d1 = player.prevChasingPosY + (player.chasingPosY - player.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevY) * (double)partialTicks);
double d2 = player.prevChasingPosZ + (player.chasingPosZ - player.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevYawOffset + (entitylivingbaseIn.yawOffset - entitylivingbaseIn.prevYawOffset) * partialTicks;
double d3 = (double)ExtMath.sin(f * (float)Math.PI / 180.0F);
double d4 = (double)(-ExtMath.cos(f * (float)Math.PI / 180.0F));
float f1 = (float)d1 * 10.0F;
f1 = ExtMath.clampf(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
float f4 = player.prevCameraYaw + (player.cameraYaw - player.prevCameraYaw) * partialTicks;
f1 = f1 + ExtMath.sin((entitylivingbaseIn.prevWalkDistMod + (entitylivingbaseIn.walkDistMod - entitylivingbaseIn.prevWalkDistMod) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneakingVisually())
{
f1 += 25.0F;
}
WCF.glRotatef(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
WCF.glRotatef(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
WCF.glRotatef(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
}
else {
WCF.glRotatef(entitylivingbaseIn.isSneakingVisually() ? 25.0F : 5.0F, 1.0F, 0.0F, 0.0F);
}
WCF.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
this.bipedCape.rotationPointY = this.shift + (entitylivingbaseIn.isSneakingVisually() ? 2.0f : 0.0f);
this.bipedCape.render(0.0625F);
WCF.glPopMatrix();
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.WCF;
import game.entity.npc.EntityNPC;
import game.renderer.GlState;
import game.renderer.entity.RenderHumanoid;
import game.renderer.model.ModelCharge;
public class LayerCharge implements LayerRenderer<EntityNPC>
{
private static final String LIGHTNING_TEXTURE = "textures/entity/charge.png";
private final RenderHumanoid main;
private final ModelCharge charge = new ModelCharge(2.0F);
public LayerCharge(RenderHumanoid main)
{
this.main = main;
}
public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.isCharged())
{
// boolean flag = entitylivingbaseIn.isInvisible();
GlState.depthMask(true);
this.main.bindTexture(LIGHTNING_TEXTURE);
WCF.glMatrixMode(5890);
WCF.glLoadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
WCF.glTranslatef(f * 0.01F, f * 0.01F, 0.0F);
WCF.glMatrixMode(5888);
GlState.enableBlend();
float f1 = 0.5F;
GlState.color(f1, f1, f1, 1.0F);
GlState.disableLighting();
GlState.blendFunc(1, 1);
this.charge.setModelAttributes(this.main.getMainModel());
WCF.glScalef(entitylivingbaseIn.height, entitylivingbaseIn.height, entitylivingbaseIn.height);
WCF.glTranslatef(0.0f, /* entitylivingbaseIn.isChild() ? 0.5f : */ -0.25f, 0.0f);
this.charge.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
WCF.glMatrixMode(5890);
WCF.glLoadIdentity();
WCF.glMatrixMode(5888);
GlState.enableLighting();
GlState.disableBlend();
GlState.depthMask(false);
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.WCF;
import game.entity.animal.EntityDragon;
import game.renderer.GlState;
import game.renderer.entity.RenderDragon;
public class LayerEnderDragonEyes implements LayerRenderer<EntityDragon>
{
private static final String TEXTURE = "textures/entity/dragon_eyes.png";
private final RenderDragon dragonRenderer;
public LayerEnderDragonEyes(RenderDragon dragonRendererIn)
{
this.dragonRenderer = dragonRendererIn;
}
public void doRenderLayer(EntityDragon entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
this.dragonRenderer.bindTexture(TEXTURE);
GlState.enableBlend();
GlState.disableAlpha();
GlState.blendFunc(1, 1);
GlState.disableLighting();
GlState.depthFunc(514);
int i = 61680;
int j = i % 65536;
int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.enableLighting();
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
this.dragonRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
this.dragonRenderer.setLightmap(entitylivingbaseIn, partialTicks);
GlState.disableBlend();
GlState.enableAlpha();
GlState.depthFunc(515);
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.WCF;
import game.entity.animal.EntityDragon;
import game.renderer.DefaultVertexFormats;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.RenderBuffer;
import game.renderer.Tessellator;
import game.rng.Random;
public class LayerEntityBreak implements LayerRenderer<EntityDragon>
{
public void doRenderLayer(EntityDragon entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.deathTime > 0)
{
// Tessellator tessellator = Tessellator.getInstance();
RenderBuffer worldrenderer = Tessellator.getBuffer();
ItemRenderer.disableStandardItemLighting();
float f = ((float)entitylivingbaseIn.deathTime + partialTicks) / 200.0F;
float f1 = 0.0F;
if (f > 0.8F)
{
f1 = (f - 0.8F) / 0.2F;
}
Random random = new Random(432L);
GlState.disableTexture2D();
GlState.shadeModel(7425);
GlState.enableBlend();
GlState.blendFunc(770, 1);
GlState.disableAlpha();
GlState.enableCull();
GlState.depthMask(false);
WCF.glPushMatrix();
WCF.glTranslatef(0.0F, -1.0F, -2.0F);
for (int i = 0; (float)i < (f + f * f) / 2.0F * 60.0F; ++i)
{
WCF.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
WCF.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
WCF.glRotatef(random.floatv() * 360.0F, 0.0F, 0.0F, 1.0F);
WCF.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
WCF.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
WCF.glRotatef(random.floatv() * 360.0F + f * 90.0F, 0.0F, 0.0F, 1.0F);
float f2 = random.floatv() * 20.0F + 5.0F + f1 * 10.0F;
float f3 = random.floatv() * 2.0F + 1.0F + f1 * 2.0F;
worldrenderer.begin(6, DefaultVertexFormats.POSITION_COLOR);
worldrenderer.pos(0.0D, 0.0D, 0.0D).color(255, 255, 255, (int)(255.0F * (1.0F - f1))).endVertex();
worldrenderer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
worldrenderer.pos(0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
worldrenderer.pos(0.0D, (double)f2, (double)(1.0F * f3)).color(255, 0, 255, 0).endVertex();
worldrenderer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
Tessellator.draw();
}
WCF.glPopMatrix();
GlState.depthMask(true);
GlState.disableCull();
GlState.disableBlend();
GlState.shadeModel(7424);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableTexture2D();
GlState.enableAlpha();
ItemRenderer.enableStandardItemLighting();
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import java.util.List;
import game.Game;
import game.WCF;
import game.collect.Lists;
import game.entity.npc.EntityNPC;
import game.init.SpeciesRegistry.ModelType;
import game.renderer.GlState;
import game.renderer.blockmodel.ModelGenerator;
import game.renderer.model.ModelBox;
import game.renderer.model.ModelHumanoid;
import game.renderer.model.ModelRenderer;
public class LayerExtra implements LayerRenderer<EntityNPC>
{
private final List<ModelRenderer> body;
private final List<ModelRenderer> head;
private final List<ModelRenderer> larm;
private final List<ModelRenderer> rarm;
private final List<ModelRenderer> wing;
private final List<ModelRenderer> halo;
private ModelHumanoid model;
public LayerExtra(List<ModelRenderer> body, List<ModelRenderer> head, List<ModelRenderer> larm, List<ModelRenderer> rarm,
List<ModelRenderer> wing, List<ModelRenderer> halo)
{
this.body = body;
this.head = head;
this.larm = larm;
this.rarm = rarm;
this.wing = wing;
this.halo = halo;
}
public void setModel(ModelHumanoid model) {
this.model = model;
}
public void discard() {
for(ModelRenderer model : this.body)
model.deleteDisplayList();
for(ModelRenderer model : this.head)
model.deleteDisplayList();
for(ModelRenderer model : this.larm)
model.deleteDisplayList();
for(ModelRenderer model : this.rarm)
model.deleteDisplayList();
for(ModelRenderer model : this.wing)
model.deleteDisplayList();
for(ModelRenderer model : this.halo)
model.deleteDisplayList();
}
public void doRenderLayer(EntityNPC entity, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
EntityNPC extended = entity;
// if (!entity.isInvisible())
// {
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
Game.getGame().getTextureManager().bindTexture(extended.getLocationSkin());
WCF.glPushMatrix();
if (entity.isSneakingVisually())
{
WCF.glTranslatef(0.0F, /* entity.isChild() ? 0.0F : */ 0.2F, 0.0F);
}
// if (entity.isChild())
// {
// float f = 2.0F;
// float f1 = 1.4F;
// SKC.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
// SKC.glTranslatef(0.0F, 24.0F * scale, 0.0F);
// }
WCF.glPushMatrix();
this.model.bipedBody.postRender(0.0625F);
for(ModelRenderer model : this.wing) {
if(extended.hasDualWings()) {
WCF.glPushMatrix();
WCF.glRotatef(model.rotateAngleY < 0.0f ? -10.0f : 10.0f, 0.0f, 1.0f, 0.0f);
WCF.glTranslatef(0.0f, 0.125f, -0.0625f);
model.render(0.0625F);
WCF.glPopMatrix();
WCF.glPushMatrix();
WCF.glRotatef(model.rotateAngleY < 0.0f ? 10.0f : -10.0f, 0.0f, 1.0f, 0.0f);
WCF.glTranslatef(model.rotateAngleY < 0.0f ? 0.0625f : -0.0625f, -0.125f, 0.0f);
model.render(0.0625F);
WCF.glPopMatrix();
}
else {
model.render(0.0625F);
}
}
for(ModelRenderer model : this.body) {
model.render(0.0625F);
}
WCF.glPopMatrix();
WCF.glPushMatrix();
this.model.bipedLeftArm.postRender(0.0625F);
this.model.slimLeftArm.postRender(0.0625F, -1.0f, 0.0f, 0.0f);
for(ModelRenderer model : this.larm) {
model.render(0.0625F);
}
WCF.glPopMatrix();
WCF.glPushMatrix();
this.model.bipedRightArm.postRender(0.0625F);
this.model.slimRightArm.postRender(0.0625F, 1.0f, 0.0f, 0.0f);
for(ModelRenderer model : this.rarm) {
model.render(0.0625F);
}
WCF.glPopMatrix();
WCF.glPushMatrix();
this.model.bipedHead.postRender(0.0625F);
for(ModelRenderer model : this.head) {
model.render(0.0625F);
}
for(ModelRenderer model : this.halo) {
WCF.glPushMatrix();
WCF.glRotatef((float)(entity.ticksExisted % (360 * 4)) * 0.25f, 0.0f, 1.0f, 0.0f);
model.render(0.0625F);
WCF.glPopMatrix();
}
WCF.glPopMatrix();
WCF.glPopMatrix();
// }
}
public boolean shouldCombineTextures()
{
return false;
}
public static ModelRenderer addLayer(List<ModelRenderer> models, int[] texture, int w, int h, int tx, int ty, int tw, int th,
float xs, float ys, float x, float y, float z, float xr, float yr, float zr) {
List<ModelBox> elems = ModelGenerator.bakeModel(texture, tx, ty, w, h, xs, ys, 0.0f, tw, th, 1);
if(!elems.isEmpty()) {
ModelRenderer model = new ModelRenderer();
model.addBoxes(elems);
model.setRotationPoint(x, y, z);
model.rotateAngleX = xr / (180F / (float)Math.PI);
model.rotateAngleY = yr / (180F / (float)Math.PI);
model.rotateAngleZ = zr / (180F / (float)Math.PI);
models.add(model);
return model;
}
return null;
}
public static LayerExtra getLayer(int[] texture, int w, int h, ModelType model) {
if(w < 64 || h < 20 || (model != ModelType.HUMANOID && model != ModelType.ARACHNOID && model != ModelType.DWARF &&
model != ModelType.HALFLING))
return null;
List<ModelRenderer> body = Lists.newArrayList();
List<ModelRenderer> head = Lists.newArrayList();
List<ModelRenderer> larm = Lists.newArrayList();
List<ModelRenderer> rarm = Lists.newArrayList();
List<ModelRenderer> wing = Lists.newArrayList();
List<ModelRenderer> halo = Lists.newArrayList();
if(h >= 64) {
addLayer(wing, texture, w, h, 56, 32, 8, 16, 0.0f, 0.0f, 3.5f, -4.0f, 2.0f, 0.0f, -25.0f, 0.0f);
addLayer(wing, texture, w, h, 56, 16, 8, 16, -8.0f, 0.0f, -3.5f, -4.0f, 2.0f, 0.0f, 25.0f, 0.0f);
}
addLayer(head, texture, w, h, 56, 0, 8, 8, 0.0f, 0.0f, 2.0f, -14.0f, -2.0f, 10.0f, 15.0f, 0.0f);
addLayer(head, texture, w, h, 0, 0, 8, 8, -8.0f, 0.0f, -2.0f, -14.0f, -2.0f, 10.0f, -15.0f, 0.0f);
addLayer(head, texture, w, h, 24, 0, 8, 8, -4.0f, 0.0f, 0.0f, -16.0f, -2.5f, 0.0f, 0.0f, 0.0f);
addLayer(head, texture, w, h, 32, 0, 8, 8, -4.0f, 0.0f, 0.0f, -16.0f, 2.5f, 0.0f, 180.0f, 0.0f);
if(h >= 64) {
addLayer(head, texture, w, h, 12, 16, 8, 4, -4.0f, 0.0f, 0.0f, -12.0f, -5.0f, 0.0f, 0.0f, 0.0f);
addLayer(head, texture, w, h, 36, 16, 8, 4, -4.0f, 0.0f, 0.0f, -12.0f, 5.0f, 0.0f, 180.0f, 0.0f);
addLayer(head, texture, w, h, 12, 32, 8, 4, -4.0f, 0.0f, -5.0f, -12.0f, 0.0f, 0.0f, 90.0f, 0.0f);
addLayer(head, texture, w, h, 36, 32, 8, 4, -4.0f, 0.0f, 5.0f, -12.0f, 0.0f, 0.0f, -90.0f, 0.0f);
addLayer(head, texture, w, h, 0, 48, 4, 4, -2.0f, 0.0f, 0.0f, -9.0f, 4.95f, 0.0f, 180.0f, 0.0f);
addLayer(head, texture, w, h, 60, 48, 4, 4, -2.0f, 0.0f, 0.0f, -9.0f, 5.95f, 0.0f, 180.0f, 0.0f);
addLayer(halo, texture, w, h, 12, 48, 8, 1, -4.0f, 0.0f, 0.0f, -18.0f, -5.0f, 0.0f, 0.0f, 0.0f);
addLayer(halo, texture, w, h, 12, 49, 8, 1, -4.0f, 0.0f, 0.0f, -18.0f, 5.0f, 0.0f, 180.0f, 0.0f);
addLayer(halo, texture, w, h, 12, 50, 8, 1, -4.0f, 0.0f, -5.0f, -18.0f, 0.0f, 0.0f, 90.0f, 0.0f);
addLayer(halo, texture, w, h, 12, 51, 8, 1, -4.0f, 0.0f, 5.0f, -18.0f, 0.0f, 0.0f, -90.0f, 0.0f);
}
addLayer(head, texture, w, h, h >= 64 ? 44 : 36, h >= 64 ? 48 : 16, 8, 4, 0.0f, 0.0f, 0.0f, -8.0f, -4.0f, 0.0f, 30.0f, -55.0f);
addLayer(head, texture, w, h, h >= 64 ? 28 : 12, h >= 64 ? 48 : 16, 8, 4, -8.0f, 0.0f, 0.0f, -8.0f, -4.0f, 0.0f, -30.0f, 55.0f);
addLayer(head, texture, w, h, 0, 16, 4, 4, -2.0f, 0.0f, -6.5f, -7.0f, 1.5f, 15.0f, 65.0f, 0.0f);
addLayer(head, texture, w, h, 52, 16, 4, 4, -2.0f, 0.0f, 6.5f, -7.0f, 1.5f, 15.0f, -65.0f, 0.0f);
addLayer(larm, texture, w, h, h >= 64 ? 52 : 60, h >= 64 ? 32 : 16, 4, 4, -2.0f, 0.0f, 2.0f, 9.5f, 0.0f, -25.0f, 95.0f, 0.0f);
addLayer(rarm, texture, w, h, h >= 64 ? 0 : 56, h >= 64 ? 32 : 16, 4, 4, -2.0f, 0.0f, -2.0f, 9.5f, 0.0f, -25.0f, -95.0f, 0.0f);
return (body.isEmpty() && head.isEmpty() && larm.isEmpty() && rarm.isEmpty() && wing.isEmpty() && halo.isEmpty()) ? null : new LayerExtra(body, head, larm, rarm, wing, halo);
}
}

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package game.renderer.layers;
import game.Game;
import game.WCF;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.init.Items;
import game.item.Item;
import game.item.ItemBlock;
import game.item.ItemStack;
import game.renderer.blockmodel.Transforms;
import game.renderer.entity.RendererLivingEntity;
import game.renderer.model.ModelBiped;
public class LayerHeldItem implements LayerRenderer<EntityLiving>
{
private final RendererLivingEntity<?> livingEntityRenderer;
private final float xshift;
private final float yshift;
public LayerHeldItem(RendererLivingEntity<?> livingEntityRendererIn, float xshift, float yshift)
{
this.livingEntityRenderer = livingEntityRendererIn;
this.xshift = xshift * 0.0625F; // -0.0625F
this.yshift = yshift * 0.0625F; // 0.4375F
}
public void doRenderLayer(EntityLiving entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItem();
if (itemstack != null)
{
WCF.glPushMatrix();
// if (this.livingEntityRenderer.getMainModel().isChild)
// {
// float f = 0.5F;
// SKC.glTranslatef(0.0F, 0.625F, 0.0F);
// if(this.rotate) {
// SKC.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
// }
// SKC.glScalef(f, f, f);
// }
((ModelBiped)this.livingEntityRenderer.getMainModel()).postRenderArm(0.0625F);
WCF.glTranslatef(this.xshift, this.yshift, 0.0625F);
if (entitylivingbaseIn.isPlayer() && ((EntityNPC)entitylivingbaseIn).fishEntity != null)
{
itemstack = new ItemStack(Items.fishing_rod, 0);
}
Item item = itemstack.getItem();
Game gm = Game.getGame();
if (item instanceof ItemBlock && item.getBlock().getRenderType() == 2)
{
WCF.glTranslatef(0.0F, 0.1875F, -0.3125F);
WCF.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
WCF.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.375F;
WCF.glScalef(-f1, -f1, f1);
}
if (entitylivingbaseIn.isSneakingVisually())
{
WCF.glTranslatef(0.0F, 0.203125F, 0.0F);
}
gm.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, Transforms.Camera.THIRD_PERSON);
WCF.glPopMatrix();
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.Game;
import game.WCF;
import game.entity.animal.EntityMooshroom;
import game.init.Blocks;
import game.renderer.BlockRenderer;
import game.renderer.GlState;
import game.renderer.entity.RenderMooshroom;
import game.renderer.model.ModelQuadruped;
import game.renderer.texture.TextureMap;
public class LayerMooshroomMushroom implements LayerRenderer<EntityMooshroom>
{
private final RenderMooshroom mooshroomRenderer;
public LayerMooshroomMushroom(RenderMooshroom mooshroomRendererIn)
{
this.mooshroomRenderer = mooshroomRendererIn;
}
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild()) // && !entitylivingbaseIn.isInvisible())
{
BlockRenderer blockrendererdispatcher = Game.getGame().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlState.enableCull();
GlState.cullFace(1028);
WCF.glPushMatrix();
WCF.glScalef(1.0F, -1.0F, 1.0F);
WCF.glTranslatef(0.2F, 0.35F, 0.5F);
WCF.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
WCF.glPushMatrix();
WCF.glTranslatef(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getState(), 1.0F);
WCF.glPopMatrix();
WCF.glPushMatrix();
WCF.glTranslatef(0.1F, 0.0F, -0.6F);
WCF.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
WCF.glTranslatef(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getState(), 1.0F);
WCF.glPopMatrix();
WCF.glPopMatrix();
WCF.glPushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
WCF.glScalef(1.0F, -1.0F, 1.0F);
WCF.glTranslatef(0.0F, 0.7F, -0.2F);
WCF.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
WCF.glTranslatef(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getState(), 1.0F);
WCF.glPopMatrix();
GlState.cullFace(1029);
GlState.disableCull();
}
}
public boolean shouldCombineTextures()
{
return true;
}
}

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package game.renderer.layers;
import game.ExtMath;
import game.entity.npc.EntityNPC;
import game.renderer.GlState;
import game.renderer.entity.RenderHumanoid;
import game.renderer.model.ModelRenderer;
public class LayerPowerRods implements LayerRenderer<EntityNPC>
{
private static final String ROD_TEXTURE = "textures/entity/power_rod.png";
private final RenderHumanoid renderer;
private ModelRenderer powerRod;
public LayerPowerRods(RenderHumanoid npcRendererIn)
{
this.renderer = npcRendererIn;
this.powerRod = new ModelRenderer(0, 0, 16, 16);
this.powerRod.addBox(0.0F, 0.0F, 0.0F, 2, 6, 2);
}
public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float time, float p_177141_6_, float p_177141_7_, float scale)
{
if(entitylivingbaseIn.hasPowerRods()) { // && !entitylivingbaseIn.isInvisible()) {
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
this.renderer.bindTexture(ROD_TEXTURE);
// SKC.glPushMatrix();
// SKC.glTranslatef(0.0F, 0.0F, 0.125F);
// SKC.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
// this.renderer.getMainModel().renderRods(0.0625F, time);
float f = time * (float)Math.PI * -0.1F;
for (int i = 0; i < 4; ++i)
{
this.powerRod.rotationPointY = 0.0F + ExtMath.cos(((float)(i * 8) + time) * 0.25F);
this.powerRod.rotationPointX = ExtMath.cos(f) * 14.0F;
this.powerRod.rotationPointZ = ExtMath.sin(f) * 14.0F;
this.powerRod.render(0.0625F);
++f;
}
f = 0.47123894F + time * (float)Math.PI * 0.05F;
for (int k = 4; k < 8; ++k)
{
this.powerRod.rotationPointY = 12.0f + ExtMath.cos(((float)k * 1.5F + time) * 0.5F);
this.powerRod.rotationPointX = ExtMath.cos(f) * 8.0F;
this.powerRod.rotationPointZ = ExtMath.sin(f) * 8.0F;
this.powerRod.render(0.0625F);
++f;
}
f = ((float)Math.PI / 4F) + time * (float)Math.PI * 0.03F;
for (int j = 8; j < 16; ++j)
{
this.powerRod.rotationPointY = -18.0f + ExtMath.cos(((float)(j * 4) + time) * 0.25F);
this.powerRod.rotationPointX = ExtMath.cos(f) * 11.0F;
this.powerRod.rotationPointZ = ExtMath.sin(f) * 11.0F;
this.powerRod.render(0.0625F);
f += Math.PI / 4F;
}
// SKC.glPopMatrix();
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.entity.types.EntityLiving;
public interface LayerRenderer<E extends EntityLiving>
{
void doRenderLayer(E entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale);
boolean shouldCombineTextures();
}

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package game.renderer.layers;
import game.entity.animal.EntityPig;
import game.renderer.entity.RenderPig;
import game.renderer.model.ModelPig;
public class LayerSaddle implements LayerRenderer<EntityPig>
{
private static final String TEXTURE = "textures/entity/pig_saddle.png";
private final RenderPig pigRenderer;
private final ModelPig pigModel = new ModelPig(0.5F);
public LayerSaddle(RenderPig pigRendererIn)
{
this.pigRenderer = pigRendererIn;
}
public void doRenderLayer(EntityPig entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getSaddled())
{
this.pigRenderer.bindTexture(TEXTURE);
this.pigModel.setModelAttributes(this.pigRenderer.getMainModel());
this.pigModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
}
}
public boolean shouldCombineTextures()
{
return false;
}
}

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package game.renderer.layers;
import game.entity.animal.EntitySheep;
import game.renderer.GlState;
import game.renderer.entity.RenderSheep;
import game.renderer.model.ModelSheep1;
public class LayerSheepWool implements LayerRenderer<EntitySheep>
{
private static final String TEXTURE = "textures/entity/sheep_fur.png";
private final RenderSheep sheepRenderer;
private final ModelSheep1 sheepModel = new ModelSheep1();
public LayerSheepWool(RenderSheep sheepRendererIn)
{
this.sheepRenderer = sheepRendererIn;
}
public void doRenderLayer(EntitySheep entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.getSheared()) // && !entitylivingbaseIn.isInvisible())
{
this.sheepRenderer.bindTexture(TEXTURE);
if (entitylivingbaseIn.hasCustomName() && ("Grell".equalsIgnoreCase(entitylivingbaseIn.getCustomNameTag())
|| "Grelle".equalsIgnoreCase(entitylivingbaseIn.getCustomNameTag())))
{
// int i1 = 25;
// int i = entitylivingbaseIn.ticksExisted / 25 + entitylivingbaseIn.getId();
// int j = EnumDyeColor.values().length;
// int k = i % j;
// int l = (i + 1) % j;
// float f = ((float)(entitylivingbaseIn.ticksExisted % 25) + partialTicks) / 25.0F;
// float[] afloat1 = EntitySheep.getDyeRgb(EnumDyeColor.byMetadata(k));
// float[] afloat2 = EntitySheep.getDyeRgb(EnumDyeColor.byMetadata(l));
GlState.color(1.0f, 0.0f, 0.0f, 1.0F);
}
else
{
float[] afloat = EntitySheep.getDyeRgb(entitylivingbaseIn.getFleeceColor());
GlState.color(afloat[0], afloat[1], afloat[2], 1.0F);
}
this.sheepModel.setModelAttributes(this.sheepRenderer.getMainModel());
this.sheepModel.setLivingAnimations(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks);
this.sheepModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
}
}
public boolean shouldCombineTextures()
{
return true;
}
}

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package game.renderer.layers;
import game.entity.npc.EntityNPC;
import game.renderer.GlState;
import game.renderer.entity.RenderSlime;
import game.renderer.model.ModelBase;
import game.renderer.model.ModelSlime;
public class LayerSlimeGel implements LayerRenderer<EntityNPC>
{
private final RenderSlime slimeRenderer;
private final ModelBase slimeModel = new ModelSlime(0);
public LayerSlimeGel(RenderSlime slimeRendererIn)
{
this.slimeRenderer = slimeRendererIn;
}
public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
// if (!entitylivingbaseIn.isInvisible())
// {
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableNormalize();
GlState.enableBlend();
GlState.blendFunc(770, 771);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlState.disableBlend();
GlState.disableNormalize();
// }
}
public boolean shouldCombineTextures()
{
return true;
}
}

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package game.renderer.layers;
import game.color.DyeColor;
import game.entity.animal.EntitySheep;
import game.entity.animal.EntityWolf;
import game.renderer.GlState;
import game.renderer.entity.RenderWolf;
public class LayerWolfCollar implements LayerRenderer<EntityWolf>
{
private static final String WOLF_COLLAR = "textures/entity/wolf_collar.png";
private final RenderWolf wolfRenderer;
public LayerWolfCollar(RenderWolf wolfRendererIn)
{
this.wolfRenderer = wolfRendererIn;
}
public void doRenderLayer(EntityWolf entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.isTamed()) // && !entitylivingbaseIn.isInvisible())
{
this.wolfRenderer.bindTexture(WOLF_COLLAR);
DyeColor enumdyecolor = DyeColor.byMetadata(entitylivingbaseIn.getCollarColor().getMetadata());
float[] afloat = EntitySheep.getDyeRgb(enumdyecolor);
GlState.color(afloat[0], afloat[1], afloat[2], 1.0F);
this.wolfRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
}
}
public boolean shouldCombineTextures()
{
return true;
}
}