item texture rework temp 2
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28b26d4881
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22b73973c4
113 changed files with 136 additions and 191 deletions
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@ -82,7 +82,7 @@ public abstract class ReorderRegistry {
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PLACE_LAST.add(Blocks.vine);
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PLACE_LAST.add(Blocks.swamp_vine);
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PLACE_LAST.add(Blocks.waterlily);
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PLACE_LAST.add(Blocks.soul_warts);
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PLACE_LAST.add(Blocks.soul_grass);
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PLACE_LAST.add(Blocks.piston);
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PLACE_LAST.add(Blocks.sticky_piston);
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PLACE_LAST.add(Blocks.tripwire_hook);
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@ -197,7 +197,7 @@ public abstract class ReorderRegistry {
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// vines are complicated, but I'll list the single-attachment variants anyway
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addAttach(Blocks.vine.getStateFromMeta(0), Facing.UP);
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addCardinals(Blocks.vine, 1, 2, 4, 8);
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addAttach(Blocks.soul_wart, Facing.DOWN);
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addAttach(Blocks.soul_seed, Facing.DOWN);
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(Blocks.cocoa, offset + 0, offset + 1, offset + 2, offset + 3);
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}
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@ -938,10 +938,10 @@ public abstract class Converter {
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mapBlock(Blocks.blood_brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.WEST).withProperty(BlockStairs.HALF, EnumHalf.TOP), 114, 5, 13);
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mapBlock(Blocks.blood_brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 114, 6, 14);
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mapBlock(Blocks.blood_brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.NORTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 114, 7, 15);
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mapBlock(Blocks.soul_warts.getState().withProperty(BlockWart.AGE, 0), 115);
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mapBlock(Blocks.soul_warts.getState().withProperty(BlockWart.AGE, 1), 115, 1);
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mapBlock(Blocks.soul_warts.getState().withProperty(BlockWart.AGE, 2), 115, 2);
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mapBlock(Blocks.soul_warts.getState().withProperty(BlockWart.AGE, 3), 115, 3);
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mapBlock(Blocks.soul_grass.getState().withProperty(BlockWart.AGE, 0), 115);
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mapBlock(Blocks.soul_grass.getState().withProperty(BlockWart.AGE, 1), 115, 1);
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mapBlock(Blocks.soul_grass.getState().withProperty(BlockWart.AGE, 2), 115, 2);
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mapBlock(Blocks.soul_grass.getState().withProperty(BlockWart.AGE, 3), 115, 3);
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mapBlock(Blocks.enchanting_table, 116);
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mapBlock(Blocks.brewing_stand, 117);
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mapBlock(Blocks.cauldron.getState().withProperty(BlockCauldron.LEVEL, 0), 118);
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@ -45,7 +45,7 @@ public abstract class LootConstants {
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public static final WeightedList<RngLoot> HELL_FORTRESS = new WeightedList(new RngLoot(Items.diamond, 1, 3, 5),
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new RngLoot(Items.iron_ingot, 1, 5, 5), new RngLoot(Items.gold_ingot, 1, 3, 15), new RngLoot(Items.gold_sword, 1, 1, 5),
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new RngLoot(Items.gold_chestplate, 1, 1, 5), new RngLoot(Items.lighter, 1, 1, 5),
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new RngLoot(Items.soul_wart, 3, 7, 5), new RngLoot(Items.saddle, 1, 1, 10), new RngLoot(Items.gold_horse_armor, 1, 1, 8),
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new RngLoot(Items.soul_seed, 3, 7, 5), new RngLoot(Items.saddle, 1, 1, 10), new RngLoot(Items.gold_horse_armor, 1, 1, 8),
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new RngLoot(Items.iron_horse_armor, 1, 1, 5), new RngLoot(Items.diamond_horse_armor, 1, 1, 3),
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new RngLoot(Items.obsidian, 2, 4, 2));
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public static final WeightedList<RngLoot> DUNGEON_CHEST = new WeightedList(new RngLoot(Items.saddle, 1, 1, 11),
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@ -912,8 +912,8 @@ public class StructureBridge
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this.setBlockState(worldIn, i2, 8, 5, 10, structureBoundingBoxIn);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 3, 4, 4, 4, 4, 8, Blocks.soul_sand.getState(), Blocks.soul_sand.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 4, 4, 9, 4, 8, Blocks.soul_sand.getState(), Blocks.soul_sand.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 3, 5, 4, 4, 5, 8, Blocks.soul_warts.getState(), Blocks.soul_warts.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 4, 9, 5, 8, Blocks.soul_warts.getState(), Blocks.soul_warts.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 3, 5, 4, 4, 5, 8, Blocks.soul_grass.getState(), Blocks.soul_grass.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 4, 9, 5, 8, Blocks.soul_grass.getState(), Blocks.soul_grass.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 2, 0, 8, 2, 12, Blocks.blood_brick.getState(), Blocks.blood_brick.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 2, 4, 12, 2, 8, Blocks.blood_brick.getState(), Blocks.blood_brick.getState(), false);
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this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 0, 0, 8, 1, 3, Blocks.blood_brick.getState(), Blocks.blood_brick.getState(), false);
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