initial c to java port package cleanup, WCF func adjust
This commit is contained in:
parent
6c59ca5d73
commit
2d1df55e65
330 changed files with 397 additions and 8199 deletions
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@ -2,8 +2,6 @@ package game.gui;
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import java.util.List;
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import game.Button;
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import game.ExtMath;
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import game.collect.Lists;
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import game.entity.npc.EntityNPC;
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import game.inventory.Container;
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@ -13,6 +11,8 @@ import game.item.CheatTab;
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import game.item.ItemStack;
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import game.packet.CPacketCheat;
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import game.renderer.GlState;
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import game.util.ExtMath;
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import game.window.Button;
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public class GuiCheat extends GuiContainer {
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// private static final String TAB_TEXTURE = "textures/gui/tabs.png";
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@ -1,10 +1,9 @@
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package game.gui;
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import game.ActButton;
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import game.ActButton.Mode;
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import game.Gui;
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import game.Label;
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import game.Textbox;
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import game.gui.element.ActButton;
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import game.gui.element.Label;
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import game.gui.element.Textbox;
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import game.gui.element.ActButton.Mode;
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public class GuiConfirm extends Gui implements ActButton.Callback {
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public static interface Callback {
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@ -3,23 +3,22 @@ package game.gui;
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import java.util.List;
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import java.util.Set;
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import game.Button;
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import game.Drawing;
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import game.Drawing.Vec2i;
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import game.ExtMath;
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import game.Gui;
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import game.InventoryButton;
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import game.WCF;
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import game.collect.Lists;
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import game.collect.Sets;
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import game.color.TextColor;
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import game.gui.element.InventoryButton;
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import game.inventory.Container;
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import game.inventory.InventoryPlayer;
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import game.inventory.Slot;
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import game.item.ItemStack;
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import game.renderer.Drawing;
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import game.renderer.GlState;
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import game.renderer.ItemRenderer;
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import game.renderer.Drawing.Vec2i;
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import game.renderer.entity.RenderItem;
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import game.util.ExtMath;
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import game.window.Button;
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import game.window.WCF;
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public abstract class GuiContainer extends Gui
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{
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@ -1,6 +1,5 @@
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package game.gui;
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import game.ExtMath;
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import game.color.TextColor;
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import game.enchantment.Enchantment;
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import game.inventory.ContainerEnchantment;
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@ -8,6 +7,7 @@ import game.inventory.InventoryPlayer;
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import game.item.ItemStack;
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import game.rng.Random;
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import game.tileentity.IWorldNameable;
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import game.util.ExtMath;
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import game.world.World;
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public class GuiEnchant extends GuiContainer
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@ -1,10 +1,9 @@
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package game.gui;
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import game.ActButton;
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import game.Gui;
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import game.Label;
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import game.color.TextColor;
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import game.ActButton.Mode;
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import game.gui.element.ActButton;
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import game.gui.element.Label;
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import game.gui.element.ActButton.Mode;
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public class GuiGameOver extends Gui {
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public static final GuiGameOver INSTANCE = new GuiGameOver();
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@ -1,407 +0,0 @@
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package game.gui;
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import java.util.List;
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import game.Button;
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import game.Drawing;
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import game.ExtMath;
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import game.Gui;
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import game.collect.Lists;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.GlState;
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import game.renderer.Tessellator;
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import game.renderer.RenderBuffer;
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public abstract class GuiList<T extends ListEntry> extends Gui
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{
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protected final List<T> elements = Lists.newArrayList();
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protected int width;
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protected int height;
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protected int top;
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protected int bottom;
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protected int right;
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protected int left;
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protected int mouseX;
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protected int mouseY;
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protected int initialClickY = -2;
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protected float scrollMultiplier;
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protected float amountScrolled;
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protected int selectedElement = -1;
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protected long lastClicked;
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public abstract int getListWidth(); // 220
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public abstract int getSlotHeight();
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protected int getScrollBarX()
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{
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return 0;
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}
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public void setDimensions(int widthIn, int heightIn, int topIn, int bottomIn)
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{
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this.width = widthIn;
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this.height = heightIn;
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this.top = topIn;
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this.bottom = bottomIn;
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this.left = 0;
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this.right = widthIn;
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}
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public void init(int width, int height) {
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this.selectedElement = -1;
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}
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public void setSlotXBoundsFromLeft(int leftIn)
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{
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this.left = leftIn;
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this.right = leftIn + this.width;
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}
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public final T getListEntry(int index) {
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return this.elements.get(index);
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}
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public final T getSelected() {
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return this.selectedElement < 0 ? null : this.elements.get(this.selectedElement);
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}
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public final int getSize() {
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return this.elements.size();
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}
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protected int getContentHeight()
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{
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return this.getSize() * this.getSlotHeight();
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}
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public int getSlotIndexFromScreenCoords(int x, int y)
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{
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int i = this.left + this.width / 2 - this.getListWidth() / 2;
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int j = this.left + this.width / 2 + this.getListWidth() / 2;
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int k = y - this.top + (int)this.amountScrolled - 4;
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int l = k / this.getSlotHeight();
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return this.isInList(x, y) && x >= i && x <= j && l >= 0 && k >= 0 && l < this.getSize() ? l : -1;
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}
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protected boolean isInList(int x, int y)
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{
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return x >= this.getScrollBarX() + 6; // x < this.getScrollBarX();
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}
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protected final boolean isSelected(int slotIndex)
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{
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return slotIndex == this.selectedElement;
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}
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protected void bindAmountScrolled()
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{
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this.amountScrolled = ExtMath.clampf(this.amountScrolled, 0.0F, (float)this.getMaxScroll());
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}
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public int getMaxScroll()
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{
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return Math.max(0, this.getContentHeight() - (this.bottom - this.top - 4));
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}
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public int getAmountScrolled()
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{
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return (int)this.amountScrolled;
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}
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public boolean isMouseYWithinSlotBounds(int p_148141_1_)
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{
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return p_148141_1_ >= this.top && p_148141_1_ <= this.bottom && this.mouseX >= this.left && this.mouseX <= this.right;
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}
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public void scrollBy(int amount)
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{
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this.amountScrolled += (float)amount;
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this.bindAmountScrolled();
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this.initialClickY = -2;
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}
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// public void actionPerformed(Button button)
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// {
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// if (button.enabled)
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// {
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// if (button.id == this.scrollUpButtonID)
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// {
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// this.amountScrolled -= (float)(this.slotHeight * 2 / 3);
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// this.initialClickY = -2;
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// this.bindAmountScrolled();
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// }
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// else if (button.id == this.scrollDownButtonID)
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// {
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// this.amountScrolled += (float)(this.slotHeight * 2 / 3);
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// this.initialClickY = -2;
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// this.bindAmountScrolled();
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// }
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// }
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// }
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public void draw()
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{
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int mouseXIn = this.gm.mouse_x;
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int mouseYIn = this.gm.mouse_y;
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this.mouseX = mouseXIn;
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this.mouseY = mouseYIn;
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this.drawBackground();
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int i = this.getScrollBarX();
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int j = i + 6;
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this.bindAmountScrolled();
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GlState.disableLighting();
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GlState.disableFog();
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GlState.enableTexture2D();
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RenderBuffer worldrenderer = Tessellator.getBuffer();
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this.gm.getTextureManager().bindTexture(Gui.DIRT_BACKGROUND);
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f = 32.0F;
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)this.left, (double)this.bottom, 0.0D).tex((double)((float)this.left / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
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worldrenderer.pos((double)this.right, (double)this.bottom, 0.0D).tex((double)((float)this.right / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
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worldrenderer.pos((double)this.right, (double)this.top, 0.0D).tex((double)((float)this.right / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
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worldrenderer.pos((double)this.left, (double)this.top, 0.0D).tex((double)((float)this.left / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
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Tessellator.draw();
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int x = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
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int y = this.top + 4 - (int)this.amountScrolled;
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this.drawSelectionBox(x, y, mouseXIn, mouseYIn);
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GlState.disableDepth();
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this.overlayBackground(0, this.top, 255, 255);
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this.overlayBackground(this.bottom, this.height, 255, 255);
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GlState.enableBlend();
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GlState.tryBlendFuncSeparate(770, 771, 0, 1);
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GlState.disableAlpha();
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GlState.shadeModel(7425);
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GlState.disableTexture2D();
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int i1 = 4;
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)this.left, (double)(this.top + i1), 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 0).endVertex();
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worldrenderer.pos((double)this.right, (double)(this.top + i1), 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 0).endVertex();
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worldrenderer.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
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Tessellator.draw();
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)this.right, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)this.right, (double)(this.bottom - i1), 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 0).endVertex();
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worldrenderer.pos((double)this.left, (double)(this.bottom - i1), 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 0).endVertex();
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Tessellator.draw();
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int j1 = this.getMaxScroll();
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if (j1 > 0)
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{
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int k1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
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k1 = ExtMath.clampi(k1, 32, this.bottom - this.top - 8);
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int l1 = (int)this.amountScrolled * (this.bottom - this.top - k1) / j1 + this.top;
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if (l1 < this.top)
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{
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l1 = this.top;
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}
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
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worldrenderer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
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Tessellator.draw();
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)i, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
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worldrenderer.pos((double)j, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
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worldrenderer.pos((double)j, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
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worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
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Tessellator.draw();
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos((double)i, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
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worldrenderer.pos((double)(j - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
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worldrenderer.pos((double)(j - 1), (double)l1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
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worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
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Tessellator.draw();
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}
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GlState.enableTexture2D();
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GlState.shadeModel(7424);
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GlState.enableAlpha();
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GlState.disableBlend();
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super.draw();
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}
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public void handleMouseInput()
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{
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if (this.isMouseYWithinSlotBounds(this.mouseY))
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{
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// if (Button.MOUSE_LEFT.isDown() && this.getEnabled())
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// {
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if (this.initialClickY == -1)
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{
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boolean flag1 = true;
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if (this.mouseY >= this.top && this.mouseY <= this.bottom)
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{
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int j2 = (this.width - this.getListWidth()) / 2;
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int k2 = (this.width + this.getListWidth()) / 2;
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int l2 = this.mouseY - this.top + (int)this.amountScrolled - 4;
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int i1 = l2 / this.getSlotHeight();
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if (i1 < this.getSize() && this.mouseX >= j2 && this.mouseX <= k2 && i1 >= 0 && l2 >= 0)
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{
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}
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else if (this.mouseX >= j2 && this.mouseX <= k2 && l2 < 0)
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{
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flag1 = false;
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}
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int i3 = this.getScrollBarX();
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int j1 = i3 + 6;
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if (this.mouseX >= i3 && this.mouseX <= j1)
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{
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this.scrollMultiplier = -1.0F;
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int k1 = this.getMaxScroll();
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if (k1 < 1)
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{
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k1 = 1;
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}
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int l1 = (int)((float)((this.bottom - this.top) * (this.bottom - this.top)) / (float)this.getContentHeight());
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l1 = ExtMath.clampi(l1, 32, this.bottom - this.top - 8);
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this.scrollMultiplier /= (float)(this.bottom - this.top - l1) / (float)k1;
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}
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else
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{
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this.scrollMultiplier = 1.0F;
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}
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if (flag1)
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{
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this.initialClickY = this.mouseY;
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}
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else
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{
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this.initialClickY = -2;
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}
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}
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else
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{
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this.initialClickY = -2;
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}
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}
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else if (this.initialClickY >= 0)
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{
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this.amountScrolled -= (float)(this.mouseY - this.initialClickY) * this.scrollMultiplier;
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this.initialClickY = this.mouseY;
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}
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// }
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// else
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// {
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// this.initialClickY = -1;
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// }
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}
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}
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protected void drawSelectionBox(int x, int y, int mouseXIn, int mouseYIn)
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{
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int size = this.getSize();
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RenderBuffer rb = Tessellator.getBuffer();
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for (int z = 0; z < size; z++)
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{
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int y1 = y + z * this.getSlotHeight();
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int h = this.getSlotHeight() - 4;
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if (this.isSelected(z))
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{
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int x1 = this.left + (this.width / 2 - this.getListWidth() / 2);
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int x2 = this.left + this.width / 2 + this.getListWidth() / 2;
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlState.disableTexture2D();
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rb.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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rb.pos((double)x1, (double)(y1 + h + 2), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
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rb.pos((double)x2, (double)(y1 + h + 2), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
|
||||
rb.pos((double)x2, (double)(y1 - 2), 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
|
||||
rb.pos((double)x1, (double)(y1 - 2), 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
|
||||
rb.pos((double)(x1 + 1), (double)(y1 + h + 1), 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
|
||||
rb.pos((double)(x2 - 1), (double)(y1 + h + 1), 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
|
||||
rb.pos((double)(x2 - 1), (double)(y1 - 1), 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
|
||||
rb.pos((double)(x1 + 1), (double)(y1 - 1), 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
|
||||
Tessellator.draw();
|
||||
GlState.enableTexture2D();
|
||||
}
|
||||
|
||||
boolean hover = this.getSlotIndexFromScreenCoords(mouseXIn, mouseYIn) == z;
|
||||
this.getListEntry(z).draw(x, y1, mouseXIn - x, mouseYIn - y1, hover);
|
||||
if(hover)
|
||||
Drawing.drawRectColor(x - 2, y1 - 2, this.getListWidth(), this.getSlotHeight(), this.gm.style.hover);
|
||||
}
|
||||
}
|
||||
|
||||
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
|
||||
{
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
this.gm.getTextureManager().bindTexture(Gui.DIRT_BACKGROUND);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
float f = 32.0F;
|
||||
rb.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
rb.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
|
||||
rb.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
|
||||
rb.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
|
||||
rb.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
|
||||
Tessellator.draw();
|
||||
}
|
||||
|
||||
public void mouse(Button btn, int x, int y, boolean ctrl, boolean shift)
|
||||
{
|
||||
super.mouse(btn, x, y, ctrl, shift);
|
||||
if (this.isMouseYWithinSlotBounds(y))
|
||||
{
|
||||
int i = this.getSlotIndexFromScreenCoords(x, y);
|
||||
|
||||
if (i >= 0)
|
||||
{
|
||||
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
|
||||
int k = this.top + 4 - this.getAmountScrolled() + i * this.getSlotHeight();
|
||||
int l = x - j;
|
||||
int i1 = y - k;
|
||||
|
||||
boolean flag = i == this.selectedElement && System.currentTimeMillis() - this.lastClicked < (long)this.gm.dclickDelay;
|
||||
this.selectedElement = i;
|
||||
this.lastClicked = System.currentTimeMillis();
|
||||
|
||||
this.getListEntry(i).select(flag, l, i1);
|
||||
}
|
||||
}
|
||||
if(btn == Button.MOUSE_LEFT && this.clicked(x, y) == null)
|
||||
this.handleMouseInput();
|
||||
}
|
||||
|
||||
public void mouserel(Button btn, int x, int y) {
|
||||
super.mouserel(btn, x, y);
|
||||
if(btn == Button.MOUSE_LEFT)
|
||||
this.initialClickY = -1;
|
||||
}
|
||||
|
||||
public void scroll(int scr_x, int scr_y, int x, int y, boolean ctrl, boolean shift) {
|
||||
super.scroll(scr_x, scr_y, x, y, ctrl, shift);
|
||||
if(scr_y != 0 && this.clicked(x, y) == null)
|
||||
this.amountScrolled -= (float)(ExtMath.clampi(scr_y, -1, 1) * this.getSlotHeight() / 2);
|
||||
}
|
||||
|
||||
public void drag(int x, int y) {
|
||||
super.drag(x, y);
|
||||
if(this.selected == null && Button.MOUSE_LEFT.isDown())
|
||||
this.handleMouseInput();
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
package game.gui;
|
||||
|
||||
import game.WCF;
|
||||
import game.inventory.ContainerMerchant;
|
||||
import game.inventory.InventoryPlayer;
|
||||
import game.item.ItemStack;
|
||||
|
@ -9,6 +8,7 @@ import game.renderer.GlState;
|
|||
import game.renderer.ItemRenderer;
|
||||
import game.village.MerchantRecipe;
|
||||
import game.village.MerchantRecipeList;
|
||||
import game.window.WCF;
|
||||
import game.world.World;
|
||||
|
||||
public class GuiMerchant extends GuiContainer
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
package game.gui;
|
||||
|
||||
public interface ListEntry
|
||||
{
|
||||
void draw(int x, int y, int mouseX, int mouseY, boolean hovered);
|
||||
void select(boolean dclick, int mx, int my);
|
||||
}
|
|
@ -1,13 +1,14 @@
|
|||
package game.gui.world;
|
||||
|
||||
import java.io.File;
|
||||
import game.ActButton;
|
||||
import game.Gui;
|
||||
import game.Label;
|
||||
import game.Textbox;
|
||||
import game.Textbox.Action;
|
||||
import game.ActButton.Mode;
|
||||
|
||||
import game.color.TextColor;
|
||||
import game.gui.Gui;
|
||||
import game.gui.element.ActButton;
|
||||
import game.gui.element.Label;
|
||||
import game.gui.element.Textbox;
|
||||
import game.gui.element.ActButton.Mode;
|
||||
import game.gui.element.Textbox.Action;
|
||||
import game.network.NetHandlerPlayServer;
|
||||
import game.world.Region;
|
||||
|
||||
|
|
|
@ -10,26 +10,26 @@ import java.util.Collections;
|
|||
import java.util.Date;
|
||||
import java.util.Set;
|
||||
|
||||
import game.ActButton;
|
||||
import game.CharValidator;
|
||||
import game.ActButton.Mode;
|
||||
import game.Drawing;
|
||||
import game.FileCallback;
|
||||
import game.FileUtils;
|
||||
import game.GuiMenu;
|
||||
import game.Log;
|
||||
import game.WCF;
|
||||
import game.collect.Sets;
|
||||
import game.color.TextColor;
|
||||
import game.dimension.Dimension;
|
||||
import game.gui.GuiConfirm;
|
||||
import game.gui.GuiList;
|
||||
import game.gui.ListEntry;
|
||||
import game.gui.GuiMenu;
|
||||
import game.gui.element.ActButton;
|
||||
import game.gui.element.GuiList;
|
||||
import game.gui.element.ListEntry;
|
||||
import game.gui.element.ActButton.Mode;
|
||||
import game.gui.world.GuiEdit.Callback;
|
||||
import game.init.Config;
|
||||
import game.init.UniverseRegistry;
|
||||
import game.log.Log;
|
||||
import game.nbt.NBTLoader;
|
||||
import game.nbt.NBTTagCompound;
|
||||
import game.renderer.Drawing;
|
||||
import game.util.CharValidator;
|
||||
import game.util.FileCallback;
|
||||
import game.util.FileUtils;
|
||||
import game.window.WCF;
|
||||
import game.world.Converter;
|
||||
import game.world.Converter.SaveVersion;
|
||||
import game.world.Region;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue