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java/src/game/renderer/particle/EntityFootStepFX.java
Executable file
92
java/src/game/renderer/particle/EntityFootStepFX.java
Executable file
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package game.renderer.particle;
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import game.Game;
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import game.entity.Entity;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.GlState;
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import game.renderer.RenderBuffer;
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import game.renderer.Tessellator;
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import game.renderer.texture.TextureManager;
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import game.world.BlockPos;
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import game.world.World;
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public class EntityFootStepFX extends EntityFX
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{
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private int footstepAge;
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private int footstepMaxAge;
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private TextureManager currentFootSteps;
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protected EntityFootStepFX(TextureManager currentFootStepsIn, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn)
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{
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super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
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this.currentFootSteps = currentFootStepsIn;
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this.motionX = this.motionY = this.motionZ = 0.0D;
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this.footstepMaxAge = 200;
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}
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/**
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* Renders the particle
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*/
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public void renderParticle(RenderBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
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{
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double u = 2.0F / 16.0F;
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double u1 = u + 0.0624375F;
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double u2 = 6.0F / 16.0F;
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double u3 = u2 + 0.0624375F;
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float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
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f = f * f;
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float f1 = 2.0F - f * 2.0F;
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if (f1 > 1.0F)
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{
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f1 = 1.0F;
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}
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f1 = f1 * 0.2F;
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GlState.disableLighting();
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float f2 = 0.125F;
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float f3 = (float)(this.posX - interpPosX);
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float f4 = (float)(this.posY - interpPosY);
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float f5 = (float)(this.posZ - interpPosZ);
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float f6 = this.worldObj.getLightBrightness(new BlockPos(this));
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this.currentFootSteps.bindTexture(EffectRenderer.particleTextures);
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GlState.enableBlend();
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GlState.blendFunc(770, 771);
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worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u3).color(f6, f6, f6, f1).endVertex();
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worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u2).color(f6, f6, f6, f1).endVertex();
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worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(u, u2).color(f6, f6, f6, f1).endVertex();
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worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(u, u3).color(f6, f6, f6, f1).endVertex();
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// Tessellator.getInstance();
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Tessellator.draw();
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GlState.disableBlend();
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GlState.enableLighting();
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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++this.footstepAge;
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if (this.footstepAge == this.footstepMaxAge)
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{
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this.setDead();
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}
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}
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public int getFXLayer()
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{
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return 3;
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}
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public static class Factory implements IParticleFactory
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{
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public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
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{
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return new EntityFootStepFX(Game.getGame().getTextureManager(), worldIn, xCoordIn, yCoordIn, zCoordIn);
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}
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}
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}
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