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java/src/game/renderer/particle/EntityEnchantmentTableParticleFX.java
Executable file
94
java/src/game/renderer/particle/EntityEnchantmentTableParticleFX.java
Executable file
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package game.renderer.particle;
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import game.world.World;
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public class EntityEnchantmentTableParticleFX extends EntityFX
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{
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private float field_70565_a;
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private double coordX;
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private double coordY;
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private double coordZ;
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protected EntityEnchantmentTableParticleFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn)
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{
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super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
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this.motionX = xSpeedIn;
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this.motionY = ySpeedIn;
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this.motionZ = zSpeedIn;
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this.coordX = xCoordIn;
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this.coordY = yCoordIn;
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this.coordZ = zCoordIn;
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this.posX = this.prevX = xCoordIn + xSpeedIn;
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this.posY = this.prevY = yCoordIn + ySpeedIn;
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this.posZ = this.prevZ = zCoordIn + zSpeedIn;
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float f = this.rand.floatv() * 0.6F + 0.4F;
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this.field_70565_a = this.particleScale = this.rand.floatv() * 0.5F + 0.2F;
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this.particleRed = this.particleGreen = this.particleBlue = 1.0F * f;
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this.particleGreen *= 0.9F;
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this.particleRed *= 0.9F;
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this.particleMaxAge = (int)(Math.random() * 10.0D) + 30;
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this.noClip = true;
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this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D));
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}
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public int getBrightnessForRender(float partialTicks)
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{
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int i = super.getBrightnessForRender(partialTicks);
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float f = (float)this.particleAge / (float)this.particleMaxAge;
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f = f * f;
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f = f * f;
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int j = i & 255;
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int k = i >> 16 & 255;
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k = k + (int)(f * 15.0F * 16.0F);
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if (k > 240)
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{
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k = 240;
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}
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return j | k << 16;
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}
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/**
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* Gets how bright this entity is.
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*/
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public float getBrightness(float partialTicks)
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{
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float f = super.getBrightness(partialTicks);
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float f1 = (float)this.particleAge / (float)this.particleMaxAge;
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f1 = f1 * f1;
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f1 = f1 * f1;
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return f * (1.0F - f1) + f1;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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this.prevX = this.posX;
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this.prevY = this.posY;
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this.prevZ = this.posZ;
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float f = (float)this.particleAge / (float)this.particleMaxAge;
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f = 1.0F - f;
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float f1 = 1.0F - f;
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f1 = f1 * f1;
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f1 = f1 * f1;
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this.posX = this.coordX + this.motionX * (double)f;
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this.posY = this.coordY + this.motionY * (double)f - (double)(f1 * 1.2F);
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this.posZ = this.coordZ + this.motionZ * (double)f;
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if (this.particleAge++ >= this.particleMaxAge)
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{
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this.setDead();
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}
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}
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public static class EnchantmentTable implements IParticleFactory
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{
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public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
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{
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return new EntityEnchantmentTableParticleFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
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}
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}
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}
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