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java/src/game/worldgen/layer/GenLayerSmooth.java
Executable file
66
java/src/game/worldgen/layer/GenLayerSmooth.java
Executable file
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package game.worldgen.layer;
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public class GenLayerSmooth extends GenLayer
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{
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public GenLayerSmooth(long p_i2131_1_, GenLayer p_i2131_3_)
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{
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super(p_i2131_1_);
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super.parent = p_i2131_3_;
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}
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/**
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* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
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* amounts, or biomeList[] indices based on the particular GenLayer subclass.
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*/
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public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight)
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{
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int i = areaX - 1;
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int j = areaY - 1;
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int k = areaWidth + 2;
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int l = areaHeight + 2;
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int[] aint = this.parent.getInts(i, j, k, l);
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int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight);
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for (int i1 = 0; i1 < areaHeight; ++i1)
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{
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for (int j1 = 0; j1 < areaWidth; ++j1)
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{
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int k1 = aint[j1 + 0 + (i1 + 1) * k];
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int l1 = aint[j1 + 2 + (i1 + 1) * k];
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int i2 = aint[j1 + 1 + (i1 + 0) * k];
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int j2 = aint[j1 + 1 + (i1 + 2) * k];
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int k2 = aint[j1 + 1 + (i1 + 1) * k];
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if (k1 == l1 && i2 == j2)
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{
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this.initChunkSeed((long)(j1 + areaX), (long)(i1 + areaY));
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if (this.nextInt(2) == 0)
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{
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k2 = k1;
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}
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else
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{
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k2 = i2;
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}
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}
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else
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{
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if (k1 == l1)
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{
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k2 = k1;
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}
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if (i2 == j2)
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{
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k2 = i2;
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}
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}
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aint1[j1 + i1 * areaWidth] = k2;
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}
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}
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return aint1;
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}
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}
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