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78
java/src/game/village/MerchantRecipe.java
Executable file
78
java/src/game/village/MerchantRecipe.java
Executable file
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@ -0,0 +1,78 @@
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package game.village;
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import game.item.Item;
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import game.item.ItemStack;
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import game.nbt.NBTTagCompound;
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public class MerchantRecipe
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{
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private ItemStack itemToBuy;
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private ItemStack secondItemToBuy;
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private ItemStack itemToSell;
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public MerchantRecipe(NBTTagCompound tagCompound)
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{
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this.readFromTags(tagCompound);
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}
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public MerchantRecipe(ItemStack buy1, ItemStack buy2, ItemStack sell)
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{
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this.itemToBuy = buy1;
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this.secondItemToBuy = buy2;
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this.itemToSell = sell;
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}
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public MerchantRecipe(ItemStack buy1, ItemStack sell)
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{
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this(buy1, (ItemStack)null, sell);
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}
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public MerchantRecipe(ItemStack buy1, Item sellItem)
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{
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this(buy1, new ItemStack(sellItem));
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}
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public ItemStack getItemToBuy()
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{
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return this.itemToBuy;
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}
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public ItemStack getSecondItemToBuy()
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{
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return this.secondItemToBuy;
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}
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public boolean hasSecondItemToBuy()
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{
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return this.secondItemToBuy != null;
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}
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public ItemStack getItemToSell()
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{
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return this.itemToSell;
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}
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public void readFromTags(NBTTagCompound tagCompound)
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{
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NBTTagCompound nbttagcompound = tagCompound.getCompoundTag("buy");
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this.itemToBuy = ItemStack.loadItemStackFromNBT(nbttagcompound);
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NBTTagCompound nbttagcompound1 = tagCompound.getCompoundTag("sell");
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this.itemToSell = ItemStack.loadItemStackFromNBT(nbttagcompound1);
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if (tagCompound.hasKey("buyB", 10))
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{
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this.secondItemToBuy = ItemStack.loadItemStackFromNBT(tagCompound.getCompoundTag("buyB"));
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}
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}
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public NBTTagCompound writeToTags()
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{
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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nbttagcompound.setTag("buy", this.itemToBuy.writeToNBT(new NBTTagCompound()));
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nbttagcompound.setTag("sell", this.itemToSell.writeToNBT(new NBTTagCompound()));
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if (this.secondItemToBuy != null)
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{
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nbttagcompound.setTag("buyB", this.secondItemToBuy.writeToNBT(new NBTTagCompound()));
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}
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return nbttagcompound;
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}
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}
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132
java/src/game/village/MerchantRecipeList.java
Executable file
132
java/src/game/village/MerchantRecipeList.java
Executable file
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package game.village;
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import java.util.ArrayList;
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import game.item.ItemStack;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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import game.nbt.NBTUtil;
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public class MerchantRecipeList extends ArrayList<MerchantRecipe>
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{
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public MerchantRecipeList()
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{
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}
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public MerchantRecipeList(NBTTagCompound compound)
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{
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this.readRecipiesFromTags(compound);
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}
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/**
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* can par1,par2 be used to in crafting recipe par3
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*/
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public MerchantRecipe canRecipeBeUsed(ItemStack p_77203_1_, ItemStack p_77203_2_, int p_77203_3_)
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{
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if (p_77203_3_ > 0 && p_77203_3_ < this.size())
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{
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MerchantRecipe merchantrecipe1 = (MerchantRecipe)this.get(p_77203_3_);
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return !this.func_181078_a(p_77203_1_, merchantrecipe1.getItemToBuy()) || (p_77203_2_ != null || merchantrecipe1.hasSecondItemToBuy()) && (!merchantrecipe1.hasSecondItemToBuy() || !this.func_181078_a(p_77203_2_, merchantrecipe1.getSecondItemToBuy())) || p_77203_1_.stackSize < merchantrecipe1.getItemToBuy().stackSize || merchantrecipe1.hasSecondItemToBuy() && p_77203_2_.stackSize < merchantrecipe1.getSecondItemToBuy().stackSize ? null : merchantrecipe1;
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}
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else
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{
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for (int i = 0; i < this.size(); ++i)
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{
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MerchantRecipe merchantrecipe = (MerchantRecipe)this.get(i);
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if (this.func_181078_a(p_77203_1_, merchantrecipe.getItemToBuy()) && p_77203_1_.stackSize >= merchantrecipe.getItemToBuy().stackSize && (!merchantrecipe.hasSecondItemToBuy() && p_77203_2_ == null || merchantrecipe.hasSecondItemToBuy() && this.func_181078_a(p_77203_2_, merchantrecipe.getSecondItemToBuy()) && p_77203_2_.stackSize >= merchantrecipe.getSecondItemToBuy().stackSize))
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{
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return merchantrecipe;
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}
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}
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return null;
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}
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}
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private boolean func_181078_a(ItemStack p_181078_1_, ItemStack p_181078_2_)
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{
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return ItemStack.areItemsEqual(p_181078_1_, p_181078_2_) && (!p_181078_2_.hasTagCompound() || p_181078_1_.hasTagCompound() && NBTUtil.compareTags(p_181078_2_.getTagCompound(), p_181078_1_.getTagCompound(), false));
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}
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// public void writeToBuf(PacketBuffer buffer)
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// {
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// buffer.writeByte((byte)(this.size() & 255));
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//
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// for (int i = 0; i < this.size(); ++i)
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// {
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// MerchantRecipe merchantrecipe = (MerchantRecipe)this.get(i);
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// buffer.writeItemStackToBuffer(merchantrecipe.getItemToBuy());
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// buffer.writeItemStackToBuffer(merchantrecipe.getItemToSell());
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// ItemStack itemstack = merchantrecipe.getSecondItemToBuy();
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// buffer.writeBoolean(itemstack != null);
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//
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// if (itemstack != null)
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// {
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// buffer.writeItemStackToBuffer(itemstack);
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// }
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//
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// buffer.writeBoolean(merchantrecipe.isRecipeDisabled());
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// buffer.writeInt(merchantrecipe.getToolUses());
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// buffer.writeInt(merchantrecipe.getMaxTradeUses());
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// }
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// }
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//
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// public static MerchantRecipeList readFromBuf(PacketBuffer buffer) throws IOException
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// {
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// MerchantRecipeList merchantrecipelist = new MerchantRecipeList();
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// int i = buffer.readByte() & 255;
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//
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// for (int j = 0; j < i; ++j)
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// {
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// ItemStack itemstack = buffer.readItemStackFromBuffer();
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// ItemStack itemstack1 = buffer.readItemStackFromBuffer();
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// ItemStack itemstack2 = null;
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//
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// if (buffer.readBoolean())
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// {
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// itemstack2 = buffer.readItemStackFromBuffer();
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// }
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//
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// boolean flag = buffer.readBoolean();
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// int k = buffer.readInt();
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// int l = buffer.readInt();
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// MerchantRecipe merchantrecipe = new MerchantRecipe(itemstack, itemstack2, itemstack1, k, l);
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//
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// if (flag)
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// {
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// merchantrecipe.compensateToolUses();
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// }
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//
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// merchantrecipelist.add(merchantrecipe);
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// }
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//
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// return merchantrecipelist;
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// }
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public void readRecipiesFromTags(NBTTagCompound compound)
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{
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NBTTagList nbttaglist = compound.getTagList("Recipes", 10);
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for (int i = 0; i < nbttaglist.tagCount(); ++i)
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{
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NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
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this.add(new MerchantRecipe(nbttagcompound));
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}
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}
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public NBTTagCompound getRecipiesAsTags()
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{
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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NBTTagList nbttaglist = new NBTTagList();
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for (int i = 0; i < this.size(); ++i)
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{
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MerchantRecipe merchantrecipe = (MerchantRecipe)this.get(i);
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nbttaglist.appendTag(merchantrecipe.writeToTags());
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}
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nbttagcompound.setTag("Recipes", nbttaglist);
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return nbttagcompound;
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}
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}
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260
java/src/game/village/Village.java
Executable file
260
java/src/game/village/Village.java
Executable file
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package game.village;
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import java.util.Iterator;
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import java.util.List;
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import game.block.Block;
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import game.block.BlockDoor;
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import game.collect.Lists;
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import game.material.Material;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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import game.world.BlockPos;
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import game.world.WorldServer;
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public class Village
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{
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private final List<VillageDoorInfo> doors = Lists.<VillageDoorInfo>newArrayList();
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private BlockPos doorRange = BlockPos.ORIGIN;
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private BlockPos center = BlockPos.ORIGIN;
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private int radius;
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// public Village()
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// {
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// }
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//
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// public Village(WorldServer worldIn)
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// {
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// this.worldObj = worldIn;
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// }
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//
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// public void setWorld(WorldServer worldIn)
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// {
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// this.worldObj = worldIn;
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// }
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public void tick(WorldServer world, int counter)
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{
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// this.tickCounter = counter;
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boolean mod = false;
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boolean reset = world.rand.zrange(50) == 0;
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Iterator<VillageDoorInfo> iterator = this.doors.iterator();
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while (iterator.hasNext())
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{
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VillageDoorInfo villagedoorinfo = (VillageDoorInfo)iterator.next();
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if (reset)
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{
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villagedoorinfo.resetDoorOpeningRestrictionCounter();
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}
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if (!this.isWoodDoor(world, villagedoorinfo.getDoorBlockPos()) || Math.abs(counter - villagedoorinfo.getInsidePosY()) > 1200)
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{
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this.doorRange = this.doorRange.subtract(villagedoorinfo.getDoorBlockPos());
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mod = true;
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villagedoorinfo.setIsDetachedFromVillageFlag(true);
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iterator.remove();
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}
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}
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if (mod)
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{
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this.updatePosition();
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}
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}
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public BlockPos getCenter()
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{
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return this.center;
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}
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public int getRadius()
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{
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return this.radius;
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}
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// public int getNumDoors()
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// {
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// return this.doors.size();
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// }
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// public int getSinceLastDoor()
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// {
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// return this.tickCounter - this.lastDoor;
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// }
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// public int getNumVillagers()
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// {
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// return this.numVillagers;
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// }
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// public boolean isInside(BlockPos pos)
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// {
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// return this.center.distanceSq(pos) < (double)(this.radius * this.radius);
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// }
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public List<VillageDoorInfo> getDoorList()
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{
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return this.doors;
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}
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public VillageDoorInfo getNearestDoor(BlockPos pos)
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{
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VillageDoorInfo villagedoorinfo = null;
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int i = Integer.MAX_VALUE;
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for (VillageDoorInfo villagedoorinfo1 : this.doors)
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{
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int j = villagedoorinfo1.getDistanceToDoorBlockSq(pos);
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if (j < i)
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{
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villagedoorinfo = villagedoorinfo1;
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i = j;
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}
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}
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return villagedoorinfo;
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}
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public VillageDoorInfo getDoorInfo(BlockPos pos)
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{
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VillageDoorInfo villagedoorinfo = null;
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int i = Integer.MAX_VALUE;
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for (VillageDoorInfo villagedoorinfo1 : this.doors)
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{
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int j = villagedoorinfo1.getDistanceToDoorBlockSq(pos);
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if (j > 256)
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{
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j = j * 1000;
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}
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else
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{
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j = villagedoorinfo1.getDoorOpeningRestrictionCounter();
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}
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if (j < i)
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{
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villagedoorinfo = villagedoorinfo1;
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i = j;
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}
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}
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return villagedoorinfo;
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}
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public VillageDoorInfo getExistedDoor(BlockPos doorBlock)
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{
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if (this.center.distanceSq(doorBlock) > (double)(this.radius * this.radius))
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{
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return null;
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}
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else
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{
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for (VillageDoorInfo villagedoorinfo : this.doors)
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{
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if (villagedoorinfo.getDoorBlockPos().getX() == doorBlock.getX() && villagedoorinfo.getDoorBlockPos().getZ() == doorBlock.getZ() && Math.abs(villagedoorinfo.getDoorBlockPos().getY() - doorBlock.getY()) <= 1)
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{
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return villagedoorinfo;
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}
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}
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return null;
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}
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}
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public void addDoor(VillageDoorInfo doorInfo)
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{
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this.doors.add(doorInfo);
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this.doorRange = this.doorRange.add(doorInfo.getDoorBlockPos());
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this.updatePosition();
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// this.lastDoor = doorInfo.getInsidePosY();
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}
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public boolean isAnnihilated()
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{
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return this.doors.isEmpty();
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}
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private boolean isWoodDoor(WorldServer world, BlockPos pos)
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{
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Block block = world.getState(pos).getBlock();
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return block instanceof BlockDoor ? block.getMaterial() == Material.wood : false;
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}
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private void updatePosition()
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{
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int i = this.doors.size();
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if (i == 0)
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{
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this.center = new BlockPos(0, 0, 0);
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this.radius = 0;
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}
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else
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{
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this.center = new BlockPos(this.doorRange.getX() / i, this.doorRange.getY() / i, this.doorRange.getZ() / i);
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int j = 0;
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for (VillageDoorInfo villagedoorinfo : this.doors)
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{
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j = Math.max(villagedoorinfo.getDistanceToDoorBlockSq(this.center), j);
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}
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this.radius = Math.max(32, (int)Math.sqrt((double)j) + 1);
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}
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}
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public void readVillageDataFromNBT(NBTTagCompound compound)
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{
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// this.numVillagers = compound.getInteger("PopSize");
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this.radius = compound.getInteger("Radius");
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// this.lastDoor = compound.getInteger("Stable");
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// this.tickCounter = compound.getInteger("Tick");
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// this.noBreedTicks = compound.getInteger("MTick");
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this.center = new BlockPos(compound.getInteger("CX"), compound.getInteger("CY"), compound.getInteger("CZ"));
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this.doorRange = new BlockPos(compound.getInteger("ACX"), compound.getInteger("ACY"), compound.getInteger("ACZ"));
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NBTTagList nbttaglist = compound.getTagList("Doors", 10);
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for (int i = 0; i < nbttaglist.tagCount(); ++i)
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{
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||||
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
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VillageDoorInfo villagedoorinfo = new VillageDoorInfo(new BlockPos(nbttagcompound.getInteger("X"), nbttagcompound.getInteger("Y"), nbttagcompound.getInteger("Z")), nbttagcompound.getInteger("IDX"), nbttagcompound.getInteger("IDZ"), nbttagcompound.getInteger("TS"));
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this.doors.add(villagedoorinfo);
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}
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}
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public void writeVillageDataToNBT(NBTTagCompound compound)
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{
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// compound.setInteger("PopSize", this.numVillagers);
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compound.setInteger("Radius", this.radius);
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// compound.setInteger("Stable", this.lastDoor);
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// compound.setInteger("Tick", this.tickCounter);
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||||
// compound.setInteger("MTick", this.noBreedTicks);
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compound.setInteger("CX", this.center.getX());
|
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compound.setInteger("CY", this.center.getY());
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||||
compound.setInteger("CZ", this.center.getZ());
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||||
compound.setInteger("ACX", this.doorRange.getX());
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||||
compound.setInteger("ACY", this.doorRange.getY());
|
||||
compound.setInteger("ACZ", this.doorRange.getZ());
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NBTTagList nbttaglist = new NBTTagList();
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||||
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for (VillageDoorInfo villagedoorinfo : this.doors)
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{
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NBTTagCompound nbttagcompound = new NBTTagCompound();
|
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nbttagcompound.setInteger("X", villagedoorinfo.getDoorBlockPos().getX());
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||||
nbttagcompound.setInteger("Y", villagedoorinfo.getDoorBlockPos().getY());
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||||
nbttagcompound.setInteger("Z", villagedoorinfo.getDoorBlockPos().getZ());
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||||
nbttagcompound.setInteger("IDX", villagedoorinfo.getInsideOffsetX());
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||||
nbttagcompound.setInteger("IDZ", villagedoorinfo.getInsideOffsetZ());
|
||||
nbttagcompound.setInteger("TS", villagedoorinfo.getInsidePosY());
|
||||
nbttaglist.appendTag(nbttagcompound);
|
||||
}
|
||||
|
||||
compound.setTag("Doors", nbttaglist);
|
||||
}
|
||||
}
|
271
java/src/game/village/VillageCollection.java
Executable file
271
java/src/game/village/VillageCollection.java
Executable file
|
@ -0,0 +1,271 @@
|
|||
package game.village;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import game.block.Block;
|
||||
import game.block.BlockDoor;
|
||||
import game.collect.Lists;
|
||||
import game.material.Material;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.nbt.NBTTagList;
|
||||
import game.world.BlockPos;
|
||||
import game.world.Facing;
|
||||
import game.world.WorldServer;
|
||||
|
||||
public class VillageCollection
|
||||
{
|
||||
private final List<BlockPos> villagerPositionsList = Lists.<BlockPos>newArrayList();
|
||||
private final List<VillageDoorInfo> newDoors = Lists.<VillageDoorInfo>newArrayList();
|
||||
private final List<Village> villageList = Lists.<Village>newArrayList();
|
||||
private int tickCounter;
|
||||
private boolean dirty;
|
||||
|
||||
public VillageCollection(NBTTagCompound nbt) {
|
||||
if(nbt != null) {
|
||||
this.tickCounter = nbt.getInteger("Tick");
|
||||
NBTTagList nbttaglist = nbt.getTagList("Villages", 10);
|
||||
|
||||
for (int i = 0; i < nbttaglist.tagCount(); ++i)
|
||||
{
|
||||
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
|
||||
Village village = new Village();
|
||||
village.readVillageDataFromNBT(nbttagcompound);
|
||||
this.villageList.add(village);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void addToVillagerPositionList(BlockPos pos)
|
||||
{
|
||||
if (this.villagerPositionsList.size() <= 64)
|
||||
{
|
||||
if (!this.positionInList(pos))
|
||||
{
|
||||
this.villagerPositionsList.add(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void tick(WorldServer world)
|
||||
{
|
||||
++this.tickCounter;
|
||||
|
||||
for (Village village : this.villageList)
|
||||
{
|
||||
village.tick(world, this.tickCounter);
|
||||
}
|
||||
|
||||
this.removeAnnihilatedVillages();
|
||||
this.dropOldestVillagerPosition(world);
|
||||
this.addNewDoorsToVillageOrCreateVillage();
|
||||
|
||||
if (this.tickCounter % 400 == 0)
|
||||
{
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void removeAnnihilatedVillages()
|
||||
{
|
||||
Iterator<Village> iterator = this.villageList.iterator();
|
||||
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
Village village = (Village)iterator.next();
|
||||
|
||||
if (village.isAnnihilated())
|
||||
{
|
||||
iterator.remove();
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<Village> getVillageList()
|
||||
{
|
||||
return this.villageList;
|
||||
}
|
||||
|
||||
public Village getNearestVillage(BlockPos doorBlock, int radius)
|
||||
{
|
||||
Village village = null;
|
||||
double d0 = 3.4028234663852886E38D;
|
||||
|
||||
for (Village village1 : this.villageList)
|
||||
{
|
||||
double d1 = village1.getCenter().distanceSq(doorBlock);
|
||||
|
||||
if (d1 < d0)
|
||||
{
|
||||
float f = (float)(radius + village1.getRadius());
|
||||
|
||||
if (d1 <= (double)(f * f))
|
||||
{
|
||||
village = village1;
|
||||
d0 = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return village;
|
||||
}
|
||||
|
||||
private void dropOldestVillagerPosition(WorldServer world)
|
||||
{
|
||||
if (!this.villagerPositionsList.isEmpty())
|
||||
{
|
||||
this.addDoorsAround(world, this.villagerPositionsList.remove(0));
|
||||
}
|
||||
}
|
||||
|
||||
private void addNewDoorsToVillageOrCreateVillage()
|
||||
{
|
||||
for (int i = 0; i < this.newDoors.size(); ++i)
|
||||
{
|
||||
VillageDoorInfo villagedoorinfo = (VillageDoorInfo)this.newDoors.get(i);
|
||||
Village village = this.getNearestVillage(villagedoorinfo.getDoorBlockPos(), 32);
|
||||
|
||||
if (village == null)
|
||||
{
|
||||
village = new Village();
|
||||
this.villageList.add(village);
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
village.addDoor(villagedoorinfo);
|
||||
}
|
||||
|
||||
this.newDoors.clear();
|
||||
}
|
||||
|
||||
private void addDoorsAround(WorldServer world, BlockPos central)
|
||||
{
|
||||
int i = 16;
|
||||
int j = 4;
|
||||
int k = 16;
|
||||
|
||||
for (int l = -i; l < i; ++l)
|
||||
{
|
||||
for (int i1 = -j; i1 < j; ++i1)
|
||||
{
|
||||
for (int j1 = -k; j1 < k; ++j1)
|
||||
{
|
||||
BlockPos blockpos = central.add(l, i1, j1);
|
||||
|
||||
if (this.isWoodDoor(world, blockpos))
|
||||
{
|
||||
VillageDoorInfo villagedoorinfo = this.checkDoorExistence(blockpos);
|
||||
|
||||
if (villagedoorinfo == null)
|
||||
{
|
||||
this.addToNewDoorsList(world, blockpos);
|
||||
}
|
||||
else
|
||||
{
|
||||
villagedoorinfo.func_179849_a(this.tickCounter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private VillageDoorInfo checkDoorExistence(BlockPos doorBlock)
|
||||
{
|
||||
for (VillageDoorInfo villagedoorinfo : this.newDoors)
|
||||
{
|
||||
if (villagedoorinfo.getDoorBlockPos().getX() == doorBlock.getX() && villagedoorinfo.getDoorBlockPos().getZ() == doorBlock.getZ() && Math.abs(villagedoorinfo.getDoorBlockPos().getY() - doorBlock.getY()) <= 1)
|
||||
{
|
||||
return villagedoorinfo;
|
||||
}
|
||||
}
|
||||
|
||||
for (Village village : this.villageList)
|
||||
{
|
||||
VillageDoorInfo villagedoorinfo1 = village.getExistedDoor(doorBlock);
|
||||
|
||||
if (villagedoorinfo1 != null)
|
||||
{
|
||||
return villagedoorinfo1;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void addToNewDoorsList(WorldServer world, BlockPos doorBlock)
|
||||
{
|
||||
Facing enumfacing = BlockDoor.getFacing(world, doorBlock);
|
||||
Facing enumfacing1 = enumfacing.getOpposite();
|
||||
int i = this.countBlocksCanSeeSky(world, doorBlock, enumfacing, 5);
|
||||
int j = this.countBlocksCanSeeSky(world, doorBlock, enumfacing1, i + 1);
|
||||
|
||||
if (i != j)
|
||||
{
|
||||
this.newDoors.add(new VillageDoorInfo(doorBlock, i < j ? enumfacing : enumfacing1, this.tickCounter));
|
||||
}
|
||||
}
|
||||
|
||||
private int countBlocksCanSeeSky(WorldServer world, BlockPos centerPos, Facing direction, int limitation)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
for (int j = 1; j <= 5; ++j)
|
||||
{
|
||||
if (world.canSeeSky(centerPos.offset(direction, j)))
|
||||
{
|
||||
++i;
|
||||
|
||||
if (i >= limitation)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
private boolean positionInList(BlockPos pos)
|
||||
{
|
||||
for (BlockPos blockpos : this.villagerPositionsList)
|
||||
{
|
||||
if (blockpos.equals(pos))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean isWoodDoor(WorldServer world, BlockPos doorPos)
|
||||
{
|
||||
Block block = world.getState(doorPos).getBlock();
|
||||
return block instanceof BlockDoor ? block.getMaterial() == Material.wood : false;
|
||||
}
|
||||
|
||||
public NBTTagCompound writeToNBT()
|
||||
{
|
||||
NBTTagCompound nbt = new NBTTagCompound();
|
||||
nbt.setInteger("Tick", this.tickCounter);
|
||||
NBTTagList nbttaglist = new NBTTagList();
|
||||
|
||||
for (Village village : this.villageList)
|
||||
{
|
||||
NBTTagCompound nbttagcompound = new NBTTagCompound();
|
||||
village.writeVillageDataToNBT(nbttagcompound);
|
||||
nbttaglist.appendTag(nbttagcompound);
|
||||
}
|
||||
|
||||
nbt.setTag("Villages", nbttaglist);
|
||||
this.dirty = false;
|
||||
return nbt;
|
||||
}
|
||||
|
||||
public boolean isDirty()
|
||||
{
|
||||
return this.dirty;
|
||||
}
|
||||
}
|
115
java/src/game/village/VillageDoorInfo.java
Executable file
115
java/src/game/village/VillageDoorInfo.java
Executable file
|
@ -0,0 +1,115 @@
|
|||
package game.village;
|
||||
|
||||
import game.world.BlockPos;
|
||||
import game.world.Facing;
|
||||
|
||||
public class VillageDoorInfo
|
||||
{
|
||||
/** a block representing the door. Could be either upper or lower part */
|
||||
private final BlockPos doorBlockPos;
|
||||
private final BlockPos insideBlock;
|
||||
|
||||
/** the inside direction is where can see less sky */
|
||||
private final Facing insideDirection;
|
||||
private int lastActivityTimestamp;
|
||||
private boolean isDetachedFromVillageFlag;
|
||||
private int doorOpeningRestrictionCounter;
|
||||
|
||||
public VillageDoorInfo(BlockPos pos, int p_i45871_2_, int p_i45871_3_, int p_i45871_4_)
|
||||
{
|
||||
this(pos, getFaceDirection(p_i45871_2_, p_i45871_3_), p_i45871_4_);
|
||||
}
|
||||
|
||||
private static Facing getFaceDirection(int deltaX, int deltaZ)
|
||||
{
|
||||
return deltaX < 0 ? Facing.WEST : (deltaX > 0 ? Facing.EAST : (deltaZ < 0 ? Facing.NORTH : Facing.SOUTH));
|
||||
}
|
||||
|
||||
public VillageDoorInfo(BlockPos pos, Facing facing, int timestamp)
|
||||
{
|
||||
this.doorBlockPos = pos;
|
||||
this.insideDirection = facing;
|
||||
this.insideBlock = pos.offset(facing, 2);
|
||||
this.lastActivityTimestamp = timestamp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the squared distance between this door and the given coordinate.
|
||||
*/
|
||||
public int getDistanceSquared(int x, int y, int z)
|
||||
{
|
||||
return (int)this.doorBlockPos.distanceSq((double)x, (double)y, (double)z);
|
||||
}
|
||||
|
||||
public int getDistanceToDoorBlockSq(BlockPos pos)
|
||||
{
|
||||
return (int)pos.distanceSq(this.getDoorBlockPos());
|
||||
}
|
||||
|
||||
public int getDistanceToInsideBlockSq(BlockPos pos)
|
||||
{
|
||||
return (int)this.insideBlock.distanceSq(pos);
|
||||
}
|
||||
|
||||
public boolean func_179850_c(BlockPos pos)
|
||||
{
|
||||
int i = pos.getX() - this.doorBlockPos.getX();
|
||||
int j = pos.getZ() - this.doorBlockPos.getY();
|
||||
return i * this.insideDirection.getFrontOffsetX() + j * this.insideDirection.getFrontOffsetZ() >= 0;
|
||||
}
|
||||
|
||||
public void resetDoorOpeningRestrictionCounter()
|
||||
{
|
||||
this.doorOpeningRestrictionCounter = 0;
|
||||
}
|
||||
|
||||
public void incrementDoorOpeningRestrictionCounter()
|
||||
{
|
||||
++this.doorOpeningRestrictionCounter;
|
||||
}
|
||||
|
||||
public int getDoorOpeningRestrictionCounter()
|
||||
{
|
||||
return this.doorOpeningRestrictionCounter;
|
||||
}
|
||||
|
||||
public BlockPos getDoorBlockPos()
|
||||
{
|
||||
return this.doorBlockPos;
|
||||
}
|
||||
|
||||
public BlockPos getInsideBlockPos()
|
||||
{
|
||||
return this.insideBlock;
|
||||
}
|
||||
|
||||
public int getInsideOffsetX()
|
||||
{
|
||||
return this.insideDirection.getFrontOffsetX() * 2;
|
||||
}
|
||||
|
||||
public int getInsideOffsetZ()
|
||||
{
|
||||
return this.insideDirection.getFrontOffsetZ() * 2;
|
||||
}
|
||||
|
||||
public int getInsidePosY()
|
||||
{
|
||||
return this.lastActivityTimestamp;
|
||||
}
|
||||
|
||||
public void func_179849_a(int timestamp)
|
||||
{
|
||||
this.lastActivityTimestamp = timestamp;
|
||||
}
|
||||
|
||||
public boolean getIsDetachedFromVillageFlag()
|
||||
{
|
||||
return this.isDetachedFromVillageFlag;
|
||||
}
|
||||
|
||||
public void setIsDetachedFromVillageFlag(boolean detached)
|
||||
{
|
||||
this.isDetachedFromVillageFlag = detached;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue