initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

View file

@ -38,12 +38,6 @@ import java.util.concurrent.FutureTask;
import javax.imageio.ImageIO;
import game.BaseVar.VarFunction;
import game.BoolVar.BoolFunction;
import game.EnumVar.EnumFunction;
import game.FloatVar.FloatFunction;
import game.IntVar.IntFunction;
import game.Variable.IntType;
import game.audio.AudioInterface;
import game.audio.SoundManager;
import game.audio.Volume;
@ -61,10 +55,16 @@ import game.entity.types.EntityLiving;
import game.future.Futures;
import game.future.ListenableFuture;
import game.future.ListenableFutureTask;
import game.gui.Font;
import game.gui.Gui;
import game.gui.GuiCheat;
import game.gui.GuiConsole;
import game.gui.GuiContainer;
import game.gui.GuiGameOver;
import game.gui.GuiInfo;
import game.gui.GuiInventory;
import game.gui.GuiMenu;
import game.gui.Style;
import game.init.BlockRegistry;
import game.init.Config;
import game.init.EntityRegistry;
@ -76,6 +76,10 @@ import game.item.Item;
import game.item.ItemBlock;
import game.item.ItemControl;
import game.item.ItemStack;
import game.log.ConsolePos;
import game.log.Log;
import game.log.LogLevel;
import game.log.Message;
import game.material.Material;
import game.model.ModelManager;
import game.network.IThreadListener;
@ -95,6 +99,7 @@ import game.potion.PotionEffect;
import game.potion.PotionHelper;
import game.properties.IProperty;
import game.renderer.BlockRenderer;
import game.renderer.Drawing;
import game.renderer.EntityRenderer;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
@ -107,6 +112,33 @@ import game.renderer.texture.EntityTexManager;
import game.renderer.texture.TextureManager;
import game.renderer.texture.TextureMap;
import game.rng.Random;
import game.util.ExtMath;
import game.util.FileCallback;
import game.util.FileUtils;
import game.util.PerfSection;
import game.util.Timing;
import game.vars.BoolVar;
import game.vars.CVar;
import game.vars.CVarCategory;
import game.vars.ColorVar;
import game.vars.EnumVar;
import game.vars.FloatVar;
import game.vars.IntVar;
import game.vars.Variable;
import game.vars.BaseVar.VarFunction;
import game.vars.BoolVar.BoolFunction;
import game.vars.EnumVar.EnumFunction;
import game.vars.FloatVar.FloatFunction;
import game.vars.IntVar.IntFunction;
import game.vars.Variable.IntType;
import game.window.Bind;
import game.window.Button;
import game.window.DisplayMode;
import game.window.KeyEvent;
import game.window.Keysym;
import game.window.WCF;
import game.window.Wheel;
import game.window.WindowEvent;
import game.world.BlockPos;
import game.world.Chunk;
import game.world.Converter;