initial c to java port package cleanup, WCF func adjust
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330 changed files with 397 additions and 8199 deletions
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@ -38,12 +38,6 @@ import java.util.concurrent.FutureTask;
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import javax.imageio.ImageIO;
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import game.BaseVar.VarFunction;
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import game.BoolVar.BoolFunction;
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import game.EnumVar.EnumFunction;
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import game.FloatVar.FloatFunction;
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import game.IntVar.IntFunction;
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import game.Variable.IntType;
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import game.audio.AudioInterface;
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import game.audio.SoundManager;
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import game.audio.Volume;
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@ -61,10 +55,16 @@ import game.entity.types.EntityLiving;
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import game.future.Futures;
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import game.future.ListenableFuture;
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import game.future.ListenableFutureTask;
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import game.gui.Font;
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import game.gui.Gui;
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import game.gui.GuiCheat;
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import game.gui.GuiConsole;
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import game.gui.GuiContainer;
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import game.gui.GuiGameOver;
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import game.gui.GuiInfo;
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import game.gui.GuiInventory;
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import game.gui.GuiMenu;
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import game.gui.Style;
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import game.init.BlockRegistry;
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import game.init.Config;
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import game.init.EntityRegistry;
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@ -76,6 +76,10 @@ import game.item.Item;
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import game.item.ItemBlock;
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import game.item.ItemControl;
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import game.item.ItemStack;
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import game.log.ConsolePos;
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import game.log.Log;
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import game.log.LogLevel;
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import game.log.Message;
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import game.material.Material;
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import game.model.ModelManager;
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import game.network.IThreadListener;
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@ -95,6 +99,7 @@ import game.potion.PotionEffect;
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import game.potion.PotionHelper;
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import game.properties.IProperty;
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import game.renderer.BlockRenderer;
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import game.renderer.Drawing;
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import game.renderer.EntityRenderer;
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import game.renderer.GlState;
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import game.renderer.ItemRenderer;
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@ -107,6 +112,33 @@ import game.renderer.texture.EntityTexManager;
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import game.renderer.texture.TextureManager;
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import game.renderer.texture.TextureMap;
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import game.rng.Random;
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import game.util.ExtMath;
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import game.util.FileCallback;
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import game.util.FileUtils;
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import game.util.PerfSection;
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import game.util.Timing;
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import game.vars.BoolVar;
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import game.vars.CVar;
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import game.vars.CVarCategory;
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import game.vars.ColorVar;
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import game.vars.EnumVar;
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import game.vars.FloatVar;
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import game.vars.IntVar;
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import game.vars.Variable;
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import game.vars.BaseVar.VarFunction;
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import game.vars.BoolVar.BoolFunction;
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import game.vars.EnumVar.EnumFunction;
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import game.vars.FloatVar.FloatFunction;
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import game.vars.IntVar.IntFunction;
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import game.vars.Variable.IntType;
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import game.window.Bind;
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import game.window.Button;
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import game.window.DisplayMode;
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import game.window.KeyEvent;
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import game.window.Keysym;
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import game.window.WCF;
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import game.window.Wheel;
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import game.window.WindowEvent;
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import game.world.BlockPos;
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import game.world.Chunk;
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import game.world.Converter;
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